Yes but everything you did was more or less to propel the game forward to the face off with the darkspawn army where in Inquisition you can complete six areas and not have advanced one inch into the story
Because DA:O was small and limited, perhaps. I'm not really seeing that as a plus when the world itself is more immersive in DA:I. As for you not liking the fact that all the areas don't need to be completed to move the story forward, maybe you'll recall how many people have repeatedly complained about having to do hubs in a specific order in past games? Because I sure remember seeing that particular complaint crop up repeatedly. In DA:I, people can largely do what they want and however much they feel like doing before proceeding with the main quests. They're no longer chained like a dog on a leash anymore due to engine limitations, etc.
And I don't recall any Chantry board-related quests in DA:O propelling the game forward for that matter, despite your claim that everything you did was for the sake of propelling the game forward. What about the haunted orphanage in Denerim? That actually didn't contribute anything to the main story. It was an entertaining side quest/surprise in the way that discovering Chateau D'Onterre was. At any rate, while you might be disappointed with the game, every day I've spent with DA:I has been more rewarding than repeatedly slogging through the Deep Roads in DA:O ever was.
I played DA:O at least 4-6 times, and I loved it a lot - I also realized it had certain limitations and wasn't perfect despite the whole spiritual successor to BG thing. Great game, lots of fun, but killing the Archdemon was approximately as exciting as killing Corypheus was - possibly less exciting, given the limitations of DA:O (and this is from someone who agrees that the actual final fight with Cory could have been made more exciting).
EDIT: Just to add one last thing, while I have actually said that Skyrim lacked urgency in the past (and continue to feel that way), it's largely because the characters in Skyrim are a giant bore-fest (with the two exceptions that I have previously cited) and because the main quests were generally as dull as dishwater, a problem that DA:I doesn't have because I find most of the companions and NPCs in DA:I to be compelling and interesting, along with the main quests actually being good on the whole. Again, wish they'd had more story-related content in DA:I, as that certainly would have made things even better.