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After a month, I've decided to quit...


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#101
Dreamer

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They knew that a pre-alpha unofficial release filmed by some dude on his smart phone led to consumers purchasing the game?  That's patently ridiculous.  The sort of person who was following DA:I that early on, and who cared about that video, was going to buy the game anyway.  The notion that that sort of pre-release stuff drives sales is asinine.  That stuff is really service to the fans they already have (who are, almost by definition, going to buy the game anyway).  If you're trying to parody the stereotypical immature entitled gamer, then you're doing a bang up job.  If not, then you sir are the reason we can't have nice things.  The next time a fan complains about not getting more content about a Bioware game still in development, I'll point them to this post so they can come yell impotently at your avatar.

 

BioWare are not idiots, unless you mean to suggest that they're completely ignorant of recording devices being used at virtually every single one of these events? Or that as these events are inevitably recorded and shared, they're picked apart by fans and create expectations? BioWare and EA know that that footage is free marketing; word of mouth and fan speculation fuel hype and generate interest. It's exactly the kind of virulent marketing that makes AAA triple-A.

 

People like you, who excuse dishonest and disrespectful behavior by developers and publishers are "why we can't have nice things."

 

The next time a AAA game is released with glaring holes, I'll be sure to point frustrated and annoyed fans at this post too.

 

It wasn't part of their marketing. It was a gameplay demo shown to a small audience more than a year before the game released, with ideas of what they wanted to do. Things changed. They removed the ideas because reasons. This kind of thing happens all the bloody time in game development. They slapped a nice, fat ''Subject to change'' label on something that wasn't intended to be seen by the general public, but was leaked online by someone with a smartphone. To say that they dishonestly used this to drive up pre-orders is so far gone from reality as to be absurd.

 

This will also only encourage devs to just stay tight-lipped about everything until they are completely certain that it's going to be in the game. Which will have people complain that Bioware is only giving info 1-2 months ahead of release anyway.

 

If you don't think they use this stuff as free marketing, you're refusing to acknowledge reality. This stuff drives hype, hype which informs consumer expectations, leading to the inevitable disappointment when AAA games fail to meet expectations set by overzealous PR firms and their underhanded viral marketing.

 

EDIT - No further comment from me on this issue. I don't want to derail the discussion.


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#102
Salaya

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I can't agree. As a KE I'm both impossible to kill AND I can do damage on par with the Reaver. Mages are not as OP as DAO but IMO are stronger than in DA2.

 

Curious,though, that you need to become a warrior to be a powerful mage -_-

 

 



#103
In Exile

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[quote name="Salaya" post="18199227" timestamp="1419618480"]

Curious,though, that you need to become a warrior to be a powerful mage -_-[/quote

That's just my play style.

The Rift Mage is much stronger in every fight except for essentially dragons because you're slightly less survivable.

As an RM with static cage you can cause obscene damage to mobs. A DW rogue will out single target DPS you but all you need to do is use your tank to taunt everuone, trap them in static cage, and just rolfstomp them.

#104
AshesEleven

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Curious,though, that you need to become a warrior to be a powerful mage -_-

 

I don't know, like the other guy said, Rift Mages are INSANE.  So much damage...

 

Anyway, from the sounds of it, a month and 60 hours of play sounds like a good deal.  Unless you hated your whole time with it, in which case maybe you should have stopped playing sooner ;)  



#105
Salaya

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That's just my play style.

The Rift Mage is much stronger in every fight except for essentially dragons because you're slightly less survivable.

As an RM with static cage you can cause obscene damage to mobs. A DW rogue will out single target DPS you but all you need to do is use your tank to taunt everuone, trap them in static cage, and just rolfstomp them.

 

Yes, I meant that mages need to become warriors in this game to be truly powerful, not just "you" ;)

 

Yesterday I opted for Rift Mage out of  "despair" - I expected the specs to be more damage oriented, and it was... well, it seems I'm stuck with the "blocking" spells thing. I'm unable to bring real damage power with my combination of ice-rift spells, sadly.

 

And then I created this overly dramatic thread :D



#106
Salaya

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I don't know, like the other guy said, Rift Mages are INSANE.  So much damage...

 

Anyway, from the sounds of it, a month and 60 hours of play sounds like a good deal.  Unless you hated your whole time with it, in which case maybe you should have stopped playing sooner ;)

 

I opted for Rift Mage but I'm unable to deal damage with her. Every other class does much more damage than me. Also, the spells are... how to say it, ¿disappointing?

 

60 hours of play with lots of ups and downs, I don't regret it. But the final 10 hours or so it was "let's see if specs turn the game into something better for me". When I finally unlocked them and saw the spec in practice it was like the final blow to very unstable structure, sadly.



#107
AshesEleven

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I opted for Rift Mage but I'm unable to deal damage with her. Every other class does much more damage than me. Also, the spells are... how to say it, ¿disappointing?

 

60 hours of play with lots of ups and downs, I don't regret it. But the final 10 hours or so it was "let's see if specs turn the game into something better for me". When I finally unlocked them and saw the spec in practice it was like the final blow to very unstable structure, sadly.

 

The trick to Rift Mage is NO COOLDOWNS, NO LOSS OF MANA.  So you're casting powerful spells basically all the time.  If you spec it right (forgot my spec :P )  you can become a casting god.  



#108
Merlik

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I've been playing this game till my eyes bleed. But I am at that point where it has lost some of it's luster. There are some fantastic moments in this game, "In your heart shall burn" and the trek to skyhold is one of the best moments in games for me, I just wish they reaches that level again later in the game.

 

I've been trying to take different approaches to keep the game interesting and I am hoping they really add a lot to the game soon. Not just little DLC updates, but taking the game to a new level.


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#109
aaarcher86

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And yet at some point they knew that information which had led to consumers making purchases was not factual. Alpha/Beta disclaimers are a poor excuse for publishers getting to ride hype to major bucks. They are responsible for the information distributed and their product's reception in the public. They chose not to correct the record because they knew those were popular moments--popular enough to drive people out to make pre-orders.

Dishonesty is what it is when someone willfully misrepresents their product to consumers.


Sorry. Disagree. If they say it's pre alpha footage and everything can change by launch, it's safe to assume consumers aren't idiots and willfully ignoring that. They don't need to hold your hand - if there is a disclaimer, they've done their part.

They didn't distribute the footage. The only thing your poor accusations are doing is making developers feel like they can't show any kind of ideas, concepts, or early gameplay before it's set in stone.
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#110
Rasande

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Never understood people who are so attatched to the idea of what they wanted the game to be that they'll play long after they've gotten sick of it and/or hang around forums complaining about it for weeks.

 

Game's not for everyone and it sure as hell isn't perfect but i don't get forcing yourself to like it, 5-10hours is more than enough time to give a game a chance and that's beeing generous. If the game isn't fun at that point chuck it.

It's a game for gods sake, let it go..


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#111
Captain_Obvious

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Oh, definitely not tired of it yet.  I'm only on my third inquisitor.  I might even bump up the difficulty next playthrough.  


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#112
phaonica

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I didn't quit playing, but I did get bored and rushed to finish my second playthrough.



#113
HTTP 404

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I'm at currently at level 20 with my femquisitor on my 5th playthrough. Up to this point, I've played about 450 hours. Not bad. Enjoy the game. After this playthrough, I will take a break from the game and play some ME for a while before starting another DAI playthrough.

450 hours! that's almost 19 days.  It took me 3 months to get 340 hours at my internship this last semester.  Are you on a long vacation? or do you not sleep?   :P


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#114
Bhaal

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I can't agree. As a KE I'm both impossible to kill AND I can do damage on par with the Reaver. Mages are not as OP as DAO but IMO are stronger than in DA2.

First of all Knight Enchanter doesn't count :P. Second even if you count KE i'm sure it took you minimum 20 minutes to kill the dragon, i solo killed every single dragon with my assasin and last 5 or so died in a minute and she wasn't even optimized to kill Dragons(NM difficulty). Hell in the final fight with Cory he couldn't even finished his taunts at all. He didn't survived the 15th second.

 

Also no way in hell a KE can dish out equal damage as a reaver does and againts a single target, KEs damage can not even come close to half of what a reaver can do. Maybe a rift mage built who focused around Energy Bombarment with Hidden Blade enchanments perform close or even better but a KE? Can't see how. 



#115
VelvetStraitjacket

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I love it, it's my favorite Dragon Age game in all respects. I'm currently on my 3rd playthrough after beating it on Nightmare. Pretty sure I'll start another one after I'm done with this one. I'm thinking a Dual Wield Rogue since my Nightmare run was an Archer, or maybe a Knight Enchanter mage.


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#116
themikefest

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450 hours! that's almost 19 days.  It took me 3 months to get 340 hours at my internship this last semester.  Are you on a long vacation? or do you not sleep?   :P

Its called retirement. 


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#117
Bhaal

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Its called retirement. 

Curse you.



#118
Chaos17

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Shama, PM me about Divinity OS before buying it. Although it's considered a great old-school rpg, (of which I'm a big fan) it also has very serious and annoying flaws in it's design.

The maps are smallers than DA:I so exploration can be done quicker.

The big flaw of the game is the story but the dev recently announced that he truly wish to re-work that.

The battle system combo spells is awesome enough cool to make me wish more games with it.

Co-op mode for story, wich make the adventure more enjoyable with a friend.

Real game for PC users.

There is a toolet for fans too.



#119
HTTP 404

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Its called retirement. 

 

I am jealous.  I will probably retire in 70 years



#120
In Exile

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First of all Knight Enchanter doesn't count :P. Second even if you count KE i'm sure it took you minimum 20 minutes to kill the dragon, i solo killed every single dragon with my assasin and last 5 or so died in a minute and she wasn't even optimized to kill Dragons(NM difficulty). Hell in the final fight with Cory he couldn't even finished his taunts at all. He didn't survived the 15th second.

Also no way in hell a KE can dish out equal damage as a reaver does and againts a single target, KEs damage can not even come close to half of what a reaver can do. Maybe a rift mage built who focused around Energy Bombarment with Hidden Blade enchanments perform close or even better but a KE? Can't see how.

The KE build is all about critical hits and damage boosting passives. There's good synergy between the +DMG from the storm tree for lower mana % + the +DMG from the fire tree for draining your barrier. Critical hits are key because of the fire passive. You can then rely on energy barrage for the critical hit trigger, lay down multiple fire mines, overlap it with fade cloak, and with 40% critical hit chance + 100% critical hit damage you're causing obscene harm without ever reducing your own heal, because each hit will restore your barrier to full.

Like I said though, rogues don't count.

#121
Morroian

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The trick to Rift Mage is NO COOLDOWNS, NO LOSS OF MANA.  So you're casting powerful spells basically all the time.  If you spec it right (forgot my spec :P )  you can become a casting god.  

 

You do that by speccing into the lightning tree. To Salaya, Winter is fairly boring as a mage, its pretty much support only. Rift and lightning provides the best synergy for offense.



#122
Morroian

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It wasn't part of their marketing. It was a gameplay demo shown to a small audience more than a year before the game released, with ideas of what they wanted to do. Things changed. They removed the ideas because reasons. This kind of thing happens all the bloody time in game development. They slapped a nice, fat ''Subject to change'' label on something that wasn't intended to be seen by the general public, but was leaked online by someone with a smartphone. To say that they dishonestly used this to drive up pre-orders is so far gone from reality as to be absurd.

 

It was shown at conventions, and more than 1 IIRC. The youtube link was posted on here so they were certainly aware of expectations.



#123
In Exile

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It was shown at conventions, and more than 1 IIRC. The youtube link was posted on here so they were certainly aware of expectations.


Would you consider the original ME1 marketing campaign, which included an entire mission on Therum that did not exist and included interrupts/(a feature that never made it in) false advertising?

#124
Morroian

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Would you consider the original ME1 marketing campaign, which included an entire mission on Therum that did not exist and included interrupts/(a feature that never made it in) false advertising?

 

I didn't say it was false advertising.



#125
In Exile

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I didn't say it was false advertising.


I know. I'm honestly asking, not accusing.