It doesn't matter when BG1 was made. To me, it's inferior to DAO, KoTOR and DAI. As I said, all of them are worse than BG2.
I've never said where I rank BG1. In fact, I think it's Bioware's fifth best game. But since you apparently want to play jump to conclusions without really reading my post, you wouldn't get that part.
It does matter, because without considering the environment, experience of the developer and culture of (PC) gaming at the time, your argument and opinions are not sound, cherry-picking whatever supports your bias.
There is no evidence to support that BG 1 is a tactical joke, why? Because unlike DA:I when you came up (most) enemies you actually had to think about what they were/if they could resist a spell/ability, if you should use that ability, etc. whereas in DA:I coming up to a camp of Venatori or Red Templars, you can simply use any and all your abilities and the outcome would be the same. See the difference? There is forethought from a design perspective in one and not the other.
- True
- Only if they don't have line of sight to the target, that happens mostly if you put them to defend or follow another char.
- Because that's the best way to approach a fight and how also YOU should do it: in the beginning you have a chance to get all party members caught at once on it, the beginning of an encounter has the most chance squishy party members get attacked (especially from range) and in this way you expend the CD of Barrier so it is available sooner. All in all a very good concept.
- Completely and utterly false. Actually they are even too good at it and sometimes you have to disable their capabilities to do so elsewhere they spoil timed combos. I had to remove Dispel from the enabled skills on Solas just because of this.
- Half true. They really don't, as they try to target at last two enemies in it but since targets move fast in the game sometimes it seems like the targeted a single enemy.
I have to disagree with the second point, I've tried both follow and defend and all my ranged (as a 2H warrior) consistently drop whatever they are doing and clump around me. Most of the time this doesn't matter at all, as it's easy to select them and move them away, as annoying as that becomes, but on fights like dragons and the envy demon in particular it becomes a frustrating chore that steals any kind of fun away from the encounters.
Not to mention this sometimes tends to happen when line of sight is broken not by a boulder or tree but a pebble or piece of geometry jutting out at knee length.