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When are you ready for threatening?


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15 réponses à ce sujet

#1
Rolenka

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I'm totally ignoring the menu thing advising difficulty selection based on character levels, because I have a feeling gear is far more important.

 

I remember ME3MP's silver being a lot harder than bronze, and gold being a lot harder than silver.

 

I just don't want to waste anyone's time by experimenting before I'm ready.



#2
SLooPPy JOE

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Gear is far more important, yes. But, if you have a high level keeper or leg you can still contribute to a threatening team. As long as you get a couple players who do have good gear you should be able to get through threatening no problem. Just keep the barriers up.

#3
Centaurion

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From my experience the jump from Threatening to Perilous is far greater than the jump from Routine to Threatening. In Routine you can basically auto-attack and kill stuff with relative ease - not to mention face tank. In Threatening you can still take a couple of hits from an archer and survive, while in Perilous you die the moment an archer looks at you.

 

If this is you first time in DAMP, I would recommend that you wait until around level 10 when you have gained most of your basic skills and you should be ok. Just don't go all Gung-Ho and randomly pull mobs. Also don't open treasure chests while your team is fighting mobs (nothing sucks more to get banged by a Revenant from behind while you are busy killing trash packs).



#4
Trickshaw

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You're ready for the next difficulty when you're the one carrying most of your games to victory.



#5
Storm_Changer

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When new? Follow the level guidelines [level 8.] Most other users aren't new, so they will normally be over-equipped and just carry you. 

 

When you've got better gear? You can literally do Threatening at level 1 and contribute more than other team members. I've done it plenty of times. 



#6
knownastherat

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Just go. The worst thing can happen you wipe. Well, that is a lesson too.


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#7
Saboteur-6

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Just pretend that the level suggestions (8+) are also gear level suggestions. Really though you're ready when you feel like Routine is no longer a challenge.

#8
The Allslayer

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When new? Follow the level guidelines [level 8.] Most other users aren't new, so they will normally be over-equipped and just carry you. 

 

When you've got better gear? You can literally do Threatening at level 1 and contribute more than other team members. I've done it plenty of times. 

 

With randoms? How? I get kicked from Threatening all the time sometimes even when I'm lvl 8+. I'd love to do Threatening from lvl 1 but I just stopped trying as it was just a waste of time going from lobby to lobby. This is with the Nug portrait and the Threatening completions title on btw, not sure if people are just stupid or what?



#9
ShannonCasull

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Doing Threatening in a PUG at level 1 is just asking to be kicked. 
Regardless of how geared you are, you are gimped without any of your skills unlocked.(other than those you start with)
 
 
Either solo it if you can at level 1 or don't expect others to make up for your lack of courtesy. 
 
What if everyone else decides to change over to a level 1, would that still work?


#10
-PenguinFetish-

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As soon as you have someone to carry you and show you the ropes. My girlfriend started playing dacoop yesterday and is clearing threatening with me no problem. She doesnt have the gear but she at least knows the basics of how to play each class and she isnt a dead weight on the group.

If you dont have someone who can do this then whenever you can play any class on routine successfully and efficiently.

#11
SpaceV3gan

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I started to play the MP part of the game for real last Sunday morning (because of the Weekend Challenge), and at night I was already pugging Threatening - and I've been doing it ever since.

I played terribly bad during the first three days due mostly to my deplorable equipment, though I've never got kicked, and actually I've made some friends along the way. Today, the 5th day, I can say that things went just fine, and I've played like 25 to 30 Threatening games probably more for the fun of it than for the grind per se.



#12
maddeninggamer

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Around level 12 with a weapon that does at least 100 ish damage



#13
PurpGuy1

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Threatening is like Silver in ME3MP, it's really not bad at all once you know what you are doing and is a nice causal difficulty once you've graduated from noob school



#14
The Allslayer

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Doing Threatening in a PUG at level 1 is just asking to be kicked. 
Regardless of how geared you are, you are gimped without any of your skills unlocked.(other than those you start with)
 
 
Either solo it if you can at level 1 or don't expect others to make up for your lack of courtesy. 
 
What if everyone else decides to change over to a level 1, would that still work?

 

 

The best players I've seen were people using level 1 characters in Threatening.

 

No point to solo it you get more xp playing Routine with other people. Lack of courtesy? So I should play routine and ruin the game for the other 3 players in that difficulty, that's not very courteous.

 



#15
stysiaq

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Gear is everything. With decent items you'll solo Routine with any character, and provided that not the whole team are at level 1 Threatening isn't that difficult with some better items.

 

Seriously, basic 2hsword has 46 dps and I currently use a 250 dps one and I know you can do much better, more like 350.

All skills are based on your weapon dps, so if you can have a weapon with 7 times more dps than basic weapons you get 7 times better skills and regular attacks - and if you have even just basic 2 skills with a good weapon on some characters you're not extremely far behind the characters full potential.

 

imho most of the classes reach 80-90% of potential around level 12-13, and then you just pick some finishing touches up to level 20.



#16
Storm_Changer

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Gear is everything. With decent items you'll solo Routine with any character, and provided that not the whole team are at level 1 Threatening isn't that difficult with some better items.

 

Seriously, basic 2hsword has 46 dps and I currently use a 250 dps one and I know you can do much better, more like 350.

All skills are based on your weapon dps, so if you can have a weapon with 7 times more dps than basic weapons you get 7 times better skills and regular attacks - and if you have even just basic 2 skills with a good weapon on some characters you're not extremely far behind the characters full potential.

 

imho most of the classes reach 80-90% of potential around level 12-13, and then you just pick some finishing touches up to level 20.

 

I noticed it tends to be level 12-13 for getting the most out of the character assuming you know which skills to go for as well! Wondered if it was just me that had noticed that.