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some end-game weapons are a bit OP, but terribly gorgeous


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#1
s2_system

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I am close to the end game (final story mission) and I finally get some gorgeous weapons during the last missions (and a bit of RNG in Hissing Wastes)

I put the pictures in spoilers just in case 

 

Main character : two handed weapons

I was a long time with The Suledin Blade (middle) but w/o a rune because I was waiting for a superbe Dragon. This morning I crafted a T3 2H weapon equipped with a corrupting rune (left) and during one of the last story mission I get the Certainty (right)

Spoiler

 

Sera : I had the Knight-Commander Longbow equipped with a master Demon rune(left). Then this morning (again) I crafted a T3 longbow and w/o a rune too (middle). And I get the Longbow of the Griffon, also during the Mythal mission (right)

note : Longbow of the Griffon looks terrific

Spoiler

 

Dorian : I was playing with Tempest equipped with a master corrupting rune(left) and I bought (18k, Emprise du Lion) Yanavalis, equipped with a Superbe corrupting rune (right)

Spoiler

 

Cassandra : I was playing with a crafted Mace, w/ Master Demon rune (left) and switched last week to Song of the Mashes,w/ Master Dragon rune (right)

Spoiler

 

In summary : finally some crazy weapons and I'm sure RNGesus gave you also some gorgeous stuffs too  :lol:

 

edit : I mentioned in the title a bit OP because the last 2-3 weeks I was with some good weapons (but could have been better) and sudddenly I get some end-game weapons for almost the main 4 characters in 1-2 days



#2
d-boy15

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Sometimes it's not about pure DPS, based damage ability and custom slot are important too.

#3
zeypher

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Yo do know that corrupting runes etc only affect you weapons auto attacks right? Thery also do not add to the base weapon damage. They also do not work on abilities. Therefore if you have to put a rune elemental runes would have been better. DO not go by the weapons DPS stat as that is completely misleading. Go by their damage.



#4
arkngt

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And I get the Longbow of the Griffon, also during the Mythal mission (right)

note : Longbow of the Griffon looks terrific

 

Unless I'm missing something, the Longbow of the Griffon should be the best bow in the game, right? I've never happened upon T3 bow schematics so far, but even if they can get higher base damage than the Griffon bow, the latter "fires 3 shots when attacking", so it should basically be 150 base damage x 3? Well, it looks cool even if not so, so it's Sera's new toy.



#5
actionhero112

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The best T3 schematics are all better than the best uniques. 

 

The triple shot looks cool, but it doesn't have the power of a masterworked t3 bow, or rival a hidden blade masterwork.

 

Plus let's be honest, the real power of a rogue comes from the abilities, which the triple shot does not augment. 


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#6
arkngt

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The best T3 schematics are all better than the best uniques. 

 

The triple shot looks cool, but it doesn't have the power of a masterworked t3 bow, or rival a hidden blade masterwork.

 

Plus let's be honest, the real power of a rogue comes from the abilities, which the triple shot does not augment. 

 

Well, it seems to me that it depends on how "fires 3 shots when attacking" actually works (i.e. if it is 3 shots with 100% damage). If it is 3 shots with the same base damage as the bow (152), it seems to be better than any T3 bow, even with, say, 10% chance of hidden strike x5.

 

I was wrong BTW - I WAS comparing it to a T3 Masterwork Spiked Longbow made with Dragonbone, which also has the 152 as the base damage (not made with masterwork 10%+, but then you of course miss other masterwork abilities).



#7
J'Sylvan

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Trying to learn a little more about crafting and using the masterwork slot.

 

What exactly do you guys mean when you're saying 'auto attack'?

 

And why is it more beneficial to use a masterwork that has a 10% chance to use Hidden Blades (or any ability) as opposed to going for the critical crafting masterwork that gives a 10% bonus to all weapon stats ... including those from all the offense and utility slots ... on every attack?  It's possible to go through an entire battle without ever triggering the use of an ability on a regular attack if you use that masterwork.  To me it makes more sense to have a guaranteed smaller bump on every single attack as opposed to a slight chance for a bigger bump that you may or may not ever get.



#8
arkngt

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Trying to learn a little more about crafting and using the masterwork slot.

 

What exactly do you guys mean when you're saying 'auto attack'?

 

And why is it more beneficial to use a masterwork that has a 10% chance to use Hidden Blades (or any ability) as opposed to going for the critical crafting masterwork that gives a 10% bonus to all weapon stats ... including those from all the offense and utility slots ... on every attack?  It's possible to go through an entire battle without ever triggering the use of an ability on a regular attack if you use that masterwork.  To me it makes more sense to have a guaranteed smaller bump on every single attack as opposed to a slight chance for a bigger bump that you may or may not ever get.

 

I think it's simply mathematics:

 

10 attacks with 100 damage + 1 with 5x100 = 1500 damage

10 attacks with 110 damage = 1100 damage

 

So you'll get more bangs for the buck in the long run with Hidden Blades x 5.

 

My end game char has Hidden Blades x5, x4 and x3 equipped at the same time - and it's just insane. Cool animation/effect as well, which is a plus.



#9
J'Sylvan

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I think it's simply mathematics:

 

10 Attacks with 100 damage + 1 with 5x100 = 1500 damage

10 attacks with 110 damage = 1100 damage

 

So you'll get more bangs for the buck in the long run with Hidden Blades x 5.

 

My end game char has Hidden Blades x5, x4 and x3 equipped at the same time - and it's just insane. Cool animation/effect as well, which is a plus.

 

I understand how the mathematics work out if the use of the Hidden Blades was guaranteed one out of 10 times.  But that's not how the masterwork reads. If it's a 10% chance to trigger Hidden Blades on every attack ... then you could actually go 50 or 100 or however many times without ever triggering it.  So the idea of using the masterwork that triggers another ability is pretty much based on the hope that it will trigger often enough to surpass the 10% bump from the certain critical crafting masterwork?



#10
arkngt

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I understand how the mathematics work out if the use of the Hidden Blades was guaranteed one out of 10 times.  But that's not how the masterwork reads. If it's a 10% chance to trigger Hidden Blades on every attack ... then you could actually go 50 or 100 or however many times without ever triggering it.  So the idea of using the masterwork that triggers another ability is pretty much based on the hope that it will trigger often enough to surpass the 10% bump from the certain critical crafting masterwork?

 

Of course, but especially when wielding dual daggers, you hit like hundreds and hundreds of times so the law of average quickly sets in. I could see your point if we were talking dropping a bomb now and then.



#11
J'Sylvan

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Of course, but especially when wielding dual daggers, you hit like hundreds and hundreds of times so the law of average quickly sets in. I could see your point if we were talking dropping a bomb now and then.

 

Makes sense.  And is 'auto attack' when you're just holding the attack button for repeated normal attacks?  (I'm on console.)



#12
Biotic Flash Kick

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griffon is the best bow for regular attacks

crafted bows are best for abilties 



#13
Kaigen42

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"Auto-attack" does indeed refer to when you are holding down the button for normal attacks as opposed to using abilities. And stacking multiple Hidden Blade masterworks definitely gets you the highest sustained DPS. That said, in my opinion, there are still two good reasons to crit craft your weapon:

 

1. In certain situations, burst matters. With my archer, I usually open combat with a Full Draw from stealth against an enemy ranged attacker, hoping to put them down immediately rather than wounding them and having to deal with return fire for a few seconds while I finish them off. A crit-crafted bow helps me score the one-hit kill.

 

2. Farming for specific fade-touched materials is incredibly tedious, especially for cloth materials like the ones that provide a Hidden Blades proc, while one gets plenty of crit-crafting materials just by playing the game. As long as crit-crafting provides you with enough damage, you can save yourself a lot of trouble by not obsessing over having the right procs for your super build.



#14
J'Sylvan

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Kaigen, thanks for the response.  Good info in there.  A couple more questions for you or anyone else with an answer.

 

1. Dual-Blade Daggers do AoE damage while Single-Blade Daggers do normal damage.  What's the difference between the two in terms of what happens during a fight and in terms of the calculation of the damage formula?  Can I be further away from an enemy and still connect with AoE damage?  Does AoE damage affect every enemy within a certain radius instead of just a single target?

 

2. I added a Superb Frost Rune to a dagger that adds 25 AoE Cold Damage.  I checked my characters' attributes after equipping that new dagger and nothing changed.  I was hoping that the added cold damage would factor in to the damage calculation, but it doesn't appear to do so.  How does the damage from runes apply?  Is it just a straight 25 points added to the total damage after the calculations for all the bonuses are done? 



#15
actionhero112

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1. AoE weapons don't suffer any penalty in the damage calculation. Pointed Daggers travel farther with their approach strike, dual blades seem to strike faster at least to me, and they have this unique back attack similar to twin fangs, which will knock down an opponent when used from behind. AoE weapons have an area of effect in which they strike enemies, where single target daggers don't. 

 

2. Runes don't apply damage to anything other than regular attacks to my knowledge, and even then they tend to be worthless. They're kind of flavor for your weapon late game. 25 damage isn't much when you're hitting for around 700 per auto attack, even if it crits.



#16
J'Sylvan

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2. Runes don't apply damage to anything other than regular attacks to my knowledge, and even then they tend to be worthless. They're kind of flavor for your weapon late game. 25 damage isn't much when you're hitting for around 700 per auto attack, even if it crits.

 

I didn't see any change to the actual AoE damage numbers ... still 151 with or without a rune applied.  But DPS increased significantly.  As far as I understand DPS ... it's a function of the amount of damage inflicted per attack and the number of times per second that you can attack.  In the case of the dual-blade daggers, that's 2.5 attacks per second.  And it appears that DPS is calculated using only base damage ... not including all the bonuses.  But the damage from runes is added to determine DPS, correct?  So that's why the impact of runes may be a bit misleading ... while a rune may only add 25 or 50 points to base damage ... DPS increases significantly from 376 to 438 to 500.



#17
J'Sylvan

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Hehehe ... I think I'm beginning to understand some of this stuff.  Which should help me in my crafting.  It makes sense now that daggers have the highest DPS in the game ... because you can attack faster with them and get in more hits over the same amount of time as compared to other weapons.



#18
samb

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My crafted dagger that proc hidden blades and deal AoE damage is both gorgeous AND overpowered.

#19
actionhero112

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I didn't see any change to the actual AoE damage numbers ... still 151 with or without a rune applied.  But DPS increased significantly.  As far as I understand DPS ... it's a function of the amount of damage inflicted per attack and the number of times per second that you can attack.  In the case of the dual-blade daggers, that's 2.5 attacks per second.  And it appears that DPS is calculated using only base damage ... not including all the bonuses.  But the damage from runes is added to determine DPS, correct?  So that's why the impact of runes may be a bit misleading ... while a rune may only add 25 or 50 points to base damage ... DPS increases significantly from 376 to 438 to 500.

DPS is misleading at best and downright wrong at worst. Ignore it when deciding on what weapon to use. Judge off the bonus to the weapons and the weapon damage stat which abilities work off of. My Dagger's are at ~ 500 dps, but I hit anywhere from 700-1100 per hit. 

 

Runes only work on regular attacks, but they show as a separate number in the flavor text that pops up when you hit an enemy.



#20
Joe_S

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My crafted dagger that proc hidden blades and deal AoE damage is both gorgeous AND overpowered.

 

I love the dual blade daggers for my rogue -- combined with 2nd tier focus and Thousand Blades, I took down the 2 Pride demons in the Fade before the rest of my party could even get there. :)



#21
KennethAFTopp

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I heard Starfang was in this game.



#22
mredders91

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I heard Starfang was in this game.

Their is a schematic you can find "wave blade" i think you can get if on the mission to side with the mages



#23
J'Sylvan

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Can anyone tell me how damage works with dual daggers?  Does a single attack consist of an attack with both daggers at the same time and damage bonuses are calculated using the combined damage?  Or are they somehow separated or maybe even have alternating attacks?

 

When I check out my attributes with doth equipped, all the bonuses are added together ... so I'm assuming that a single attack includes both daggers at the same time and all ability bonuses based on damage are based on the combined damage.  Is that right?



#24
Rynas

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Can anyone tell me how damage works with dual daggers?  Does a single attack consist of an attack with both daggers at the same time and damage bonuses are calculated using the combined damage?  Or are they somehow separated or maybe even have alternating attacks?

 

When I check out my attributes with doth equipped, all the bonuses are added together ... so I'm assuming that a single attack includes both daggers at the same time and all ability bonuses based on damage are based on the combined damage.  Is that right?

 

It doesn't attack with both daggers at the same time.  You can test this by equipping a +3 guard on hit item (Fade-Touched Obsidian) and attacking something by clicking once.  Check your character screen, and you'll see you have 3 guard.  If it attacked with both at the same time, you would have 6 guard.  If you pay attention to the damage numbers, you'll also see damage from only 1 attack.

 

If you hold down attack, though, the attacks start coming in "pairs" that are so quick that they might as well be simultaneous.



#25
samb

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I love the dual blade daggers for my rogue -- combined with 2nd tier focus and Thousand Blades, I took down the 2 Pride demons in the Fade before the rest of my party could even get there. :)

DW rogue is just so fun. I am having such a hard time getting into my warrior after playing an assasin. Maybe I should go with tempest instead.
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