Facts:
--"The side quests in DA:O were optional as well, but we wanted to do them all. Why? Because they were of such high quality. Some of these even rivaled the quality of the main quest. This has been completely absent in DA:I for my playthrough so far."
-- "origins does have *some* fetch quests. However those quests took place in areas where you were already doing the main quest or were doing a far more interesting side quest."
--"worthless MMO style fetch quests like Inquisition has."
--"you are COMPLETELY IGNORING all of the Origins side quests which involved multiple dialogue options and multiple ways to end a quest."
--"In Inquisition the ratio to a worthless MMO filler quest to a somewhat meaningful side quest(which I havent even ****** seen yet) would be like a 100 to 1 ratio, while in Origins its much less"
--"there is a correlation between Open World games and meaningless fluff content."
--"Quality > Quantity "
--"If they could somehow have taken the big maps of Inquisition and filled all of it up with meaningful content like Origins did, we would have had the greatest rpg ever."
Extracted from the TC topic, you cant argue with facts you can like them or not but thats an opinion.
still its a matter of shifting from presentation to impact of quests. i cant remember any quest in da:o that changed the world, only npcs. so they are both equal meaningfull or meaningless just with another focus. doesnt mean that the fetch quests are not a little to minimalistic, often they lack of introduction, finish and direct reward, but at least they often influence the world which fits for an open worldish game




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