Started my third playthrough, now as a rogue
I've been avoiding rogue's because I heard it's immensely overpowered. Does this only apply to the Tempest spec?
I want to play a dual-wield rogue, is the assassin less overpowered?
Started my third playthrough, now as a rogue
I've been avoiding rogue's because I heard it's immensely overpowered. Does this only apply to the Tempest spec?
I want to play a dual-wield rogue, is the assassin less overpowered?
Dual wield is meant to be overpowered. With daggers having 300 or more damage by mid-game, there is no way is could not be. On top of that, Rogues get more benefits from Critical Chance and Critical Damage than other classes.
Tempest gets the most broken ability in the game, Thousand Cuts, which can take down any Dragon in one cast. While Assassin gets constant Stealth and Critical Chance from passives alone. Both are the most overpowered specializations in the game, so there is little room for balancing things here - unless you decide to play a no-Thousand Cuts Tempest.
An Artificer Dual Wield could be interesting, since you get abilities focused towards AOE and crowd control. An Artificer Archer can be overpowered (Hail of Arrows destroy Dragons) but a Dual Wield might end up being more balanced. It might, I've never tried one myself. I've always been too fond of the Archer.
If you want to avoid overpowered-ness of rogue, don't craft anything tier 3 (daggers, grips, or armors) for your inquisitor.
Rogue is pretty "balanced" up until you suddenly go from ~200 DPS daggers to 321 DPS tier 3 crafted dual-curved blade dagger (masterwork or non-masterwork) the moment you beat the Red Templars in Emprise or complete the graveyard tomb in Hissing Wastes (so... like level 10 if you are ambitious enough).
As for specializations:
Tempest: You can facetank now with flask of frost and flask of lightning if you don't care for being sneaky. If you don't have qualms with cheesing/exploiting, flask of fire+thousand cuts makes every battle trivial (mighty offense tonic=1hko dragons).
Assassin: Most "classic" DW Rogue gameplay. Reliant on stealth (critical from stealth, refresh stealth on kill), hidden blades and mark of death are awesome boss-killers. The entire right side of the tree is useless (even the armor penetration passive is terrible compared to the armor penetration passives in subterfuge and sabotage tree). I wouldn't say Assassin is "less overpowered" sans thousand cuts, but definitely requires less reckless gameplay without two incredibly strong survival abilities.
Artificer: This is the "spammy" rogue. I have been playing DW Artificer for the last 20 hours or so of gameplay. It is pretty cool being able to spam abilities all day long with a well built party. You can play like an Assassin if you want minus the mark of death and hidden blades, since you'll always have one of stealth or flank attack+ off of cooldown. Plus you can spam twin fangs like every 2 seconds against bosses, which leads to pretty huge damage as long as you stay in flanking position. DW Artificer is basically like DW Rogue with 2 second cooldowns on every ability.
Regardless, crafting and items is what makes DW Rogue truly ridiculous. So if you avoid t3 crafting and say, rushing Tomb of Fairel (Promise of Storm is 316 DPS dagger, level requirement just level 14), then you shouldn't feel like you're breaking the game.
I'll do a no-thousand-cuts run and T2 only. Thanks for the tips guys.
merry christmas
For assassin his knock-out bomb is pretty good. Since it its ranged, doesnt not break stealth can put a group of enemys asleep who you can detonate via death blow, twin fangs, spell purge, dispel etc. Btw it even puts few demons to sleep as well.
For mobbing and control it is excellent
Once you have nothing but Emprise du Lion, Hissing Wastes and What Pride Had Wrought left, you can craft Tier 3 with no fear. Though you might be able to do fine with just loot at that point onward. The problem is that many players (including myself) tend to craft Tier 3 Level 20 equipment when the party is like level 12 and fighting level 11 enemies. That surely breaks the game ![]()
I would suggest all assassins to try the lurker scale fade craft specifically the 75% movement speed in stealth.