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This is easily one of the worst Bioware games ever.


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#76
Mystichobo

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The morality options are quite deep. You just can't be a psychopath. Which isn't a morality option, it's just a game breaker than your companions don't kill you outright.

 

I disagree. Yes, at the end of each main story segment you are presented with some pretty engaging choices. There is that. However for general dialogue, the options presented to you are very generic responses. They just lack the definition of, pretty much, every other Bioware game. It seems Bioware have adopted a much more neutral dialogue system in Inquisition.



#77
Dakota Strider

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Claiming that the BG and NWN series games had no tactics, simply shows that you have a totally different definition of what tactical computer combat is,  "Tactics:  noun- an action or strategy carefully planned to achieve a specific end."  That is exactly what early Bioware games delivered, basically fantasy board games and rules brought to the computer.  With the graphics and programming platforms available at the time they were produced, they displayed the tactical combat in as realistic a way as possible. The combat system allowed a wide range of combat tactics, character classes, and spells.  There were countless ways to play the game, and trying to narrow it down to just a couple of ideal classes or spells, is either just lazy, or the sign of someone that really does not understand RPG's.

 

DAO, using a new set of rules (Bioware no longer able to use the D&D rules for combat, magic and background), still maintained a solid, tactical combat system, with a very respectable number of class and specialization possibilities, and a smaller, yet well thought out number of spells.  This was a smaller amount of choices for the player, but still large enough to keep the classic CRPG feel, and the trade off was the graphic/animations that far surpassed any of Bioware's earlier fantasy games.  These graphics enhanced the combat system, finally bringing life-like animation / graphics into play.  It was still turn based combat, and you were able to either fully puppet your companions, or at least give them very exact instructions on how to perform in combat, so that the player was in control of his/her team against the computer AI. 

 

So, what seemed to be the perfect match of computer animation and tactical combat, was not good enough for Bioware.  They decided to "upgrade" it in DA2 with a smaller choice of character class and ability choices, and change what had been a realistic style form of combat animations, to unrealistic leaping, jump, spinning and other physically impossible feats combined with using swords, bows, staves and spells.  Tactics suffered a lot, because these animations necessarily meant that it would be impossible for the player to maintain any type of formations, or hold choke points, all part of a tactical battle.  Control of companions was still possible to a degree, though.   Overall, for this was a big step away from tactical combat, and a major reason why DA2 received so much criticism.  It was a move away from a PC style RPG, and towards console action games.

 

So, Bioware promises us that they were going to go back to Origins style play, a PC game made by PC gamers.  Well, Bioware proved that they either had forgotten entirely what a PC game was, and had no PC gamers on the staff any longer, or that they outright lied to us.  No more tactics, character choices for class, abilities and spells are at a minimum.  Combat graphics while very pretty, are just as unrealistic as DA2, if not more so. Turn based combat has totally been scrapped for a full out action style reflex game.  People that complained that earlier Bioware games had too many choices, and only a few options mattered, apparently are very pleased that all choices have been taken away from them in DLI.  Most combats, my character ended up just using the same 5 hotkeys, almost in the same order, time after time. 

 

I guess that is progress.


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#78
Melca36

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You sound exactly like every other fan boy that posts in every other game thread when a game doesn't live up to the hype. You could have copied and pasted that post and no one would know the difference. You also never addressed any points. You just said, "Meh, I like this game." lol... good for you I guess?

You've lost all credibility just by using the term "Fan Boy"

 

Its a good game. Sounds like you are either lazy or were expecting something else.


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#79
Kevorka

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Needs DLC quest and bring back healing magic then It would be perfect for me.

#80
Guest_TrillClinton_*

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So, Bioware promises us that they were going to go back to Origins style play, a PC game made by PC gamers.  Well, Bioware proved that they either had forgotten entirely what a PC game was, and had no PC gamers on the staff any longer, or that they outright lied to us.  No more tactics, character choices for class, abilities and spells are at a minimum.  Combat graphics while very pretty, are just as unrealistic as DA2, if not more so. Turn based combat has totally been scrapped for a full out action style reflex game.  People that complained that earlier Bioware games had too many choices, and only a few options mattered, apparently are very pleased that all choices have been taken away from them in DLI.  Most combats, my character ended up just using the same 5 hotkeys, almost in the same order, time after time. 

 

I guess that is progress.

 

 

Can I get a source on that?



#81
In Exile

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I disagree. Yes, at the end of each main story segment you are presented with some pretty engaging choices. There is that. However for general dialogue, the options presented to you are very generic responses. They just lack the definition of, pretty much, every other Bioware game. It seems Bioware have adopted a much more neutral dialogue system in Inquisition.


I disagree. With NPCs you often get to be rude. I'm not sure what you want. Like to be belligerent to the randoms in zone quests?

#82
In Exile

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Claiming that the BG and NWN series games had no tactics, simply shows that you have a totally different definition of what tactical computer combat is, "Tactics: noun- an action or strategy carefully planned to achieve a specific end." That is exactly what early Bioware games delivered, basically fantasy board games and rules brought to the computer. With the graphics and programming platforms available at the time they were produced, they displayed the tactical combat in as realistic a way as possible. The combat system allowed a wide range of combat tactics, character classes, and spells. There were countless ways to play the game, and trying to narrow it down to just a couple of ideal classes or spells, is either just lazy, or the sign of someone that really does not understand RPG's.

DAO, using a new set of rules (Bioware no longer able to use the D&D rules for combat, magic and background), still maintained a solid, tactical combat system, with a very respectable number of class and specialization possibilities, and a smaller, yet well thought out number of spells. This was a smaller amount of choices for the player, but still large enough to keep the classic CRPG feel, and the trade off was the graphic/animations that far surpassed any of Bioware's earlier fantasy games. These graphics enhanced the combat system, finally bringing life-like animation / graphics into play. It was still turn based combat, and you were able to either fully puppet your companions, or at least give them very exact instructions on how to perform in combat, so that the player was in control of his/her team against the computer AI.

So, what seemed to be the perfect match of computer animation and tactical combat, was not good enough for Bioware. They decided to "upgrade" it in DA2 with a smaller choice of character class and ability choices, and change what had been a realistic style form of combat animations, to unrealistic leaping, jump, spinning and other physically impossible feats combined with using swords, bows, staves and spells. Tactics suffered a lot, because these animations necessarily meant that it would be impossible for the player to maintain any type of formations, or hold choke points, all part of a tactical battle. Control of companions was still possible to a degree, though. Overall, for this was a big step away from tactical combat, and a major reason why DA2 received so much criticism. It was a move away from a PC style RPG, and towards console action games.

So, Bioware promises us that they were going to go back to Origins style play, a PC game made by PC gamers. Well, Bioware proved that they either had forgotten entirely what a PC game was, and had no PC gamers on the staff any longer, or that they outright lied to us. No more tactics, character choices for class, abilities and spells are at a minimum. Combat graphics while very pretty, are just as unrealistic as DA2, if not more so. Turn based combat has totally been scrapped for a full out action style reflex game. People that complained that earlier Bioware games had too many choices, and only a few options mattered, apparently are very pleased that all choices have been taken away from them in DLI. Most combats, my character ended up just using the same 5 hotkeys, almost in the same order, time after time.

I guess that is progress.


See, I actually played BG1 and NWN. And to say they were tactical is a joke. They all revolved around exploiting about 10-25 mage spells and 10-20 cleric spells. That was it. That's the entire tactical system. Beyond that, you got into overlapping use of buffs, debuffs and controller-type CC.

Fighter's and rogues (and their kits) were auto-attack machines that only existed and added value if you didn't abuse rest to constantly replenish your spells.
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#83
Jeremiah12LGeek

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You sound exactly like every other fan boy that posts in every other game thread when a game doesn't live up to the hype. You could have copied and pasted that post and no one would know the difference. You also never addressed any points. You just said, "Meh, I like this game." lol... good for you I guess?

 

Oh, one of those.

 

No point in anyone answering you unless they agree with you 100%. Good to know.


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#84
Lucky Thirteen

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The game isn't one of the worst, however it isn't one of the best. It's just meh. Kind of there in the middle of it all, nothing really incredibly strong and the story is extremely safe, and it will probably be forgotten with time. 



#85
Melca36

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Needs DLC quest and bring back healing magic then It would be perfect for me.

Game works fine with barriers and potions.  And many other games don't have healing like they've done before. Times are changing. Learn to adapt. Sure it was difficult...but once you get used to it...its very easy.



#86
Melca36

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Claiming that the BG and NWN series games had no tactics, simply shows that you have a totally different definition of what tactical computer combat is,  "Tactics:  noun- an action or strategy carefully planned to achieve a specific end."  That is exactly what early Bioware games delivered, basically fantasy board games and rules brought to the computer.  With the graphics and programming platforms available at the time they were produced, they displayed the tactical combat in as realistic a way as possible. The combat system allowed a wide range of combat tactics, character classes, and spells.  There were countless ways to play the game, and trying to narrow it down to just a couple of ideal classes or spells, is either just lazy, or the sign of someone that really does not understand RPG's.

 

DAO, using a new set of rules (Bioware no longer able to use the D&D rules for combat, magic and background), still maintained a solid, tactical combat system, with a very respectable number of class and specialization possibilities, and a smaller, yet well thought out number of spells.  This was a smaller amount of choices for the player, but still large enough to keep the classic CRPG feel, and the trade off was the graphic/animations that far surpassed any of Bioware's earlier fantasy games.  These graphics enhanced the combat system, finally bringing life-like animation / graphics into play.  It was still turn based combat, and you were able to either fully puppet your companions, or at least give them very exact instructions on how to perform in combat, so that the player was in control of his/her team against the computer AI. 

 

So, what seemed to be the perfect match of computer animation and tactical combat, was not good enough for Bioware.  They decided to "upgrade" it in DA2 with a smaller choice of character class and ability choices, and change what had been a realistic style form of combat animations, to unrealistic leaping, jump, spinning and other physically impossible feats combined with using swords, bows, staves and spells.  Tactics suffered a lot, because these animations necessarily meant that it would be impossible for the player to maintain any type of formations, or hold choke points, all part of a tactical battle.  Control of companions was still possible to a degree, though.   Overall, for this was a big step away from tactical combat, and a major reason why DA2 received so much criticism.  It was a move away from a PC style RPG, and towards console action games.

 

So, Bioware promises us that they were going to go back to Origins style play, a PC game made by PC gamers.  Well, Bioware proved that they either had forgotten entirely what a PC game was, and had no PC gamers on the staff any longer, or that they outright lied to us.  No more tactics, character choices for class, abilities and spells are at a minimum.  Combat graphics while very pretty, are just as unrealistic as DA2, if not more so. Turn based combat has totally been scrapped for a full out action style reflex game.  People that complained that earlier Bioware games had too many choices, and only a few options mattered, apparently are very pleased that all choices have been taken away from them in DLI.  Most combats, my character ended up just using the same 5 hotkeys, almost in the same order, time after time. 

 

I guess that is progress.

 

Um...they NEVER said that. You took what they said out of context and assumed they said that. I have no sympathy for you. You should HAVE never expected Origins 2.



#87
SparkPlug181

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I agree with the companion strategies part. I found myself fond of the in-depth tactical options in previous games and was thus disappointed with the options we have been given in Inquisition. However, I would assume BioWare intended for the tactical cam to make up for that. Personally, I have found the tactical cam to be great besides the sometimes awkward and wonky camera positions- but, BioWare has made it clear they are working on that. At least the companion AI is relatively good and smart. Better than many other games, at least. My mages like to stand in AOEs for some reason, though.

Other than that, I am very satisfied with the game. The story and companions are memorable(my favorite cast since ME2 and DA:O) with high-quality writing, gameplay is fluent and fun, environments are beautiful and interesting, and missions are fun as well. Especially the story quests. Here Lies the Abyss and In Hushed Whispers are two of my favorite DA missions yet! In my opinion, the side-quests are pretty top-notch for side quests. Not many of them feel like fetch quests and tend to be at least interesting and/or fun enough to pass time and level up. I have really enjoyed the temple puzzles and dungeons. Dragon fights are also epic and a lot of fun- even if they do tend get kinda easy at higher levels.

I think I have had a better experience than most others, though. I have yet to experience that many bugs. For me, the most common was certain dialogue lines not triggering or sound taking time to actually kick in and play. However, with the recent patch 2 those issues have been effectively eliminated. I do get the occasional NPC walk into scenes or companion start walking back and forth or into walls. But, I have yet to experience any game-breaking glitches or bugs. All the complaints I have are pretty small. Little things like Skyhold still feels incomplete with holes in the walls even when fully upgraded, mounts feel a bit slower than what I would see as ideal, the final mission feels a bit rushed, I wish there was some more people available for judgement, and the codex loading screen just goes black halfway through the loading process so I'm just stuck looking at a black screen and can't read the entries. In the end, the pros far outweigh the cons- for me, at least.

Basically all I mentioned could be fixed with future patches or DLC anyways. I've never had an issue with DLC, as long as the DLC isn't content that should have been in the game in the first place and is necessary to make the game complete. DLC should just be optional, additional content for those who want it. Not needed for a full experience.



#88
Vox Draco

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*sigh*

 

DAI isn't perfect...but it's also not among the worst Bio-Games, that dubious honor surely goes to ME3 (trainwreck) and Neverwinter Nights (a synonym for boring). DAI surpasses them all by miles, including the rather medicore DA2, so ...

 

...So I suggest you all simply accept my opinion as fact (really, you should, I am right on everything, believing me makes your life so much simpler!) and we can all ...

 

get-on-with-it.png


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#89
AlanC9

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Claiming that the BG and NWN series games had no tactics, simply shows that you have a totally different definition of what tactical computer combat is,  "Tactics:  noun- an action or strategy carefully planned to achieve a specific end."  That is exactly what early Bioware games delivered, basically fantasy board games and rules brought to the computer.  With the graphics and programming platforms available at the time they were produced, they displayed the tactical combat in as realistic a way as possible.


Realistic isn't the word I'd use there. "Realism" wasn't a design goal of any edition of D&D.
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#90
Xralius

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Giving it a 7 is generous. All it really has going for it are good graphics and good characters. Litwrally every other aspect of the game is bad. Never buying a Bioware game again without thoroughly researching it. Anyone who disagrees with me, I challenge you to play DAOrigins on the PC for 5hrs right now and still say Inquisition is good. Anyone who likes Inquisition has not played DAO recently.
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#91
Shechinah

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(to Xralius) It's funny you should mention that - I did play Origins recently and I consider Inquisition a good game.

 

It's almost like you can be a fan of both games and by almost, I mean you can and I am.


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#92
tmp7704

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Anyone who likes Inquisition has not played DAO recently.

I think you're making a mistake presuming here that for anyone who sees that "DAI isn't DAO" it automatically means concluding "hence DAI is bad". When it's really not the case.

#93
In Exile

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Giving it a 7 is generous. All it really has going for it are good graphics and good characters. Litwrally every other aspect of the game is bad. Never buying a Bioware game again without thoroughly researching it. Anyone who disagrees with me, I challenge you to play DAOrigins on the PC for 5hrs right now and still say Inquisition is good. Anyone who likes Inquisition has not played DAO recently.


Okay. I will DAI is not only good, but clearly superior in many respects. The only thing DAO dominates DAI in is the PC UI. The DAI UI is trash.
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#94
Vox Draco

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Giving it a 7 is generous. All it really has going for it are good graphics and good characters. Litwrally every other aspect of the game is bad. Never buying a Bioware game again without thoroughly researching it. Anyone who disagrees with me, I challenge you to play DAOrigins on the PC for 5hrs right now and still say Inquisition is good. Anyone who likes Inquisition has not played DAO recently.

 

ahem, I have it right now, minimized here while typing this, I am in Lothering and ready to kill some bandits. And I sorely miss a talking main hero already ...

 

Oh, and before I forget: DAI is good! That's it. Its good, and DAO is slightly better!



#95
Maverick827

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Okay. I will DAI is not only good, but clearly superior in many respects. The only thing DAO dominates DAI in is the PC UI. The DAI UI is trash.

 

And player characterization and class build freedom.


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#96
Mystichobo

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I disagree. With NPCs you often get to be rude. I'm not sure what you want. Like to be belligerent to the randoms in zone quests?

 

Exactly that. The ability to be a complete arsehole. I like playing the good guy for one playthrough and being a scumbag on the next. It's that moral flexibility that made me want to keep playing previous DA games, Mass Effect ect over and over again.

 

What's funny is, they were talking about us having to face moralistic choices as we travel the world. They showed it off in one E3 presentation, having to decide between saving a village, attacking the Templars or retreating back to the keep and conserving your forces. They were making a big deal about giving us those kind of choices for some time. Unfortunately that feature doesn't seem to be in the final version. 



#97
Razir-Samus

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You've lost all credibility just by using the term "Fan Boy"

 

Its a good game. Sounds like you are either lazy or were expecting something else.

you've lost all credibility by trying to undermine someones argument just because they used a term that in this context has negative connotations... and also for trying to assert that DA:I is a good game, and then calling the dude lazy

 

hey! :rolleyes:



#98
Reymoose

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Giving it a 7 is generous. All it really has going for it are good graphics and good characters. Litwrally every other aspect of the game is bad. Never buying a Bioware game again without thoroughly researching it. Anyone who disagrees with me, I challenge you to play DAOrigins on the PC for 5hrs right now and still say Inquisition is good. Anyone who likes Inquisition has not played DAO recently.

 

I wouldn't say a 7 or 8 is bad if you disregard the controls. Although the marketing nonsense that seems to pervade Bioware currently needs to stop, it's only hurting their reputation with someone like me, who has been with them since BG 1 on my family's first PC (an HP Pavillion!). 

 

Also re-installing Origins at the moment after DA:I, I don't think starting another character would help enamor me more to DA:I at this moment. Which is odd, because as soon as I beat Origins, I couldn't wait to.

 

 

See, I actually played BG1 and NWN. And to say they were tactical is a joke. They all revolved around exploiting about 10-25 mage spells and 10-20 cleric spells. That was it. That's the entire tactical system. Beyond that, you got into overlapping use of buffs, debuffs and controller-type CC.

Fighter's and rogues (and their kits) were auto-attack machines that only existed and added value if you didn't abuse rest to constantly replenish your spells.

 

Are you high? I also played them. It was nothing like that, unless you just powergamed, which you could argue for any game that came out since ever. BG1, since you know, the most powerful spell could be resisted, or fail it's saving throw and be wasted, and also the same thing for CC. Sure, you could just silence the powerful mage in the next room but other than save-scumming, you were rolling the dice, and he could just turn around and fireball/poison/confuse your entire party.

 

A fair comparison to make then would be the abuse rest to running away in DA:I while the dragon you've been beating on leashes with it's health not regenerating.



#99
taglag

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oh the humanity, a few technical flaws/glitches and you tear the game apart, just leave mass effect alone! it's done nothing to you!! :(

 

playing through the mass effect series right now as a matter of fact, and the only issues i found with the controls were that at times my party would bug out and be stuck with the wrong weapons drawn but the HUD was locked so i couldn't switch them to another weapon, and shepard was liable to stick to walls used as cover even after moving quite a way away from them... don't you dare insult the mako either, it was a magical experience! a rollercoaster of doom at best!

 

by the way, are you a person that thinks DA:I is awesome? because i wouldn't like that at all

 

1.   I find DAI fun, but boring, and yes the Tactic's are screwed, as well as the PC control system, and the Dumbed down 8 skill slot's only during combat is stupid in my Way of thinking. I don't know if It is the worst Bioware entry, I guess that is a personal choice that many will make.

 

2.   I do not belive it is better than DAO, or DA2, and I do think that it is certainly not more of the same, as to many things are far to different from the others, and the style is just way to different in many way's.

 

3. I think as many have said if you have not played any of the other DA titles ( Or you did, and hated them ) then you may very well think this is the greatest game ever, but, for those of us that did play the others and loved them it is very much lacking in many area's that we became accustomed too.

 

4. I don't hate it, I don't totally love it, but it is well worth the money, for the most part, at least for me, in that I did invest many hours into it, and had some fun trying to understand the story, and quest line, though I am still out there on many of these, and lost as to what I am doing a lot of the time.

 

 5. As to all the ME Bashing ( Thank you Razir-Samus ), I am glad I am not alone on this, I found the space opera of Mass Effect very enjoyable ( I very much enjoyed the Mako, (even with the bouncing over Spikey, jagged Terrain )), and for me ( Note:: for me ) It was right up there with Kotor, SW_Kotor, and Origin's.  at least ME1, and ME2, not so sold on the ending in ME3.

 

   The ME relationships were fun, and very entertaining, and the story was great, and it was not side tracked by the side quest's or at least did not seem that way to me.

 

ME3 was jumbled up with the over all readyness point's that were somewhat forced on you, making you almost have to play online ( Which I avoid Online play like the Plague! ) ( I found for me that was very wrong ) (Not saying the online play was wrong, just the insertion of points from it to the single player game winning did not seem right to me )

 

 6. And as a side NOTE::  I for one like the animation from Kotor, and SWKotor being sort of brought back for the female player running in DAI, which a lot of people are complaining about.

 

7. I hated the female walk, and run in all the ME series, they were so manly, or cow like to Me ( again personal taste )

 

 8. But please quit bashing ME1, if not for the 150 limit I would have liked it better than all the other ME titles, as it was ME2 was my personal favorite of that series, with ME1 very, very close, and ME3 I could only stand to play all the way to the end Once.

 

9. Any way ME series of course is not going to be very appealing to people who much prefer to play more Medieval fairy tale story lines, with magic instead of laser's, and force powers. ( I actually like both very much )

 

 10. Just my thoughs on it. It is a free forum, and I respect everyone Else's thoughts as well.


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#100
luism

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I think when they said it was a pc game made for pc gamers they weren't actually talking about personal computers