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How to challenge yourself in meaningful ways in NM?


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32 réponses à ce sujet

#26
Madrict

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Nightmare should be incredibly hard, it is not. That is a problem.

 

I am not the only one that feels this way. They need to think of ways to increase the difficulty on nightmare for those that want it (Not just resort to buffing enemy hp but they should increase mob numbers and perhaps cap dmg reduction for tanks etc).

 

I don't want to have to skip out on crafting or not utilize skills potions/upgrades w/e and lose out on content and rp because they failed to make the hardest difficulty challenging enough.


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#27
WJC3688

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Sadly, the fact of the matter is that 99% of players will never touch nightmare so "properly balancing" it is going to be way down on BW's list of priorities. When determining the game's general difficulty as well (not just on NM, but on normal), they have to tend towards the easy side or risk alienating casuals aka their money.



#28
GuyNice

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Sadly, the fact of the matter is that 99% of players will never touch nightmare so "properly balancing" it is going to be way down on BW's list of priorities. When determining the game's general difficulty as well (not just on NM, but on normal), they have to tend towards the easy side or risk alienating casuals aka their money.

Dark Souls proved theres an audience looking for a challenge. I'm sure there's a ton of crossover players between the franchises, who also payed money.



#29
lastpawn

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They need to think of ways to increase the difficulty on nightmare for those that want it (Not just resort to buffing enemy hp but they should increase mob numbers and perhaps cap dmg reduction for tanks etc).

 

I think this is important. I have no interest in "Nightmare Plus" if all it is is enemies having more HP.

 

Coincidentally, I discovered that a great way to make Nightmare harder is to have no melee Rogues in my party. Varric works well with his Bianca, as long as I don't control him. Funny how that works.



#30
Pluvie

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For me, using only self-found gear (no crafting) is proving a a good challenge on nightmare. I finally have to use those potions and, maybe, later in the game, even some tonics+grenades :D

 

I admit that after one-shotting (literally) Vinsomer with Sera's Thousand Cuts after I crafted her a nice t3 schematic silverite bow was a huge let down.. I think some skills are out of the board completely overpowered. It's either nerf those skills or the crafted gear, can't see no other way to spice up the challenge.



#31
sinosleep

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Bullet sponges are not difficult, they're tedious, there's a difference. Difficulty should force you to switch tactics, not simply take longer to kill something. I thought the mass effect sequels did it about are right as you could do it. Defenses were a pseudo increase to health and made enemies resistant to certain effects while defenses were up but they provided you with abilities that could more or less one shot defenses as long as you had the right combination of people. It forced you to switch things up a bit.

Something like that would be nice as being 30 I'm kind of "over it" at this point when it comes to having to beat every game on the highest difficulty. If it's a badly designed difficulty that results in nothing but tedium I just skip it and play on the next one down or whatever.
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#32
RamonNZ

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Sadly, the fact of the matter is that 99% of players will never touch nightmare so "properly balancing" it is going to be way down on BW's list of priorities. When determining the game's general difficulty as well (not just on NM, but on normal), they have to tend towards the easy side or risk alienating casuals aka their money.

 

From what I'm hearing about 25-50% of people talk about doing a nightmare run, and if they don't they're complaining about hard being easy. Not exactly 1% of people complaining.

 

Personally I've found no healing of any sort is the way to make fights in general, and in particular boss fights challenging again. I fell about 5 times to Envy until I reloaded an earlier save just to do some min-maxing and respecing before that whole mission. 

 

Anyway, no healing during fights, no tier 2 or 3 schematics, no overlevelling before any main storyline encounter. So far it's hellishly good.

 

There are other little tweaks too: no exp boosting perks (or maybe no reading instead), sell all research items, no dispel on fade rifts, no fade shield, 



#33
WJC3688

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From what I'm hearing about 25-50% of people talk about doing a nightmare run, and if they don't they're complaining about hard being easy. Not exactly 1% of people complaining.

 

Out of the online forums population, sure. But consider what percentage of people that bought the game even look at the forums at all, much less actually sign up for them and complain. How many do you think that is, out of the millions that buy? A miniscule amount. Pleasing those people doesn't affect BW's bottom line since they are so few in number, will buy the game anyways, and are typically the hardest fans to please anyways.