What would you have wanted done differently in the Final Battle?
#51
Posté 25 décembre 2014 - 10:24
- Silith aime ceci
#52
Guest_TheDarkKnightReturns_*
Posté 25 décembre 2014 - 10:24
Guest_TheDarkKnightReturns_*
Can we go back to controlling three parties in sequence leading up to final boss battle KotOR 2 style?
#53
Posté 26 décembre 2014 - 01:22
Given the amount of love and appreciation the ME2 ending still has, I'm surprised Inquisition didn't borrow some of that. Because it is always fun when you get to see all of your team (the Abor Wilds scenes were great just because we got to see our Advisors in the field). The Corypheus scenes were just some fighting and cartoon villian speeches from him. I really would have liked more of a team effort - and perhaps showing your efforts off.
- Vader20 aime ceci
#54
Posté 28 décembre 2014 - 12:30
The whole ending was just bad.
It had no build up and felt rushed. Bioware officially said that they wanted Inquisition to feel epic. It did not feel epic and I still fail to understand why we even needed the Inquisition. There was not even a huge dramatic choice that changed anything. I would have just liked something that did not feel so anti-climactic.
Also I would have liked more then a simple boss fight for the last mission.
- LizFiz931 aime ceci
#55
Posté 28 décembre 2014 - 01:55
I do like the race against time as Cory is in the Fade idea. That would have been very exciting. Combine that with a ME2 style suicide run where you assign leadership of teams, decide tasks based on specialization abilities and it would have been really fun and nerve racking lol!
#56
Posté 28 décembre 2014 - 02:02
Honestly I would have made it longer.
Have us fight through Corys army of demons as we try and reach him.
Have a part where we control the remaining people on the ground holding demons off.
Get some final dialouge with our followers before we go in even a few little lines like _i love you- -I know- (Empire shout out deal with it)
It really just needed only a little bit more to avoid feeling rushed.
#57
Posté 28 décembre 2014 - 03:33
#58
Posté 28 décembre 2014 - 11:49
I guess I would have liked to see all my advisors & companions out in the field again. I did a lot of the war table missions to eliminate darkspawn, and actively closed rifts in every zone but HW. So I kind of liked that only Cory, his dragon, and a few underlings were left. It made it really feel like all my efforts (and the efforts of my army in the previous quests) really had a major impact. If he still had a mega-legion of demons ready for me I'd wonder what exactly the point of it all was.
I really liked that the temple was the final battle place, brings things full circle and whatnot. I guess a Fade version of it would have been pretty cool.
#59
Posté 28 décembre 2014 - 11:58
#60
Posté 29 décembre 2014 - 12:06
The ending was bizarre. The temple of Mythal fit perfectly with what you expect an ending to be. They could have put the climax there. The boss fight feels so quick and rushed the way it is.
If I had designed the ending, I would have liked to see an entire mission. Not just a boss fight. If you don't want to reuse the templars as enemies, use demons or some other type of summoned creature. Or give puzzles to solve to progress. I would have liked to talk to Corypheus more. Lately Bioware seems to be afraid to let their villains do much talking. Corypheus makes out better than the Reapers did in ME3, but I would have liked more of a dialogue between him and the Inquisitor.
#61
Posté 29 décembre 2014 - 01:56
!) I thought the fight was too easy for an end boss. I think I may have over leveled both cory and the dragon. So that's the first thing I would change. So either scale cory and the dragon to the inquisitors level or just have level scaling in the game period. either way would've been much better.
2) The mission itself should've been like a ME2 suicide styled mission. Not the everyone dying part. but just how everyone actually does stuff and the whole thing feels really intense. I felt like the companions had absolutely no relevance aside from the 3 in party.
3) Big choice. I really feel like this is a "safe" ending. Instead I think they should've took the chance and had a choice. And definitely make it more varied then red, green and blue. Like maybe one ending the inquisitor dies or like looses an arm or something. and something pretty intense happens in the other one too. The whole "post ending gameplay" kinda turned out to be a load of crap anyway. I mean, its no better then the other 2 games. So might as well go full on with this ending.
#62
Posté 29 décembre 2014 - 02:28
- Had some more build up to it, and a clear reason for why he was basically committing suicide.
- Some risk. I didn't feel serious going in, because I knew I would succeed no matter what. I knew I would make it out fine, its not like DAO/DA2/DAOA where if you fail to prepare you risk losing companions, your life, your keep, or amaranthine. It sucked, basically... In an otherwise good main story, this was extremely sucky.
- ... Where were we? The ruins of Haven or the Temple? I wasn't clear on that. I thought somehow he exploded Skyhold and I accidentally skipped a cutscene, I was very confused as to where we were... Don't teleport us there. Bleh. It got straight to business, no build-up... Imagine if DAO's Archdemon fight didn't involve fighting through Denerim, and we teleported to the top of Fort Drakon.... I'm getting nostalgia waves thinking of that mission now ![]()
- I want to mention it again: Companion death. C'mon. Seeing Kaidan and EDI (Well, technically EDI didn't "die") at the end of ME3 because I made a mistake was heartbreaking. I half expected Corypheus to obliterate one of my companions, but NOPE nothing happened. We save the day like a mary-sue.
In fact, that can be said about every main-quest. We succeed at it no matter what. There is no planning or consequences to playing poorly or playing "well" (Smartly) you simply succeed. maybe the maker is making it easy for us.
- rpgfan321 aime ceci
#63
Posté 29 décembre 2014 - 02:45
The mage Inquisitor gets to turn into a dragon in the final battle.
#64
Posté 29 décembre 2014 - 03:56
First, did the inquisitor really kill Cory? All in that drama I saw was the inquisitor using the anchor to put Cory into the fade physically, which might give him another chance to the golden city...
I'm more interested in the Old Gods, especially this "Domat" Cory called both in the final battle and Legacy. It's most likely Solas will be the bridge linking the Old Gods and present world. So they could just leak some information about them or whoever messing with the blight behind the whole scene through Cory.
Also, to add some impact to the last fight. Plz make Cory a Smarter ass. It's just so stupid to use all the energy to create a view instead of destroying Skyhold. Or at least using his remaining army to attack Skyhold first since its defending troop is near to zero, which may also build an interesting siege scene. The inquisitor could always rebuild what was left. When Skyhold can no longer hold, the inquisitor uses the anchor to drive everyone into the fade again, ( regroups whoever left in the fade before, a potential bonus,) fighting a true battle full of illusion, fear, memories, lust, etc. When everything is over, the group is drawn by a voice to the black city, or getting some truth of long gone history, or perhaps an eluvion in fade. From that moment, the inquisitor learns to fully control the anchor and closes the breach from the fade side.
Who drove Cory to the Golden City? Why Cory became part of the first blight? Where are the other magisters? There must be a huge background including the elf gods, all species' history, dragons and way more answers to puzzles. And they are certainly not used properly in the battle to give Cory some leverage, like new enemy or magic or time trick even.
- StrangeStrategy aime ceci
#65
Posté 30 décembre 2014 - 12:20
I felt that the role of Skyhold is really lacking. After Haven, everybody stresses how important a defensible position is, how Skyhold is not only a great fortress, but has a powerful history of elvhen magic and "you will do it credit". You see that it is restructured and grows, you can upgrade it. Over the course of the game you really feel "wow, this is my seat of power, there must be something big in for it".
And in the end, whatever you decided for your inquisition, whatever you did with Skyhold, however much power you gathered, it all doesn't matter. You just call up Corypheus whenever you feel like it, and he decides to drop by on his own, lift you and your party up to the sky and you battle it out in some meaningless, unexplained place.
#66
Posté 30 décembre 2014 - 12:35
I was expecting the final battle to be longer, and a final dialogue with all the companions before the battle(like Origins and DA2). I wasn't surprised that Cory was easier than other bosses in the game - Urthemiel and Meridith were not the hardest fights in their games.
I was also hoping that those Skyhold upgrades would be important, like the Normandy upgrades before the Suicide Mission.
The mage Inquisitor gets to turn into a dragon in the final battle.
(Hawke Greatly Disapproves)
- rpgfan321 aime ceci
#67
Posté 30 décembre 2014 - 01:13
Be able to blow the inquisitor up, and play as corypheus instead. Better to have five minutes playing an evil character with a personality, than 120hrs with mr/miss wet blanket.
#68
Posté 30 décembre 2014 - 01:18
I liked it well enough except that there was no real "now everyone gets involved" moment like in the the first two games. Origins had the whole gang fighting at the start, then the rest guarding the gate (and you switched back to them to actually do so), II also got the whole gang involved in parts of the final battle, and even Zevran and Nathaniel could show up depending on your choices. Even if its more for show and the game still centers around your party of four, it was cool to see and made it feel more like it was worth caring for your whole team instead of just your favorites.
- Sleekshinobi aime ceci
#69
Posté 31 décembre 2014 - 04:43
Seriously, imagine: Cullen takes warriors to hold a position, Leliana takes rogues to infiltrate, opening up the way for the Inquisitor. We could choose a mage for support a la "the long walk." In the end the remaining characters hold what's left of Skyhold, while the Inquisitor's team enters the Breach to face Corypheus as he nears the Black City.
The problem is that it feels rushed. I feel like it was meant for you to play from the Arbor Wilds to the End battle in quick succession.
- LizFiz931 aime ceci
#70
Posté 31 décembre 2014 - 05:10
Actually be a good mission would have been a start.
This should have been like the final mission in DAO or the suicide mission in ME2 where your factions show up or you get to make choices that decide who lives and who dies.
Instead we got the easiest boss fight in Dragon Age history.
#71
Posté 31 décembre 2014 - 05:12
The whole final mission felt rushed and unfinished, like it was a 'go straight to boss, do not pass go'. The battle itself was unsatisfactory, and easier than some of the other battles in the game. Also, there was no tension or real threats in the mission. At no point did I worry about the choices I had made or the companions I had chosen; none of them mattered in the end because none of them were truly threatened.
But as other people have said, it would have been a much better battle if there was an actual build-up towards the fight. A combination of ME2's ending and DA:O's ending would have fit DA:I perfectly. The forces and allies you've built up could have assisted in various ways against Corypheus' army or to remove obstacles (DA:O). The choices that you made in regards to allies could have affected the help you got/how successful the help was.
Similarly, companions all could have had a much larger role in both the build up and the final battle with commanding different sections of the Inquisition/helping out with smaller objectives (ME2). Having possible crisis points/companion deaths from non-loyal companions or giving the wrong job to the wrong companion would have made the final mission so much better.
As I said earlier, the whole last mission just left me thinking 'What? That's it? Surely there must be more.' Alas, there was not, and the mission just feels really empty and pointless now.
- DarkKnightHolmes aime ceci
#72
Posté 31 décembre 2014 - 06:37
I have decided I will reserve judgement until the DLC's come out. It's crappy that it's come to this and games feel unfinished at release, but unfortunately that is the road we're headed down in gaming.
#73
Posté 02 janvier 2015 - 08:44
What would have been fun whould have been having companions not in your party doing stuff ( even off screen using something like the war map), then having to storm sky hold in which Cory and some daemons have taken hold in your absence.





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