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This is easily one of the worst Bioware games ever.


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#501
Rawgrim

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I think they just cut off pieces of her face or something. ;)

 

No, compared to other games DA:I wasn't actually very dark. The horrible vision of the future was rather tame. They tried to make it meaningfull by having your companions affected but... eh. I didn't care about them either.

 

I thought it was pretty cool. But the quest came too early, maybe. I didn't really know the companions too well at that point.



#502
Elhanan

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The source for Red lyrium production, Oculariums, the plight of refugees, War crimes, rape and other violence, etc, and all before leaving Haven. Of course, not all is placed into cut-scenes; one might need to read to gain such info. This is dark enough for me. Well, that and the thought that some fans are so scarred that they wish depictions fully colored into the game.

Perhaps I should blame this on Meta-critic, too.
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#503
DaemionMoadrin

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The source for Red lyrium production, Oculariums, the plight of refugees, War crimes, rape and other violence, etc, and all before leaving Haven. Of course, not all is placed into cut-scenes; one might need to read to gain such info. This is dark enough for me. Well, that and the thought that some fans are so scarred that they wish depictions fully colored into the game.

Perhaps I should blame this on Meta-critic, too.

 

Yes, they had all that in the game... but never used it properly. There was no effect, it was glossed over or never mentioned again.

 

Ocularum:

Spoiler

 

Red Lyrium production:

Spoiler

 

Refugees: What's so dark about those? They had no food, were in danger of being killed and so on? That's not special at all. It's a fact of life and has been for thousands of years. I've got refugees out of Syria living a few houses down the street. No big deal.

 

War crimes: Not sure what you mean with that. There's no Geneva Convention in Thedas. War is hell, fact of life. See Refugees.

 

Rape: Ok, I can't remember a single mention of rape in DA:I. Who got raped?

 

Other violence: Eh... action RPG in medieval fantasy setting? What did you expect?

 

What I mean with darkness is not shock effects like decapitations or gore. It is more the general vibe of the world. Things are simply too easy for the Inquisitor, the Inquisition is too bright, too happy and too good, things work out nicely, plans survive the contact with the enemy.

That's not dark, that's Disney. Where are the setbacks? Where is the struggle? Where is the self doubt? Where is the world that crumbles around the protagonist while they can barely keep up? Where are the sacrifices, the grey morality, the scars and the guilt?

Look at the pacing of the story... the only setback is the loss of Haven and it is immediately turned into a victory by gaining Skyhold. The player never gets the chance to experience the loss.

Look at the design. Everything is bright, colorful and cheery. Look at the refugees in the Hinterlands, in their bright and clean clothes. Look at the Crossroads, do you see chaos and despair? No. Oh, a few people are lying down because they are sick or injured but the entire mood of the place doesn't fit.

 

Spoiler

 

It's not just about elements being in the game, they need to be connected and used properly, too. The whole business in Crestwood could have been much darker with only a few little changes. Same for the tranquil mages you meet in the game.


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#504
Rawgrim

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The Crestwood bit was pretty dark. The mayor drowning sick people and children etc.


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#505
DaemionMoadrin

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The Crestwood bit was pretty dark. The mayor drowning sick people and children etc.

 

Yes... reminded me a lot of Jade Empire. ;)

 

Crestwood was not a bad story but the way it was told wasn't very compelling. I talked to the mayor, saw he was obviously hiding something, then connected it to "10 years ago the darkspawn sabotaged the dam and flooded the caves, everyone down there died". That didn't sound like Darkspawn to me and so I was not even a little surprised when it turned out it was the mayor. Meh, I just wasn't impressed. The implications are certaintly dark but the way the story was told is not. Especially not since the conclusion of it happens through the war table and later in your throne room.

Well, that's my opinion anyway.


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#506
Octarin

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In short: Yes, it is.

 

Except graphically. 



#507
scrutinizer

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What I mean with darkness is not shock effects like decapitations or gore. It is more the general vibe of the world. Things are simply too easy for the Inquisitor, the Inquisition is too bright, too happy and too good, things work out nicely, plans survive the contact with the enemy.

That's not dark, that's Disney. Where are the setbacks? Where is the struggle? Where is the self doubt? Where is the world that crumbles around the protagonist while they can barely keep up? Where are the sacrifices, the grey morality, the scars and the guilt?

Look at the pacing of the story... the only setback is the loss of Haven and it is immediately turned into a victory by gaining Skyhold. The player never gets the chance to experience the loss.

Look at the design. Everything is bright, colorful and cheery. Look at the refugees in the Hinterlands, in their bright and clean clothes. Look at the Crossroads, do you see chaos and despair? No. Oh, a few people are lying down because they are sick or injured but the entire mood of the place doesn't fit.

Great post. To follow up:

Creating the atmosphere starts with the design - if you set the tone by the simplest visual cues (like the choice of color palette) from the very beginning, it foreshadows and creates a solid foundation for the rest of the gameworld. You subconsciously expect certain mood based on your associations. And the moment I saw first gameplay footage of DA:I I knew - all the flickering lights, soft and warm colors - it's going to be a cookie-cutter fantasy. Even if Bioware throws in some heavier narratives (which they tried to do, and IMO failed to deliver), they will create a dissonance and it will be disjointed from the overall tone of the game. Then, another footage, of Leilana being tortured. How come she's in such a great condition? How come she's not physically and emotionally broken? This is fantasy medieval setting - each day she would get brutally raped (and probably incidentally killed), and that's not adding the regular torture routines (which alone would be enough to leave her an empty shell and a wreck of a human being) and severe physical weakness from which she might not recover. That's just physical (try to even image how it would affect one emotionally). She would beg them to kill her, but they would not, inflicting more and more suffering. 

After you rescue her, she's like a spring chicken. After the mission ends it's like nothing has ever happened. She's even imprisoned with her clothes and armor on. 

As a narrative device, this was a perfect opportunity (if not really original) to show how dark Thedas can be. But no. It was probably deemed 'too hardcore' for the target audience, and therefore abandoned in favor of a light-hearted imprisonment episode. A shame really, as it could have had a profound impact on the players.

 

As for the lack of obstacles on the Inquisition's way? Another wasted opportunity. It's like playing a sports game, where you control the best team and pit yourself against the worst. No challenge, which results in the player not being engaged, and the inevitable victory is, unfortunately, shallow. For comparison purposes, when I finally beaten The Banner Saga (made by former Bioware employees) it was both harrowing and relieving - a catharsis of sorts. Along the way, many of the companions I grew fond of had died, half the people of my caravan had died (of starvation, incidents, freezing etc.), usually because of my choices. But the other half made it; I saved them. I lead them trough the bleak reality and torment, and despite many (too many) loses and sacrifices, we survived. It was an experience, and the struggle was worth it.

 

Peace.


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#508
Zobert

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I am unhappy with the bugs and the hairstyles but I'm not unhappy with the game.  It's no Dragon Age Origins but it's not Mass Effect 3, either.

 

I like it.



#509
Sylvius the Mad

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Great post. To follow up:
Creating the atmosphere starts with the design - if you set the tone by the simplest visual cues (like the choice of color palette) from the very beginning, it foreshadows and creates a solid foundation for the rest of the gameworld. You subconsciously expect certain mood based on your associations. And the moment I saw first gameplay footage of DA:I I knew - all the flickering lights, soft and warm colors - it's going to be a cookie-cutter fantasy. Even if Bioware throws in some heavier narratives (which they tried to do, and IMO failed to deliver), they will create a dissonance and it will be disjointed from the overall tone of the game. Then, another footage, of Leilana being tortured. How come she's in such a great condition? How come she's not physically and emotionally broken? This is fantasy medieval setting - each day she would get brutally raped (and probably incidentally killed), and that's not adding the regular torture routines (which alone would be enough to leave her an empty shell and a wreck of a human being) and severe physical weakness from which she might not recover. That's just physical (try to even image how it would affect one emotionally). She would beg them to kill her, but they would not, inflicting more and more suffering.
After you rescue her, she's like a spring chicken. After the mission ends it's like nothing has ever happened. She's even imprisoned with her clothes and armor on.
As a narrative device, this was a perfect opportunity (if not really original) to show how dark Thedas can be. But no. It was probably deemed 'too hardcore' for the target audience, and therefore abandoned in favor of a light-hearted imprisonment episode. A shame really, as it could have had a profound impact on the players.

As for the lack of obstacles on the Inquisition's way? Another wasted opportunity. It's like playing a sports game, where you control the best team and pit yourself against the worst. No challenge, which results in the player not being engaged, and the inevitable victory is, unfortunately, shallow. For comparison purposes, when I finally beaten The Banner Saga (made by former Bioware employees) it was both harrowing and relieving - a catharsis of sorts. Along the way, many of the companions I grew fond of had died, half the people of my caravan had died (of starvation, incidents, freezing etc.), usually because of my choices. But the other half made it; I saved them. I lead them trough the bleak reality and torment, and despite many (too many) loses and sacrifices, we survived. It was an experience, and the struggle was worth it.

Peace.

That torture scene wasn't indicative. For spoilery reasons, they altered that scene when they released it so as not to give away some important plot points.

The real scene looks nothing like the pre-release gameplay footage.

#510
mutantspicy

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Yes, they had all that in the game... but never used it properly. There was no effect, it was glossed over or never mentioned again.

 

Ocularum:

Spoiler

 

Red Lyrium production:

Spoiler

 

Refugees: What's so dark about those? They had no food, were in danger of being killed and so on? That's not special at all. It's a fact of life and has been for thousands of years. I've got refugees out of Syria living a few houses down the street. No big deal.

 

War crimes: Not sure what you mean with that. There's no Geneva Convention in Thedas. War is hell, fact of life. See Refugees.

 

Rape: Ok, I can't remember a single mention of rape in DA:I. Who got raped?

 

Other violence: Eh... action RPG in medieval fantasy setting? What did you expect?

 

What I mean with darkness is not shock effects like decapitations or gore. It is more the general vibe of the world. Things are simply too easy for the Inquisitor, the Inquisition is too bright, too happy and too good, things work out nicely, plans survive the contact with the enemy.

That's not dark, that's Disney. Where are the setbacks? Where is the struggle? Where is the self doubt? Where is the world that crumbles around the protagonist while they can barely keep up? Where are the sacrifices, the grey morality, the scars and the guilt?

Look at the pacing of the story... the only setback is the loss of Haven and it is immediately turned into a victory by gaining Skyhold. The player never gets the chance to experience the loss.

Look at the design. Everything is bright, colorful and cheery. Look at the refugees in the Hinterlands, in their bright and clean clothes. Look at the Crossroads, do you see chaos and despair? No. Oh, a few people are lying down because they are sick or injured but the entire mood of the place doesn't fit.

 

Spoiler

 

It's not just about elements being in the game, they need to be connected and used properly, too. The whole business in Crestwood could have been much darker with only a few little changes. Same for the tranquil mages you meet in the game.

Great Post.  I tend to be on the side that I like this game, and actually prefer the gameplay here to DAO.  But in terms of Darkness, you're spot on.  When I think dark,  I remember back to the Hordes of Underdark expansion for NWN.  Having to decide if your assassin companion should kill all of her fellow students to achieve assassin acceptance.  Bioware has been decidedly PC since losing the the Wizards of the Coast license.  These days they seem to favor debauchery over real evil.



#511
loralius

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I agree with the OP.

 

I loved the original DA:O to death, and still do adore the Dragon Age universe - the writers are geniuses - but I feel like the game devs really dropped the ball when it came to realizing the potential of this rich world.

 

I'm experiencing some serious burnout halfway through the game.

 

At first, this was due to my natural RPG instinctive fear of missing content or advancing the main story too quickly. However, the awful realization soon dawned upon me when I came to understand that each zone was a mere reskin of the Hinterlands. Bioware sure did get the message when fans expressed our outrage over heavily recycled maps in Dragon Age 2, but changing the setting through which one is forced to slog and grind through absolutely kills immersion as well.

 

Not only does it remove any excitement I may have had about visiting a new zone, it all but slaps me awake with the reminder that these clunky mechanics are a part of a game which is sucking exorbitant hours away from my life and giving me nothing in return.

 

Indeed, it would not even be nearly as bad as it is if completeing all the extraenous content actually provided meaningful rewards and a sense of progression. Instead, we are painfully forced into repeating menial tasks - that provide little to no satisfaction in terms of immersion and character/story development - in an excrutiating attempt at artificially prolonging a game without much substance.

 

 

The main storyline was waaaaaaay too short, and at times felt almost the same as doing the side quests, which a few extra features tacked on here and there. The story itself was fine, but the execution was definitely not. I feel like much more involvement in resolving the Mage-Templar War would have been appropriate, as well as the Sealing of the Breach.

 

I am an avid fan of the fantasy and RPG genre, as well as a seasoned roleplayer, and I am quite disappointed that Bioware failed to accomplish the degree of excellence I have come to expect from them.

 

I hope they take in the feedback here, as it is meant well, as retake their place as the true masters of storytelling.

 

A concerned fan,

 

------edit------

 

 

Great post. To follow up:

Creating the atmosphere starts with the design - if you set the tone by the simplest visual cues (like the choice of color palette) from the very beginning, it foreshadows and creates a solid foundation for the rest of the gameworld. You subconsciously expect certain mood based on your associations. And the moment I saw first gameplay footage of DA:I I knew - all the flickering lights, soft and warm colors - it's going to be a cookie-cutter fantasy. Even if Bioware throws in some heavier narratives (which they tried to do, and IMO failed to deliver), they will create a dissonance and it will be disjointed from the overall tone of the game. Then, another footage, of Leilana being tortured. How come she's in such a great condition? How come she's not physically and emotionally broken? This is fantasy medieval setting - each day she would get brutally raped (and probably incidentally killed), and that's not adding the regular torture routines (which alone would be enough to leave her an empty shell and a wreck of a human being) and severe physical weakness from which she might not recover. That's just physical (try to even image how it would affect one emotionally). She would beg them to kill her, but they would not, inflicting more and more suffering. 

After you rescue her, she's like a spring chicken. After the mission ends it's like nothing has ever happened. She's even imprisoned with her clothes and armor on. 

As a narrative device, this was a perfect opportunity (if not really original) to show how dark Thedas can be. But no. It was probably deemed 'too hardcore' for the target audience, and therefore abandoned in favor of a light-hearted imprisonment episode. A shame really, as it could have had a profound impact on the players.

 

As for the lack of obstacles on the Inquisition's way? Another wasted opportunity. It's like playing a sports game, where you control the best team and pit yourself against the worst. No challenge, which results in the player not being engaged, and the inevitable victory is, unfortunately, shallow. For comparison purposes, when I finally beaten The Banner Saga (made by former Bioware employees) it was both harrowing and relieving - a catharsis of sorts. Along the way, many of the companions I grew fond of had died, half the people of my caravan had died (of starvation, incidents, freezing etc.), usually because of my choices. But the other half made it; I saved them. I lead them trough the bleak reality and torment, and despite many (too many) loses and sacrifices, we survived. It was an experience, and the struggle was worth it.

 

Peace.

 

This, I agree with too.

 

The atmosphere for Dragon Age Inquisition was much too "cookie-cutter" fantasy and detracted completely from the portrayal of Thedas in Origins: Gritty, dark, dangerous.

 

I would say more, but I'm sure the devs themselves know what everyone means, and can definitely do better, considering they were the creators of DA:O and Baldur's Gate.

 

Please Bioware, take a page from CD Projekt Red's book and stay true to your art. Don't sell out. Don't ****** yourself out to the unworthy masses or corporate pigs.

Why? Not only will you garner profound respect for the quality of your products and your independent spirit, your sales will be driven up as people recognize your hard work and willingly, gladly reward you with out hard-earned cash.

 

Why be concerned about piracy and DRM, when the simple laws of economics and incentives mean that those who appreciate your work will be inclined to trade with you?

 

Stay true to yourself.


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#512
Rawgrim

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Bioware has sold out a long time ago, mate. EA owns them completely now, and most people who worked on the BG eriers, Kotor, and DA:O are gone. Whatever it is you are fearing, happened years ago.


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#513
Sarielle

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Been sick, excuse the late reply :P

 

And claiming, others "view through rose-tinted glasses" while you alone see reality ain't much more objective. Honeslty, this way you appear more like someone throwing bricks when living in a glass house.

 

Opinions aren't objective? I think that's a lot of people's problem with subsequent Dragon Age games, and it's a lot of people's problems with sequels in general. The fact you're dissecting this in such detail doesn't bode well for an actual discussion, though. :)

 

 
That's something absolutly subjective. If you don`t miss that, fine... but in that case you somehow don't seem to be someone who really understands what gave Bioware it's reputation back then in those days of BG2 or KotoR... at least not to me.  

 

Except I'm discussing DA:I on its own merits, so how is that relevant? Rose ti--- ahem.
 

The combat you describe has ABSOLUTE NO NEED FOR COMPANIONS. It's the way Action-Rpgs work... titles like the Witcher 2 or Skyrim. Games where you only control one guy all the time. But when i have a group of different characters with different classes and different skills, they should have some meaning...

 

Nope, it doesn't. I take companions for ambient conversation. That's the "meaning" for me personally. I dislike squad gameplay in general, and absolutely prefer what you call "action-rpg" style. That's not inherently "bad" or "wrong." Again, it's preference, and something I overlooked, not enjoyed, about earlier Bioware titles.


Oh geez... how do i explain someone who's satisfied with the most simplistic gameplay the greatness of aD&D? I'm so astonished seeing someone calling her/himself a fan of RPGs, eventhough he/she doesn't get which core-features define a RPG.

 

D&D rules are arcane and arbitrary, and you can build a character that looks good from a roleplay perspective and ends up in a situation where they are literally unable to hit a boss. That's poor design imo. Call me "simplistic," but I'd argue the core feature of an RPG is to assume a role, not spend hours cross-referencing spreadsheets to make sure your THAC0 is acceptable. I can watch my character progress and define them via skills/choices in DA without all that.

 

I can't understand: are you really fine with just being allowed to pick your skills from a bunch of trees, while some are even mandatory like Barrier? Are you relly fine with having no influence on your warrior except from his/her looks and wether if he/she wields sword and shield or 2-handed-weapons? Are you really fine with having no parts in the game, where sneaking around with your rogue actual has some use or value? And why even showing the attributes if you can do jack sh*t about them? Are they important for skills, gears or anything? No. They're just there for show.

 

One, you're way exaggerating the lack of combat customization. Two, I actually agree with you that rogues kinda got shafted in the traps/locks etc. department being valuable. Three, I assume they put the stat sheet there because so many people feel like it's mandatory, and because some people get off on watching numbers grow.

 

 
You may not have noticed but... pretty much EVERYTHING aside the "story-missions" are filler-quests. -snip-

 

Well, yeah. I mean would I love for every single thing to have elaborate cutscenes etc.? Sure. But the fact there's not some deep hidden storyline to "feed the refugees" doesn't mean it's not valuable to shaping my character. My Dalish character didn't do that one; she felt like they needed to learn to help themselves. My uptight Andrastian wants to solve all the world's problems and rushed to feed the hungry. Some are deeper than you give credit, like the horsemaster quest. They help shape the story of the area, imo.
 

Once again very subjective. I myself are not really a fan of playing "bad guys" as well but there are people who like to take this road for diversion. And there would be room to play more like an anti-hero... or use all that "power" of the inquisitionmore for his own good. F.E: in halamshiral, there were some moments when i thought "oh man, i wished i could note this or that guy's name and repay him later for that insolence".

 

I think we agreed here? Anti-hero/repaying for insolence isn't the same as chaotic stupid. I too would have liked those options.
 

A coin for your braveness but... how do i put it... not all criticsm is flaming. As long as arguements are given and opinions are tried to explain i give the benefit of the doubt.

 

Except the OP doesn't actually argue or explain opinions. Statements like "the dialogue is lackluster" doesn't really give anything to go on. No specific examples or saying specifically how it could be improved. "The roleplaying is pretty bad too." Uh, OK, how? What does that even mean really? What would have been a better implementation?

 

You and I can go back and forth because I state specifically why I like the things I like (or don't mind the things others do). The OP doesn't do any of that. It just states sweeping opinions as fact, and has people like you come along and passive-aggressively defend it.

 

EDIT: To be clear, there are others who have posted negatives who do a good job of explaining why they felt the way they did, and I'm not trying to argue with that because there's nothing to argue. Even if it didn't bother ME, I get why it bothered THEM. The OP does not fall into this category.

 

I even understand why stuff like no stat allocation bothers the hardcore number cruncher crowd, which I suspect you fall into.
The mistake is to assume that all people who enjoy RPGs enjoy them for the same reasons you do, and to argue "rightness" from that assumption.



#514
otis0310

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I never played the Kotor games or a couple of the earlier ones like BG that much, I got into Bioware around the time of NWN.  But I can say that in my experience at least that this is the worst game they ever made.  That unfortunately includes ME3 which has a horrilbe plot and breaks its own lore more times than one can count, but at least the basic gameplay is ok, even if it basically a carbon copy of ME2.

 

I rerolled my char at least three times, thinking if I made a better build, if I tried a different class, I might find what is good about this game, esp. the combat that so many other people like.   Most of my time playing it was just trying to grab on to some semblence of a decent immersive game that I could lose myself in for hours on end.  Sadly, eventually, I gave up and accepted the game as just being fundamentally broken.

 

So when people say to me "You have 100+ hours in this game, how can you hate it so much."   My reponse is "Because I loved DAO and over the years accepted DA2 for what it is due to the fact that the game was rushed, just telling myself 'they did the best they could.....' So I just tried and tried and tried for so long to like this one too, living in denial for a long time before succumbing to the truth".

 

I could go on and on about the problems in this game, but too many others have already done that.  All I will say is that despite people blaming console users, I think they feel the hurt just like we PC users do.


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#515
kw27028

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I'm really tired of these hyperbolic posts.  The gist seems to be if it is not the exact game you wanted or it is not the perfect game it is the absolute worst.  I loved Inquisition.  Like ME3 it built the world.  The environments told a story, NPC's added to it, and then there was the main quest, which in many ways is secondary to looking at what Thedas is and who its people are.  Is this different than RPG in days of yore?  Yes, they did not have the ability or the history to let much beyond text tell a story.  RPG's are evolving with the technology and the games that came before.  I feel like a number of the whingers are just missing the point.  

Ok so great RPG's are evolving with tech. BUT that does not mean that the skill to write an RPG has evolved. In fact, I feel like it devolved. I don't have any problem with making anything better tech wise or interactions wise combat etc but AT LEAST GET THE STORY in there if your going to call it and RPG. This was a MMO at best ( I didn't buy an MMO. I don't buy MMO's they suck). One would not buy a book if the expectations to the story line wasn't good. Filled with intrigue and a "human" interactive emotional attachments. We like good stories. THIS was a very bad story. Non committal. NO one to want to cheer for. NO one really to yell at in disdain (other than the creators of the this particular game). I think you have failed to obtain the delicate and intrinsic skill it takes to write and produce a good story. DAO had it. DA2 tried to hang in there (bless them), but this was sacrilegious to the original story. It failed on every level of an RPG old school or no.  


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#516
kw27028

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I never played the Kotor games or a couple of the earlier ones like BG that much, I got into Bioware around the time of NWN.  But I can say that in my experience at least that this is the worst game they ever made.  That unfortunately includes ME3 which has a horrilbe plot and breaks its own lore more times than one can count, but at least the basic gameplay is ok, even if it basically a carbon copy of ME2.

 

I rerolled my char at least three times, thinking if I made a better build, if I tried a different class, I might find what is good about this game, esp. the combat that so many other people like.   Most of my time playing it was just trying to grab on to some semblence of a decent immersive game that I could lose myself in for hours on end.  Sadly, eventually, I gave up and accepted the game as just being fundamentally broken.

 

So when people say to me "You have 100+ hours in this game, how can you hate it so much."   My reponse is "Because I loved DAO and over the years accepted DA2 for what it is due to the fact that the game was rushed, just telling myself 'they did the best they could.....' So I just tried and tried and tried for so long to like this one too, living in denial for a long time before succumbing to the truth".

 

I could go on and on about the problems in this game, but too many others have already done that.  All I will say is that despite people blaming console users, I think they feel the hurt just like we PC users do.

I feel your pain. 169 hrs of my life gone, wasted. I could have learned to knit. That might have been more exciting. I so kept hoping that it would reach a turning point but sadly it never came. Disappointment to say the least. I played both DAO and even DA2 for hours with the wonders of a child at Christmas of how Santa in DAI would magically bring me something new and exciting. Instead BW gave me a piece of coal. I will never pre-order anything ever again.



#517
HozzMidnight

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My main issue with DA:I is that Bioware promoted it as a PC game made by PC gamers.  It is not that.  It is a console game made by, and for, console gamers.  That said, it is still a great game.  How does it stack up with other Bioware RPGs?  That is subjective and certainly up for debate but Bioware has made some of the greatest CRPGs of all time.  So even if this is one of the 'worst' Bioware games, it can still be a good game.

 

For me, I think its better than BG1, ME3, DA2 and Jade Empire.  BG2 is still king in my book and the Mass Effect series overall, and especially ME1/2, is a close second.


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#518
Salvo1

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I agree with the original poster.  The main quest and storyline is nice, but the forced grindy, mmo-like sidequests aren't that fun, and the combat isn't good at being twitch action-y OR thoughtful and tactical.   It really is the worst of both worlds, and isn't as fun as the combat in 1 or 2.  Plus, so many enemies have such high health that combat takes forever.

 

I much prefered the faster pace in Dragon Age 2 which also had a lot of gratuitous fights (just like Inquisition) but at least they were -fast-.


  • kw27028 aime ceci

#519
xrayspex73

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To call this the worst Bioware game ever is straight crazy and clearly coming from someone who probably has not played all of their games.

 

So DAI is worse than MDK2? What about hat Sonic the Hedgehog game? 



#520
katokires

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To call this the worst Bioware game ever is straight crazy and clearly coming from someone who probably has not played all of their games.

 

So DAI is worse than MDK2? What about hat Sonic the Hedgehog game? 

I would tke MDK2 and Sonic over DAI NO DOUBT

If they called MDK2 a DA game would still be closer to DAO than Inquisition


  • MeanderingMind aime ceci

#521
In Exile

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Combat in DA2 is faster because its a button masher. No tactics required at all. I just button mashed through the game on normal. The tactics are an illusion. I didn't miss the tactical camera for that very reason. It wasn't needed.

The classes got shortcutted as well. Extreme limitations on each class. Almost every thug in the game is just given a helmet or mask, because they didn't bother making faces for them. In DA:O Most thugs have their own unique face etc.

That Cave 1 hasn't changed over the years is perfectly acceptable. But the fact that that cave has the excact same map as the 20 other caves in the area, isn't. The same goes for every singe house in Kirkwall too. Same map.


The combat point is absolutely incorrect. While the encounter design is terrible and nonsexist, the combat mechanics in DA2 are superior on absolutely every level compared with DAO. About the only thing one can say in favour of DAO is that rogues and warriors could use similar weapons.
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#522
Biotic Flash Kick

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right next to da2 and me3



#523
keyip

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ME3 is actually one of my favourites from Bioware. ME3 and BG2 are far and away my top 2 games from this game studio.



#524
Grifter

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they have to put a Community Test environment like battlefield 4 have :D

i love this game but have lack of content, 



#525
9TailsFox

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Ok so great RPG's are evolving with tech. BUT that does not mean that the skill to write an RPG has evolved. In fact, I feel like it devolved. I don't have any problem with making anything better tech wise or interactions wise combat etc but AT LEAST GET THE STORY in there if your going to call it and RPG. This was a MMO at best ( I didn't buy an MMO. I don't buy MMO's they suck). One would not buy a book if the expectations to the story line wasn't good. Filled with intrigue and a "human" interactive emotional attachments. We like good stories. THIS was a very bad story. Non committal. NO one to want to cheer for. NO one really to yell at in disdain (other than the creators of the this particular game). I think you have failed to obtain the delicate and intrinsic skill it takes to write and produce a good story. DAO had it. DA2 tried to hang in there (bless them), but this was sacrilegious to the original story. It failed on every level of an RPG old school or no.  

You right. DA:I feels like MMO because it is.

http://www.gamespot....y/1100-6423362/