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Why Dragon Age Inquisition failed me as a fan


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#101
Kappa Neko

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It makes me so sad that all those people who hate on DAI just because of the endless MMO style fetch quests (they don't have to do!) are missing out on so much. I'm actually quite impressed with the game.

(The OP clearly completed the game, I'm speaking more in general terms.)

 

DAI not only questions everything you thought you knew, the game turns it all upside down and actually reveals that everything was a lie. Everything every single character believed in turns out to be wrong!!! Nothing is as it seemed. The entire mythology of Thedas, all the different groups and cultures that hate each other, they were all misguided. Everybody is a fool in DAI. The player included. I think it's quite brilliant actually...
 

Bioware brought everything together beautifully in this game. In DAO, you are led to believe that mages are oppressed victims of chantry abuse. I HATED the chantry in DAO. I was totally pro-mages. And also wanted everybody to leave the elves alone. But man, it's so much more complex. It's so viscously ironic, I love it!
Morrigan's storyline is the most ironic, cruel one of them all. At the end I wasn't sure if I should giggle gleefully or feel deeply sorry for her.
I myself changed my opinion quite a bit over the course of the three games. I'm so pissed off with mages and elves now, I'll be a racist terrorist myself at the end of DA4 or something, hahaha. Seriously, Bioware did a great job making everyone look bad *g*

And the twist with Flemeth I didn't see coming AT ALL. Completely blew my mind. I'm sure there are a ton of hints in all three games about it but it took me completely by surprise. I deeply appreciate how Bioware has built up the big overarching mystery. The whole mythology and what of it is real and what isn't. And what does it actually all MEAN? Who are the bad guys and who are the good guys? What kind of world is Thedas anyway? The Fade plays a big role in it all. DAI gives a lot of answers to that in the last 30min of the game. But you are left with so many new questions. I'm DYING to find out what happens next.
Unlike Mass Effect that has a very linear straightforward story with the reaper invasion, Dragon Age has so many different angles to explore. But they are all connected. That's the beauty of it. Bioware introduced some key players without telling you what their game is exactly. Then they added more key players that are only revealed at the end, and suddenly you see all those connections and realize every single one of these key players is after the same thing for good or bad. You have no idea what's really going on until the end of DAI. And still you are confused about what EXACTLY happened.

Bioware knows what they are doing. Where they are going with their story. It's all falling neatly into place... In DA2, Sandal made a prophecy. That creepy dumb boy knows, he just knows. And NOW it all makes sense!!!

Really, I can't stress enough how much I love how DAI brought it all together. :)

Everything in DAI is for the fans of the franchise. If people can’t appreciate the awesome spider web that Bioware has woven over three games, they have failed Dragon Age. Bioware has not failed them. DAI is sweet sweet payoff.
But all most people do is whine about the fetch quests and the bugs on PC. And how the main story is too short supposedly. It makes me quite angry. DAI is not just about stopping a villain, it's so much more. There is so much important stuff in the game, so many revelations. But some of them are so low key you don't think much of them until the end. The companions will tell you so so much. You'll see so many sides of everything. And then at the end the veil is lifted from your eyes, and you finally see what it's all about. And it has little to do with the petty wars of the mortals.

The Morrigan quest at the end is among my favorite two hours in a game. That quest just blew me away. The visuals were so goddamn beautiful, I almost cried. Such a mysterious place. I was in complete awe. Ancient elves who all look like Solas… and ohhhh, of course! The whole thing with the eluvian was as if the five years real time never happened and we’re right back where Witch Hunt left us. DAI is a wonderful continuation of everything we’ve learned in DAO and DA2. And then turns it all upside down ;)

 

Funny, the game is about mages and templars. But very quietly a huge revelation about the elves builds up and it's even more crushing on a personal level when you play Dalish and do the Solas romance. It’s heartbreaking and so wicked how wrong the Dalish got everything.

This game is very ironic.

DAI was an amazing ride for me. It starts with the mages and ends with the elves. And now I’m left with my world view completely shaken. But I finally understand. Morrigan, I finally understand. And I forgive you, Solas. I welcome your new world order. Thedas has gone to sh*t. Even after the inquisition, people remain as dumb as ever before. I see now. I know what needs to happen.


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#102
hwlrmnky

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I don't think being a fan gives one any special rights to developer attention. I find the premise of this thread specious.
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#103
ChaosWalking

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First off, I'd like to clarify I never said Inquisition was a bad game, I actually complimented it's strengths as a game through out the post, idk if anyone took the time to read any of the rest of that. My complaint is that I feel people like me, who really enjoyed the main story, did not enjoy going to 10 other places just to find out that anything I do there has no impact on the story whatsoever. It has it's own stories yes, but it doesn't drive the story forward at all, and honestly, say what you want, but the quests itself aren't that RP friendly. You don't exactly get to interact with the people in these other areas besides to take their quests. You just do the mini plot of the area and boom bam. It doesn't offer much to the game at all besides meaningless power that doesn't manifest itself as an actual, helpful, resource, and loot. 

Second, it's fallacious to assume I LITERALLY meant every quest in Dragon Age was related to the main story, like, honestly, do you honestly think I meant that 100%? Every area of Origins however, is connected to the story, rather than a pointless mini story that isn't going to move my game forward. I would honestly just stick to the main story, but, I can't without being ridiculously underleveled and underequipped. That's another reason I was let down, because it's making me do these areas that to my personal view, just aren't related to the story I'm trying to craft with my own character.

And finally, that's my main point. In origins, You immersed yourself in your warden, youuuu were the Warden, and you were free to do things however you wanted. The warden was an extension of my personality and personal values. I didn't feel like I had that diversity to make my Inquisitor become exactly who I wanted him to. Because no matter what I picked, the outcome was kind of the same in every situation. In Origins, each path you take ends you up in a slightly or vastly different situation, such as alive with a child with morrigan, or dead and remembered. Do you understand? I'm certain a lot of people love this game completely, but for a fan like me that loves that complete story immersion, the side areas just felt like a waste of time. 



#104
Colonelkillabee

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First off, I'd like to clarify I never said Inquisition was a bad game, I actually complimented it's strengths as a game through out the post, idk if anyone took the time to read any of the rest of that. My complaint is that I feel people like me, who really enjoyed the main story, did not enjoy going to 10 other places just to find out that anything I do there has no impact on the story whatsoever. It has it's own stories yes, but it doesn't drive the story forward at all, and honestly, say what you want, but the quests itself aren't that RP friendly. You don't exactly get to interact with the people in these other areas besides to take their quests. You just do the mini plot of the area and boom bam. It doesn't offer much to the game at all besides meaningless power that doesn't manifest itself as an actual, helpful, resource, and loot. 

 

This much I agree with, though what you're seeing here is likely a result of the game's vastness. Resources dry up and things get cut.

 

Problem is I love the environment and the feel, but hate all the fetchiness and loss of storytelling quality for quests in favor of filling space. Wish that games were at the point to where it wasn't either or already, but we're not there yet.


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#105
ChaosWalking

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This much I agree with, though what you're seeing here is likely a result of the game's vastness. Resources dry up and things get cut.

 

Problem is I love the environment and the feel, but hate all the fetchiness and loss of storytelling quality for quests in favor of filling space. Wish that games were at the point to where it wasn't either or already, but we're not there yet.

I was so excited that the game was going to be so huge and giant, maybe it's because I kind of just imagined every part of it would be story driven narrative, not side areas.



#106
DuskWanderer

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Another day, another self-obsessed idiot whining about how great Origins was and how much of a failure Not Origins (I mean, Inquisition) is. 

 

Get over yourself. There was plenty of other useless crap going on in Origins: Chanter's Boards, Mage's Collective, Orzammar went on forever and the Urn of Sacred Ashes was right there along with it. Origins was a fine game, so is Inquisition. Stop complaining how it's not Origins. 


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#107
sH0tgUn jUliA

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93 hrs into the game, and I don't feel like I'm on a railroad, even though I am. I'm playing the game like I played Skyrim. I'm exploring areas and running across quests and actions I need to take. I realize this is probably not the way Bioware intended the game to be played. I'm dragon hunting now because I feel like dragon hunting. I'll probably be so overpowered by the time I go after Corypheus it will be ridiculous. So I have essentially broken the game. I'm only about 1/2 way through the main plot. Don't ask. I walk everywhere and don't fast travel. The only thing I can say that is missing is day and night cycling. Bioware should have put that into the game. Next time.

 

I love this game. I probably will only play it a couple of times though instead of the dozens. Why? It's the way I play games like this. Skyrim logged 300 hrs. Oblivion 600. So there you go. Open worlds are time sucking vampires.


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#108
Bugsie

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I'll probably do a couple of full runs of the game, but if I can just do the main quests and maybe some relevant side quests for each race played for some subsequent playthroughs that's what I'll do. I can see this game lasting a little while for me - it's been good value so far.

#109
Colonelkillabee

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Another day, another self-obsessed idiot whining about how great Origins was and how much of a failure Not Origins (I mean, Inquisition) is. 

 

Get over yourself. There was plenty of other useless crap going on in Origins: Chanter's Boards, Mage's Collective, Orzammar went on forever and the Urn of Sacred Ashes was right there along with it. Origins was a fine game, so is Inquisition. Stop complaining how it's not Origins. 

You could ignore all that crap though with the chantry boards and such and still feel like you played a lengthy story driven experience. You ignore stuff in inquisition and the game's done faster than you can say Halam'shivanas.



#110
DuskWanderer

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You could ignore all that crap though with the chantry boards and such and still feel like you played a lengthy story driven experience. You ignore stuff in inquisition and the game's done faster than you can say Halam'shivanas.

 

Lengthy? Sure. I was sick of the dwarf quest by the time we got to Bownammar. I was sick of the elf quest by the time I was fighting shades and the weird kid was screaming about his mother. I was sick of the Sacred Ashes quest around the time I started fighting dragonlings and mages together. Skipping the mage's Fade quest is probably one of the most popular mods for the game. The final battle through Denerim is glitchy and laggy as hell, even on new computers. Only Redcliffe was worth doing to completion.



#111
Colonelkillabee

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Peope actually made a mod to skip the fade quest??? What the ****?

 

Does not compute.



#112
alwaysquestions

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Lengthy? Sure. I was sick of the dwarf quest by the time we got to Bownammar. I was sick of the elf quest by the time I was fighting shades and the weird kid was screaming about his mother. I was sick of the Sacred Ashes quest around the time I started fighting dragonlings and mages together. Skipping the mage's Fade quest is probably one of the most popular mods for the game. The final battle through Denerim is glitchy and laggy as hell, even on new computers. Only Redcliffe was worth doing to completion.

 

 

What did you like about origins if got bored with basically every single part of the game?



#113
miscmarilyn

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Someone may have mentioned this already, but the areas definitely tie into the story. Emerald Graves has red Templars capturing people & Giants to bring to emprise de Leon. If you head there, you find out why.

#114
Hazegurl

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Peope actually made a mod to skip the fade quest??? What the ****?

 

Does not compute.

Best mod ever. I still have it installed lol!


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#115
Lady Artifice

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The Fade. Was. Terrible. 

 

It's the worst. By my seventh playthrough, I had most of it memorized--knew the fastest route--and I still had to backtrack. and backtrack. and backtrack some more. If I were playing on PC, I'd have had that mod installed faster than you can say, "Die, you big stupid Sloth Demon!"


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#116
dragonflight288

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Peope actually made a mod to skip the fade quest??? What the ****?

 

Does not compute.

 

Yeah. Nearly every PC gamer I know who has Origins has that mod to skip the Fade sequence because it feels so repetitive to them. 

 

I know I'm in a very small minority as someone who enjoys that segment simply because....well, I'm not sure I can really explain why I like it, I just do. Most likely it has something to do with the commentary I run to myself. 

 

Sort of like when I wake that dreamer who goes "And now I wake..." I will say to myself, "Alright duster, as a dwarf I cannot be in the Fade so here I go. And now I wake.....SOD IT SALROKA!" lol. 


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#117
Addai

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Second, it's fallacious to assume I LITERALLY meant every quest in Dragon Age was related to the main story, like, honestly, do you honestly think I meant that 100%? Every area of Origins however, is connected to the story, rather than a pointless mini story that isn't going to move my game forward. I would honestly just stick to the main story, but, I can't without being ridiculously underleveled and underequipped. That's another reason I was let down, because it's making me do these areas that to my personal view, just aren't related to the story I'm trying to craft with my own character.

I think your idea of what the story is, is much narrower than the writers'. They've said they're telling the story of the setting, and that's never been more true in DAI where the locations and events there are the story. The Orlesian civil war, the return of magic and its implications for the different races, Tevinter struggling against decline, the Chantry's renaissance- this all is the story. There's still a very clearly defined critical path and you don't need to do much in the game at all if you just want to get through it, though you'll be missing a lot.


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#118
DuskWanderer

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What did you like about origins if got bored with basically every single part of the game?

 

Read again, friend. I was enjoying the quests until that point. Then I realized they went on too long. It felt like sequence breaking. I much prefer the Inquisition approach, quests that are short, I can do whichever I want.



#119
alwaysquestions

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Read again, friend. I was enjoying the quests until that point. Then I realized they went on too long. It felt like sequence breaking. I much prefer the Inquisition approach, quests that are short, I can do whichever I want.

 

Fair enough, I guess the story areas didn't hit the sweet spot for you in terms of length.



#120
alwaysquestions

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I think your idea of what the story is, is much narrower than the writers'. They've said they're telling the story of the setting, and that's never been more true in DAI where the locations and events there are the story. The Orlesian civil war, the return of magic and its implications for the different races, Tevinter struggling against decline, the Chantry's renaissance- this all is the story. There's still a very clearly defined critical path and you don't need to do much in the game at all if you just want to get through it, though you'll be missing a lot.

 

I think what you're saying is the problem for a lot of people though. The open world, explore the setting type game would work better for me if it wasn't built around an "omg the world is falling apart, stop the bbeg" premise. Sometimes when you're wandering around the countryside I feel like your inner circle should come and slap some sense into you. You're not Brother Genitivi, get your ass back to stoping the sky from falling apart.

 

In origins I feel like most of the side quests were along the story path so you could do them as you're trying to save the world, not as a distraction from it. Plus I think the quality of side quests was higher on average too, lots of interesting characters and moral choices for the player to think about.



#121
QweenBeen

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I wonder if they made this just like DA:O how many would feel bioware coped out, didn't think outside the box or didn't get creative. You take a formula for success and expand upon it, not rinse and repeat. I get that some people don't like the random places not connected to plot, but the real world isn't like that and they made this as realistic as possible. Full immersion comes as being inquisitor, not as the person trying to stop cory. I wholeheartedly agree that the main villian is quite lame and this story isn't as layered as DAO, but DAO was an introduction to a new world. You were meant to be spoonfed everything, and guided by the hand to new places so you could learn about thedas elves, dwarves and mages in a controlled way using their plot device. If you're a returning fan, we aren't being coddled in this world anymore. I respect that from BW alot. Now they're like "here: you love this world as much as we do, so we'll give you more of it". I personally don't need to feel like everything revolves around my quizzy, the world is big and bw showed us that. Just my 2cents

#122
QweenBeen

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I think what you're saying is the problem for a lot of people though. The open world, explore the setting type game would work better for me if it wasn't built around an "omg the world is falling apart, stop the bbeg" premise. Sometimes when you're wandering around the countryside I feel like your inner circle should come and slap some sense into you. You're not Brother Genitivi, get your ass back to stoping the sky from falling apart.

In origins I feel like most of the side quests were along the story path so you could do them as you're trying to save the world, not as a distraction from it. Plus I think the quality of side quests was higher on average too, lots of interesting characters and moral choices for the player to think about.

True on the wandering around/lack of urgency point, but the game was built around the inquistion, not around cory, hence all those power points you need. Perhaps they don't stress it enough, but you need to become a force to be reckoned with, and damnit, if I need to get that woman herbs to do it, so be it. Okay bad example...there are some wicked lame quests. You don't have to do them if they detract from your cannon though. Thats the beauty... But the keeps were good, they should've had one in every zone because that really made me feel I was becoming powerful and threatening

#123
schall_und_rauch

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I think your idea of what the story is, is much narrower than the writers'. They've said they're telling the story of the setting, and that's never been more true in DAI where the locations and events there are the story. The Orlesian civil war, the return of magic and its implications for the different races, Tevinter struggling against decline, the Chantry's renaissance- this all is the story. There's still a very clearly defined critical path and you don't need to do much in the game at all if you just want to get through it, though you'll be missing a lot.

 

They tell a story, but they miss the emotional impact of the story many times. They manage this in the main quest missions in an excellent fashion. But in the open world areas, it feels so empty.

In the Hinterlands, you get told "find the templar/mage stronghold or the x hidden caches", you go to the place, kill some mobs, and then, all it says "+1 power, +60 influence". They didn't make the story touch me in any way. Strengthening the inquisition means "going to a place marked as rift, killing some waves of demons, then firing a green ray into the sky". Poof, +2 power. Repeat that 75 times.

Civil War in the Exalted plains feels especially disconnected, because the setting is set up so you can play it before or after the ruler of Orlais has been decided, regardless of who rules. So the two factions are clearly separated, never touch each other, and the only acknowledgement is a line where you tell each faction whether they won or lost. Mark territory, +1 power, move on.

 

The chantry story fazes out after act 1, once Roderick is dead, because there is face and no name to connect with the clergy. It becomes an abstract. Again, another (and IMHO the biggest) opportunity to make me care wasted.

 

My intention is not to read the history and political book of a land, but to become emotionally invested in its story.

I want to genuinely care. Here lies the Abyss or The Dawn will come did make me care. The companion quests and companion interactions are great!

But yet another gathering quest which starts with some Codex blurb and ends with power+1 feels more like a checksheet management simulation than a role playing game.


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#124
schall_und_rauch

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Admittedly, I thought Skyrim was pretty boring, because it felt so empty. The last time I started a new character in Skyrim, I stopped after 2 hours and started a new character in DA:O, playing until the end. Much more satisfying.

 

I think BW saw the success of Skyrim and wanted to emulate that, so they made the story shorter and the exploration part much bigger. More breadth, less depth. Which was a conscious decision based on the market.

Which just happens to work slightly against me and traditional DA fans who don't care about exploration but want a great emotional story. "Skyrimization" of DA was my biggest fear for this game, and I feel it's confirmed.


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#125
QweenBeen

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Admittedly, I thought Skyrim was pretty boring, because it felt so empty. The last time I started a new character in Skyrim, I stopped after 2 hours and started a new character in DA:O, playing until the end. Much more satisfying.

I think BW saw the success of Skyrim and wanted to emulate that, so they made the story shorter and the exploration part much bigger. More breadth, less depth. Which was a conscious decision based on the market.
Which just happens to work slightly against me and traditional DA fans who don't care about exploration but want a great emotional story. "Skyrimization" of DA was my biggest fear for this game, and I feel it's confirmed.


They took a cashbag concept and improved it, imo. Skyrim I felt so alone, and the story was weak. DA, your party members remind you where you are, who you are, what you're up against, a key element in BW games. They tried to keep you constantly connected to the story, although unfortunately for most people, including myself, you don't get the party banter emmersion as we should. It makes finding shards much more entertaining when it does work though