Patch 2 Meshes on PC
#1
Posté 25 décembre 2014 - 10:54
#2
Posté 25 décembre 2014 - 11:34
What mesh issue? You would be able to tell if your shaders were still broken.
The latest version is 1.0.0.3. You can see it in Programs and Features (or you can root around in the installer files).
#3
Posté 26 décembre 2014 - 07:51
What mesh issue? You would be able to tell if your shaders were still broken.
The latest version is 1.0.0.3. You can see it in Programs and Features (or you can root around in the installer files).
Where it's stuck on low rather than ultra, because of the patch 2 coding. While DA:I looks good on my machine, and my machine is certainly powerful, it's running a bit too smoothly with everything on ultra at 1440p. As a result I'm not sure I've addressed that issue. I'm not getting the visual quirks people say relate to ultra settings.
#4
Posté 26 décembre 2014 - 12:23
- DragonAgeLegend aime ceci
#5
Posté 26 décembre 2014 - 08:15
And what quirks would those be? I'm legitimately not sure what you're expecting to see.Where it's stuck on low rather than ultra, because of the patch 2 coding. While DA:I looks good on my machine, and my machine is certainly powerful, it's running a bit too smoothly with everything on ultra at 1440p. As a result I'm not sure I've addressed that issue. I'm not getting the visual quirks people say relate to ultra settings.
Shader quality doesn't seem to have too huge an impact on higher-end systems, so there probably wouldn't be much difference from when it was locked to low (turning mesh quality down will make a difference, however, so you'd have to use the old command line workaround to manually force the shader quality to low if you wanted to test).
If you got that 980, unless you're playing with full MSAA, I doubt you'd run into many performance issues. Maybe you could stutter if you were using fade-touched textures at that resolution (I'm not sure how much room is left with 4GB at 2560x), but I honestly wouldn't worry about the game playing smoothly.
#6
Posté 26 décembre 2014 - 10:39
If you had the mesh issue then hair would by overly shiny and/or your character would look 90 years old.
Another indicator is that you cannot see scars with a low mesh setting. So if you are seeing scars then you are good.
I have a GTX 970. I turn post-process quality to low (who needs motion blur and depth of field?), shadows to high, and MSAA is turned off. All other settings are ultra or higher.
I get a minimum of 50 FPS in all situations. On average it is 70 FPS though.
#7
Posté 26 décembre 2014 - 11:10
You might be underestimating how powerful your machine is.
#8
Posté 26 décembre 2014 - 11:50
My scars show up fine. My concern just came up since I got DAI as a Christmas present for someone on PS4. I've seen it played over the weekend and the models just look like they had better textures than I recalled with my version.
#9
Posté 27 décembre 2014 - 04:01
Take note that the fix for the locked-to-low setting is a HOTFIX.
A hotfix means it is applied each time you start the game WHILE CONNECTED to the internet via Origin. If you play offline, it will not be applied and the bug will still apply.
#10
Posté 27 décembre 2014 - 08:16
Take note that the fix for the locked-to-low setting is a HOTFIX.
A hotfix means it is applied each time you start the game WHILE CONNECTED to the internet via Origin. If you play offline, it will not be applied and the bug will still apply.
That might explain it. This all started when I kept origin offline and then at some point decided to allow it to update itself and noticed what - to me - looked like a big graphics upgrade.
#11
Posté 27 décembre 2014 - 04:16
That is false.
Obviously, you need to have Origin online at least once to update the game to the latest version, but once it's updated you can play offline as you choose. This is not a remote fix.
The only time you would notice a "big graphics upgrade" is if you had been playing with Patch 2 for some length of time. Then the game would have looked terrible, and you would instantly see the difference when finally updating.





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