Fewer sales than DA2? Be so kind and show us your sales stats....No? OK bye then!
http://www.vgchartz....on Age: Origins DA:O
http://www.vgchartz....e=Dragon Age II DA:II
http://www.vgchartz....ge: Inquisition DA:I
These things are public, you know.
Fewer sales than DA2? Be so kind and show us your sales stats....No? OK bye then!
http://www.vgchartz....on Age: Origins DA:O
http://www.vgchartz....e=Dragon Age II DA:II
http://www.vgchartz....ge: Inquisition DA:I
These things are public, you know.
http://www.vgchartz....on Age: Origins DA:O
http://www.vgchartz....e=Dragon Age II DA:II
http://www.vgchartz....ge: Inquisition DA:I
These things are public, you know.
lol boxed sales
you know, times have changed, 3 years ago i bought most games as boxes too, the last two years not a single one
This thread is not constructive.
If somebody from the dev or designer team reads, and understands it it could be constructive.
I could write the original post in 2 pages with nice style or i can say the truth in two lines.
BTW. What is the point of an RPG, what drives it?
1. The story
2. The character development
3. The fighting system.
1. Story is killed by the ten hours of pointless openworld running, and the non existant balance. So you just skip the half of the game, and play story, or you just skip the story and do some running around. WE could make this game good like Skyrim, but that game is a success BECAUSE YOU CAN MOD IT. And you cant mod this game. So the entire thing is pointless. The exploring worth nothing if nothing happens. BUT if you like it anyway you have to realize: they dropped the healers and put in the potion "system" so you CAN'T explore, because you have to go back time and time again.
2. Char development is overkilled by the consoley 8 skill limit. It is BAD to reach a new level, because you dont know what to choose from the skill list... You cant use more skills than 8 after all, and you reached all 8 skills 50 hours before. So it killed the whole RPG and char development thing.
3. Calling this a fight system is an overstatement. The 8 skill limit made the fights the same and boring. In addition the ranged characters running in melee range to Rambo-tank the bosses. If you dont watch them for half a minute, you realize the mage tanks the boss, drinks all of the potinons in 30 sec, and at the time the tank attacks the addons you are shooting... Never mind what orders did you gave them, everyone attack what you are attacking.
So they messed up this game badly. Dragon Age 3: The Apology is turned out worse than Dragon Age 2. I dont see why this is the GOTY.
If somebody from the dev or designer team reads, and understands it it could be constructive.
I could write the original post in 2 pages with nice style or i can say the truth in two lines.
BTW. What is the point of an RPG, what drives it?
1. The story
2. The character development
3. The fighting system.
1. Story is killed by the ten hours of pointless openworld running, and the non existant balance. So you just skip the half of the game, and play story, or you just skip the story and do some running around. WE could make this game good like Skyrim, but that game is a success BECAUSE YOU CAN MOD IT. And you cant mod this game. So the entire thing is pointless. The exploring worth nothing if nothing happens. BUT if you like it anyway you have to realize: they dropped the healers and put in the potion "system" so you CAN'T explore, because you have to go back time and time again.
2. Char development is overkilled by the consoley 8 skill limit. It is BAD to reach a new level, because you dont know what to choose from the skill list... You cant use more skills than 8 after all, and you reached all 8 skills 50 hours before. So it killed the whole RPG and char development thing.
3. Calling this a fight system is an overstatement. The 8 skill limit made the fights the same and boring. In addition the ranged characters running in melee range to Rambo-tank the bosses. If you dont watch them for half a minute, you realize the mage tanks the boss, drinks all of the potinons in 30 sec, and at the time the tank attacks the addons you are shooting... Never mind what orders did you gave them, everyone attack what you are attacking.
So they messed up this game badly. Dragon Age 3: The Apology is turned out worse than Dragon Age 2. I dont see why this is the GOTY.
1. sorry thats bs. when you understand the changes in the combat system and why they are there you wouldnt have to go to the camp the whole time even in nightmare difficulty. but everybody who wants healing magic back brings exactly this argument and claim at the same time there is not more tactical depth in the system now. to avoid as much damage as possible in every single combat is the key to not be forced for camp hoping and gives as a sideeffect every encounter more weight. maybe not every encounter is a deadly threat, but if you fight them sloppy you are punished with what you complain about.
2. and everybody forgets the potion slots which replace a few skills with potions. you can get armor, resistance, cc, damage through potions, exactly the same what skills give you in the older system, they are just limited which leads to everything i said in point 1.
3. calling something a fight system where 3/4 is managed by the ai is way more an overstatement.
1. sorry thats bs. when you understand the changes in the combat system and why they are there you wouldnt have to go to the camp the whole time even in nightmare difficulty. but everybody who wants healing magic back brings exactly this argument and claim at the same time there is not more tactical depth in the system now. to avoid as much damage as possible in every single combat is the key to not be forced for camp hoping and gives as a sideeffect every encounter more weight. maybe not every encounter is a deadly threat, but if you fight them sloppy you are punished with what you complain about.
2. and everybody forgets the potion slots which replace a few skills with potions. you can get armor, resistance, cc, damage through potions, exactly the same what skills give you in the older system, they are just limited which leads to everything i said in point 1.
3. calling something a fight system where 3/4 is managed by the ai is way more an overstatement.
This post shows how incompetent are you.
For an example in Emprise du Lion (LIGHT SPOILER):
You cross at Judicael's Crossing. At the other side you found 2 or 3 lvl 21 rifts, 2 high dragons, and some quests and shards, and the whole thing is crawling with lvl 21 red templar corps. Also you playing on hard, or nightmare because you are not a console man.
(LIGHT SPOILER END)
And you dare to say that you have to dodge all damage from that content and two world bosses? You havent even played this game, bro.
In addition, the potion - as you say buff skill - limit DONT add to the non existant "tactical depth". The whole healer-less thing is for the consol guys. They want to go with their own char, and want hear the others babbling, and no more. No brainer, this game is a nonsense. It not works for the PC nor the Console Guys.
This post shows how incompetent are you.
For an example in Emprise du Lion (LIGHT SPOILER):
You cross at Judicael's Crossing. At the other side you found 2 or 3 lvl 21 rifts, 2 high dragons, and some quests and shards, and the whole thing is crawling with lvl 21 red templar corps. Also you playing on hard, or nightmare because you are not a console man.
(LIGHT SPOILER END)
And you dare to say that you have to dodge all damage from that content and two world bosses? You havent even played this game, bro.
In addition, the potion - as you say buff skill - limit DONT add to the non existant "tactical depth". The whole healer-less thing is for the consol guys. They want to go with their own char, and want hear the others babbling, and no more. No brainer, this game is a nonsense. It not works for the PC nor the Console Guys.
the rifts and templars are not a big deal, only the two dragons which are endgame encounters. l2p
This thread is not constructive.
Yeah because people start to buttf**** each other who's right about sales. Hate these trolls. They turn every thread to a non-constructive mess with their stupid discussions because someone's opinion doesn't match their own. No surprise Bioware ignores all those threads.
No surprise Bioware ignores all those threads.
And their games quality reflects that perfectly.
I must say that it depends on what you consider to be a fixing XD
But still people should not expect any major UI overhauls or addition of new functions like more extensive companion AI control. I don't see that happening as it requires probably some major time investment but what i believe is that they will fix some bugs and maybe finally solve that crashing.
And add maybe some further zoom options, some minor stuff like that.
And those numbers about sales, how accurate they are i wonder? Personally i can't remember when was last time i bought boxed version of anything. Some 5 years ago i hated steam and similar stuff but now days i actually prefer it simply because it is more convenient and fact is after week or two those boxes will just gather dust and waste space.
Fewer sales than DA2? Be so kind and show us your sales stats....No? OK bye then!
DA:O and DA2 -- http://www.escapistm...gon-Age-2-Sales
Over 10 weeks of sales, DA:O outsold DA2 at @2 mil versus DA2's 1 mil. DA2 started off strong and then tapered off while DA:O started out slower, but then maintained decent sales over the entire 10 weeks. Overall, it appeared that a LOT of people were disenchanted with the change of emphasis between DA:O and DA2.
In the first week of sales, DA:I managed about 560K in sales across all platforms:
http://www.vgchartz....ne-x360-ps3-pc/
Much of the strength of that number came from pre-orders (which are all considered Week One sales). And given that pre-orders usually involve a discount over the initial retail price, Week One sales in general stronger than retail sales for games that didn't have pre-order options available. Despite concern for just where the game style emphasis would be, EA/BioWare issued a lot of PR hype that indicated that DA:I would pay homage to both of the earlier titles. That undoubtedly persuaded a lot of fans from both DA:O and DA2 to continue their involvement in the series. (That explains why I pre-ordered anyway.) The inclusion of Dragon Age Keep and how it would tie both DA:O and DA2 to the backstory of DA:I was also a big Sales draw. However, now that the game has been released several weeks ago, the fact that many, many players are having difficulty logging in to the Origin servers, forcing them to use the default World Setting means that the availability of the Dragon Age Keep is utterly meaningless in terms of playing DA:I.
So, considering the large number of flaws and failure to deliver on a usable Dragon Age Keep, I'm not at all surprised that so many disappointed players are voicing their dissatisfaction.
I must say that it depends on what you consider to be a fixing XD
But still people should not expect any major UI overhauls or addition of new functions like more extensive companion AI control. I don't see that happening as it requires probably some major time investment but what i believe is that they will fix some bugs and maybe finally solve that crashing.
And add maybe some further zoom options, some minor stuff like that.
And those numbers about sales, how accurate they are i wonder? Personally i can't remember when was last time i bought boxed version of anything. Some 5 years ago i hated steam and similar stuff but now days i actually prefer it simply because it is more convenient and fact is after week or two those boxes will just gather dust and waste space.
The real problem is that Bioware not made an RPG with Inquisition. It made a casual console Action/Shooter game. Now the problem is, not just the PC guys, but the target customers, the console guys not like the game in this form either.
And Bioware knows it very well. They sould have to rewrite the whole Super Mario system to an RPG. Not just time, and money the problem.
If they fix the game on any or all platforms, with this act they acknowledge the truth: they made a very big mistake, and made a **** game. Messed up badly again.
It is more comfort to say that: "We made it for you, it is vasty, it is great, this is for the pc gamers from pc gamers at heart, this is the game of the year, so don't know what you talking about troll."
Back to the subject at hand.
Found this thread and am glad/sad.
Glad to see it's not just me who has horrid SLI issues, with the damn flickering that's so bad it's unplayable.
Sad to see nothing has been done about it, in DA:I or DA:A or DA:O
As was mentioned in another thread, Battlefield apparently had the same issues but fixed them immediately. (I don't play BF so can't verify, but I've seen more than one source that says it's fixed.)
Would be nice to take advantage of SLI.
I am wondering about will they fix the PC version or maybe this will remain an 8 button console shooter sh.. thing (with lesser sales than Dragon Age 2)?
Game of the year 3 weeks after release my ass.
.
Dragon Age Inquisiton deserves the title GOTY 2014. Period!
I admit the PC version has a lot of isssues that needs fixing. A lot even.
But if you look at the graphics, story etc. you must admit you hardly will find many other games that can compete with it? Be honest.