which one would be better for a staff or doesn't it matter?
fire vs electricity
#1
Posté 26 décembre 2014 - 01:02
#2
Posté 26 décembre 2014 - 01:10
- Obvious_Shining aime ceci
#3
Posté 26 décembre 2014 - 02:41
#4
Posté 26 décembre 2014 - 03:09
IMO it doesn't matter because you shouldn't be auto-attack much (or at all really) with a mage. The only time it matters is for energy barrage. IMO, since a lot of solid damage spells are fire and fully upgraded static cage is godmode (I recently learned), I'd always choose cold to have a high damage cold spell via energy barrage.
Are you sure? (unless you're a KE
)
Because the mana pool is very limited and spells rather expensive.
#5
Posté 26 décembre 2014 - 03:31
Are you sure? (unless you're a KE
)
Because the mana pool is very limited and spells rather expensive.
I've rolled both a rift mage and KE, and in either case, I found mana to be plentiful to avoid auto-attack for the large part. I've never tried a necromancer or a pure non-specialization build so maybe that's the difference maker?
#6
Posté 26 décembre 2014 - 04:28
I've rolled both a rift mage and KE, and in either case, I found mana to be plentiful to avoid auto-attack for the large part. I've never tried a necromancer or a pure non-specialization build so maybe that's the difference maker?
Kind of. KE has the luxury of having a regn buff in its tree plus easier access to the barrier regen and their signature spells are pretty low cost too. Rift Mages can have pretty much unlimted mana, though it's a bit trciker post patch (you actually have to considering what you are casting rather than just clicking random numbers). Necromancer's mana regen passive is rather unimpressive in comparison but the bigger issue is probably that its signature spells are stupidly expensive.
- zeypher aime ceci
#7
Posté 26 décembre 2014 - 08:40
I like electrical staves because it avoids the cross-resists between wraiths (cold) and rage demons (fire). Fire spells are the cheapest (immolate+ is 35 mana and has a short cooldown) and the "burning" effect does not stack, so I usually prefer not to make my staves fire-based.





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