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This is easily one of the worst Bioware games ever.


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#126
light_bearer

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I did mention BG2. As the greatest RPG that Bioware made, superior to DAO, DAO and KoTOR, which I consider on a comparable scale because each is great at a different area that in BG2 was done simpler (but better).

So frankly I don't know what you're on about in your post.

Well I guess I misunderstood your post. Apologies.



#127
In Exile

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I've come to the conclusion he's either a troll or massively deluded. I mean rating the original Baldur's Gate as among Bioware's worst games without considering it was their second game and breakthrough at that is simply mind blowing. It's like no game exists in a vacuum but DA:I.

Of course when you have a quota of 200 posts a day, I guess you have to lose some sensibility here or there.

I'm a developer myself, albeit an environment artist, and Frostbite 3 is a terrible engine honestly, you pigeonhole yourself into a bunch of corners with regards to model interaction and lighting at times being wonky. Unreal 4 and well, any in-house proprietary engine performs much better and best of all, you're free to release SDK to allow modders to work with your game.

You should hold it as a general rule that any engine that isn't easily moddable or needs to be 'protected' as Frostbite 3 is, it's not worth the development hassle. My guess is some back channel deal that EA/Dice made pretty much nailed all of their studios being locked into it.


It doesn't matter when BG1 was made. To me, it's inferior to DAO, KoTOR and DAI. As I said, all of them are worse than BG2.

I've never said where I rank BG1. In fact, I think it's Bioware's fifth best game. But since you apparently want to play jump to conclusions without really reading my post, you wouldn't get that part.

#128
light_bearer

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To those of you that played BG2 and DAO, you remember those amazing moments that made your heart pound? Like the area in BG2 where you are held captive and forced to fight in a gladiatorial arena for the enjoyment of the fish people watching. The cut scene leading up to that had me thinking, "Holy ****! I really hope I can win this!" and my adrenaline was through the roof. Or how about the moment in DAO when you're fighting werewolves, then you end up actually talking to one. You approach reluctantly, then the voice and the demeanor of the thing are such that you're really nervous the whole time and it's creepy as hell -- even hair raising. 

 

Have you guys had any moments like that in this game? I'm genuinely interested. I'm sure the moments that you guys enjoyed were different than mine, but did you have any moments comparable to what BG2 or DAO inspired?


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#129
saladinbob

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The problem with DA3 is that they want to make it a medieval Mass Effect. It's the scourge of modern development. Let's churn out the same tried and tested formulae that doesn't require much imagination put in to it. The Inquisitor is simply Shepard by another name. Magic has been dumbed down to be Biotics and the combat is more action orientated rather than strategic. It's not that it's a bad game it's just that the Dragon Age series as gone in a direction many fans of Origins (and many previous titles before that) didn't expect and one their marketing department went to great lengths to mislead potential customers over. Like Mass Effect, it's designed for the casual player, one who isn't interested in depth or insightful choices but simply wants to play through an interactive story with lots of gratuitous action sequences.


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#130
In Exile

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To those of you that played BG2 and DAO, you remember those amazing moments that made your heart pound? Like the area in BG2 where you are held captive and forced to fight in a gladiatorial arena for the enjoyment of the fish people watching. The cut scene leading up to that had me thinking, "Holy ****! I really hope I can win this!" and my adrenaline was through the roof. Or how about the moment in DAO when you're fighting werewolves, then you end up actually talking to one. You approach reluctantly, then the voice and the demeanor of the thing are such that you're really nervous the whole time and it's creepy as hell -- even hair raising.

Have you guys had any moments like that in this game? I'm genuinely interested. I'm sure the moments that you guys enjoyed were different than mine, but did you have any moments comparable to what BG2 or DAO inspired?

For me, it was the scene after Haven. When your advisors find you in the snow. And you're speaking with a certain Chantry mother. Then scene that follows (up to where you regain control in Skyhold) is my favourite scene, bar none, in any Bioware game ever.

The entire sequence in Wicked Hearts at the Winter Palace is also very memorable, especially the last scene you can have with your LI. The entire sequence is just top notch RP.

My favourite RPG story scenes come out of PST (yes tmp, I'm one for those :P) although I think the BG2 is a better game than PST.

DAO was a great experience all the way through but it just nerver had a scene that just captured my imagination like that.

#131
Dakota Strider

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youtube.com/watch?v=O0p7HeW9vs    PC game made for PC gamers

 

VideoGamer.com, August 31, 2013  "PC confirmed as lead platform for Dragon Age Inquisition" 

videogamer.com/pc/dragon_age_3_inquisition/news/pc-confirmed_as_lead_platform_for_dragon_age_inquisition.html

 

Sorry, link pasting is not working for me.  I am sure the smart people that read these forums, can find the sites, with the information provided.



#132
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youtube.com/watch?v=O0p7HeW9vs    PC game made for PC gamers

 

VideoGamer.com, August 31, 2013  "PC confirmed as lead platform for Dragon Age Inquisition" 

videogamer.com/pc/dragon_age_3_inquisition/news/pc-confirmed_as_lead_platform_for_dragon_age_inquisition.html

 

Sorry, link pasting is not working for me.  I am sure the smart people that read these forums, can find the sites, with the information provided.

 

Does a crappy UI make a game not made for the PC? Becaue I have news for you: lots of PC only releases have a UI that's pure ass. Or is it being buggy? Because, again, lots of PC only releases are a buggy mess.

 

Bioware did a bad job with the PC optimization, but that doesn't mean they didn't use the PC as a lead. It just means they failed.


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#133
pasmith31

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Just as I feel bad for a generation of gamers who dismiss any RPGs that were released after 2002 as inferior. It's like the hipsters who bemoan how things are never as good as the "good old days".

 

I will agree with you that Hordes of the Underdark was far superior to the original NWN campaign, but then again so is almost everything.

I agree the original NWN campaign was not the greatest, but some of the modules made for it are awesome and I still play some of them today. The best thing about DA:I is that I didn't enjoy it, thus won't have to worry about buying hair DLC or more options at Skyhold DLC at some point.

 

DA:I is a poor game with some bright spots but it also has some of the worst combat I've had the displeasure of playing.



#134
tmp7704

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Have you guys had any moments like that in this game? I'm genuinely interested. I'm sure the moments that you guys enjoyed were different than mine, but did you have any moments comparable to what BG2 or DAO inspired?

The latter part of Haven sequence (especially that fight around the last trebuchet). First time I was playing it completely straight and when they said to hurry I thought they meant it, so I actually kept trying to wind the darn thing up and dealing with increasing bunch of enemies at the same time, and then Varric yells, "They've brough BIG reinforcements!" and I see what they brought and went all like, "holy **** are you shitting me. Well, ****." That was one time when I got a genuine sense of urgency from an RPG. And the cutscene afterwards only made it better.

Entering the Temple of Mythal unspoiled, and seeing the spoiler dude get spoilered and then spoiler happening to him and the way the pieces finally fell together in my mind. I guess better late than never.

Locating the final dwarven tomb after tracking down all the previous one, and then seeing the surprise snoring in the middle. Sneaking past it to get the loot and then sneaking back out. Just kept me grinning silly because it kept reminding me of Bilbo's encounter (the way the book had it, not the movie) and no way that wasn't deliberate.

#135
Xhaiden

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Have you guys had any moments like that in this game? I'm genuinely interested. I'm sure the moments that you guys enjoyed were different than mine, but did you have any moments comparable to what BG2 or DAO inspired?

 

Finding the first dragon ( What's that? > Oh wow, hey its a- > MAKER'S BREATH IT BURNS ).

 

Returning later on wiser and hopefully strong enough to face it. Then hearing its foot steps echo in the distance as it faces your ass down from its lair and triumphantly roars at your approach. The music changes as you grow near.

 

Then the hurting starts.

 

Seriously though, the sound design for that first dragon fight is farking fantastic. 



#136
tmp7704

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Seriously though, the sound design for that first dragon fight is farking fantastic.

I think the dragon fights in general are really well done this time around. They get introduced in pretty different ways, and the scale, the sounds/music and just about everything about them feels really neat.
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#137
Chiramu

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Story is good. 

 

The Introduction is good, the middle and the ending fall flat. The game is alright, but the middle and the ending are super weak; I cannot run a second time of the game because the side quests are just boring me to tears.


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#138
Dakota Strider

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I will give credit to DLI, in that the Hinterland's dragon fight was AWESOME.  Too bad, we were handicapped with a crappy combat system to fight it with.  The other dragon fights were decent....far better than the DA2 dragon fight at the mines... not as good as fighting the Archdemon dragon, or the High Dragon outside of Temple of Sacred Ashes in DAO.  For me, a dragon has to take advantage of its flight, not just its breath weapon.  The Hinterland's Dragon was probably the best dragon battle that can be found.  I would have loved to have been able to play it with DAO character classes and combat system.



#139
AlanC9

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Does a crappy UI make a game not made for the PC? Becaue I have news for you: lots of PC only releases have a UI that's pure ass. Or is it being buggy? Because, again, lots of PC only releases are a buggy mess.

 

Bioware did a bad job with the PC optimization, but that doesn't mean they didn't use the PC as a lead. It just means they failed.

 

That's the problem with saying "UI." The UI includes a bunch of components, which aren't necessarily related in their level of "PC-ness." If someone wants to say that the menus a look like a console part, I wouldn't argue the point. I also wouldn't care much , since I've been putting up with consolized menus since KotOR. 



#140
Spooky81

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The Introduction is good, the middle and the ending fall flat. The game is alright, but the middle and the ending are super weak; I cannot run a second time of the game because the side quests are just boring me to tears.

 

Exactly how I felt after completing my first playthrough.  Started my second run as an Archer Rogue and while there's quite a few things I like about DAI, I just can't find the motive to move forward.  I can deal with dumb AI, a combat system that has flaws and many other things people are fuming over, things that have always been in all BioWare games.  With all possible feedback being taken in, DAI was reshuffled and remade to a formula that just doesn't appeal to me.


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#141
Selea

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No. Saying the companion AI is horrible is not an exaggeration. The AI is significantly challenged as it is. Things I have observed across my playthrough:

 

 - Companions do not move out of AoE attacks.

 - Ranged companions do not attempt to withdraw when enemy gets too close. In fact they try to close range in a lot of cases.

 - Barriers are cast before anyone starts taking damage.

 - Companions fail to create combos.

 - Companions use AoE abilities on single targets.

- True
- Only if they don't have line of sight to the target, that happens mostly if you put them to defend or follow another char.
- Because that's the best way to approach a fight and how also YOU should do it: in the beginning you have a chance to get all party members caught at once on it, the beginning of an encounter has the most chance squishy party members get attacked (especially from range) and in this way you expend the CD of Barrier so it is available sooner. All in all a very good concept.
- Completely and utterly false. Actually they are even too good at it and sometimes you have to disable their capabilities to do so elsewhere they spoil timed combos. I had to remove Dispel from the enabled skills on Solas just because of this.
- Half true. They really don't, as they try to target at last two enemies in it but since targets move fast in the game sometimes it seems like the targeted a single enemy.



#142
Primalrose

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The Introduction is good, the middle and the ending fall flat. The game is alright, but the middle and the ending are super weak; I cannot run a second time of the game because the side quests are just boring me to tears.

 

Yeah, the beginning was quite the kick. Great cinematics and all. Once you got Skyhold though...everything just mostly fell flat from there. I feel it was the great characters and rich lore that made the game more bearable to me. Without them I'm afraid I'd have put them the game down a good 50 hours ago. Still, I enjoyed it for the most part, just too much dull fluff in the way.



#143
Reymoose

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It doesn't matter when BG1 was made. To me, it's inferior to DAO, KoTOR and DAI. As I said, all of them are worse than BG2.

I've never said where I rank BG1. In fact, I think it's Bioware's fifth best game. But since you apparently want to play jump to conclusions without really reading my post, you wouldn't get that part.

 

It does matter, because without considering the environment, experience of the developer and culture of (PC) gaming at the time, your argument and opinions are not sound, cherry-picking whatever supports your bias.

 

There is no evidence to support that BG 1 is a tactical joke, why? Because unlike DA:I when you came up (most) enemies you actually had to think about what they were/if they could resist a spell/ability, if you should use that ability, etc. whereas in DA:I coming up to a camp of Venatori or Red Templars, you can simply use any and all your abilities and the outcome would be the same. See the difference? There is forethought from a design perspective in one and not the other.

 

- True
- Only if they don't have line of sight to the target, that happens mostly if you put them to defend or follow another char.
- Because that's the best way to approach a fight and how also YOU should do it: in the beginning you have a chance to get all party members caught at once on it, the beginning of an encounter has the most chance squishy party members get attacked (especially from range) and in this way you expend the CD of Barrier so it is available sooner. All in all a very good concept.
- Completely and utterly false. Actually they are even too good at it and sometimes you have to disable their capabilities to do so elsewhere they spoil timed combos. I had to remove Dispel from the enabled skills on Solas just because of this.
- Half true. They really don't, as they try to target at last two enemies in it but since targets move fast in the game sometimes it seems like the targeted a single enemy.

 

I have to disagree with the second point, I've tried both follow and defend and all my ranged (as a 2H warrior) consistently drop whatever they are doing and clump around me. Most of the time this doesn't matter at all, as it's easy to select them and move them away, as annoying as that becomes, but on fights like dragons and the envy demon in particular it becomes a frustrating chore that steals any kind of fun away from the encounters.

 

Not to mention this sometimes tends to happen when line of sight is broken not by a boulder or tree but a pebble or piece of geometry jutting out at knee length.


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#144
Selea

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I have to disagree with the second point, I've tried both follow and defend and all my ranged (as a 2H warrior) consistently drop whatever they are doing and clump around me. 

Because, as I said, they tried to follow/defend YOU. Put them to follow themselves and this will happen much less frequently. It will still happen from time to time but much much less so than if they are forced to follow someone else as they will always try to have line of sight with the targets of that member and there are many instances into which sight can be broken.



#145
Mystichobo

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- True
- Only if they don't have line of sight to the target, that happens mostly if you put them to defend or follow another char.
- Because that's the best way to approach a fight and how also YOU should do it: in the beginning you have a chance to get all party members caught at once on it, the beginning of an encounter has the most chance squishy party members get attacked (especially from range) and in this way you expend the CD of Barrier so it is available sooner. All in all a very good concept.
- Completely and utterly false. Actually they are even too good at it and sometimes you have to disable their capabilities to do so elsewhere they spoil timed combos. I had to remove Dispel from the enabled skills on Solas just because of this.
- Half true. They really don't, as they try to target at last two enemies in it but since targets move fast in the game sometimes it seems like the targeted a single enemy.

 

 - Line of sight is an entirely subjective term in Inquisition, as Reymoose has mentioned, it's a very unrefined system.

 - No. Different parties in different scenarios will need different approaches. As a rule of thumb, I prefer to hit barrier on my tank as soon as he takes the first blow, so make use of the full barrier. If I feel there is a risk to ranged members taking damage from the offset, then I will apply it at the start to everyone. I think this just underlines the need for comprehensive tactics and behaviours customisation.

 - It is rare that I see combos and usually it is because I create them. That said, I have been a bit premature with this statement as I realise that cooldowns and lack of mana needs to be accounted for.

 - I can perfectly distinguish between abilities cast against a single enemy and a group of enemies even if they manage to get out of range. And I have seen the likes of Wall of Fire, Blizzard and even Pull of the Abyss being used on single targets. Not even just Dragons, but I've seen Nugs and Fennecs fall prey to my parties bombardments. It just highlights the general lack of conditioning applied to companion abilities. Another example I noticed of this last night while I was playing is Long Shot being used when closer than 5 meters to the enemy. I'm now interested to experiment with flanking attacks to see if companions actually exploit it properly.



#146
northsidelunatic

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life seems  a little weird  this morning all the people in my neigboorhood  are acting like npc out of thedas. think I  this game is a nightmare  out some   mental y ill abnormal pychossis, I think all the developers must be on high doses  of sleeping pill's  , IVe never seen such a mundane pos   other then this game, it rival's  nintendo game's , sand yeah starfox is better then this crap actaully starfox  was  ahead of it's  time id give it a 10 outta 10 this game is a 3 in evreyway if



#147
I_am_Spartacus

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I have to agree with the OP on multiple accounts. I would say that it is hands down their worst game ever. And anyone that wants to defend this abomination of a game obviously hasn't played a bioware game before. Bioware, you need to stay out of the action genre and make RPGs like you used to, you suck at action games.
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#148
Elhanan

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I have to agree with the OP on multiple accounts. I would say that it is hands down their worst game ever. And anyone that wants to defend this abomination of a game obviously hasn't played a bioware game before. Bioware, you need to stay out of the action genre and make RPGs like you used to, you suck at action games.


Well, as long as there is factual evidence like this, End Thread....
 
:rolleyes:
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#149
Razir-Samus

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Well, as long as there is factual evidence like this, End Thread....
 
:rolleyes:

the game exists, any evidence to support his opinion (however subjective or objective) can be found in the game


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#150
Elhanan

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the game exists, any evidence to support his opinion (however subjective or objective) can be found in the game


As I have evidence that I personally have played (and still play) NWN1, the ME series, the prior DA series, KOTOR, and SWTOR, the aforementioned opinion has no merit in fact. Dress it up how one wishes, such subjective rants are not proof of anything.