See, I actually played BG1 and NWN. And to say they were tactical is a joke. They all revolved around exploiting about 10-25 mage spells and 10-20 cleric spells. That was it. That's the entire tactical system. Beyond that, you got into overlapping use of buffs, debuffs and controller-type CC.
Fighter's and rogues (and their kits) were auto-attack machines that only existed and added value if you didn't abuse rest to constantly replenish your spells.
I have to disagree. I played every RPG Bioware has ever released and the BG series as well as the NWN series had more enjoyable and varied combat systems. Simply building your characters dictated how the combat would unfold. Not only that, but your decisions in the game (not including combat) were GREATLY affected by your characters build. You could dual class a combat oriented class with a thief, steal tons of goods right from the beginning, sell them back to vendors, and have a huge jump on the game, yet still deal a large amount of damage, but not as large as a pure combat class.
You could also build a character that didn't even need to fight and would just talk his way out of situations and inspire others to fight for him, or just turn enemies into his allies. The depth to those games as far as customizable stats and how they would affect game play was pretty amazing. Simply put, DAI is just far more simple.
Even sticking strictly to combat, you could build a massive amount of different types of classes that all played differently.
I should also say that I do really like a few things about this game. The itemization and crafting are both really good in my opinion. The overall vibe of the game is great. Like I said earlier, it's a solid 7 in my opinion, it's just not what I would expect from Bioware who use to put out 9's or higher consistently.
And I never said DAI is the worst game they've made, just one of. Probably one of 3 or 4.