I think the current character I just started yesterday will be my last for awhile. After 428 hours, I am ready to put it up for awhile(will probably be about 600 by the time I finish this character). Hopefully the next DLC expansion will be soon and significant.
After a month, I've decided to quit...
#176
Posté 27 décembre 2014 - 01:56
- _Aine_ aime ceci
#177
Posté 27 décembre 2014 - 02:31
I think the current character I just started yesterday will be my last for awhile. After 428 hours, I am ready to put it up for awhile(will probably be about 600 by the time I finish this character). Hopefully the next DLC expansion will be soon and significant.
I'm surprised you haven't died from boredom after playing 12 hours a day.
- primarchone, Natureguy85 et Uccio aiment ceci
#178
Posté 27 décembre 2014 - 03:20
I'm surprised you haven't died from boredom after playing 12 hours a day.
Or lack of sleep, air, or sunshine.
Or this: http://news.bbc.co.u...ogy/4137782.stm
#179
Posté 28 décembre 2014 - 04:33
I will make a brave prediciton:
not only will you play the game again; you will also buy the next Dragon Age.
People emotionally attached enough to come to the forums to complain will stay with the franchise. The folks who really won't buy the next Dragon Age just uninstalled the game and went on with their lives.
You think that is a good thing?
To me it just sound like "battered wife syndrome". Where the poor woman keeps going back or staying with her abusive husband that beats and berates her, because she is emotionally attached to him.
I guess you can figure out which one Bioware is in this analogy and which one us fans are.
- ButtHurtPunk et katokires aiment ceci
#180
Posté 28 décembre 2014 - 05:24
I played through and finished the game with my first character but rushed it a little a left a lot of things I wanted to do unfinished. After a fairly anti climactic ending I just kinda ran out of steam without the plot to motivate me (and a lot of the companion content is locked out after the final quest).
I rolled a new mage, got everything set how I wanted and... got to In Your Heart Shall Burn before I got bored of all the grinding. It all just started to feel too much like an MMO, only without all the funny banter with friends over Skype.
I don't go back to work till January and so for the last three days, I've gone back to playing Skyrim. That game is three years old and I'm still not bored with it.
I've enjoyed DAI well enough but I'll probably not touch it again till there's DLC that's worth the price.... and I can't say I'm holding my breath.
- shama aime ceci
#181
Posté 28 décembre 2014 - 09:39
I've done several playthroughs and still love the game.
#182
Posté 28 décembre 2014 - 10:56
I really enjoy this game. I find it an odd mixture of amusement and befuddlement when I read about someone sorely disliking this game. To me it's like seeing a 16 year old get a BMW for christmas but was pissed that it wasn't a Bentley. (but hey, Bentley's are better)
Don't worry, I get the same nauseous feeling when I see fanboys who seem unable to grasp the concept of "critical thinking".
- Scerene aime ceci
#183
Posté 28 décembre 2014 - 10:57
I really wanted to like this game, but after finding the 87897152 enemy inmune to my mage spells, SPOILERHawke/SPOILER appearence, SPOILERWarden/SPOILER absence, terribe controls, boring mages, extremely boring enormous maps, itemization requiring absurd amounts of "auto-search" taking stones, herbs, etc from the ground, lore contradictions and boring codex...
Anyone else at this point? Today I'd been certain I would not touch the game again; after 60 hours I've had enough. At some level, I feel bad because I like Bioware and Dragon Age lore, but this game simply feels appointed to someone that is not me.
Anyone else stopped playing after so much time trying?
Well, I am not quitting, but I am taking a break to play Evil Within and Diablo 3 a little before I go back.
#184
Posté 28 décembre 2014 - 11:51
Well had few days off after finishing my first run around 173 hours,going to see if I can hit over 200+ and try and complete everything and get all achievments lol after that may try Multiplayer see how that works or not depending on who I can find to start a game with at same level.
#185
Posté 28 décembre 2014 - 12:03
Don't worry, I get the same nauseous feeling when I see fanboys who seem unable to grasp the concept of "critical thinking".
The irony of this post is that you used the phrase "critical thinking" incorrectly.
- aaarcher86 aime ceci
#186
Posté 28 décembre 2014 - 12:18
While the PC UI is annoying and took a while to get used to, I'm in love with the story, the characters - not quite done yet with my first playthrough, but I started to plan my second Inquisitor. Plus, I may end up changing things in the Keep
#187
Posté 28 décembre 2014 - 12:35
You think that is a good thing?
To me it just sound like "battered wife syndrome". Where the poor woman keeps going back or staying with her abusive husband that beats and berates her, because she is emotionally attached to him.
I guess you can figure out which one Bioware is in this analogy and which one us fans are.
I wouldn't say it is either good or bad. I'd say that some people are entitled little shits who view the implementation of any feature that doesn't appeal to them personally as an affront. Such people often love to complain on the internet, even - or rather especially - about games/teams/things that they love.
But of course, I lack the remarkable sense of perspective required to compare voluntary purchases of a video game to domestic violence. So who cares what I think.
- Fantazm1978, hwlrmnky et aaarcher86 aiment ceci
#188
Posté 28 décembre 2014 - 12:40
The irony of this post is that you used the phrase "critical thinking" incorrectly.
No, I don't think so :
Critical thinking is the ability to think clearly and rationally. It includes the ability to engage in reflective and independent thinking. Someone with critical thinking skills is able to do the following : understand the logical connections between ideas.
Yep, that's exactly it. Perfectly describes what fanboys lack.
#189
Posté 28 décembre 2014 - 04:49
You think that is a good thing?
To me it just sound like "battered wife syndrome". Where the poor woman keeps going back or staying with her abusive husband that beats and berates her, because she is emotionally attached to him.
I guess you can figure out which one Bioware is in this analogy and which one us fans are.
To make that analogy work we need to come up with a way for the husband to not know that he's being abusive. I don't think that can be rationally said about batterers.
#190
Posté 28 décembre 2014 - 06:17
To make that analogy work we need to come up with a way for the husband to not know that he's being abusive. I don't think that can be rationally said about batterers.
That's not true. Plenty think their behavior is perfectly appropriate.
#191
Posté 28 décembre 2014 - 06:47
Towards the end of my first playthrough I did have a moment where I said "**** it", and abandoned almost every single side-quest aside from companion quests and focused on the endgame only. However, it was not because this game is bad, on the contrary, it's a very solid 9/10 in my books, but I was torn between wanting to experience the story AND the world. After things sped up, I couldn't convince myself to spend 5 hours to clear an area, because all I could think was what will happen in the story.
On my second playthrough, I'm already 57 hours in, just finished the Ball, yet to do Adamant Fortress but it can wait now, even though I'M already midway to lvl 18. The Hinterlands have 2 unfinished quests, the western approach, fallow mire and the storm coast are fully cleared (except for the mosaics), and I'm ~80% finished with the emerald graves. I found a lot of cool/interesting/funny/saddening sidequests I completely missed during my "slim", "only" 72 hours playthrough, and the new world import also keeps surprising me with some cool twists.
The key to enjoy this game is a good character creation. I can replay DA2 anytime, because I just pick whatever, slam popcorn in my mouth, kill everyone, and finish the game in ~30 hours, no problem. In Inquisition, you will loathe the game if you are ended up with some dude or dudette who is just not interesting to play with. If you can't make yourself at least ONE you really love from 4 races, 3 classes (2 of them having 2 subclasses), 3 specialisations for each, and with very important choices which forms your character's personality, not to mention you have a pretty varied companionship to choose from, then it is indeed an endless grind to explore the areas, or even just to play the game.
#192
Posté 28 décembre 2014 - 07:25
Taking a secondary, or third elemental staff serves nothing. Almost every powerful enemy keeps invincibility/resistance to spells. Not metioneing ridiculous low weapon damage, that directly affects spell damage.
That's why, you know, you have a lot of active spells from the various lines early in the trees. If you were so poorly misjudged that you focused on only a school (as fire) to the extent of all the others (I don't either think that's possible given the vast amount of points you receive btw) then that's obviously YOUR problem and not one of the game.
I mean, it doesn't take a genius to understand that some enemies can be immune to a certain element because, you know, magic bypasses completely armor (differently from physical attacks) and it is anyway an RPG staple that certain creatures are immune to certain kinds of damage. Moreover Bioware was either kind enough to have some skills (as Barrage) to work out of the staff element so you can either direct the element it works with.
A word of advice: never play some old school rpg as Divinity: OS, you would get totally destroyed and would rage quit blaming (yet again) the game for your faults.
- Nic Endo aime ceci
#193
Posté 28 décembre 2014 - 08:22
Yes. I used to play for hours during the first two weeks. But I could never connect to my inquisitor as much as I did to my Warden, or especially Hawke. I've not stopped playing, but I'm playing it much less, and do not get that much a pump out of it. I dont think there would be a third playthrough for me.
#194
Posté 28 décembre 2014 - 08:31
I'm struggling through the game, quite early I suspect, 2 different characters just onto skyhold. I do enjoy it in little bursts but bits of it feel more like work than a game, I have to force myself to play. I never liked TES games at all so people can probably understand why I don't like it so much, definitely less than a typical Bioware game of the past. I can see that the devs have put a huge amount of effort in though, it is very pretty and it does have its good moments.
- shama aime ceci
#195
Posté 28 décembre 2014 - 08:59
I'm struggling through the game, quite early I suspect, 2 different characters just onto skyhold. I do enjoy it in little bursts but bits of it feel more like work than a game, I have to force myself to play. I never liked TES games at all so people can probably understand why I don't like it so much, definitely less than a typical Bioware game of the past. I can see that the devs have put a huge amount of effort in though, it is very pretty and it does have its good moments.
I actually am curious what you think is similar between this and TES, because I find them very different.
#196
Posté 28 décembre 2014 - 09:08
oh and bye bye.
#197
Posté 28 décembre 2014 - 09:52
That's why, you know, you have a lot of active spells from the various lines early in the trees. If you were so poorly misjudged that you focused on only a school (as fire) to the extent of all the others (I don't either think that's possible given the vast amount of points you receive btw) then that's obviously YOUR problem and not one of the game.
I mean, it doesn't take a genius to understand that some enemies can be immune to a certain element because, you know, magic bypasses completely armor (differently from physical attacks) and it is anyway an RPG staple that certain creatures are immune to certain kinds of damage. Moreover Bioware was either kind enough to have some skills (as Barrage) to work out of the staff element so you can either direct the element it works with.
A word of advice: never play some old school rpg as Divinity: OS, you would get totally destroyed and would rage quit blaming (yet again) the game for your faults.
I love Original Sin. I've played through it two times, never had any problems beating it. I've played oldschool crpgs since I was a teen, and I'm very fond of the genre. In fact, I'm a pretty old crpg player who finds amusing your paternalism.
If you read my rants more carefully, probably you will understand that my complaint about magic and mages has nothing to do with elemental inmunities or difficulty. What I loathe from Inquistion is that mage's role has diverged from the classical damage-dealer or crystal cannon to a weird "crowd-blocking-control" machine that deals low level damage. The fact is, no matter how you diversificate your spells, powerful enemies are inmune to the blocking aspects of magic, which is the primary role of the new magic schools. Add to that the fact that damage output is low compared to other classes and you will understand why I've been so disappointed with the mage class. Yes, I know, you could turn the mage into a Knight Enchater, which is very powerful. And yes, I know, there are ways to mitigate the fact that this low damage-output happens; that won't change the general idea behind mages now, stated by the same devs who created the game. Take that as you wish.
I won't deny this particular thread (specially my first post) is ridiculously emotional, but after so much time playing Dragon Age and liking the franchise as I like it, I was a bit irritated to find out what I found after so many hours invested in this iteration.
A word of advice, too: don't be so quick jumping to conclusions.
- NedPepper et Dreamer aiment ceci
#198
Posté 28 décembre 2014 - 09:58
#199
Posté 28 décembre 2014 - 10:09
I actually am curious what you think is similar between this and TES, because I find them very different.
The high amount of low quality filler and lack of focus. Personally I don't think sidequests should be more than around 20%-30% of the game.
And the amount of time spent harvesting resources and looting.
Edit : And thinking about it a little bit more, because it is an interesting question, I think the main issue is pacing. Pacing is very important in any story and I think the pacing is quite a bit too slow in DAI and criminally slow in TES games. I do understand that a lot of people like that though. And I'm not saying the game is terrible, I can see a lot of good things in it. I'm just finding it tough going and feel it is going to be a slog to finish although I am determined to do so.
- shama aime ceci
#200
Posté 28 décembre 2014 - 10:15
The high amount of low quality filler and lack of focus. Personally I don't think sidequests should be more than around 20%-30% of the game.
And the amount of time spent harvesting resources and looting.
Don't forget pointless mounts!
- shama aime ceci





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