Hey, Three Dog, sorry I missed your reply to your other post. I'll answer these questions directly.
1. Companion Arcs
Tbh, I have to compare to Mass Effect 2, which IMHO is the best example of Companion Arcs yet. Based on your handle, I reckon you played that as well as other RPGs (when 1 dog is not enough, and 2 is too low, 3 dogs aroo).
Just IMHO, DAI is not as good as ME2 but better than most other titles. Both DAI and ME2 have about a dozen companion/advisors. In ME2, 6 of those personal stories completely blew me away and I'll remember them forever. In DAI, only 1 of the 12 really impressed me.
2. Inquisitor Ideology
IMHO, you get all those options. They're usually pretty hard.
You mentioned the pragmatist, egoist, and idealist. I was a pragmatist, but even then, it was hard to choose what was pragmatic.
You're going to have to judge people, because that's what the Inquisition does at times. Even then, you will have to decide between Justice or Mercy. It's not ego or ideal, it's "which solution will earn our organization support/enemies?" I remember in ME2, there's always a pretty clear good/ruthless distinction. Here, it's murky, even though I was trying for the most pragmatic choice, I didn't see what it could possibly lead to.
There's 5 or 6 cases where it's not just dialogue, it's Your Word Is Law. Choose carefully, Inquisitor. It defines your authourity.
3. Inquisitor Dialogue
Although the results may have huge differences, you get many options. Most dialogue tress have:
- the idealistic wording
- the pragmatic wording
- the ruthless wording
Now, the reply from the other person may be the same, but it lets you flesh out your character. More than that, sometimes you got more choices, such as:
- the noble-only choice
- the mage/scholarly-only choice
- the criminal-only choice
- the racial choice, if you're elf, dwarf, qunari
You have to use a Perk, a new feature you get, but if you have a clear character in mind, you'll invest a Perk point in that area anyway.
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The consequences may not be stark to the overall storyline, but sometimes to the people you're talking to, like those you have to sit in judgment over, it means their whole lives. The companions are pretty static. The NPCs, you have sway over many small lives. It's kinda scary, when I reflect on it.