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After a month, I've decided to quit...


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#251
Natureguy85

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No it's not. Well, it's kinda in the same boat as DAI : there is good parts (the writing and dialogues are pretty good) and there are bad ones (the plot is TERRIBLE, the endings are laughably bad).

It's less boring than DAI (no filler) but it's more irritating (much more wasted potential).
I consider DA2 the worst Bioware game (strictly speaking, NWN OC is worse, but NWN is about the editor and not really the OC in my eyes, so...), but ME3 the worst wasted opportunity in the whole decade.

 

Ha, well I'd consider the plot to be a significant portion of the writing. Like ME2, the characters were good, but the plot was stupid and had enough holes to be swiss cheese. At least it was actually about the Reapers, unlike ME2.



#252
KennethAFTopp

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I think I am gonna wait for some Item DLCs



#253
Bizantura

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Succinctly put, yes I still play, but I find it Bioware's most social inspired game and least creative ever produced.

 

I rather see the reverse but with EA at the helm those days are gone, sadly!  So I adjust in gameplay and expectations.

 

I am a difficult gamer and have not yet find another game/gameplay to replace Bioware's.


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#254
Akka le Vil

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Ha, well I'd consider the plot to be a significant portion of the writing. Like ME2, the characters were good, but the plot was stupid and had enough holes to be swiss cheese. At least it was actually about the Reapers, unlike ME2.

 

Agree with you (though I actually liked ME2 despite the plot holes and contrived coincidences). But I tend to separate the writing (that is, how the text is written, how the dialogues are) and the plot/scenario (what's the story).

Garrus banter can be awesome while the plot holes can be facepalm-worthy at the same time, so I don't like to mix them together ^^

 

As a whole, ME serie had good writing and bad plot. ME3 just takes it to eleven, with very good dialogue but abysmally bad plot (and, again, above all, wasted potential).



#255
Elhanan

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Holy crap. I don't know how you do it. ME3's story was terrible, especially the endings. It put me off the franchise for a year. I eventually loaded up ME because it's awesome and gave ME2 a go as well, though I didn't finish that playthrough.


Perhaps I missed your sterling review; good thing as my opinion is so much different then yours. Quite enjoyed the tale in ME3, including both sets of conclusions.
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#256
Akka le Vil

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Perhaps I missed your sterling review; good thing as my opinion is so much different then yours. Quite enjoyed the tale in ME3, including both sets of conclusions.

 

I sometimes wish I had such low standards, everything would appear as a masterwork and I could enjoy endless "awesome" stories :P


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#257
Elhanan

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I sometimes wish I had such low standards, everything would appear as a masterwork and I could enjoy endless "awesome" stories :P


Have read enough of your comments by now to be assured that your goal is achieved. Congrats!

#258
Akka le Vil

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Being able to see the huge plot holes, cheesy shallow design decisions and wasted potential in a story count has having low standards ? That's a strange definition.



#259
Elhanan

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Being able to see the huge plot holes, cheesy shallow design decisions and wasted potential in a story count has having low standards ? That's a strange definition.


No; you have the right to be wrong if you wish, but the low standards appears more in the manner in which these opinions are presented. IMO, of course.

#260
Akka le Vil

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No; you have the right to be wrong if you wish

 

Good thing I am right, then !



#261
exboomer

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I beat the entire game (completionist here, all that's missing are some bottles and mosaic tiles), and had no problem with my rift mage. So not really sure why so many enemies were immune to your spells to a frustrating degree. 

 

Loved Hawke's appearance, was satisfied with their explanation of what the Warden was doing enough that I now have closure on that character, and generally had a lot of fun. 

 

Even on my second playthrough, I still have the desire to complete most of the sidequests, just cos playing my rogue is also a ton of fun. 

 

I think future playthroughs, I may focus mostly on story and stay closer to 30 hours, but that'll depend on how much fun other specs are as well. 

I think the people complaining about this game don't understand what a true RPG is all about. RPGs aren't meant to be completed in 20 or 30 hrs, my first play through took 130 hrs and I loved every minute of it.  Perhaps those who are complaining should stick to mindless shooters, JMO.



#262
Adynata

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Holy crap. I don't know how you do it. ME3's story was terrible, especially the endings. It put me off the franchise for a year. I eventually loaded up ME because it's awesome and gave ME2 a go as well, though I didn't finish that playthrough.

 

Gawd me too. ME1 has to be my favorite game of all time but ME3 just ruined it all for me. I still get a sour face just thinking about it.

 

Regarding the OP's post, I had a lot of fun with my mortalitasi mage, and felt very overpowered, having no problem taking down all the dragons with Cass/Solas/Iron Bull party. I don't think enemies in Hard difficulty are very hard, and I lazily never switched staves, not even for those element specific "gates." The other stuff you listed I don't really care about. It doesn't break a game for me if a character looks a little different than he/she did in a previous game. And lore can change since we often learn about that stuff through books, and not everything you read is going to be right...not even the history books we use in school are right. IRL lore changes constantly, too. Just sayin'.



#263
Essorance

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My general thoughts following 2 playthroughs totaling about 150 hours

 

Combat

Generally mundane. Becomes cookie cutting mash button over and over.

Dragon fights fun the first time!

... then becomes a clone for the following 9 fights. Only difference lies in the element (Essentially trivial).

Replaced healing for barrier to avoid the 'need' for a healer.... now you 'need' a mage for barrier. wat

Mobs get outscaled and you become a walking raidboss. Desperately need a zone with level 30+ mobs.

I am split about the skill tree, but with some balancing I think it's good enough for what it needs to be.

Remove tac cam altogether and just label it an action-rpg. Bioware, you are no longer fooling anybody. I bet one of you played Dynasty Warriors and thought it was a good game, eh? eh?

 

Graphics

Beautiful, I can't complain.

 

Customisation

Skyhold customisation not only useless, but effectively a waste of time.

Weapon and armor customisation (hafts, aim, hilts, etc) again cookie cutting but this time with an AMAZINGLY small selection. But I do like the rune crafting system and believe it's as varied as it should be.

Weapon and armor sets equally small. I mean wtf.

Can't map anything to mouse buttons I mean WTF.

Decisions made in game have so little consequence compared to previous games.

I like the various upgrades to potions and elixirs, and I don't mind the gathering.

The Keep is a great addition. My custom Hawke looked sexy as fawke.

 

Music

Gorgeous. Just wish it played more often (Ambient music does not always play either)

 

Story

Short, it's like 4 - 6 hours, no?

Last boss was rushed, felt anticlimactic.

Time travel (ofc if your fav game of all time is FFVIII then you may see this as a good thing)

Ugly companions. Pls gimme back Leliana, Morigan, Isabella. Just someone, anyone other than Sera. jfc

Forced decisions. The only monster I got excited to fight besides the drake and it turns out all I can do is run from it and kill one of my companions in the process. I can slay 10 drakes, but I can't kill an oversized bug.

Character sidequests are shorter than some of the fetch quests in the game.

I am basically a good guy. Just either a really, REALLY good guy, or a good guy but a bit of a dick sometimes.

 

Gameplay/General/Misc

No way to view companion affection?

Nice bottles of Thedas. Wouldn't it be nice if you could see them in Skyhold?

Nice mosiacs. Wouldn't it be nice if you could see them in Skyhold?

Pyjamas.

Horrid inventory system.

POINTLESS requisitions. I mean holy sheet, would it be so hard to actually see the requisition instead of it being lost in dark space? I just built a fkn boat, where the **** is it? You've given me 100 different ways to obtain 'power'. WHY? pointless, more 'content' for the sake of content.

Where did all the god damned cutscenes for quests go? Why is it always over the shoulder? Why can I not even move the camera during these monotonous, mundane, and soul destroying side quest cutscenes?

People died in Haven? np we got more for you bro. People lived in Haven? np we got the exact same peeps for you bro.

Minimap is useless. It's not even a map it's a sonar, wtf am I playing submarine battles 2008?

I liked the shard and astrarium quests. Nice way to promote exploration of areas while not being mandatory.

 

gr8 gaem


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#264
Dreamer

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Nice bottles of Thedas. Wouldn't it be nice if you could see them in Skyhold?

Nice mosiacs. Wouldn't it be nice if you could see them in Skyhold?

 

You can.

 

The bottles are located in the cellar below Solas, accessible from an outside door. The mosaics are displayed in the main hall on either side of Vivienne's lair. There's a dwarf that talks about them.


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#265
Gigamantis

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The open world experience isn't for everyone, but as someone who plays both RPGs and MMORPGs pretty religiously I found this games world and progression to be very well done.  The epic quests felt epic and the more menial quests felt relevant as they served the purpose of building the inquisition. 

 

The areas are huge and fun to explore and there were very few quests that felt completely trivial; they all tied into the lore of each specific area well.  The combat is also fairly tactical and entertaining on NIghtmare if you avoid certain overpowered specializations and don't break the game with crafting. 

 

I'll most likely go for the platinum now that I've finally settled on a class and vision for my character.



#266
sim-ran

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I knew the video said "subject to change," but I didn't know that it was referring to the entire genre of the game changing from a classic BioWare cRPG to an Assassin's Creed icon-gathering, low-RP, action game.

What a load of nonsense. Do you really expect anyone to believe that you went to the trouble to find and watch this unofficial footage and then never looked at any of the other promotional material for this game again before buying it? They released so much game footage in the run up to the release, and I find it pretty hard to believe you didn't look at any of it.



#267
jaypaul97

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1 run through is fine but it's hard to convince yourself to grind out all the maps for xp a second time

#268
Elhanan

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1 run through is fine but it's hard to convince yourself to grind out all the maps for xp a second time


May not have to. Inq Perks have several Codex and dialogue options that grant XP bonuses; may allow for less exploring while still maintaining the story. There are a few ways to gain XP, so if maps are not your thing, there might be something else available.

#269
Melca36

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I really wanted to like this game, but after finding the 87897152 enemy inmune to my mage spells, SPOILER Hawke /SPOILER appearence, SPOILER Warden /SPOILER absence, terribe controls, boring mages, extremely boring enormous maps, itemization requiring absurd amounts of "auto-search" taking stones, herbs, etc from the ground, lore contradictions and boring codex...
 
Anyone else at this point? Today I'd been certain I would not touch the game again; after 60 hours I've had enough. At some level, I feel bad because I like Bioware and Dragon Age lore, but this game simply feels appointed to someone that is not me.
 
Anyone else stopped playing after so much time trying?

 

 

Nope. I'm still enjoying it.  But then again I appreciate the beauty of the game, I do not think the maps are boring, I have no issues with itemization and I don't expect everything easily handed to me.   Sounds like you don't like change.



#270
sim-ran

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Ha, well I'd consider the plot to be a significant portion of the writing. Like ME2, the characters were good, but the plot was stupid and had enough holes to be swiss cheese. At least it was actually about the Reapers, unlike ME2.


If only, I remember fighting Cerberus more often than the Reapers!
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#271
Akka le Vil

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If only, I remember fighting Cerberus more often than the Reapers!

 

One of the multiple reasons why ME3 was trash despite the excellent writing and atmosphere.



#272
Back Lot Basher

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I played as a mage on my first full run (currently on my 153rd hour), and I absolutely loved it.  I took the KE path because this subclass is the ONLY one in the game that allows you to play both ranged and melee at the same time, switching at will.  I'm a big fan of casting and crowd control, so one set of assigned skills was casting, and the other was for my melee (SB, FS, FC, and barrier).  Loved it.

 

I guess we all have different tastes.  I just loved exploring each new area, looking for hidden secrets.  I never felt like I was farming, because I just picked up what I found in my travels, and always had enough for my needs until the next tier of materials presented itself.

 

I have enjoyed DA:I on my XBONE so much that I recently ordered a second copy for my PS4, just to play the co-op with some different friends, and to run through again as a different class (for more trophies!).

 

I'm sorry not everyone feels this way.  It's never fun being let down by a game.  I know...I've been there with Destiny, my choice as "Disappointment of the Year".

 

Lots of new stuff coming down the pipe.  Bloodborne is landing in March, if anyone is a fan of From Software's stuff.


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#273
Savvie

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I tried to start a second playthrough and gave up on finishing it. I'm waiting for more patches, what modders are able to create and if any decent story DLC even comes out. Good game, but there was enough lacking in the game that I am not as interested to play it over and over like I thought I would be.



#274
Rahelron

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Last time I played I hit my first rage quit moment.

 

I was 75 hours in, and I still had to meet some of the main characters (Morrigan for instance). I was trying to complete those crappy quests you need to go through to unlock specializations, while all my companions were doing much more damage than me because they already had access to their special abilities. I started to feel angry: why those at bioware had decided to lock away specializations behind crappy fetch quests?!?!?! Since I wasn't able to find the materials I needed to unlock the subclasses (tomes, special crafting items and such) I went to the wiki and I realized that collecting everything I needed wasn't a fast thing to do at all. That was my first rage quit.

 

Now I should be playing, but I'm here, complaining on these forums instead. Why? Because thinking that I have to unlock a new area and grind through it just to find and kill the NPCs that drop the Items I need to unlock the specialization I want freaks me out. I want to keep playing, but I don't want to waste my time like I already did countless times, completing meaningless fetch quests with no payoff at the end. An example? The mission named "Favors the first Enchanter", but there are countless more. Where are my meaningful choices? Where is the famous "bioware storytelling"?

 

I completed the Hinterlands, the Exalted Plains, the Fallow Mire, the Storm Coast, most of the Forbidden Oasis, most of the Western Approach and some of Emprise du Lion: it was just grind, all grind, the background elements behind those areas were no better than those I could find in the worst free to play MMOs. Every developer is able to write 10 pages of background to give meaning to a game area, divide it into codex pages and scatter those pages throughout the land the player has to explore. That is NOT the patented Bioware Storytelling I was looking for.


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#275
Heathen Oxman

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Last time I played I hit my first rage quit moment.

 

I was 75 hours in, and I still had to meet some of the main characters (Morrigan for instance). I was trying to complete those crappy quests you need to go through to unlock specializations, while all my companions were doing much more damage than me because they already had access to their special abilities. I started to feel angry: why those at bioware had decided to lock away specializations behind crappy fetch quests?!?!?! Since I wasn't able to find the materials I needed to unlock the subclasses (tomes, special crafting items and such) I went to the wiki and I realized that collecting everything I needed wasn't a fast thing to do at all. That was my first rage quit.

 

Now I should be playing, but I'm here, complaining on these forums instead. Why? Because thinking that I have to unlock a new area and grind through it just to find and kill the NPCs that drop the Items I need to unlock the specialization I want freaks me out. I want to keep playing, but I don't want to waste my time like I already did countless times, completing meaningless fetch quests with no payoff at the end. An example? The mission named "Favors the first Enchanter", but there are countless more. Where are my meaningful choices? Where is the famous "bioware storytelling"?

 

I completed the Hinterlands, the Exalted Plains, the Fallow Mire, the Storm Coast, most of the Forbidden Oasis, most of the Western Approach and some of Emprise du Lion: it was just grind, all grind, the background elements behind those areas were no better than those I could find in the worst free to play MMOs. Every developer is able to write 10 pages of background to give meaning to a game area, divide it into codex pages and scatter those pages throughout the land the player has to explore. That is NOT the patented Bioware Storytelling I was looking for.

 

Absolutely this.

 

One pf my biggest pet-peeves is your specializations being bound to yet more stupid fetch quests.


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