in what sense?
Look at all the short-cuts that were taken.
in what sense?
Look at all the short-cuts that were taken.
Look at all the short-cuts that were taken.
my needs are a bit shallow when it comes to gaming... if i feel that the gameplay itself is solid then that works for me, which is to say if i find more enjoyment than frustration then it works
not much changed between DA:O and DA2, initially the combat felt faster paced and more action oriented but it was still driven by tactics and behaviors... albeit backstabs were gone and the tactical camera too but i worked around that without even realizing it was gone... i also liked the clarity when using cross-class combos
i'll agree with shortcuts regarding the initial character race/class combo, but given the story, it was what it was
a point people usually make is the "recycled" zones... which to me was never an issue, given that the story is based in and around kirkwall anyway... the larger locations do change now and then, with caves opening/closing, parts of caves closed off so you never have the same path... it's only logical that the landscape doesn't change vastly over just a handful of years
ability trees were massively expanded, compared to the rows of 4 (that included sustained, actives, passives) you worked through in origins, having ability trees like in DA2 was just a huge improvement in functionality
i suppose the tactics were dumbed down, being that there was less overall rows... so you really had to prioritize the given commands
Nope. I am talking about the entire game. If you do everything in it. Side quests, main quests etc. The main quests would have taken (roughly) 10 percent of the total playthrough of the game. The rest is pretty much fetch quests. You can see it all over these boards. People say they spent 150 to 200 hours on the game, and they say the main quest just took 6-20 hours, at the most.
OK, so we are talking about a completionist run. Maybe so. I can't imagine doing a completionist run of DAI any more than I can imagine doing one in Skyrim, so I probably have a blind spot there. I was only thinking about what a sane player would actually do in the game.
Well it really is the only way to go about it. Take the whole bucket of content and go by it. Can't really analyze the game by looking at every single aspect or quest any individual player might skip or not.
my needs are a bit shallow when it comes to gaming... if i feel that the gameplay itself is solid then that works for me, which is to say if i find more enjoyment than frustration then it works
not much changed between DA:O and DA2, initially the combat felt faster paced and more action oriented but it was still driven by tactics and behaviors... albeit backstabs were gone and the tactical camera too but i worked around that without even realizing it was gone... i also liked the clarity when using cross-class combos
i'll agree with shortcuts regarding the initial character race/class combo, but given the story, it was what it was
a point people usually make is the "recycled" zones... which to me was never an issue, given that the story is based in and around kirkwall anyway... the larger locations do change now and then, with caves opening/closing, parts of caves closed off so you never have the same path... it's only logical that the landscape doesn't change vastly over just a handful of years
ability trees were massively expanded, compared to the rows of 4 (that included sustained, actives, passives) you worked through in origins, having ability trees like in DA2 was just a huge improvement in functionality
i suppose the tactics were dumbed down, being that there was less overall rows... so you really had to prioritize the given commands
Combat in DA2 is faster because its a button masher. No tactics required at all. I just button mashed through the game on normal. The tactics are an illusion. I didn't miss the tactical camera for that very reason. It wasn't needed.
The classes got shortcutted as well. Extreme limitations on each class. Almost every thug in the game is just given a helmet or mask, because they didn't bother making faces for them. In DA:O Most thugs have their own unique face etc.
That Cave 1 hasn't changed over the years is perfectly acceptable. But the fact that that cave has the excact same map as the 20 other caves in the area, isn't. The same goes for every singe house in Kirkwall too. Same map.
Combat in DA2 is faster because its a button masher. No tactics required at all. I just button mashed through the game on normal. The tactics are an illusion. I didn't miss the tactical camera for that very reason. It wasn't needed.
The classes got shortcutted as well. Extreme limitations on each class. Almost every thug in the game is just given a helmet or mask, because they didn't bother making faces for them. In DA:O Most thugs have their own unique face etc.
That Cave 1 hasn't changed over the years is perfectly acceptable. But the fact that that cave has the excact same map as the 20 other caves in the area, isn't. The same goes for every singe house in Kirkwall too. Same map.
button masher? how so? you still had to set tactics for your team, or use preset tactics...
limitations on the classes, definitely... but not extreme... faces ehh, you're gona slaughter random folk, why do you care about their faces
what cave? a handful of caves share the same map... and i don't recall the houses being the same aside from those gang hunt ones where you would come across duplicate buildings
can we stop using hyperbole?
button masher? how so? you still had to set tactics for your team, or use preset tactics...
limitations on the classes, definitely... but not extreme... faces ehh, you're gona slaughter random folk, why do you care about their faces
what cave? a handful of caves share the same map... and i don't recall the houses being the same aside from those gang hunt ones where you would come across duplicate buildings
can we stop using hyperbole?
Didn't set up any tactics in the game for my team. Whatever they used was some default thingy. All I did was give them new weapons from time to time.
They even removed the armours for the companions, which basically lead to me swimming in money after a few hours, with nothing to spend it on. Just used whatever top armour I found.
The house where Fenris is is staying in, for example, uses the same map as the house you do Varric's quest in. That map shows up in quite a few others too.
Didn't set up any tactics in the game for my team. Whatever they used was some default thingy. All I did was give them new weapons from time to time.
They even removed the armours for the companions, which basically lead to me swimming in money after a few hours, with nothing to spend it on. Just used whatever top armour I found.
The house where Fenris is is staying in, for example, uses the same map as the house you do Varric's quest in. That map shows up in quite a few others too.
so you've dropped from "every" to "quite a few", well that's a start...
companions lost the ability to equip boots, gloves, and helmets... but could still equip accessories (2x ring, necklace, belt) and weapons in both slots (if applicable)... with their personal upgrades adding large amounts of appropriate stats x4... there was still stuff to buy however, some very expensive unique pieces if you ever needed them
not sure what to say regarding tactics... they were a mechanic i enjoyed most in the dragon age games, so i fiddled with them to my hearts content to make my team do exactly what i wanted them to do... that and i never played on normal (it was too easy)
so you've dropped from "every" to "quite a few", well that's a start...
companions lost the ability to equip boots, gloves, and helmets... but could still equip accessories (2x ring, necklace, belt) and weapons in both slots (if applicable)... with their personal upgrades adding large amounts of appropriate stats x4... there was still stuff to buy however, some very expensive unique pieces if you ever needed them
Are you trying to say that DA2 had a vast variety of cave\house maps here? The game had 2 maps for houses and 1 for caves. That's it. They copied and pasted. Nothing else.
Yeah you got to equip stuff that wouldn't show on screen. Nothing that would change their appearance. You got a different look for the characters after you had sex with them (considering all the sex happened while fully clothed, it makes sense that they would change after it).
So what if rings and such added stats? You never had to buy any of it. And I never found any expensive unique pieces anywhere. Nothing that was better than the stuff I found in the loot, anyway. I just took the best armour I had in my inventory, gave it to Hawke. Sold the rest. I was swimming in money from the get go, and all through the game. That was a side effect of not being able to equip stuff like that to the companions. And the only reason why we couldn't do that was because Bioware didn't have time to create any more skins for each companion.
Are you trying to say that DA2 had a vast variety of cave\house maps here? The game had 2 maps for houses and 1 for caves. That's it. They copied and pasted. Nothing else.
Yeah you got to equip stuff that wouldn't show on screen. Nothing that would change their appearance. You got a different look for the characters after you had sex with them (considering all the sex happened while fully clothed, it makes sense that they would change after it).
So what if rings and such added stats? You never had to buy any of it. And I never found any expensive unique pieces anywhere. Nothing that was better than the stuff I found in the loot, anyway. I just took the best armour I had in my inventory, gave it to Hawke. Sold the rest. I was swimming in money from the get go, and all through the game. That was a side effect of not being able to equip stuff like that to the companions. And the only reason why we couldn't do that was because Bioware didn't have time to create any more skins for each companion.
i'm not trying to say that at all, and there wasn't only 2 maps for houses and 1 for caves, at the top of my head i can recall a fair few kinds of caves and house interiors... do you only deal in extremes? jesus dude...
correct
i wasn't talking about the rings when i said personal upgrades x4... you found/bought 4 upgrades for your companions main armour that would add a selection of evolving stats (the amount would increase as they level), these effectively replaced the stats you'd get from standard gear... there was always stuff on the vendors better than what dropped, and it was very expensive, i think the most expensive i saw was 120g...
big however though... there was a mod that gave back the ability to gear your team (and a mod for a million other things), though arguably it wasn't balanced at all, and the overall stats would end up gimped... so you weren't stuck with how they shipped the game
I am on the same boat as the OP. Game of the year? No. How much did they pay for that reward? These are the most sluggish controls I have ever played with in the series and my damn finger hurts from holdind the damn attack button. I really wish that someone from their offices explains to us what is the meaning of 'PC Legacy.'
Everything seems so dumbed down. Really, no tactics menu? I understand that they programmed each supporting character with the ability to perform a task in a given situation but even that is borked. For instance, I cannot command Varric to keep his distance or when to remain by my side.
Please do not be offended by my comment but this game is not that great. Beautiful yes. But controls feel very awkward.
I love the ingame textures using the frostbite engine but man do these hair meshes feel out of place even on the highest quality setting when exposed to sunlight.
7/10
i'm not trying to say that at all, and there wasn't only 2 maps for houses and 1 for caves, at the top of my head i can recall a fair few kinds of caves and house interiors... do you only deal in extremes? jesus dude...
correct
i wasn't talking about the rings when i said personal upgrades x4... you found/bought 4 upgrades for your companions main armour that would add a selection of evolving stats (the amount would increase as they level), these effectively replaced the stats you'd get from standard gear... there was always stuff on the vendors better than what dropped, and it was very expensive, i think the most expensive i saw was 120g...
big however though... there was a mod that gave back the ability to gear your team (and a mod for a million other things)... so you weren't stuck with how they shipped the game
They were the same maps, dude. They had just closed off different sections and placed the starting point at different spots.
Yeah I know about the upgrades for their outfits. Dumbest design choice I have ever seen. Their clothes actually gain experience and improve as the character wearing them levels up. Wich means their clothes are actually alive, and experienced beings.
If you know how to mod my xbox360 version of the game, please let me know.
Mods arn't made by Bioware either, so you can't really use mods as a argument against this game being a rush job.
They were the same maps, dude. They had just closed off different sections and placed the starting point at different spots.
Yeah I know about the upgrades for their outfits. Dumbest design choice I have ever seen. Their clothes actually gain experience and improve as the character wearing them levels up. Wich means their clothes are actually alive, and experienced beings.
If you know how to mod my xbox360 version of the game, please let me know.
Mods arn't made by Bioware either, so you can't really use mods as a argument against this game being a rush job.
some of the caves shared the same maps, dude... not all... same goes for houses, not all, not "every single", and there was definitely more than 2 types
dumbest? wouldn't say that... it was different, maybe a step-back, but it functioned alright... don't be absurd, their clothes didn't gain experience and level up, the stats increased based on the character level, because if they didn't then they would be entirely useless
my apologies, console friend... but i play on PC
indeed, mods are made by the passionate playerbase, and i wasn't using it as an argument against the game being a rush job... just as an alternate, to show that you actually had a choice
p.s. i now understand why you call it a button masher... which isn't a fair statement at all, considering your circumstances
Yeah I know about the upgrades for their outfits. Dumbest design choice I have ever seen. Their clothes actually gain experience and improve as the character wearing them levels up. Wich means their clothes are actually alive, and experienced beings.
.
some of the caves shared the same maps, dude... not all... same goes for houses, not all, not "every single", and there was definitely more than 2 types
dumbest? wouldn't say that... it was different, maybe a step-back, but it functioned alright... don't be absurd, their clothes didn't gain experience and level up, the stats increased based on the character level, because if they didn't then they would be entirely useless
my apologies, console friend... but i play on PC
indeed, mods are made by the passionate playerbase, and i wasn't using it as an argument against the game being a rush job... just as an alternate, to show that you actually had a choice
p.s. i now understand why you call it a button masher... which isn't a fair statement at all, considering your circumstances
2 maps. Probably one extra with the Sebastian DLC. Vanilla games has 2 maps for houses. 1 for warehouses.
So how does clothes "get better at stuff" simply because the one wearing them kills stuff? There were no ingredients required, nothing extra added to make this bonus happen, and keep happening. It was just added because they didn't bother doing the different armours for the companions, and they didn't even try to explain how and why it works. Just said "this is what happens". Your jacket gets better when you kill stuff.
Yeah mods offer a choice. But its nt because of anyone involved with the game.
You can easily beat the game by button mashing. Diablo style, really. Tactics are not required at all.
To the extent that there's a problem with gear improving with the character's level, the problem is with RPG progression itself.
The problem is with common sense, and the lack of even trying to explain features in the game so that they fit with the setting.
2 maps. Probably one extra with the Sebastian DLC. Vanilla games has 2 maps for houses. 1 for warehouses.
So how does clothes "get better at stuff" simply because the one wearing them kills stuff? There were no ingredients required, nothing extra added to make this bonus happen, and keep happening. It was just added because they didn't bother doing the different armours for the companions, and they didn't even try to explain how and why it works. Just said "this is what happens". Your jacket gets better when you kill stuff.
Yeah mods offer a choice. But its nt because of anyone involved with the game.
You can easily beat the game by button mashing. Diablo style, really. Tactics are not required at all.
look, mate... i didn't play the console version, so maybe it's really like that there, if it is, you have my sympathies... but on PC it wasn't
they "get better at stuff" because of a scaling mechanic that is present in a few other games i've played (WoW heirlooms is a good example, DA2 also has some bonus items that are labeled as scaling)
why are you trying to hammer this point in? we were still given the option to mod the game
you played on console, so every game can be considered button mashing (a real button masher is the dynasty warriors series though)... play on harder difficulties and you'll see that the challenge warrants tinkering with combat tactics
Has nobody mention, that this game is not dark compare to origins or even 2. In the first one, there was some grim scenes, like heads cut off in during combat, lots of blood on armor, rape mentions and you notice that there was no Black and other ethnicities in the series. Now they put that in for some reason, liberalism I guess, now I have to deal with woman who is delusional thinking she is a man and can't tell her straight off. Also I didn't mind the homosexual romance in origins and even it's earlier games( if one chooses to romance with them, I didn't for I'm not gay) at least it was short and subtle, but now it's getting out of hand. Also, why can I not use daggers or staffs as a warrior, I should use it and I shouldn't have to be in a certain level to wear armor and use weapons. Why do I have to only 8 potions with me and why can't I use magic to heal. Why can't I talk to my companions during quests, why can't I talk to npcs and do quests that ends in me killing them. Why are animals and enemies who attacking each other at first, all gang up on me as soon as they spot me. Why can't I give gifts to my companions. Why the darkspawn looks like the bandits. Why is the diologue wheel a thing now and when is Bioware going to give up on ME series and work on Jade Empire 2. ANSWERS DAMN IT.
It is a good game but not goty only reason it got it was because there was a lot of disappointing games this year. Wicher would have got goty if it came out last year and i am not that big a witcher fan. It is a buggy game boring villain poor story it is a good game but thats it.
I garee, this game is horrible. I could list my grievances all day, but I think the arcade-like combat and the huge areas filled with nothing but respawning monsters would top the list. Each of which is interconnected with several other systems creating a cascade effect.
As tempted as I am to list everything they effect I will stop here and just add that I played the game up until Skyhold, but given the current state of affairs, I just cannot play without dreaming about what could have been and getting depressed
Has nobody mention, that this game is not dark compare to origins or even 2. In the first one, there was some grim scenes, like heads cut off in during combat, lots of blood on armor, rape mentions and you notice that there was no Black and other ethnicities in the series. Now they put that in for some reason, liberalism I guess, now I have to deal with woman who is delusional thinking she is a man and can't tell her straight off. Also I didn't mind the homosexual romance in origins and even it's earlier games( if one chooses to romance with them, I didn't for I'm not gay) at least it was short and subtle, but now it's getting out of hand. Also, why can I not use daggers or staffs as a warrior, that's bullshit. I should use it and I shouldn't have to be in a certain level to wear armor and use weapons. Why do I have to only 8 potions with me and why can't I use magic to heal. Why can't I talk to my companions during quests, why can't I talk to npcs and do quests that ends in me killing them. Why are animals and enemies who attacking each other at first, all gang up on me as soon as they spot me. Why can't I give gifts to my companions. Why the darkspawn looks like the bandits. Why is the diologue wheel a thing now and when is Bioware going to give up on ME series and work on Jade Empire 2. ANSWERS DAMN IT.
That scene with Leliana being tortured was pretty dark, even though she was being tortured in full armour.
Leliana being naked and cut would have made a much bigger impact. Now I just wondered how the torturer was able to hurt her with all that armor on.
Guest_MauveTick_*
SPOILER ALERT PLEASE
I am not that far into the game ![]()
Wouldn't have had to be naked. Just dressed in rags etc, like a prisoner. Instead they kept her in armour for how many years? I was under the impression that she had been captured early and been tortured for years.
I think they just cut off pieces of her face or something. ![]()
No, compared to other games DA:I wasn't actually very dark. The horrible vision of the future was rather tame. They tried to make it meaningfull by having your companions affected but... eh. I didn't care about them either.