I'm also a bit miffed with the whole exploration thing. It's fun and all, but there is a serious excess of it and I would have preferred that there would have been fewer zones and/or they had been smaller so that we could have gotten another round of companion quests and a bit more main plot.
Although, my biggest gripe with the zones is that the "main side quests" (oxymoron, I know) for most of the zones were completely forgettable. If all of them had been like Fallow Mire or Crestwood, then I wouldn't have minded so much. I think their biggest mistake with the Skyrim influence (which in my opinion was a mistake in the first place, I play Bioware games for characters and the characters, while still amazing as always, took a serious hit in terms of content and importance) is that they failed to make most of the side quests exciting and enjoyable. Skyrim may have zero characterization and a plot line as strong as used dental floss, but the side quests were intriguing and fun enough that it motivated you to keep playing. DAI only managed to accomplish that a few times.
Anyway, I love the game, but I hope that for the next one (and future ME games) they keep the "exploration" leashed a bit more in order to retain what makes Bioware what it is: characters and story.





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