You don't need to go for the Templars just to read Corypheus' journal entries. You can buy the codecies from the vendor in Val Royeaux.
I assume that works for Alexius' journals too?
You don't need to go for the Templars just to read Corypheus' journal entries. You can buy the codecies from the vendor in Val Royeaux.
I assume that works for Alexius' journals too?
Sadly Barras isn't at skyhold.
Too busy saving people.
Ah, alright, at least I didn't miss anything.
Champions of the Just is simply the better crafted mission.
- Good RP moment with the flags
- A stage in the level where your preformance in combat affects part of the outcome, take too long and Barris dies
- The fade level serves as a breather, a very spooky breather, with only very little combat
it has so much variety in its gameplay, it is not only combat. Which help spice things up and make it interesting. In contrast, In Hushed Whispers felt like a dungeon crawler that dragged on for too long.
You don't need to go for the Templars just to read Corypheus' journal entries. You can buy the codecies from the vendor in Val Royeaux.
I still find it funny that apparently the codex merchant managed to go to the bad future, get the codex entries, and have them available to purchase. lol game logic.
I still find it funny that apparently the codex merchant managed to go to the bad future, get the codex entries, and have them available to purchase. lol game logic.
Well, it IS a game.
In any case, I think the first two games were tilted towards the mages, especially the first one. The second one, not so much, but not because magic was shown in a good light, but rather the restriction of mages went beyond restriction of magic itself and to mages themselves.
However,Inquisition seems to swings back a little bit. The Templars you save seem to be much less interested in fighting mages as they are fighting what is "bad magic". Considering the religious undertones of the Inquisitor, and Templars seem to fit the Inquisition a lot more.
I have to admit I found the Templar story arc more entertaining and this is coming from someone who does enjoy time travelling. I suppose my biggest issue, now having played both 'In Hushed Whispers' and 'Champions of the Just' is that there really isn't an 'optimal' option gaining both mages and Templars (either at a massively reduced strength). Story wise to me, it makes more sense to stop the Venatori plot in Redcliffe as I sure as hell don't want Cory to get his hands on a load of mages. While sad, the Templars get purged (with the Red, winning if the Inq doesn't intervene), it likely amounts to less death than letting the mages go free. In both cases, the options are not that great though.
Still, hard decisions have to be made no?
I can't see a reason to not start with the Mages though. When you first go the Val Royxeu, your first meeting with the Templars is their leader punching a nun in the face and essentially telling you to go f*** yourself. Then the Mage leader comes in and offers to work with you. So you naturally go the path of least resistance and go to Redcliff where things immediately get fishy. The Mage leader has signed her side to a Tevinter Magister and has not only forgotten about the meeting that she initiated in Val Royxeu, but feels strange trying to remember it. Are you really going to leave the Mages with what appears to be Tevinter Mages in the process of brainwashing them?
I have to admit I found the Templar story arc more entertaining and this is coming from someone who does enjoy time travelling. I suppose my biggest issue, now having played both 'In Hushed Whispers' and 'Champions of the Just' is that there really isn't an 'optimal' option gaining both mages and Templars (either at a massively reduced strength). Story wise to me, it makes more sense to stop the Venatori plot in Redcliffe as I sure as hell don't want Cory to get his hands on a load of mages. While sad, the Templars get purged (with the Red, winning if the Inq doesn't intervene), it likely amounts to less death than letting the mages go free. In both cases, the options are not that great though.
Still, hard decisions have to be made no?
I liked the mage subplot much, much better(bugs in the templar quest with the doors that stayed locked, and the timed part of the quest didn't help either), but I also liked Calpernia and the Altar of Dumat quest over Samson's stuff.
Actually, I don't see why they separated the quests. We could've easily done two - allied with the mages, conscripted the templars. It would've made sense, too.
Yeah it's pretty ridculous how the mage plot has a heavy sense of urgency attached to it where's the templar quest is all "meh they can wait."
I guess you can say to yourself "Well Fiona offered me an alliance so she can wait a little bit while I deal with the Templars and their a-hole of a Lord Seeker." Never going to Redcliff and never knowing that Alexius has subverted the Mages.
Yeah it's pretty ridculous how the mage plot has a heavy sense of urgency attached to it where's the templar quest is all "meh they can wait."
Don't you have those two backwards? Champions of the Just has an actual mechanic that hustles you along.
Don't you have those two backwards? Champions of the Just has an actual mechanic that hustles you along.
Not the actual mission, but the build up to the mission. Most likely your first choice after Val Royxeu would be to go to Redcliff and talk to Fiona about an alliance. Then you see that the Mages have signed themselves to Tevinter and most suspiciously, Fiona doesn't recall meeting you. It seems like the Mages are being brainwashed so you shouldn't abandon them or waste time to go talk to the Templars.
Not the actual mission, but the build up to the mission. Most likely your first choice after Val Royxeu would be to go to Redcliff and talk to Fiona about an alliance. Then you see that the Mages have signed themselves to Tevinter and most suspiciously, Fiona doesn't recall meeting you. It seems like the Mages are being brainwashed so you shouldn't abandon them or waste time to go talk to the Templars.
I can't remember - did they ever explain why she didn't remember meeting you? Was it someone disguised as her?
Don't you have those two backwards? Champions of the Just has an actual mechanic that hustles you along.
Not the actual mission. The build up.
I can't remember - did they ever explain why she didn't remember meeting you? Was it someone disguised as her?
Most likely explanation is that after your meeting with Fiona in Val Royexu Alexius used time magic to go back to right after the Conclave explodes and manipulated Fiona into siding with him. Thus, she never went to Val Royexu in this new timeline. Why the Inquisitor and their companions remember can range from "The Anchor has made them 'time proof'" to "the time tom-foolery is only localized to Redcliff."
I LOVE when he shows up to fight Envy outsidet he Fade.
i like how he trying to explain where you are, and fumbling it up a few times. (i understood right away whre I was but having him try to explain it was funny)
I still hate time travel magic. Seriously i hope it never returns in this game as i find time travel to be a crappy plot device.
It won't considering the amount of magic it took to do so, it seems to pretty much require there be tears in the fade.
Not that it wouldn't stop mages from trying and proposfully tearing the fade to do so but still
the codex merchant
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There is a codex merchant?
Every time I think that I have this game pegged, I learn something new.
I disliked the pro-templar quest personally. The dream sequence with Envy was cool, but I very much disliked babysitting Ser Barris. That fool templar should have been able to hold his own. I also don't understand people's obsession with him. He's kind of a coward in my opinion. I mean this supposed KISA watched an old women get punched in the face, and he just buckles under the combined power of authority and peer pressure, remaining silent. Not until everything goes to absolute s**t at Therinfall Redoubt does he think, "Maybe I should stand up against these red templars?"
I think if the Inquisitor goes to meet the mages at Redcliffe and learns of the threat of time magic, then the Inquisitor has more reason to go after the mages than the templars at that point (from a role-playing perspective the player's knowledge is separate from that of the inquisitor's). Time magic is more of a threat than an arrogant Lord Seeker from the the main character's point of view, I'm sure.
But not everyone truly role-plays. Many people self-insert with full knowledge of the game's eventual outcomes. So, in the end... whatever the player thinks is the best quest is the better story.
I disliked the pro-templar quest personally. The dream sequence with Envy was cool, but I very much disliked babysitting Ser Barris. That fool templar should have been able to hold his own. I also don't understand people's obsession with him. He's kind of a coward in my opinion. I mean this supposed KISA watched an old women get punched in the face, and he just buckles under the combined power of authority and peer pressure, remaining silent. Not until everything goes to absolute s**t at Therinfall Redoubt does he think, "Maybe I should stand up against these red templars?"
I think if the Inquisitor goes to meet the mages at Redcliffe and learns of the threat of time magic, then the Inquisitor has more reason to go after the mages than the templars at that point (from a role-playing perspective the player's knowledge is separate from that of the inquisitor's). Time magic is more of a threat than an arrogant Lord Seeker from the the main character's point of view, I'm sure.
But not everyone truly role-plays. Many people self-insert with full knowledge of the game's eventual outcomes. So, in the end... whatever the player thinks is the best quest is the better story.
Time magic seems the bigger threat rp-wise, yes, until you reach a codex in it from alexius saying 'I can't travel back further then the breach opening'. The Breach allowed time travel unleashing all the magic into the world.
Anyways, my opinion.
Templar mission consists of four parts, each either adding more lore, adding pressure, or giving you a breather. The mage's is made of three, but it's basically 'find your friends, find red lyrium to open door, boss fight'. Templar mission was 'social with nobles and put out your own standards on how you view the world to sudden coup, mind trip battle of all the possible evils you can do with funky side-kick helping you, rushing to get proper help, then finally boss fight.
I also like the set up of the 'templar only' missions. Finding Cory's personal side, and the ending to the temple mission reminds me so much of ME in a good way. Project Overlord ran through my head seeing the guy in the ball being tortured, and I really loved that DLC. I haven't done Samson's versions yet, but I doubt it'll have the same impact on me judging by the comments here so far.
Personally, I think arguing with yourself is a lot cooler/emotionally impacting then seeing your not-real-friends-but-future-friends die.
All in all, it really comes down the argument of "Do you want to watch back to the future?" for the mages or "Do you want to watch inception" for the templars.
Sadly, I only have this one picture.

I'm not especially pro-Templar (I'm pro-"lets not all be idiots", a small and often ignored fringe faction in Thedas' politics), but I decided to go with a Templar sympathetic Trevelyan for my first playthrough, and I was certainly pleased with the results.
Therinfall Redoubt was definitely quite an epic quest. Confronting Envy, being introduced to Cole, helping the remnants of the Order hold the line against their Red Lyrium former comrades...all definitely quite awesome. Elements of Redcliffe were good too (basically any scene with Leliana), but IMO it didn't quite rise to the same level overall.
And I especially liked the scene after Envy's defeat, where you decide the fate of the order. After two games where the Templars had accounted themselves pretty badly, it felt something like redemption for all the members of the Order who weren't idiots, fundamentalists or psychopaths.
Mage side main quest is better, templar side nemesis quest is better, so...
Just have to switch between playthroughs I guess...