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Please remove that annoying decryption minigame for remastered


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19 réponses à ce sujet

#1
canarius

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If you guys will make a remastered trilogy for current gen, please remove that annoying decryption minigame from the first Mass Effect. It wasn't so bad on the pc but it was so much annoying on the xbox. It was way too fast and I was failing it most of the time. I had to save the game before every decryption because I didn't want to miss those items. Please remove it or make it like the pc version.



#2
Element Zero

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I am presently replaying ME2, and I had the same thought concerning the "bypass" minigame, though I guess I could throw in the ME2 hacking minigame, too. Considering how they were absent from all ME2 DLC and from ME3, I'm guessing they quickly determined that those were unpopular features. They ruin the flow of the game for me. I like the ME3 visual of the omnitool hacking locks or devices. It looks cool, it's quick and it keeps me in the game.

A remastered trilogy that removed these minigames from ME (excepting disarming the nuke, perhaps?) and ME2, as well as minimized the role of planet scanning in ME2 (grant 1000% more resources per scan, or something), would be great. I am not sure I'd buy it for PS4 if planet-scanning weren't nearly eliminated. I've been doing such for years with the Gibbed XBox 360 Save Editor. I will not go back to having to scan planets.

#3
Rittmeister64

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these games are pretty easy, especially after you buy the upgrades to hacking that give you a ton of bonus time to finish them. playing on PC.-



#4
Element Zero

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these games are pretty easy, especially after you buy the upgrades to hacking that give you a ton of bonus time to finish them. playing on PC.-


I agree that they are very easy, but I feel like they interrupt the flow of the game. I always feel relieved when I interact with a PDA or Wall Safe the just gives up its goods (usually in a DLC segment of the game). I didn't miss them in ME3, and I definitely hope they are not reborn in a new form for the next ME.

#5
ZipZap2000

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Reactivating Mira.

 

Please for the love of all things get rid of that block puzzle.



#6
StealthGamer92

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Reactivating Mira.

 

Please for the love of all things get rid of that block puzzle.

I actually liked that because it was so easy-yet-challenging. Easy for puzzle lovers but chalenging if you act without thinking.


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#7
ZipZap2000

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I actually liked that because it was so easy-yet-challenging. Easy for puzzle lovers but chalenging if you act without thinking

 

That's great that you find it easy i commend you for being an excellent puzzle solver.

 

Me on the other hand i find it a boring waste of time that requires two trips in a mini elevator only to be told i have to ride down and then up another three elevators and activate three other devices before it can actually help me. In short, it's pointless. 


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#8
StealthGamer92

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That's great that you find it easy i commend you for being an excellent puzzle solver.

 

Me on the other hand i find it a boring waste of time that requires two trips in a mini elevator only to be told i have to ride down and then up another three elevators and activate three other devices before it can actually help me. In short, it's pointless. 

 

You got a point. I'd say make an option so the mini-games can be turned on and off. Everybody wins!  :D  


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#9
ZipZap2000

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See there's always a middle ground that works for everyone. :D



#10
We'll bang okay

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Reactivating Mira.

 

Please for the love of all things get rid of that block puzzle.

that's what Omni-gel is for 



#11
ZipZap2000

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that's what Omni-gel is for 

 Yeah, 100 omnigel.



#12
Rittmeister64

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I actually liked that because it was so easy-yet-challenging. Easy for puzzle lovers but chalenging if you act without thinking.

it was only easy if you know the rules and figuring out the rules wasn't easy because of the weird graphics it used.

once I read about the rules on the internet it was easy and I liked it.



#13
JamesFaith

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You got a point. I'd say make an option so the mini-games can be turned on and off. Everybody wins!  :D  

 

Look nice but on other hand when they tried similar thing with story/action/RPG mode, result was huge critic and bashing on BSN.



#14
Nitrocuban

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I liked the minigames (ME2 a bit more than ME1) and was a little dissapointed that ME3 didn't have them at all.

And let's be honest, everything is better than ME2's plante scanning or that stupid Reaper hid&seek on ME3's galaxy map.


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#15
Tonymac

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I liked the puzzles in ME2 the best.  ME1 mini-games/puzzles could whip your butt if you didn't have a high enough electronics or decryption.   Also, in ME1 with a fresh character you almost never could open those downed satellites early on.

 

ME2 mini-puzzles were easy as pie.  I guess to offset those easy and fun puzzles they gave us that planet scan.

 

ME3, well......  that game was a waste of time, except for MP.



#16
We'll bang okay

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 Yeah, 100 omnigel.

it's not that hard to get



#17
Drone223

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The hacking and bypass mini-games were alright at first but quickly became tedious I'm glad they were removed from ME3. Citadel DLC handled mini-games quite well since they were fun and can be played at anytime.



#18
Vespervin

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I enjoyed them at first, but halfway through ME2 I got sick of them. It's not that they were hard, not at all, but they were just annoying. It broke to flow of the game, for me anyway.



#19
ZipZap2000

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it's not that hard to get

 

my-opinion-of-your-opinion.jpg



#20
We'll bang okay

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my-opinion-of-your-opinion.jpg

https://www.youtube....h?v=XRGd0gD0QNE