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What would you have wanted done differently in the Final Battle?


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#26
Willowhugger

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I would have liked to have been in a hopeless situation. If felt like I had just walked up a mountain and put a sword through him. No danger, no tension, no nothing.

 

I don't mind the reversal that Corypheus is the desperate one rather than the reverse.

But a cornered monster should be dangerous.



#27
Farangbaa

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You already won at the Arbory Wilds; that's where the ending starts. The final battle is just Corypheus having lost it all trying a Hail Mary.



#28
wright1978

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I'd have vastly preferred corypheus to launch a last ditch attack on skyhold, with the player deploying various companions to sections of the castle to repel them(akin to me2 or dao) before the inquisitor and chosen companions have last stand versus corypheus himself.
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#29
Colonelkillabee

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You already won at the Arbory Wilds; that's where the ending starts. The final battle is just Corypheus having lost it all trying a Hail Mary.

 

If I look at it like that, then I'm still left with a game that's entirely too short.



#30
Vader20

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How would you have reacted if after the final battle at the party when you when you thought phew it' finally over, you found that Cory wasn't even the real bad guy and the he was only the lackey of some other power ? Like Solas(soul-less) was using me all the way through. That's what I would have done.



#31
Colonelkillabee

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I hoped from the beginning that this was the case. I said "Watch, the main baddy is Cornflakes", and lo and behold, it was. I was hoping it would actually be Dumat in some other form since he's dead working from the sidelines. Or some foreign god, I dunno.



#32
Above Good and Evil

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I would have preferred it if the companions not chosen actually appeared rather than them just sitting on Skyhold watching me and the other three play ring around the rosie with Corypheus. I don't need some epic race against time in the Fade, but at least let me bring more than three Companions and up the stakes a bit: Corypheus just opened the Breach ungodly wide and yet what shows up are about 1 or 2 easily dispatched demons; not even Pride or Despair, just average mooks. I've fought more on the small breaches :/ 

Also, make it actually seem like a struggle. The Enemy of Thedas trailer showed your entire party being smacked around by the Elder One and his minions, but in-game that happens to random soldiers so all tension is lost. Likewise that speech declaring the Maker's a lie? Also said to the soldiers, so it loses all sense of menace. It doesn't help that the party themselves seem to not take him seriously; after killing the Archdemon when he's throwing his last tantrum the party just looks annoyed and walk up to him rather than rushing at him to stop him. 


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#33
Decepticon Leader Sully

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100.000 foot tall Redlyrium Coiffipish. dont tell me you didnr expect it after the "Lyrium has the blight" and the "Corry can posess the blight " thing.



#34
Dr. Rush

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The ending seemed so rushed. It was just weird. The march on the temple of Mythal was so much better than the final fight sequence. I wanted to see a ME2 style ending, where companions, characters and factions can all be assigned tasks and we can watch the fruit of our labors in one final, world-saving conflict.

Sadly, this was not the case.


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#35
TheJediSaint

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A rap battle were the player must prove once and for all who can drop the baddest rhymes in all the land.


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#36
Thane4Ever

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If they had allowed us to involve all party members like in previous games in the final battle, then it would have had much more impact.  Have it make a real impact if you were able to keep all of them with you, otherwise why care if one or two leave in disgust or if you skip a recruitment or two?  I would have loved a cut scene with the entire team too, companions and advisors, sort of like at the penultimate climax of ME3.  To me that's where the strength of these games lie so your group should always play a major role in the ending.  It would also help if they made Arbor Wilds the point of no return.


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#37
baconluigi

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Everything

#38
dragonflight288

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I would've liked it if he attacked Skyhold. I was so expecting he would, based on talking with Cullen and Blackwall when we first get there. "If he comes, we'll see him from miles away." It would've been cool if the upgrades worked for that battle.

 

Like Training ground, soldiers can take more punishment and dish out more. Medical tent, if a soldier dies in the battle, he can come back again with half health in a few minutes of the battle. 

 

Mage tower, we get more mages throwing fireballs, templar tower and we have templars on the front line. 

 

the garden already does its thing. 

 

I also would've loved Hawke to come back and fight. Or get more references to the Hero of Ferelden. Like you come across some soldiers in a cutscene talking about how the Hero of Ferelden saved their lives and rushed off to do more fighting. 


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#39
Colonelkillabee

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A rap battle were the player must prove once and for all who can drop the baddest rhymes in all the land.

 

I'm the Herald of Andraste, tell me do you understand?

That means I bitchslap demons with my glowing pimp hand.

****** up all of your ****, that's my motherfucking plan,

Got all of Thedas saying my name, 'cause I'm the best in the land,

 

When demons keep a comin, put 'em on the floor again,

I drop bombs of bee swarms like my name was Morrigan,

Hawke killed your ass once, now I'll settle the score again,

You look like a vaginal belch, straight from the broodmother's den,

 

Your name sounds like something you catch when you sleep with Isabella,

Walking around with a skirt, lol, I'm not sure you're a fella,

Verbally whooping this Tevinter's ass, and I dropped it a capella,

Now get the **** from my fort, ******, into the fade I tell ya.


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#40
Patchwork

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Everything from the Arbor Wilds onwards is part of the final battle, no returning to Skyhold and going elsewhere, we set up a base in the temple instead.

 

Cory should have found his way into the Fade from the temple, finally getting a win, Morrigan or the player has to drink from the Well whether Abelas agrees or not in order to figure out how he did it and how to stop him. Morrigan is our dragon no matter who drinks. 

 

From the other side Cory re-opens the Haven rift as a way to keep the player distracted. Instead the player appoints a field leader from the companions and uses the temple eluvian to send them back to Skyhold. From there they go to Havenand fight the demons coming out of the rift.

 

finding the mcGuffin Cory used The player uses the mark to enter the Fade creating shortcuts so they can catchup with Cory finally mastering/understanding the power of the Anchor. The final showdown is dragon!Morrigan/Red Lyrium dragon and player/Cory in something that could be the Black City but it's not obvious. As they fight the ground under their feet shifts from black to golden. When the quizzy finally wins and rips Cory to pieces the screen flashes golden white. The player wakes up as the Haven rift is closing and Inquisition forces finish killing the demons.     


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#41
Willowhugger

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If I look at it like that, then I'm still left with a game that's entirely too short.

 

100+ hours is too short?



#42
Little Princess Peach

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 I wanted to ride my dragon into battle with my armies following behind me, I wanted to fight along side king alistair teegan and other ferleden and Orlisan nobles as we took down coryfish, and I would of liked all my characters fates included in the slide show after the battle



#43
Colonelkillabee

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100+ hours is too short?

It is when the length comes from menial tasks, walking and fetch quests rather than real quality quests. Don't get me wrong, I love the game, but 60 percent of it was filler.



#44
BraveVesperia

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A dungeon to get through before we fight our Big Bad. I can't go straight from the Arbor Wilds to the final battle, there's other things I want to to - dragon fights, romance, party banter etc. That interupts the 'build up', so it would be good to have build up in the form of an actual dungeon, like with the battle of Denerim, at the Gallows, the Collector Base, the Citadel, etc.

 

A role for the companions who aren't in the immediate team. Even if we just leave them at the entrance to hold the line while the Inquisitor goes to fight the boss. It's weird having them talking about helping in post-battle conversations, when I'm thinking "You weren't even there!" They just appear to turn up at the end.



#45
dragonflight288

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I'm the Herald of Andraste, tell me do you understand?

That means I bitchslap demons with my glowing pimp hand.

****** up all of your ****, that's my motherfucking plan,

Got all of Thedas saying my name, 'cause I'm the best in the land,

 

When demons keep a comin, put 'em on the floor again,

I drop bombs of bee swarms like my name was Morrigan,

Hawke killed your ass once, now I'll settle the score again,

You look like a vaginal belch, straight from the broodmother's den,

 

Your name sounds like something you catch when you sleep with Isabella,

Walking around with a skirt, lol, I'm not sure you're a fella,

Verbally whooping this Tevinter's ass, and I dropped it a capella,

Now get the **** from my fort, ******, into the fade I tell ya.

 

I'm not into rap. I'm more into showtunes. 

 

I agree with Varric when talking to him. The world should be saved by a random musical number. 



#46
Thane4Ever

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100+ hours is too short?

Yeah, the main campaign you could probably do in 20-24 hours, if you only do enough quests to gain power to move on to the next main story mission.  



#47
Vader20

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Yeah, the main campaign you could probably do in 20-24 hours, if you only do enough quests to gain power to move on to the next main story mission.  

 

The main plot of Skyrim was not longer than that either.



#48
Jaron Oberyn

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Yeah, the main campaign you could probably do in 20-24 hours, if you only do enough quests to gain power to move on to the next main story mission.  

This is the same for ME1-3 as well as DAO-DA2. Bioware games have always been around this length when it comes to the main plot. Some even shorter (ME2 around 15-17 hours).



#49
SgtSteel91

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Final battle is you and Corypheus on a floating platform in the middle of the Breach; the Fade on your left and Thedas on the right. Corypheus uses the Orb and the Fade to achieve his Final Form: the uncorrupted Tevinter Magister he was before he attempted to breach the Golden City. He dual wields the Orb and a Red Lyrium sword modeled after the Sword of the Charris Allied.



#50
SpiritMuse

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I felt the fight was too straightforward. Especially since he was pretty much a puzzle boss back in Legacy. I would also have liked for the rest of the companions (as well as Cullen and Leliana) to have their own things to do instead of, apparently, sitting back and twiddling their thumbs.