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What would you have wanted done differently in the Final Battle?


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#1
Willowhugger

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On my end?

I'd liked to have had more chances to smacktalk Corypheus.

He is trying to do his usual, "you are an insect" bit.

And I think we had a good chance to verbally destroy him.

When you killed Darth Malak, you got to basically dismantle his justifications.

 

I would have appreciated the same for Corypheus.


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#2
rpgfan321

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You mean like what Shepard did to Saren? 

 

I mean that would be nice, but given the context with *gasp* the post-cutscene, I thought Corypheus' anticlimactic battle suited his role. He was a semi-puppet to Solas in my opinion. The Orb wasn't his and although trying to get to Fade one more time was his idea, but he was only following a directive from Dumat. I guess the problem was he wasn't a compelling villain to begin with to me. I thought there was no central "villain" to the game; just a lot of antagonists *shrug* 

 

And Corypheus was so self-absorbed and arrogant that I don't think verbally smack talking him would further the story. It would be a waste of time since he wouldn't listen to anything our Inquisitor say. 

 

Granted, the last fight could have had more build up or more show of world shattering effect the Breach had on the world to add more urgency to the lack of build up. The floating sky was all Corypheus' doing and I thought it was just there for show in the end. 

 

I would have wanted the dragons to fight closer on our fights on an open field? Instead of being stuck in the cluttered area we got at the end most of it. Sure, we got to see the dragons have at it off-screen, but I thought it would have been cool to have the fight closer. Maybe I'm having this thought because we did go through all that trouble to gain the power of commanding a dragon or knowledge of dragon shapeshift.   

 

My Lavellan felt pretty confident what with having ancient elven magic in her head, idk. 


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#3
Willowhugger

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And Corypheus was so self-absorbed and arrogant that I don't think verbally smack talking him would further the story. It would be a waste of time since he wouldn't listen to anything our Inquisitor say.

I dunno, he's genuinely freaked out when you say, "I am the Maker's Chosen."

I think Corypheus is stunned your faith isn't shaken.

 

And a little scared.

Either because he wonders if it's not true or, just as likely, he's dealing with a religious zealot who can't be intimidated into backing down.



#4
Tyrannosaurus Rex

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I would have liked that we at least had to fight through a few waves of mooks or whatever first. Cory's army may have been defeated, but I could still see him having a few loyal zealots left. Instead of just walking straight up to him and kicking his ass.

 

And while not restrained to the final battle only. I am of the mind that I would have liked if the HoF (or the Orleasian Warden if the HoF died) became a mind controlled puppet of Cory. Making them his top enforcer throughout the game and would always be there to mess things up for the inquisitor. The end battle could be the mission where you finally defeat them for good.


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#5
Vader20

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On my end?

I'd liked to have had more chances to smacktalk Corypheus.

He is trying to do his usual, "you are an insect" bit.

And I think we had a good chance to verbally destroy him.

When you killed Darth Malak, you got to basically dismantle his justifications.

 

I would have appreciated the same for Corypheus.

 

The final battle should have been in the fade... ;) And the smacktalk  and of course a better involvement for Corypheus in the whole game. You see the guy only 2 times before the final battle. Even Malak was much more involved.



#6
AlexiaRevan

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Hum..

 

well for once....fight in the fade instead on a floating rock . That was already done before......

 

Add more suspence to the 'chase thee ennemy ! reach the goal before he kill us all' !! 

 

stop dragging wannabe vilain from stand alone dLC as Major vilain..he wasnt impressive in the DLC...he still is not......

 

vilain dont change allegiance when their ass is handed to them . True vilain dont convert when their health drop...thats just lame . 

 

 

And Corypheus was so self-absorbed and arrogant that I don't think verbally smack talking him would further the story. It would be a waste of time since he wouldn't listen to anything our Inquisitor say.

Maybe he was , but he get his turn...so should we . Maybe we cant scare him or make him feel intimidated...but we have this ARRRGHHH that want to come out !! So let us Yell at him  :lol:



#7
LightningPoodle

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I would have liked to have been in a hopeless situation. If felt like I had just walked up a mountain and put a sword through him. No danger, no tension, no nothing.


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#8
AlexiaRevan

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Yeah..this game is lacking emotions and alot of that....



#9
Guest_TheDarkKnightReturns_*

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Race against time.

 

Final battle with Cory in the Fade as he tries to reach the Black City. 

 

It would also have allowed for teleporting and illusions to make the fight more interesting. Fighting 'a reflection' of your love interest and bromance (based on approval) as Cory messes with your head.

 

And lastly, I would have made it a one-on-one until the hero you left in the Fade joins you. Then you get a choice of giving that character the killing blow or taking it yourself.

 

Then something something explosion. The Inquisition is worried. And a cutscene hearkening back to the prologue when the Inquisitor first walks out of the Fade.

 

As it is, Hawke's fight with Corypheus was better in concept (I only say concept because it was kind of buggy).


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#10
LightningPoodle

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Race against time.

 

Final battle with Cory in the Fade as he tries to reach the Black City. 

 

It would also have allowed for teleporting and illusions to make the fight more interesting.

 

As it is Hawke's fight with Corypheus was better in concept (I only say concept because it was kind of buggy).

 

And lastly I would have made it a one-on-one until the hero you left in the Fade joins you. Then you get a choice of giving that character the killing blow or taking it yourself.

 

Then something something explosion. The Inquisition is worried. And a cutscene hearkening back to the prologue when the Inquisitor first walks out of the Fade.

 

Yes! Why wasn't it done like this?


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#11
thepimpto

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Phase one, squad fights Cory, he enters the breach, the Herald follows, squad left behind to fight the dragon in phase 2, phase 3 the two "rivals" duke it out at the gates of the black city. After you defeat him give the option to enter the Black City; talk about the perfect endgame choice for the game with all of its religious overtones. Only do a Tali-face reveal type scene and don't show anything (speculation for everybody) or a 2001 "My God it's full of stars." face reaction cut away. Regardless of whether or not the Herald reenacted that sin you fall out of the fade clutching Solas's broken foci and then have a banquet, or something like a banquet. Then post credits scene revealing the big bad was a red herring all along.


#12
Kulyok

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It would have been good to get more dialogue. As it is, we barely got more than the usual "It hurts you". (sigh) I miss Harbinger.


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#13
AlexiaRevan

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Then something something explosion. The Inquisition is worried. And a cutscene hearkening back to the prologue when the Inquisitor first walks out of the Fade.

I agree with everything..but this part . Already done..many times in the past . 

 

Shepard + explosion = everyone worried...walk out with a grin . 

 

in Nwn2...same thing happen.....



#14
Tyrannosaurus Rex

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Race against time.

 

Final battle with Cory in the Fade as he tries to reach the Black City. 

 

It would also have allowed for teleporting and illusions to make the fight more interesting. Fighting 'a reflection' of your love interest and bromance (based on approval) as Cory messes with your head.

 

And lastly, I would have made it a one-on-one until the hero you left in the Fade joins you. Then you get a choice of giving that character the killing blow or taking it yourself.

 

Then something something explosion. The Inquisition is worried. And a cutscene hearkening back to the prologue when the Inquisitor first walks out of the Fade.

 

As it is, Hawke's fight with Corypheus was better in concept (I only say concept because it was kind of buggy).

 

I like this, but I am not completely sure about meeting up with the person who was left behind in the fade. I think that would be rather cheap and cheesy.



#15
Guest_TheDarkKnightReturns_*

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I like this, but I am not completely sure about meeting up with the person who was left behind in the fade. I think that would be rather cheap and cheesy.

 

Fair enough. I figured if they showed up they would be 'dead' like the spirit imitating Justinia.



#16
Tyrannosaurus Rex

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Fair enough. I figured if they showed up they would be 'dead' like the spirit imitating Justinia.

 

Ah, that would be better. Perhaps a spirit of valor imitating them or something?



#17
Former_Fiend

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I'm one of the handful of people on these forums who was perfectly satisfied with it as is. 



#18
Todrazok

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Honestly I like the location of the final battle, my only quirk with the encounter is that mechanically, there's not much going on. What happened to the elemental prowess Corypheus showed in Legacy?  :huh:



#19
Former_Fiend

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Honestly I like the location of the final battle, my only quirk with the encounter is that mechanically, there's not much going on. What happened to the elemental prowess Corypheus showed in Legacy?  :huh:

 

Corypheus was drawing on power from the temple/statues during the Legacy fight.



#20
TEWR

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Like TDKR, a battle in the Fade as Corypheus makes for the Seat of the Maker. It would give us a chance to see how corrupt the City truly is. Oh no doubt it's black as sin, but we could bask in the decadence and corruption that has so stained what many believe to be the hallowed halls of the Creator himself.

 

Definitely also the mind game idea. Corypheus as a boss was lackluster. He has no special talents, despite being a goddamn Tevinter Magister with access to the Blight. Have him bring his wroth down upon you in all its glory. Firestorm, Winter's grasp, Chain lightning, etc. Have him play by the same rules we play as. Give him the skills we have.

 

Not a goddamn swipe of his hand and a pitiful red lyrium mine.

 

if the Dragon were to remain a boss fight, have it also fight in a better fashion. As it was, it happened to be a very tedious chore to deplete its health because it was a dumb **** who kept doing the same abilities. My final team managed to deal with it intelligently, but there was no fun in the fight to me (unlike, as I have often referenced, FINAL ****** FANTASY XII). Dragons in the game were pitiful. Oh, the Fereldan Frostback was challenging enough, but once you beat that one the rest were easy to kill.

 

Apex predators my ass...

 

But yeah, a solo fight with him would be rather kick-ass, especially if he -- again -- had a more diverse attack paradigm.

 

And perhaps have him be a sequential boss. That is to say, we face Corypheus in one aspect, and then another. But then, I'm a sucker for boss fights like that. They truly can give off an epic sense to you. And when you're going up against someone who wants to be a god... well... I think taking a cue from how FMA:B did their idea  isn't a bad idea.

 

(and I mean for the whole arc. A masterwork gambit on Father's part, even if he was outmaneuvered). Corypheus' entire plan is... great in concept -- and we're told he is a threat -- but in terms of how Bioware decided to go about giving us the scope of his actions... not so much.

 

ALSO, instead of the Final battle just being this "You immediately arrive" stuff, we cleave our way through a host of powerful Demons -- who would ideally also fight in a better capacity, as I found them rather dull as well -- before finally facing him.

 

And yeah, more dialogue with him would be nice. Perhaps have it during the battle itself. Be nice to see if we could rattle him a bit.


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#21
Willowhugger

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One thing I'd change is that you'd fight a bunch of Darkspawn on your way to do it.

Why?

Because the dragon IS an Archdemon. Because you destroyed his armies, Corypheus has said, "Screw it!" and started a Blight.

 

And when you kill it, Corypheus gains the power of a god.

Then he dies only because of the Fade Rift inside of him.

 

Which is as final as a Grey Warden killing.


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#22
Vox Draco

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First? I would have preferred if Cory would come to Skyhold, leading the last of his forces in a desperate attempt to wipe the Quizzy and her lot from the face of Thedas. It would, of course, lead for some complaints it is Haven all again, though. But as I liked that part, I don't mind.

 

I would have loved to see my warriors and mages fight at the battlements, driving the hordes back, assigning the party-members not in my group to some tasks (snd short cutscenes showing how it ends up). Then the dragon attacks...and Morrigan (in my palythrough) does her thing...and we beat the rest out of the giant demon lizard ...

 

And only then, Cory appears, out of the fire and dust and ruins. And I would love him to be totally nuts by now. Totally freaked out about how you and the Inquisition ruined EVRYTHING! And its no longer about any plans...it is just about killing US now...ervery little facade of superiority has fallen, he just is what he is: a darkspawn now looking for blood and death...

 

Then, Skyhold is lifted into the Sky (hah!) and breaks apart (I actually love this location in the DAI Final battle), and we have to fight our way past hordes of shades and demons and stuff, maybe even resurrected corpses of our fallen Inquisition-soldiers/side-chars ... until we finally beat Cory as well ...


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#23
Lee80

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I was fine with the final battle as it was.  I fell like the reason a lot of people don't appreciate it is they view it as the final mission alone, when in fact it's pretty clear that the Arbor wilds mission is part 1 of the finale, part 2 is the storyline leading you to dragon support which is all story based (unless you drank from the well), and the final part is the epic boss battle.  (which by the way is a lot better then not having a final boss at all like Mass Effect 3)   I feel like this game handled the ending better then any of the BioWare games I've ever played.   :P



#24
Colonelkillabee

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All I wanted was some real buildup. Thats it.



#25
ERINII

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Well, I certainly thought the final mission would have taken a lot more to finish, like usually. It was kind of like, accept mission and bam, time to fight, you win, congrats. Really anticlimactic. Should have been more battles, scenes, and maybe trying to reach the boss like climbing up the castle in DA:O.

 

Really could have been at least one more story mission inbetween the last and second-last, anyway.