I think some people here are trying to stress, that if you want to make an impact, you must speak the proper language to express your opinion.
Terms such as meaningful, good, important etc are subjective terms and mean a lot of things to different people. Like for me, codex entries are entirely and fully valued information equal to a cut scene, because I often play text-based and table top rpgs, so there written text is the main source of information. For me a quest based on written text is just as main quest as anything else. For others it is not (no, I am not pointing out anyone here, just bringing up a random example).
So instead of saying: I want more meaningful quests and less stupid ones, we should be using a language that can be understood universally and can not be misunderstood. There were some examples listed here, what is needed, such as
- the end can be the same, if there are different ways to reach it that intones the character's personality
- it must be at least 3 different ending for the quest so I feel my decision mattered
- I need visualisation of the consequences
a ) in having the world adapt and more ambiguous chatter about the consequence
b ) in a cutscene where the difference is aknowledged
c ) in different plots that open up or don't open up due to my solution to the original plot
d ) other
- add timer to some of the quests, and make failing them possible, closing down the option of that quest line
I am not saying this is what I want, I am bringnig up examples, which are exact and not subjective. If we can hash out statements like this, then we can make an impact for then our opinion is not vauge.
Another thing that we must do when doing the above is however listing what we hold less important and what we are willing to give up for it, just the same way:
- I am willing to give up cutscenes
- I am willing to give up maps
- I am willing to give up diversity in surroundings
- etc.
Again, not saying this is my opinion, just showing what I think would be useful when collecting complaints and suggesting improvements, for terms like 'sucks', make it 'better', 'mmo game' and what not just won't do it. They mean different things to different people. Even having consequences for the decisions you make means different things for different people, because what I consider consequence of import doesn't even reach the trashhold for others.
And one more note on my side: belligerence and trying to bash others will never lead to constructive critisism where people work together to create a generally accepted statement or two. Having only one voice heard won't make things better at all. Having more perspective will always lead to a better game. Naturally - just an opinion.




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