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Three Final Questions about DA:I


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7 réponses à ce sujet

#1
IThreeDogI

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Hello, I'd first to say thanks for the quick responses to my previous thread, but three more questions recently came to mind:

 

1. How interesting and complex are the different companions character arcs?

2. Can the inquisitor develop a distinctly different "identity" between playthroughs? That is, can you be a pragmatist, egoist, do-gooder?

3. How varied are the dialogue options? Can you appear arrogant, cynical, impartial, etc?

 

Thanks again.



#2
adembroski

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1. It varies. I think the trouble is that for most of them, it's very easy to make them happy. Break some red lerium, find some Grey Warden stuff, kill some apostates, someone's happy. For the others, like Iron Bull or Leliana, you get pretty much one shot. One conversation choice somewhere in the game will drastically alter the person you're dealing with, and there's really no going back (more so for Leliana than Iron Bull).

2. I think so... I'd boil it down to three as well, but replace pragmatist with humble and naive.

3. It depends on the circumstances... for the most part, yes, when major dialogue branches come up you'll get as many as six options all with a slightly different take. Stoic, dismissive, aggressive, defensive, etc.. Arrogant is almost always available, as there's usually a witty/egotistical response. 


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#3
Ferretinabun

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1. Personal taste, I'm afraid. The companions' personal stories are generally the sort of thing you'd expect from a Bioware game. Some are thought-provoking, some are personal crisis points, and some are filler.

 

2. Very much. You will be asked your opinion on many topics in conversations, as well as through story decisions. And your responses will actually have consequences, so don't necessarily pass anything off as just idle conversation.

 

3. The dialogue wheel now includes 'emotion' icons for certain responses, so it will be obvious you are expressing sorrow, rage, confusion, etc. This frees you from the fixed 'Diplomatic/Humorous/Aggressive' layout from DA2. I'm not a fan of the dialogue wheel in general, but this was my favourite incarnation of it.


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#4
Jaron Oberyn

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Hello, I'd first to say thanks for the quick responses to my previous thread, but three more questions recently came to mind:

 

1. How interesting and complex are the different companions character arcs?

2. Can the inquisitor develop a distinctly different "identity" between playthroughs? That is, can you be a pragmatist, egoist, do-gooder?

3. How varied are the dialogue options? Can you appear arrogant, cynical, impartial, etc?

 

Thanks again.

 

1. Very interesting and complex. Not only do they all have multiple outcomes to their arcs, depending on how you get along with them you may get different scenes and/or reactions from them.

2. Yes, there are more than enough dialogue options to develop a distinct identity for your inquisitor.

3. Basically the answer to #2, you have multiple ways of expressing yourself and your opinions on various matters. This game has the most dialogue options and by extension ability to customize your characters identity than any bioware rpg before.


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#5
Remmirath

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1. That's rather subjective, but there are probably at least one or two that most would find interesting. I would say they all seem well-developed, and most of them have had at least something that I've found interesting (all though, of course, this depends on how well your character is getting on with them and how much you like the NPC in question).

2. Yes, Inquisition seems to do rather well at this.

3. The dialogue options are actually quite good and varied, although unfortunately it is still difficult to figure out what your character is actually going to say due to the paraphrasing. Said paraphrasing hasn't caused as many or as extreme changes as it has in previous games, at least so far, but it's still a bother. That said, yes, you can do all of those things and some more as well. My opinion on the dialogue options in Inquisition is that they're excellent, but it's a shame that they're hidden behind the paraphrasing (and as usual, in some cases, the paraphrase would've been more appropriate to my character than the full line ended up being).

#6
Slapstick83

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1. 8/10 points. Pretty good mostly.
2. IMO not that much. Inquisitor feels blank. Lot of the dialog is you asking questions rather than giving opinion. Lots of headcanoning needed (imagine motivation). It's not totally absent though.
3. It pretty much boils down to a) naive goody-two-shoes B) jesting and insincere merrymaker or c) being a total ****

#7
Zombie Chow

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Hey, Three Dog, sorry I missed your reply to your other post.  I'll answer these questions directly.

 

1. Companion Arcs

 

Tbh, I have to compare to Mass Effect 2, which IMHO is the best example of Companion Arcs yet.  Based on your handle, I reckon you played that as well as other RPGs (when 1 dog is not enough, and 2 is too low, 3 dogs aroo).

 

Just IMHO, DAI is not as good as ME2 but better than most other titles.  Both DAI and ME2 have about a dozen companion/advisors.  In ME2, 6 of those personal stories completely blew me away and I'll remember them forever.  In DAI, only 1 of the 12 really impressed me.

 

2. Inquisitor Ideology

 

IMHO, you get all those options.  They're usually pretty hard.

 

You mentioned the pragmatist, egoist, and idealist.  I was a pragmatist, but even then, it was hard to choose what was pragmatic.

 

You're going to have to judge people, because that's what the Inquisition does at times.  Even then, you will have to decide between Justice or Mercy.  It's not ego or ideal, it's "which solution will earn our organization support/enemies?"  I remember in ME2, there's always a pretty clear good/ruthless distinction.  Here, it's murky, even though I was trying for the most pragmatic choice, I didn't see what it could possibly lead to.

 

There's 5 or 6 cases where it's not just dialogue, it's Your Word Is Law.  Choose carefully, Inquisitor.  It defines your authourity.

 

3. Inquisitor Dialogue

 

Although the results may have huge differences, you get many options.  Most dialogue tress have:

 

- the idealistic wording

- the pragmatic wording

- the ruthless wording

 

Now, the reply from the other person may be the same, but it lets you flesh out your character.  More than that, sometimes you got more choices, such as:

 

- the noble-only choice

- the mage/scholarly-only choice

- the criminal-only choice

- the racial choice, if you're elf, dwarf, qunari

 

You have to use a Perk, a new feature you get, but if you have a clear character in mind, you'll invest a Perk point in that area anyway.

 

---

 

The consequences may not be stark to the overall storyline, but sometimes to the people you're talking to, like those you have to sit in judgment over, it means their whole lives.  The companions are pretty static.  The NPCs, you have sway over many small lives.  It's kinda scary, when I reflect on it.



#8
Rahelron

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Hello, I'd first to say thanks for the quick responses to my previous thread, but three more questions recently came to mind:

 

1. How interesting and complex are the different companions character arcs?

2. Can the inquisitor develop a distinctly different "identity" between playthroughs? That is, can you be a pragmatist, egoist, do-gooder?

3. How varied are the dialogue options? Can you appear arrogant, cynical, impartial, etc?

 

Thanks again.

 

1- Can't say yet because I just started act two (at least I think I started It... i've been playing for 50 hours). At least there seem to be no whiny brats in this chapter, which is a great improvement from DA2. Since you have to grind a lot more and story moments are more sparse in this chapter all your companions end up being less characterized though.

 

2- Can't say, see above.

 

3- In DA2 there was a game system specifically designed to let you give one of three personalities to your character (angry, witty or diplomatic) right now that system has been scaled down. There are some dialogues that seem to be specifically designed to let you choose a personality for your main character, but there are some problems with those. First of all there are few, so you don't have many chances to roleplay, and the choices seem to be less characterized than those in DA2, even if you can choose among more options. Secondly, I still have to see the consequences of my choices in the way my character talks. In DA2 if you were constant in your dialogue choices your character would start to speak in way that was coherent with your choices. I've yet to see that in DAI.