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Guide to Spirit Mark on Necromancer


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#1
gay_wardens

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Back in the days of DA: Origins, possessing your enemy was easily one of the most powerful abilities in the game. If you had the blood magic tree with Walking Dead, not only could you have a single corpse as an ally, but Blood Control which allowed you to have even the toughest enemies fight on your side. Pair that with a rogue with the Ranger tree, and you could have three NPCs fighting for you. Unfortunately the DA games have fallen from their former glory, and much like with the Grey Wardens, the people have forgotten.

 

Necromancer's Gravelord tree is a great set of skills. You've even got an ability that lets you do more damage if the enemy has high health AND another ability for enemies with low health. However there's one ability on the tree that most people in multiplayer like to talk **** about: Spirit Mark.

 

Well first there's something you've got to understand. Those people are trying to ruin your fun. In an online game, if someone gets overly bossy and rude, they often find themselves alienating half of the players and eventually wind up in groups of other uptight people who have the same vibe as them. Well we don't want any part of that. If you think Spirit Mark is cool, you shouldn't be harassed about using it, especially if you do it right.

 

Find a party that's OK with what you're doing. Have an Elementalist or something ready in case you feel like running Perilous with some decent people who are polite about it, but really would rather you didn't use Spirit Mark. Most people on Threatening aren't going to care what you use as long as you've got a warrior and a rogue with your Necromancer, but for Perilous just make it clear that the only AoE you're going to be casting is Horror.

 

  • Observe your enemies. Terrors (the green demons that pop out of the ground), the templars that give buffs to their allies and shoot red crystals from a distance, and generally any enemy that is preparing a powerful attack against your party - these WILL remain hostile upon being possessed, until the last attack they were preparing before dying has finished. If not done carefully this can lead to people getting very frustrated with you.
  • Prioritize targets before you engage, and mark them with an attack order so everybody knows which one you are possessing. That way the sooner they kill it, the less likely what I mentioned above will not happen.
  • Archers, ranged attackers and foot soldiers are the best to possess. They're actually stronger than they were before being possessed, and will attack frequently, doing 225% weapon damage each time. Theoretically they should be more powerful than larger enemies that attack slower.
  • Use them to guard choke points, allowing your team to backtrack and get chests out of rooms without pulling the mob. Archers are especially good for this because they will engage even though they are far away.
  • This should be obvious, but make sure you're releasing enemies from possession who are isolated and no longer have enemies to engage.
  • Spend a skill point on Power of the Dead, which is right above Spirit Mark on the right side of the tree. This should be a buff to Spirit Mark. Also make sure you upgrade Spirit Mark itself. Walking Bomb is a must as well.

That's about it! I'm currently about to try running some Perilous with an open-minded party for the first time (I've done it with intolerant people) so I'll update this thread if I have any more information.


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#2
-PenguinFetish-

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Understanding that spirit mark is a buggy waste of a skill point isnt useful at all for the most part isnt being an intolerant fun killer.
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#3
Anzer

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...Find a party that's OK with what you're doing. Have an Elementalist or something ready in case you feel like running Perilous with some decent people who are polite about it, but really would rather you didn't use Spirit Mark...

Wut?

 

"Ok guys, we've got an Elementalist, a Legionnaire and an Archer, we just need one more to round out our Perilous run!"

"Hi, I'm a Necromancer! I'll be using Spirit Mark quite a bit. :)"

"Oh, we're very happy for you, but we would really rather you didn't use that ability."


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#4
J. Peterman

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If an ability requires a thesis in order to use it, it's probably not worth it.

And lol @ you accusing others of being rude.

#5
Marnius

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Alternatively, do not use Spirit Marker until it is fixed and working correctly 100% of the time.

Atleast then, you don't need a "guide" in order to use a skill which isn't working as intended.

#6
gay_wardens

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Understanding that spirit mark is a buggy waste of a skill point isnt useful at all for the most part isnt being an intolerant fun killer.

 

Taking it out on the player instead of, I don't know, Bioware IS being a fun killer.

 

Filling up the Gravelord tree is more than viable. Choosing Spirit Mark over Winter's Grasp should be a personal choice. Really getting sick of people arguing and generally being dicks about your skill choices in the middle of a battle. Yeah, when the fight is over if you want to suggest something, great. Being a bossy, pretentious ****** about it ESPECIALLY while I'm trying to help the team win a fight... well it's just plain rude.

 

Making a logical point about the ability is one thing. Blaming the player for it and insulting them for using it is a whole other thing entirely.



#7
Torkelight

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Wut?

 

"Ok guys, we've got an Elementalist, a Legionnaire and an Archer, we just need one more to round out our Perilous run!"

"Hi, I'm a Necromancer! I'll be using Spirit Mark quite a bit. :)"

"Oh, we're very happy for you, but we would really rather you didn't use that ability."

I rarely see necro's using spirit mark, and once they do it is annoying if they dont know how to use it yes. But whats even more annoying is the frequency of the game bugging out when elementalists are using firestorm. I'm just constantly on edge if I'm in PUG with a firestorm ele, because I'm just waiting for the key not to drop and for the whole run to be a complete waste of time. I know it can happen without ele, but from my own experience, ele's bug out the game 50% of the time...

It can be done of course if you are private and swap hosts but in PUGs thats more of a challenge, sigh..

And I do love Ele, I just dont wanna play it or with it anymore in PUGS because of this.



#8
gay_wardens

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I rarely see necro's using spirit mark, and once they do it is annoying if they dont know how to use it yes. But whats even more annoying is the frequency of the game bugging out when elementalists are using firestorm. I'm just constantly on edge if I'm in PUG with a firestorm ele, because I'm just waiting for the key not to drop and for the whole run to be a complete waste of time. I know it can happen without ele, but from my own experience, ele's bug out the game 50% of the time...

It can be done of course if you are private and swap hosts but in PUGs thats more of a challenge, sigh..

And I do love Ele, I just dont wanna play it or with it anymore in PUGS because of this.

 

i havent particularly noticed Firestorm triggering it personally



#9
knownastherat

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I can see Spirit Mark working under specific conditions.

 

Say working together with Assassin. Sneak up on group of mobs, charm the most powerful/useful one. The point being that there is no need for such complications as its easier and faster to nuke everything. Besides whole mission revolves around getting to zone 5 where the show begins and ends. So for large part of the mission Spirit Mark is complication and wasted slot and for the last part?  

 

To evaluate Spirit Mark it needs to be measured against another ability which could occupy its slot. In my experience Mind Blast, for example, owns Spirit Mark.



#10
-PenguinFetish-

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Taking it out on the player instead of, I don't know, Bioware IS being a fun killer.

Filling up the Gravelord tree is more than viable. Choosing Spirit Mark over Winter's Grasp should be a personal choice. Really getting sick of people arguing and generally being dicks about your skill choices in the middle of a battle. Yeah, when the fight is over if you want to suggest something, great. Being a bossy, pretentious ****** about it ESPECIALLY while I'm trying to help the team win a fight... well it's just plain rude.

Making a logical point about the ability is one thing. Blaming the player for it and insulting them for using it is a whole other thing entirely.


I frankly dont give a crap who chooses what providing said choices dont sabotage the game for the rest of us.

#11
Nitestick7

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Eh, I'll try anything once.  Might play around with it next time I level up my Necro.  What initially turned me off was seeing a Necro's ghost kill two of my teammates when it went to attack some enemies, didn't know they could friendly fire your own guys.



#12
gay_wardens

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I frankly dont give a crap who chooses what providing said choices dont sabotage the game for the rest of us.

 

One ability slot out of four abilities doesn't sabotage jack ****. You're a manipulative dick if you think you can tell people exactly what to do. This isn't single player mode where you control us like a puppeteer.

 

God, people like you I just wish I could reach through the internet and punch in the face.



#13
gay_wardens

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Eh, I'll try anything once.  Might play around with it next time I level up my Necro.  What initially turned me off was seeing a Necro's ghost kill two of my teammates when it went to attack some enemies, didn't know they could friendly fire your own guys.

 

You could try reading the part I specifically addressed that. Don't know what BS that is but it never happens to me. Only happens when the enemy is about to attack before it dies with Spirit Mark on.



#14
Guest_Mortiel_*

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God, people like you I just wish I could reach through the internet and punch in the face.

 

It sure is nice that everyone is all warm and cuddly during the holidays.  <_<

 

 

Aside, you are going on a vehement tirade to defend a bugged skill that is very situational at best in it's use. Why? Is it that important that your use of Spirit Mark be justified? Who bloody cares! If you want to use it, go ahead! You paid for the game, go play it how you want!

 

However, do not expect to come to a forum of people that tend to be very critical of game mechanics and boast about a buggy and situational ability.


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#15
lpconfig

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Understanding that spirit mark is a buggy waste of a skill point isnt useful at all for the most part isnt being an intolerant fun killer.

 

Well how about a giant sign that just says "Don't.?



#16
gay_wardens

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Well how about a giant sign that just says "Don't.?

 

I wish I knew a relevant YTMND for this situation.



#17
-PenguinFetish-

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One ability slot out of four abilities doesn't sabotage jack ****. You're a manipulative dick if you think you can tell people exactly what to do. This isn't single player mode where you control us like a puppeteer.

God, people like you I just wish I could reach through the internet and punch in the face.


U wot m8. Do you even know how to read? I said i dont care what you use (spirit mark included) so long as you arent a complete dead weight to the team.

Why dont you relax and spend christmas doing something other than screaming at people on bsn?

#18
Cirvante

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U wot m8. Do you even know how to read? I said i dont care what you use (spirit mark included) so long as you arent a complete dead weight to the team.

Why dont you relax and spend christmas doing something other than screaming at people on bsn?

 

Can't have Christmas dinner without a good whine.


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#19
knownastherat

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Honestly, **** off with Xmas. Its not like we do not get to hear about it often enough ;)

 

Besides "gay_wardens", and now no offence meant to anyone, sounds like nick from Quran so maybe no holy days.



#20
Nitestick7

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You could try reading the part I specifically addressed that. Don't know what BS that is but it never happens to me. Only happens when the enemy is about to attack before it dies with Spirit Mark on.

Not entirely true, this was an enemy mage that a Necro had captured the ghost of.  When some new enemies came into sight, the ghost cast fire mine around himself,  My teammates had been standing nearby, and it one-shot them.  It seems for the mage ghosts, their spells will still hurt your team.



#21
lpconfig

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TL;DR

 

Get Walking Bomb.



#22
Guest_Mortiel_*

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TL;DR

 

Get Walking Bomb.

 

And Virulent+Virulence. Build finished!


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#23
Marnius

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TL;DR

Get Walking Bomb.


I made it into a guide for you -

Necromancers guide!

*opinions*

*boring story*

*I'm right everyone else is wrong*

*GET WALKING BOMB*

*hypocrisy*

The end.
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#24
TeamLexana

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I hate spirit mark, most ot the possessed enemies seem to just stand there going "duuuuuuh" instead of attacking. Reminds me of sabotage but at least sabotage could stop a geth from attacking you or your a team for a second instead of being entirely reliant on first killing them, THEN having them stand there like total waste of space.



#25
Nitestick7

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I hate spirit mark, most ot the possessed enemies seem to just stand there going "duuuuuuh" instead of attacking. Reminds me of sabotage but at least sabotage could stop a geth from attacking you or your a team for a second instead of being entirely reliant on first killing them, THEN having them stand there like total waste of space.

Sabotage worked great, the AI actively sought out and attacked enemies, it was one of the first things to get nerfed.  Even after being gutted it was still an excellent skill.