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Why Dragon Age Inquisition failed me as a fan


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#51
Hazegurl

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Well, having beaten the game, you know what ladies got, and two of our options were not originally going to be in the game.  Blackwall?  Not exactly a winner.  Iron Bull?  ... No thanks.  And I didn't care for Cullen, so that left me with... Solas. You know how that ended.  So, ladies didn't get the prize for romances, either.

I feel sorry for anyone romancing Blackwall, he stinks. :sick:



#52
SardaukarElite

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I don't like the idea that there a different fan groups that BioWare targets creating these compromise games - even if it is true to a point. Other genres are struggling with similar things to RPGs and RPGs can learn from them. Shooters and action games do a far, far better job of fitting combat into their narratives than RPGs ever have.

 

The open world is a logical progression of what DA:O did with it's hub areas, admittedly it could do without all the collect ten rocks quests.

 

 

I'm all about these western rpg's that give you story manipulation to put yourself in the game. On the topic, know any other games besides Witcher and ME that are like that? I'd really like to experience more

 

Alpha Protocol is interesting, though has pretty mixed reactions. I don't like Deus Ex: Human Revolution but it also offers some of that, and is popular. If you don't mind more Indie unconventional things, The Banner Saga, Expeditions: Conquistadors and Sunless Sea might be worth a look. There are quite a few older games as well.

 

 

I personally still waiting when they gonna stop hovering over graphism . Seriously , yes it is gorgeous , it is beautiful , it is amazing and stunning! but its harming what true RPG should be

 

It really isn't.

 

Visuals are a tool for telling a story (and other things). If you make great graphics and tell a rubbish story that's because the story was bad not because graphics were good.


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#53
AlexiaRevan

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I don't like the idea that there a different fan groups that BioWare targets creating these compromise games - even if it is true to a point. Other genres are struggling with similar things to RPGs and RPGs can learn from them. Shooters and action games do a far, far better job of fitting combat into their narratives than RPGs ever have.

 

The open world is a logical progression of what DA:O did with it's hub areas, admittedly it could do without all the collect ten rocks quests.

 

 

 

Alpha Protocol is interesting, though has pretty mixed reactions. I don't like Deus Ex: Human Revolution but it also offers some of that, and is popular. If you don't mind more Indie unconventional things, The Banner Saga, Expeditions: Conquistadors and Sunless Sea might be worth a look. There are quite a few older games as well.

 

 

 

It really isn't.

 

Visuals are a tool for telling a story (and other things). If you make great graphics and tell a rubbish story that's because the story was bad not because graphics were good.

Still..since this 3D stuff happen...it is going downhill . Bad graphic make ya work on your story harder to make the player overlook the crappy graphic . 

 

Maybe it isnt the graphic fault , but it is very hard to overlook that while the graphic are getting better with every rpg released...the story just seem to get worse every time . 

 

This game is stunning and gorgeous !! but the story isnt . 



#54
Hazegurl

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Sadly there are too many devs who think that a pretty landscape is all they need. But when done right it serves the story very well.  Just look at the "the last of us", the landscape was nice but it also served the story, the landscape was like a background character of its own highlighting their depressing world. DAI's background is very pretty but it isn't a character. It's a pretty piece of landscape that stuff happens on. It also doesn't help that the stuff to do on it is grinding power points and farming nodes.  The only maps that seemed to have a true purpose and conclusion were the smaller ones. It's probably proof that BW needs to stick with hub areas and smaller maps. Just not reuse them over and over and over again a la DA2.


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#55
TheKomandorShepard

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Well for me it was in fact disappointment sure game was decent and on that ends.It had very little from orginal dragon age and well instead focus on quest devs went more into exploration and simple quests that are linear when in dao you had plenty fun side quest you could solve in many ways and were part of roleplaying as they could help you define your character.

 

Rp aspect sadly when in some ways better than in da 2 (and that don't say much) at same worse than in da 2 sure you can pick your faith but pretty much you don't have much to say in terms of motives of your character pretty much you are hero (at worst light anti-hero) and you don't have much to say about it.

 

In the end despite dai being decent game it didn't had that climate that would make me involved into it like dao ,bg 2 or pt.


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#56
Bugsie

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I feel sorry for anyone romancing Blackwall, he stinks. :sick:

No need to feel sorry.

I'm quite happy thanks.

Just cos he's not your cup of tea, no need to be rude.
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#57
Vader20

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I disagree with the OP. While DAO is in many ways better than DAI, the story is NOT among them. Don't get me wrong, but the only part where Origins absolutely outclasses DAI in terms of story are the Origins. Those were very well written and it was a good introduction to the game. The main story itself was boring as hell because I knew from the start what I have to do it had no twists and turns

 

1. Visit 3 factions, solve their problems and gain their allience.

2. Go to the landsmeet and get rid of Loghain cause his a fraud. The landsmeet itself was very poorly done and it lasted like 2 minutes whilst it should have been more immersive. A serious debate. You went in there and told Loghain to **** off and you already got the votes.

3. Defeat the blight with your allies and then goodbye. 

 

Forgot to mention Arl Eamon and the Temple of Sacred Ashes which were very well done  compared to the others.

The Circle of Magi was good only if my char was a mage, otherwise i felt no motivation for it.

 

While DAI's story isn't the strongest either it was much more interesting. The open world was a logical step forward in the Dragon Age series. Skyrim was open world, The WItcher 3 goes open world. It was a logical move and they did a pretty good job considering that it's their first attempt. You don't have to do every useless quest. You can always choose the ones you consider the most important.


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#58
Hazegurl

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No need to feel sorry.

I'm quite happy thanks.

Just cos he's not your cup of tea, no need to be rude.

He lives in a barn... and didn't the companions mention his bad smell? :sick:



#59
Bugsie

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They're pixels. I didn't smell a thing.
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#60
Wissenschaft 2.0

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While DAI's story isn't the strongest either it was much more interesting. The open world was a logical step forward in the Dragon Age series. Skyrim was open world, The WItcher 3 goes open world. It was a logical move and they did a pretty good job considering that it's their first attempt. You don't have to do every useless quest. You can always choose the ones you consider the most important.

 

Literally, you don't have to do the majority of the side quests. You only need so much power and you get a ton in this game. lol



#61
Boomshakalakalakaboom

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I love Dragon Age Origins more than I love my first born child. 

 

Bro, if that is a serious statement then you have bigger problems than this game failing you as a fan. 


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#62
Gaesesagai

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I love Dragon Age Origins more than I love my first born child.

 

:lol:



#63
hong

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DAO's story was the final iteration of the Bioware cliche chart:

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and while I had some great times with it, I can't say I'm sorry to see it gone. Onwards to new cliches!
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#64
veeia

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Bro, if that is a serious statement then you have bigger problems than this game failing you as a fan. 

 

Lol, this was my first reaction too.

 

You ain't supposed to love videogames like that, son. I found the root of yer problem right there. 

 

Bioware's problem, imo, is that they haven't been that successful in designing sidequests. You can see this in basically all their games. They usually have one or two gems in an area, and the rest are "whatever." People get rose colored glasses about DA:O or KOTOR, but seriously, replay those and compare them to a lot of the quests in DA:I. Same thing, different day.

 

The only difference in DA:I is the abundance of them, and the seeming lack of disconnection. I agree that's an issue. It didn't bother me as much, personally, because I do like open worlds and exploring, and I felt it was connected enough in that I felt like the game was about the rise of the Inquisition and everything I did made it more powerful. But it needs work. I don't think the melodramatic "it failed me" is warranted, but I mean...I also love my firstborn more than this game, so what do I know? :lol: 


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#65
panichord

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I honestly feel DAO holds most of us in the nostalgia trap. It was a great game and it definitely left a lasting impression on me for every RPG there after. It had a very strong integrated story and captivating characters. Although, going back to it now there were flaws too. Pretty major ones, such as the painful parts that some don't really enjoy playing through again (I'm looking at you Deep Roads and Fade).

 

I do think DAI is a great game in its own rights. It has different objectives and (like others have said) is working on a much larger scale. Inquisition allowed us to lead a movement instead of handling issues with a ragtag group of wayward heroes. I liked this new angle. Now for the companions of this game I thought is was fantastic that the Inquisitor could maintain a professional and distant or personal relationship with them. It was entirely up to you how you handled or if you even bothered with them. It was nice to have that freedom.

 

DAO =/= DAI, which is a great thing. I don't see DAI as a failure, hell it brought me back. I didn't mention DA2, because I literally have never seen any reason to play it. That said I do see this game living up to DAO. It may not be better or knock out the nostalgia factor, but it is a great game and still is since I can replay this game  many times just as I did with DAO.



#66
EmperorSahlertz

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A. Games are designed by people

B. People are not perfect.

C. Therefore games will not be perfect either

A: Stones can't fly.

B: Grandma can't fly.

C: Therefore Grandma is a stone.

...

...

Just saying...



#67
Guest_StreetMagic_*

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DAO =/= DAI, which is a great thing. I don't see DAI as a failure, hell it brought me back. I didn't mention DA2, because I literally have never seen any reason to play it. That said I do see this game living up to DAO. It may not be better or knock out the nostalgia factor, but it is a great game and still is since I can replay this game  many times just as I did with DAO.

 

A lot of what makes this game good had already been done in DA2. The dialogue system, the cinematics, character presentation, the combat is fairly similar, etc. You should give it a chance.



#68
Precursor Meta

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I may have to go play Origins. That's all I've heard since I joined this forum. Origins is better than inquisition, inquisition will never live up to origins, yadda tadda.

Time to see why gamers hold this nearly 5 year old game so highly.

#69
Colonelkillabee

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I stopped reading when it said "Dragon Age 2 did this better than inquisition". I feel like it's a troll.

 

Dragon Age 2 did indeed relate things to the main story practically everywhere you went... but that's because everywhere you went was ****** Kirkwall! LOL.

 

And the damn story had absolutely no focus. The main plot ended up being templars and mages, but you weren't aware of that until the end. It was more of like a personal thing for Hawke while he watched a city go to hell and did his best to live in it. That's all fine and good, but you can't talk about how DA 2 relates things to the story more than Inquisition when the story was all over the place. Silly.


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#70
Guest_StreetMagic_*

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I stopped reading when it said "Dragon Age 2 did this better than inquisition". I feel like it's a troll.

 

No, it's not a troll. I'm a fan. That's why I have too many posts at this site. I actually like their games.

 

edit: Wait, maybe you're quoting someone else. I didn't say DA2 is better. Just similar design on some things.



#71
Colonelkillabee

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No, it's not a troll. I'm a fan. That's why I have too many posts at this site. I actually like their games.

 

edit: Wait, maybe you're quoting someone else. I didn't say DA2 is better. Just similar design on some things.

Lol na I meant the op :lol:



#72
Tielis

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OP, I totally feel ya, but I'm not really down on it as much as you are.  I just sorta feel a bit disconnected.

 

I think if they had had more cutscenes scattered throughout the areas it would tie the game together better, like more Scout Harding cutscenes or something.  Just give us better reasons to explore those maps.  On my first playthrough I think I only visited five maps in total and therefore missed more than half the game, even though I missed none of the main story.  At least in Origins you are given little pokes here and there if you don't do side quests.



#73
Precursor Meta

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No need to feel sorry.

I'm quite happy thanks.

Just cos he's not your cup of tea, no need to be rude.


I was in a relationship with Blackwall and didn't even know it.

#74
o Ventus

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Don't give me that logic. I'm entitled to my opinion too. Don't be a rude diehard fan ******. HOF did all those quests in areas that were relevant to stopping the blight. The area's that weren't, are DLC. 

Yes. The wolf pelts and bear hides I collected for the quest on the Chantry board were used to stop the Blight. And how my Warden also stopped off at Flemeth's hut to steal her grimoire, that was also related to the Blight. Totally.


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#75
dragonflight288

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For those who say that graphics and the world don't a story make...you need to play Vampire the Masquerade: Bloodlines or the Sherlock Holmes games. 

 

Sometimes, the very nature of the setting can tell a story on its own. All we have to do is observe it and put the pieces together. 

 

For example, on the Storm Coast when dealing with the Blades of Hessarian, there is an archery shooting range. One of the targets has a few arrows in it, and a lot of bloodstains on it. Without anyone saying a thing, that tells me what was going on there. 

 

In origins in Haven, the oddities are highlighted by our companions, like the bloodstained altar, but the visuals and the  setting contributed to the story. Like finding the Knights corpses in the back of the store. 

 

Graphics can contribute to the story. All it takes is for us to look and see. The game developers wouldn't put it in only because it's pretty.


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