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After a month, I've decided to quit...


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#126
dlux

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Anyone else stopped playing after so much time trying?

After about 10 hours I gave up. I couldn't stand the dumbed down combat and boring copy-pasted filler content.

 


I think the last straw was the forced sjw bullshit but I have a feeling I would be banned for explaining
They put a lot of effort into it, probably more than anything else in the game.

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#127
_Aine_

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If it were me, I'd buy a respec potion and try something new.  Maybe you just need a different set of spells to make you enjoy the process a bit more?  I am on second "full" playthrough...(let's not speak of the zillion of partial "but I don't like his nose/lips/hair" playthroughs I have under my belt) and did things differently: this time a male elven mage, siding with the mages.  I am actually loving this playthrough, even slowly falling in love with my awkward, skinny, large headed elf male.  He is growing on me because this story feels much stronger and less of a struggle. I load up my team with mages much of the time and just obliterate people. I switch to another styled character when I am frustrated with mine.  It happens, with different enemies and I think to myself "maybe a different companion would be better for this....nah, I love <fill in the blank> we will just struggle."  :)  

I'm probably not the best example though. I play and get quite attached to characters with their own motivations and skills, and for their weaknesses...even if they aren't the "best spec'd" out there.   After this mage completed "In Your Heart Shall Burn" I know I have to finish.  That is THE quest to commit me to a characters run, honestly.  It feels as epic as the end should have. (again, my opinion only.)  My first character was a rogue, siding with templars (mostly due to unhealthy obsession of hers to Cullen) and though I love her dearly, it didn't feel nearly as good.     I can totally understand though, that if being effective in battle was equally as important to you as the story, seeing "Immune" blasting over and over above your enemy with every spell....ugh, it happens, and it hurts.  

 

So, after all that blather, in short:  If you love your character but hate the gameplay:  try a new spec.  If that fails: try a new role.  If that fails: lower the difficulty.  If that fails, maybe the game dynamics just aren't what you are looking for: cross fingers for update.  =)  


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#128
Captain_Obvious

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Its called retirement. 

 

Oh, man I am so jealous right now.  



#129
Morroian

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I know. I'm honestly asking, not accusing.

 

I don't consider it false advertising but they knew the footage would get out.



#130
In Exile

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I don't consider it false advertising but they knew the footage would get out.


In ME1 it was intentionally released. They gave interviews. I can't say I ever cared that interrupts weren't in.

#131
SpaceV3gan

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Enemy immunity to mage spells? I've played about 260 hours of Nightmare difficult only and I haven't come across any immunity that could be a challenge. If anything, the game is too easy.

Yes, some Demons and Dragons have a lilttle immunity, but (unless you are soloing) that is what companions are for. They help you kill things too (and some of them can single-handedly kill a Dragon in seconds, why would they have trouble killing Demons...).

The controls are kinda bad at first, but with time one can get used to them and find them enjoyable. If they were that bad, why would a Multiplayer Combat-Oriented Mode even exist (and it doesn't simply exist, it thrives as we speak)

The maps are too large indeed. I wish they were smaller and more condensed. But I am pretty sure Bioware decide to go (pseudo) Open World because that is what other Western fantasy RPGs are doing. It is a trend. And Bioware is pretty trendy now, it is not the same as it once was.
Nevertheless, I find this a good game overall. Much better than my expectations to be honest.



#132
Realmzmaster

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So Bioware is responsible for someone using a smart phone to record footage of the Alpha or Beta build at a convention not open to the public. They are responsible and dishonest  even though they specifically state that it is subject to change. 

 

I am sorry that is simply the public being either ignorant or blatantly disregarding what Bioware stated. Subject to change means just that. Nothing in an Alpha or Beta build is guaranteed to make it into the final product. 

 

If the person bases their false expectations on unreleased footage that is their fault.


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#133
Maverick827

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I knew the video said "subject to change," but I didn't know that it was referring to the entire genre of the game changing from a classic BioWare cRPG to an Assassin's Creed icon-gathering, low-RP, action game.


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#134
Elfyoth

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They also tend to have weaknesses.

As to the low weapon damage, mages are not primarily damage dealers in DAI. Also, you are not supposed to be able to kill a high level enemy in two hits.

 

 

Mages are not DD and not Healers, then what are they? 



#135
caradoc2000

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Mages are not DD and not Healers, then what are they?

Crowd controllers & combo wizards.

Technically, they do damage as well, but their main strength lies in their versatility.

#136
Uccio

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Mages should be massive damage dealers, the whole Dragon Age lore screams of it.


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#137
In Exile

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Mages should be massive damage dealers, the whole Dragon Age lore screams of it.


Not at all. Blood magic is the fear. That's mind control. Every time see magic run amok it's not about harm.

#138
Realmzmaster

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I knew the video said "subject to change," but I didn't know that it was referring to the entire genre of the game changing from a classic BioWare cRPG to an Assassin's Creed icon-gathering, low-RP, action game.

All of Bioware's CRPGs have been changing over time. For example BG1 and BG2 had permadeath. NWN did away with that. BG1, BG2 and NWN had non-regenerating health. DAO did away with that. BG1 and BG2 had six party members. NWN had two. DAO had four. DAO took away the cleric/priest/Druid class and mage mages healers. DA2 gave instant health and mana regen after combat. 

 

DAI has gone back to some of the elements of BG1 except for 4 party members and no permadeath.

 

That is not even including KOTOR, Jade Empire or Mass Effect.

 

Subject to change means just that. Bioware is not responsible for your expectations. I also do not believe that DAI is an action game. It is firmly a CRPG, but YMMV along with your expectations.



#139
Salaya

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Dragon age lore and dragon age dialogues both justify the mental blood mage and the offensive blood mage. Mental control is key; but as the three games so often remind us, blood magic is more about fueling than studying magic: it smoothes casting and therefore empowers spell casting.

 

That said, I think the mage role and its importance it's a matter of expectations; it is for me at least. I expect mages to be able to deal damage in significant quantities at the cost of something (normally, frail health). There is a key component in gameplay that hinders this: magic is dependant of weapon damage, that is usually very low. You could study the trees to find exceptions to make good exceptional damage spell caster, but the general purpose of the mage remains the same, even stated by the devs: they are here for controlling, not damaging.

 

And that, at least for me, is very disappointing.



#140
Elhanan

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Perhaps this link might be of help to those seeking damage boosts:

http://www.brightsid...ll-combo-guide/

#141
Firky

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Combos are what has propelled me forward thus far. I love them so much. (And I'm only lvl 8.) discharge is brill.

#142
L. Han

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To those asking why people sink hours into a game, despite not enjoying it:

 

Some people really like (even love) BioWare games and want to give BioWare a chance. Sometimes it pays off. Like Mass Effect 1 for me had a lot of tedious stuff that makes me rage, but there is a lot of 'wow' factor that makes it worth it.

 

Some people want to justify their purchase. 60$ may seem like a joke to you, but to some people it's not.

 

Some people just really dislike the direction BioWare has taken DA:I in. The market is full of open world games that people are getting sick and tired of picking up collectibles and unlocking new areas with arbitrary requirements.

 

BioWare has changed. For better OR for worse. That said, I guess you can just hope that their future games will cater more to you or perhaps you can try to look into games like Project Eternity or Witcher 3.


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#143
In Exile

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To those asking why people sink hours into a game, despite not enjoying it:

Some people really like (even love) BioWare games and want to give BioWare a chance. Sometimes it pays off. Like Mass Effect 1 for me had a lot of tedious stuff that makes me rage, but there is a lot of 'wow' factor that makes it worth it.

Some people want to justify their purchase. 60$ may seem like a joke to you, but to some people it's not.

Some people just really dislike the direction BioWare has taken DA:I in. The market is full of open world games that people are getting sick and tired of picking up collectibles and unlocking new areas with arbitrary requirements.

BioWare has changed. For better OR for worse. That said, I guess you can just hope that their future games will cater more to you or perhaps you can try to look into games like Project Eternity or Witcher 3.


In terms of the money, I thought EA will refund you? I know they do so on PC with origin.

#144
L. Han

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^They don't if you brought a physical copy. Some stores may have some form of 'dissatisfaction' policy, but that's unlikely.



#145
Scerene

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For me i just cant come to a satisfying resolution... I keep holding on to the game so that i can feel a resolution at the end of the story, but it feels equally hollow each time. I really wanted more of the story and the companions/advisers but all of it takes a huge backseat to the huge areas with fetch quests. I keep redoing the little companion/adviser and story content there is, so that i can get some sense of completion but i never get there. For me, this game would be in need of a huge expansion to really be worth spending any more money on, but its not going to happen. The story just feels very incomplete and whatever they plan on filling it in with dlc-wise is probably going to be very short and fragmented, and likely very expensive in the long run. As somebody else mentioned its likely going to consist of more maps with pointless fetch quests and only 10% of solid story content or hopefully, but unlikely, they could use the existing ones and make something that is actually interesting in them. I keep traipsing through these huge areas thinking about how much unrealised potential there is to the game. With better direction and allocation of priorities and resources it could have been an amazing experience. I think back on all the footage they showed that was so cool, which was scrapped in favor of trudging through empty spaces, and i honestly cannot for the life of me understand how anybody could think that "search" system would be a good idea. Not only are the areas a chore to play through, but so many game mechanics add unnecessary tedium. The inventory system, no storage, the search/scanning crap, the lack of auto loot and it just goes on and on. Its bizarre how theyve on the one hand, taken great lengths to streamline the game, while in the other piled irritation upon irritation on top of it.


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#146
NeitherNor

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I'm definitely hitting somewhat of a slump now that I have to go out of my way to gather the necessary power to unlock what I think will be the final set of missions (after about 28 hours or so). I've now had to go out of my way to close rifts and the like on three seperate occasions in order to be allowed to progress the story, and it definitely gets a bit boring. As much as I like what the main storyline is trying to do, and it does so fairly competently, this power-gathering is putting somewhat of a damper on my enjoyment.

 

I'll probably turn down the difficulty and power through to the end.



#147
Lewie

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To those asking why people sink hours into a game, despite not enjoying it:

 

Some people really like (even love) BioWare games and want to give BioWare a chance. Sometimes it pays off. Like Mass Effect 1 for me had a lot of tedious stuff that makes me rage, but there is a lot of 'wow' factor that makes it worth it.

 

Some people want to justify their purchase. 60$ may seem like a joke to you, but to some people it's not.

 

Some people just really dislike the direction BioWare has taken DA:I in. The market is full of open world games that people are getting sick and tired of picking up collectibles and unlocking new areas with arbitrary requirements.

 

BioWare has changed. For better OR for worse. That said, I guess you can just hope that their future games will cater more to you or perhaps you can try to look into games like Project Eternity or Witcher 3.

I will be honest I don't mind a different direction. If they turn this into an mmo or **** up the dlc, I will be gone for good. Last chance here.

 

One thing: People want a history to their character. That means Bioware had to create the world of the Qun in months only. That is huge for people give them a break.



#148
Scoobydooby

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"Its bizarre how theyve on the one hand, taken great lengths to streamline the game, while in the other piled irritation upon irritation on top of it."

 

I agree. 

 

This game, though good, is very confusing to me. It just lacks in a way that I still can't quite grasp. I enjoy playing it, but not as much as I feel I should be.. for most of the reasons mentioned in your post and in others.. the side quests are just so simple, and really the best way that I can explain the game is that its very "surface". 

 

What is on the surface looks great and plays good enough, but if you're looking for real "depth" as far as the story, the world (no real dungeons), the side quests, the meaningful encounters.. it just lacks in depth for me.. and its a real shame. 

 

And I haven't even mentioned irritations with the UI, controls and combat. Don't even get me started on the AI and tactics. 


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#149
Scerene

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"Its bizarre how theyve on the one hand, taken great lengths to streamline the game, while in the other piled irritation upon irritation on top of it."

 

I agree. 

 

This game, though good, is very confusing to me. It just lacks in a way that I still can't quite grasp. I enjoy playing it, but not as much as I feel I should be.. for most of the reasons mentioned in your post and in others.. the side quests are just so simple, and really the best way that I can explain the game is that its very "surface". 

 

What is on the surface looks great and plays good enough, but if you're looking for real "depth" as far as the story, the world (no real dungeons), the side quests, the meaningful encounters.. it just lacks in depth for me.. and its a real shame. 

 

And I haven't even mentioned irritations with the UI, controls and combat. Don't even get me started on the AI and tactics. 

haha so true, i forgot about that. The controls for melee on the pc is a nightmare, and even for archers to some extent because i often have to shoot once before i can use a skill. Trying to open up with a skill has the char shooting something else. In my latest play session i was aiming for a chevalier in the emerald graves and my archer ends up shooting a bunny/racoon instead... , and the ai in this game is easily their dumbest so far. Theyve severely limited our option to modify the ai, but made it dumber than ever. Theyve added huge areas littered with crap everywhere, but made the worst search function ive ever seen. etc etc.

Ive never seen mages/archers so intent on hugging mobs as the ones in dai, perhaps they feel lonely after having stood still 99.9%  of the time in skyhold? Its a shame their attempt at quenching said loneliness involves suicidal behavior.

 

I also think you hit the nail on the head with how you describe the lack of depth. Thats really it, everything looks interesting from afar, but as soon as you peel away at it you realise how little there is underneath.



#150
Frenrihr

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Where in the previous games (or at least DAO), the player got to choose the focus for their mage. It's fine for Bioware to implement a new vision, but not at all surprising that this vision is unfun for many who prefer to play mages. I remember David Gaider explaining to a forum poster a couple years ago that it didn't matter what kind of game the poster wanted to play. What mattered was what kind of game Bioware wanted to make. Personally, I think this attitude is the source of a lot of Bioware's problems. They get too enamored of "bright" ideas without thinking through whether they will result in a fun experience for the player. Hint: if mages are going to be resource-starved and squishy, their players are going to expect a proportional payoff. Second hint: being able to utilize a very limited number of abilities and limiting the use of those abilities via very limited mana + cooldowns + resistances is not the basis for a fun system, particularly when weapon-damage is significantly subpar.

 

Yep, pretty stupid, this game went so many steps backwards that it ended in the same spot that was DA2 and at least DA2 had better combat AND TACTICS, so if anything this game made me appreciate more DA2 , maybe that was their goal HAHAHAHAHAHAHAHA!!!!


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