Honestly, Bioware is so good (or use to be anyway) at putting out amazing RPG's that this game is still a 7 in my opinion, but they were constantly putting out 9's or higher in the past, so I guess I just expected more.
The combat in this game is horrible. There is really no other way to put it. You can't go in depth with the behaviors of your companions, auto pause accomplishes nothing, tactical camera accomplishes nothing, and yet, despite the butchery of tactical combat, you still can't go all in and expect an amazing real time combative experience. The camera and movement just aren't set up to accommodate fast paced real time combat. It was like the developers decided to take the absolute worst characteristics of two different styles of combat and mash it all into a single, terrible combat system.
Agreed. The pacing lies somewhere inbetween 3rd-person Action-Rpg (like dark souls) and tactical party combat with no need to use tactics or even switch between party-members.
Even DA2 was bit better.
I enjoy games with great real time combat or games with great turn based, tactical combat (BG, DAO, etc) but this game has the worst traits from both styles of combat and none of the enjoyable traits.
Ah yes... those glorious days of the infinity-engine... back then i was so angry about it's flaws (like pathfinding) but nowadays it seems heads above.
Don't get me wrong, i liked DAO. It was a promising start of a new franchise with it's dark, mature presentation and ok combat-mechanics (not the best but for starters damn alright). But since then, the DA-series seems to be on the CoD-path into mainstream.
The role playing is pretty bad too honestly. It's not immersive other than a couple cut scenes, none of the choices you make have any bearing on the state of the game, and the dialogue is lack luster. Granted, the dialogue isn't terrible a lot of the time, but it's certainly nothing to praise.
Agreed once again. It's not horrible and the presentation keeps it up but it's certainly not the best it has ever been.
The other terribly annoying thing is how you have to do side quests to gain power, you can't just follow the main story line if you want to. Side quests are no longer optional and you're forced to grind areas for power. If I wanted a grind I'd go play an MMO. Bioware RPG's are supposed to be about role playing.
Yeah, this remembered me unpleasently on ME1. Back then all the sidequests were boring, stupid "go there and kill" or "go there and find" quests, but necessary for the XP. Those things only belong into MMOs.
And about this "power"-thing... i might have bought inot that, if you could actual do something with it. Yes, you need it to unlock some maps but after playing through the games 3 times, i always ended up with about 180-200 power... and nothing to use it for.
And the quests you get from your party-members could not be any more unepic. In it's whole it feels lame.
It really sucks to think about how all of the best games came out in the 90's and early 2000's and we'll probably never see anything like them again. Blizzard and Bioware use to rule the world of rpg's -- Blizz had the arpg market on lock down with the Diablos, and Bioware had the rpg market on lock down with the Baldur's Gate franchise, NWN was pretty good too (better than DAI for sure). The first Dragon Age showed amazing potential, but a couple of areas where they could afford to make improvements. Now? Well the first Dragon Age was easily the best of the three, and Bioware hasn't had a game like Baldur's Gate 2 since Baldur's Gate 2. Blizzard completely ruined Diablo, so I guess I should be thankful Bioware hasn't gone that far down hill.
You can thank mainstreaming about this.
In my opinion, all this started when microsoft decided to diverge from Pc-market and instead creating it's own console. I mean, the last game M$ published on the PC was (if i remember correctly) Age of Empire 3.
Since then the gaming market grew big - i heard it makes more money than hollywood now... but the variety in gaming went lost.
Most games today are sequels... and most of the time, they do the exact same thing as their predecessors (CoD, AC, BF), while other genres slowly disappear (like RTS, eventhough i liked games like C&C or Dune).
It feels like those things, that don't sell on consoles, go into extinction. None of the big publishers seems to dare something, only indies and crowd-funded projects show, that there's still some innovation in this market.
And now with the hesitantly transition of console-owners from XB360 to XBone... or PS3 to PS4, we're at a point where multi-plattform-titles are designed in a way, so none seem to be superior (explaining this 8-sklillslot-limitation on the PC-version of DAI) to make the most profit. We have to deal with DRM and online-constraint (even for SP-games).
It ain't nice but there's nothing to do, since i don't expect this to change in near future.
I honestly have to force myself to play this game. Back in the day I couldn't wait to play a Bioware game. Even the first Dragon Age had me completely fixated on the story, but this game is something I do every now and then when I'm bored.
GG EA, thanks for ruining one of the last great video game developers.
EA ain't the only black sheep int he flock. In their ways, they're not worse than activision or ubisoft... man, did i just defend EA? Jeeesh... things happen this year...
Anyway, what i wanted to express is: All the big Triple-A-publishers are following the big Mammon... and Mammon likes to milk fanboys and streamline products to make it mass-compatible. That's just how it is.
Objectivly, DAI is not necessary a bad game. It got high production values, great graphics, good soundtrack, good presentation and much content... it's just not what you and i might understand about and expect from a party-based-Rpg made by bioware.





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