In my opinion, the main problem with DAI is focus. It tries so hard to be an open world game like Skyrim, but without realizing that Skyrim’s appeal is just that it’s a beautifully rendered sandbox -- to achieve this, however, it sacrifices having a tightknit storyline. Meanwhile, BioWare’s raison d’tre is just that, story, and while DAI doesn’t exactly have an awful one, it does have a clumsy, short meandering one that’s surrounded mainly by pointless fetch quests.
So when I say this is how I would “fix” the game, I’m merely saying, this is how I would have “edited” it to cut away the fat and leave only the delicious story that BioWare is known for. Also this is probably going to be three posts, since I’m re-organizing the entirety of DAI to fit into acts, similar to DAO and DAII.
Prologue: The introductory mission and Haven
Battle for Haven: First off, I believe the Breach should be a constant reminder of the threat we face, and so I’m moving “In Hushed Whispers” to after Haven is sacked by the army of Red Templars. Instead of Corypheus attacking after we close the breach with the help of the five mages we recruited, it should happen after we have failed for the second time to close it. This would prompt him to realize that yes, we’re that dumb and still remain in the area. His army then attacks and everything happens similarly, except Corypheus never shows up personally. The Inquisitor is instead faced by Gereon Alexius who, under the orders of the mysterious “Elder One,” attempts to remove the anchor from you. He, however, realizes that it’s bound to you permanently; you escape his clutches and bring the mountain down on his army again, etc.
Act 1: Secure Alliances for the Inquisition
Val Royeaux: The chantry MUST choose a new Divine! The breach is still going strong and a divided Chantry will certainly fall and cause Orlais to crumble -- so the newly formed Inquisition, now stationed at Skyhold, sends the Inquisitor to help stabilize the political atmosphere. Ideally this city would be the size of a normal zone (IE, huge and fit for a capital), and involve you realizing that the court is not only corrupt, but filled with figureheads, demons, and normal people that are even more dangerous than those demons. So I figure there would be two factions, the hugely popular Traditionalists led by a staunch, intelligent woman who made a literal deal with the devil for power and is thus backed by the Seekers (led by the Envy Demon Lucius Corin) or the Reformers, which is led by a more politically inept woman.
In the end, after dispatching the demons, you would have the choice of a) Killing or revealing the Traditionalist leader’s demonic pact to the public, deposing her from power or
Making a deal with her by helping elevate her to Divine, thus gaining her full support and making the Inquisition infinitely stronger in the process, c) help elevate the weaker Reformer leader to Divine, but gaining little in return yourself, or d) screw both candidates and instead support the lowly Mother Giselle for divine, which makes the Inquisition stronger, but also makes the general public wary of you and their new puppet Divine (also in this world she doesn’t disprove of you and Dorian, because wtf).
- Area Boss: Lucius Corin, the Envy Demon
Redcliffe: Recruit the Mages or Templar to join you and help close the Breach! This entire segment would play out similarly, except the “Days of Future Past” segment after you’re transported by Alexius to the future would be infinitely longer (because let’s be honest, that was the best part in the game). In this alternate future you would not only discover that this “Elder One” became a God after the assassination of Empress Celene, but after two other notable events: the disappearance of the Grey Wardens, and the appearance of corrupted Red Templars led by a man named Samson / Tevinter cultists led by a lady named Calpernia.
- Area Boss: Gereon Alexius
Optional Area(s): Crestwood





Retour en haut







