This is easily one of the worst Bioware games ever.
#51
Posté 25 décembre 2014 - 04:16
* RP elements are also fine, as RP is generally more from the Player; not from the game. Story, dialogue, cut-scenes, choices, etc are all included, and my first campaign is a success.
* Never had to grind; never wanted for Power. Side quests are optional as a rule; have some non-character quests that were skipped as evidence.
Yet I do agree that NWN1 remains my fave game due to those utilizing the Toolset and DM Client to create and maintain campaigns and PW's to this day. So I do not fault everything in this review; only most of it.
#52
Posté 25 décembre 2014 - 05:07
I agree with the OP that combat mechanics are horrible, especially if you enjoy a tactical game that follow's Bioware's legacy of fantasy CRPG's. And I can understand, if that is the deal-breaker, that makes the whole game unplayable. It is certainly a huge issue for me. But, there are people that love that style, and they are the ones that are always rushing to defend the game, because they prefer button-mashing reflex games, instead of tactical, plan your move, and use teamwork combat styles. Personally, I would not have purchased this game before release, or anytime near release, if the Bioware execs had been truthful in the type of game they were releasing. A PC game, built by PC gamers is not a console twitch fest.
And while NWN had very minimal roleplaying opportunities with your companions, I thought it was a good story, and was a great tactical fantasy combat system. Of course, Bioware had the D&D rules to fall back on. The D&D system was already popular, all Bioware had to do was bring it to the computer, which they did with the NWN and BG series. But hey, I would prefer the combat style of the TSR Gold Box games over the abomination that they are force feeding us in DLI.
Worst game of Bioware? Hmmm. There are a lot of titles I have not played, because they are not my preferred genre. Tried ME3, and obviously chose a stinker to try to broaden my horizons with. It may be a close race with DA2. Both DA2 and DLI did some things right. Both games did some things horribly wrong. But, both games, in my estimation are worth playing. But, not at opening day, full price. If it had been anything close to the game they promised, we would not be having this conversation. If they had told us that this was going to be a departure from the Bioware/DAO style of play, and a move even further into action based gaming, then we would not be having this conversation, because we would have known what to expect, and not have wasted our money.
- Moirnelithe, I_am_Spartacus, fairywitch et 2 autres aiment ceci
#53
Posté 25 décembre 2014 - 05:34
I happen to enjoy what I've seen so far in DA:I. I would say DA2 is probably the worst, due in part to being rushed as it was (also can't take Sheriff of Nottingham Hawke seriously). Have to this day not been able to force myself to replay it since buying it when it became available.
Their other games I've played, dating back to Baldur's Gate, have provided many hours/days/weeks/months of enjoyment, however. ![]()
#54
Posté 25 décembre 2014 - 05:57
I think it's all in what you're looking for. If you want an RPG with an in-depth character build system and vast replayability because of that, it's going to disappoint you. If you're okay with a so-so action game with a better-than-average plot for such things and what may be the best set of Bioware characters in a while, you're probably alright with it.
It's neutered in a lot of ways and grandly oversimplified, but it's pretty decent for what it is. The problem is that the port is terrible (depending on the platform) and that it's nothing like DAO, and not even much like DA2. It's a whole different beast, because Bioware keeps moving the damned goalposts to chase whatever's hot.
- Dakota Strider, olnorton, DaemionMoadrin et 6 autres aiment ceci
#55
Posté 25 décembre 2014 - 06:06
No. Saying the companion AI is horrible is not an exaggeration. The AI is significantly challenged as it is. Things I have observed across my playthrough:
- Companions do not move out of AoE attacks.
- Ranged companions do not attempt to withdraw when enemy gets too close. In fact they try to close range in a lot of cases.
- Barriers are cast before anyone starts taking damage.
- Companions fail to create combos.
- Companions use AoE abilities on single targets.
Now this kind of AI would be excusable if they had the tactics settings from the previous two DA games implemented. But they don't, and for a lot of us, that makes the gameplay very taxing.
The quality of writing of the companion characters has nothing to do with role playing. It's how you as the player is allowed to react to those characters and the world around you that forms the basis of roleplaying. As you have acknowledged yourself, Inquisition gives us very little morality range for us to shape our own characters. Already that is a significant blow to personal character development.
I'm interested in why you seem to think that the Herald can't be bad? How is a bad Herald any less likely than a bad Hero of Ferelden or a bad Champion of Kirkwall? In fact it would make much more sense. The word inquisitor in traditional terms has fairly dark connotations; often associated with harsh, merciless torture. Inquisitions throughout history were indeed brutal religious persecutions. Those themes could have integrated well given the games political and religious focus. Instead of the Inquisition growing to become saviour of the people and the Chantry, we could have had the ability to make it a fanatical force, disillusioned with the Chantry, Templars, Mages ect and bent on retribution and conversion. Indeed Bioware have failed to identify how morality could have had deeper meaning in this game than any other RPG. Even worse, they failed to give us the ability to determine our own characters moral direction, a feature typical of every other Bioware game.
yeah the developer's really lack imagination this game is a depressing disapointment even the title menu is generic and depressing , this is the worst game of the year for me hell ffxiii pc version deserved the goty year award more then this I played a little of ff xiii2 on that game has better diolauge decision tree's then this game this is the unholy pile of crap and it really is , I mean how can people give this game a 10 outta 10 that's played other games , the combat is poor compared to other arpg's , the abililty for the storylines to grip you is 10 step's down from origin's , the npc's in town in the game are 1 dimensional , the tatitcal camera is straight out of madden instant replay mode , I mean what' positive the music that play's for 10 second spurt's that's it oh and the graphic's , in which I dont really care for (unattractive characters) plastic feel of all the pc's (especially melee) and yeah im play on high/ultra so 3.5 outta 10 from the a objective pov
#56
Posté 25 décembre 2014 - 06:07
Has anyone ever actually found a game that perfectly applies all of the desires of the players 100% for all of the above points mentioned? I know I haven't, but I try to enjoy the game for what it is. They all have some bug or another and we usually either adapt, find ways to work around them or wait for a patch or mod to fix them. Personally, I say thank you to Bioware for creating a beautiful world to explore and a great story even if there are some things that annoy me in the game. They can't please everyone all the time, but they put years into creating something grand that for it's inevitable faults is still a wonderful piece of entertainment.
- Teddie Sage aime ceci
#57
Posté 25 décembre 2014 - 06:47
In your opinion, but it's regularly included in "Great RPG's of all time" lists and Hordes of the Underdark was an amazing game. It was easily better than this game.
No one included it in the best of anything. The OC was trash on every level. There were no real companions, you can't control anyone but your own PC, the UI is not great, the story was just an aimless dungeon crawl ...
The only group that liked NWN before HoTU was the MP group or the ones who used the modding tools and played modules (which isn't reallt liking the OC).
- Andraste_Reborn et blahblahblah aiment ceci
#58
Posté 25 décembre 2014 - 07:56
Has anyone ever actually found a game that perfectly applies all of the desires of the players 100% for all of the above points mentioned? I know I haven't, but I try to enjoy the game for what it is. They all have some bug or another and we usually either adapt, find ways to work around them or wait for a patch or mod to fix them. Personally, I say thank you to Bioware for creating a beautiful world to explore and a great story even if there are some things that annoy me in the game. They can't please everyone all the time, but they put years into creating something grand that for it's inevitable faults is still a wonderful piece of entertainment.
do they even care? I Havent heard anything about a patch since early dec , I mean if they want some of us to continue to buy thier product you figure they would admit some of the problem's communicate better, even then the game it's vanilla state i will be mediocre , outside some of the story mission's , which still suffer from some of the bad game mechanic's bad ai , potion limit that forces me to run across the map training mob's picking them off slowly with a mage if all my party member's fall, which really isnt more challenging or make's me play any more smarter,
- Bioware-Critic aime ceci
#59
Posté 25 décembre 2014 - 08:03
do they even care? I Havent heard anything about a patch since early dec , I mean if they want some of us to continue to buy thier product you figure they would admit some of the problem's communicate better, even then the game it's vanilla state i will be mediocre , outside some of the story mission's , which still suffer from some of the bad game mechanic's bad ai , potion limit that forces me to run across the map training mob's picking them off slowly with a mage if all my party member's fall, which really isnt more challenging or make's me play any more smarter
It's only been 2 weeks since the last patch and they stated that they are working on the next. Let's try to have a little patience. It's no small feat going through all that code to fix and change things.
#60
Posté 25 décembre 2014 - 08:25
It's only been 2 weeks since the last patch and they stated that they are working on the next. Let's try to have a little patience. It's no small feat going through all that code to fix and change things.
lmao this should be news but its buried, meta critic only place to get a honest view on this
- rainy518 aime ceci
#61
Posté 25 décembre 2014 - 08:42
the tatitcal camera is straight out of madden instant replay mode
What's wrong with that?
#62
Posté 25 décembre 2014 - 09:16
What's wrong with that?
Personally I like the mouse and keyboard control's out the other game, , there's nothing wrong with it , other then it's another unnecessary system I would have to learn how to use, but it is obvious that's what it is
#63
Posté 25 décembre 2014 - 09:28
lmao this should be news but its buried, meta critic only place to get a honest view on this
Could you add some context and grammar to this so that it's understandable in terms of the conversation please?
#64
Posté 25 décembre 2014 - 09:45
I have enjoyed DA:I, but there are some glaring weaknesses, especially in combat. Hitboxes, especially. I recently replayed the final battle against Coryphywaffles for testing purposes, and even he suffers from the hitbox problem. And he sure does... I repeatedly missed him with Pommel Strike up to six or seven times in a row even when he was completely stationary. That's pretty...bad.
- Syre297 aime ceci
#65
Posté 25 décembre 2014 - 09:45
Could you add some context and grammar to this so that it's understandable in terms of the conversation please?
well the game has bugs' right some are really bad to the point people could make youtube video's making a mockery out of the AI for instance, or the air walking character;s , or I guess some people say the game flat out refuses to work on their system's, like xbox360 , now we all know ubisoft is handing out free game to owner's of ACU, im just suprised as bad as some thing in this game are it's not getting more attention in the media , instead we're seeing game of the year award's being handed out, but im a citizen and not with the system so I tend to side with the people not the corporation or buearacrats, and I could play acu on my modest system a r9270x with a core i3 the fps were poor but glitches are glitches just like I could play watchdogs completly playable ubisoft get a lot of hate so when you got some shills give this game 10 out of 10 clearly not , im just honest person and most those 800 negative reviews on metacritic are real people who have real issues with this game, and personally I could give a **** less if they relase any more dragon age games on pc,
#66
Posté 25 décembre 2014 - 10:31
Let me remind you, NWN was a grind with almost no companion interaction, and absolutely linear plot. NWN2 had a good first half, but the second half was a linear grind, the companions all went silent, and don't even get me started on romance(one scene with Casavir. Um.)
In Baldur's Gate 1, we had no banters. No romances. No voicing. The quests were about as brilliantly exciting as "plow through four levels of that mine, listen to the villain go "Myahaha!"", go to the next villain. I spent ten years modding this game and its successor. It's brilliant. But without mods, romances, companion banters, BG2 engine, and the horrible grind that was Durlag's Tower, I'm not going to play it again. BG1 NPC mod all the way.
And Baldur's Gate 2, the great game, the pinnacle? Ther was the infamous "three elven girls for guys, one poor Anomen for the ladies". Three out of four romances were written by one person. (Same happened in DAO, by the way. Fortunately, DA2 and DA3 have diverse romance/character writers). We have about thirty romances now, but back then? Kelsey mod was a godsend. And don't get me started on ToB and Melissan. Meredith was much, much better.
DAI has plenty of boring things(I really don't feel like replaying Exalted Plains anytime soon, and resource gathering is killing me). But companion interaction-wise, it can only be comparable to DA2(I love it in both games), and the main story is almost as good as DAO. It's got Solas instead of Loghain, an interesting Fade quest(!), an Orlesian ball instead of the Landsmeet, and a fantastic journey to the future.
- Ananka aime ceci
#67
Posté 25 décembre 2014 - 12:18
Kulyok, have you tried the Enhanced Editions of BG1 and BG2? I had lots of fun with them and they are a substantial upgrade to the original games.
#68
Posté 25 décembre 2014 - 01:10
You don't have to do every side quest. But it's logical that you have to do something to build up reputation and power. You need allies to face the armies of ebil. I've enjoyed a good 95% of it all. It's been a fun ride. As for bugs....well...most games have bugs upon release. This is nothing new. *shrug*
The problem with this is that it doesn't really matter what you do.. the end battle will be the same regardless.
I don't have any trouble doing stupid quests, picking flowers, gathering allies and so on, but I'm very pissed when I see ZERO consequences of my work.
- Dakota Strider et SomeUsername aiment ceci
#69
Posté 25 décembre 2014 - 03:42
No. Saying the companion AI is horrible is not an exaggeration. The AI is significantly challenged as it is. Things I have observed across my playthrough:
- Companions do not move out of AoE attacks.
- Ranged companions do not attempt to withdraw when enemy gets too close. In fact they try to close range in a lot of cases.
- Barriers are cast before anyone starts taking damage.
- Companions fail to create combos.
- Companions use AoE abilities on single targets.
Now this kind of AI would be excusable if they had the tactics settings from the previous two DA games implemented. But they don't, and for a lot of us, that makes the gameplay very taxing.
The quality of writing of the companion characters has nothing to do with role playing. It's how you as the player is allowed to react to those characters and the world around you that forms the basis of roleplaying. As you have acknowledged yourself, Inquisition gives us very little morality range for us to shape our own characters. Already that is a significant blow to personal character development.
I'm interested in why you seem to think that the Herald can't be bad? How is a bad Herald any less likely than a bad Hero of Ferelden or a bad Champion of Kirkwall? In fact it would make much more sense. The word inquisitor in traditional terms has fairly dark connotations; often associated with harsh, merciless torture. Inquisitions throughout history were indeed brutal religious persecutions. Those themes could have integrated well given the games political and religious focus. Instead of the Inquisition growing to become saviour of the people and the Chantry, we could have had the ability to make it a fanatical force, disillusioned with the Chantry, Templars, Mages ect and bent on retribution and conversion. Indeed Bioware have failed to identify how morality could have had deeper meaning in this game than any other RPG. Even worse, they failed to give us the ability to determine our own characters moral direction, a feature typical of every other Bioware game.
I have not bought the game as what I've learned about it so far has indicated to me that this game is not worth paying full price. But I did not know that the morality options are limited to such an extent. Thanks for pointing that out. Shaping my character is paramount to me in an RPG game. Now I know I will only buy this game when it's at bargain bin prices.
#70
Posté 25 décembre 2014 - 03:51
I have not bought the game as what I've learned about it so far has indicated to me that this game is not worth paying full price. But I did not know that the morality options are limited to such an extent. Thanks for pointing that out. Shaping my character is paramount to me in an RPG game. Now I know I will only buy this game when it's at bargain bin prices.
The morality options are quite deep. You just can't be a psychopath. Which isn't a morality option, it's just a game breaker than your companions don't kill you outright.
- Sarielle aime ceci
#71
Posté 25 décembre 2014 - 03:54
Let me remind you, NWN was a grind with almost no companion interaction, and absolutely linear plot. NWN2 had a good first half, but the second half was a linear grind, the companions all went silent, and don't even get me started on romance(one scene with Casavir. Um.)
In Baldur's Gate 1, we had no banters. No romances. No voicing. The quests were about as brilliantly exciting as "plow through four levels of that mine, listen to the villain go "Myahaha!"", go to the next villain. I spent ten years modding this game and its successor. It's brilliant. But without mods, romances, companion banters, BG2 engine, and the horrible grind that was Durlag's Tower, I'm not going to play it again. BG1 NPC mod all the way.
And Baldur's Gate 2, the great game, the pinnacle? Ther was the infamous "three elven girls for guys, one poor Anomen for the ladies". Three out of four romances were written by one person. (Same happened in DAO, by the way. Fortunately, DA2 and DA3 have diverse romance/character writers). We have about thirty romances now, but back then? Kelsey mod was a godsend. And don't get me started on ToB and Melissan. Meredith was much, much better.
DAI has plenty of boring things(I really don't feel like replaying Exalted Plains anytime soon, and resource gathering is killing me). But companion interaction-wise, it can only be comparable to DA2(I love it in both games), and the main story is almost as good as DAO. It's got Solas instead of Loghain, an interesting Fade quest(!), an Orlesian ball instead of the Landsmeet, and a fantastic journey to the future.
BG2 and BG1 also had nonexistent tactics. Both from the programmable AI POV and the actual requires tactical thought to best an encounter. BG2 was the worst offender, since it was just spell rock paper scissors the entire way. And all those trash, trap spells...
Learning to play BG2 was 50% learning what mage spells are garbage and what few spells you should always have. That's why a sorceror character worked.
#72
Posté 25 décembre 2014 - 03:56
I agree with the OP about the combat, combat is not great in Inquisition. The thing about side quests I don't agree, because by the end of the game you'll have way too much power. I have like 200+ power on my 80 hour inquisitor and I don't think I'm going to use it at all.
#73
Posté 25 décembre 2014 - 04:26
The combat in this game is horrible. There is really no other way to put it. You can't go in depth with the behaviors of your companions, auto pause accomplishes nothing, tactical camera accomplishes nothing, and yet, despite the butchery of tactical combat, you still can't go all in and expect an amazing real time combative experience. The camera and movement just aren't set up to accommodate fast paced real time combat. It was like the developers decided to take the absolute worst characteristics of two different styles of combat and mash it all into a single, terrible combat system.
I enjoy games with great real time combat or games with great turn based, tactical combat (BG, DAO, etc) but this game has the worst traits from both styles of combat and none of the enjoyable traits.
That's absolutely, 100 %, totally true. That's exactly what I felt too, this combat garbage is not fun as an action one, and near-unplayable as a tactical one. It seems both aspects are so badly meshed each cancel the other out instead of offering two different and valuable experiences.
Thanks for voicing it (I was wanting to do it too but couldn't bother just imagining the horde of fanboys that would descend on it).
I don't necessarily agree it's their "worst one" (I'm not far enough to judge about that, and some aspects seem neat enough to drag it over ME3 and DA2), but the railing against the combat system is just too true.
- Dakota Strider, SomeUsername et rainy518 aiment ceci
#74
Guest_Stormheart83_*
Posté 25 décembre 2014 - 04:57
Guest_Stormheart83_*
Well, consider it all boils down too opinion the same could be said about your complaints.Nothing you said contradicts what I said. You may as well have refrained from posting altogether. You keep naming things you enjoy and truly it's awesome that you are enjoying this game. What I don't understand is why you're in this thread if you don't have points that contradict mine. You just go around in every thread talking about how much you love this game?
I guess you had a couple of vague contradictions, but really your basis for argument is, "I enjoy some of the things that you said are worse than past games." which is quite meaningless.
#75
Guest_Stormheart83_*
Posté 25 décembre 2014 - 05:01
Guest_Stormheart83_*
I love when people make comments about fanboys lol, you enjoyed what I disliked well, then you are obviously a fanboy. I hated the slow clunky combat of DA:O( I did love them tactics though ) and I enjoy the combat in DA:I minus of course the lack of tactics.That's absolutely, 100 %, totally true. That's exactly what I felt too, this combat garbage is not fun as an action one, and near-unplayable as a tactical one. It seems both aspects are so badly meshed each cancel the other out instead of offering two different and valuable experiences.
Thanks for voicing it (I was wanting to do it too but couldn't bother just imagining the horde of fanboys that would descend on it).
I don't necessarily agree it's their "worst one" (I'm not far enough to judge about that, and some aspects seem neat enough to drag it over ME3 and DA2), but the railing against the combat system is just too true.





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