Interesting side quests being scrapped in favor of "exploration"
Single Most Frustrating Aspect of the Game - Air Your Grievance!
#52
Posté 27 décembre 2014 - 02:50
It's hard to narrow it down to one, but by and large the most frustrating and ruinous aspect of this game is the horrific AI and completely neutered tactical mode. I cannot understate how annoying the companion AI and constant babysitting is robbing me of an enjoyable experience. Every encounter with multiple enemies has turned into an exercise in frustration that has whittled my enthusiasm for this otherwise great game.
AI rogues never flank.
AI mages run into melee.
AI tanks are awful at holding aggro on more than one enemy.
AI has ZERO concept of CC.
AI is incapable of stacking buffs.
AI is incapable of running from Bruisers beating on them.
AI is capable of falling off cliffs either outright killing or severely damaging themselves.
The list goes on.
If your AI companions are too idiotic to perform the most basic tasks, then what is the point of having them around? My assassin rogue is better off waging the inquisition by himself. I'm almost 40 hours in and I'm very tempted to give the game up. It saddens me to no end.
- Hiemoth, friffy, Zachriel et 10 autres aiment ceci
#53
Posté 27 décembre 2014 - 03:07
I'm becoming increasingly frustrated by the stiff gestures and animation in cutscenes. They went out of their way to limit the amount of time we spent in cinematics, but that did not translate into new animation sets for a more expressive and nuanced experience. We're interacting with 2x4s with flapping lips. They're interesting 2x4s, but they're still 2x4s.
- ruchti5 et TobyJake aiment ceci
#54
Posté 27 décembre 2014 - 03:36
One thing....
I guess most things I do not like can be summed up as
the powers that be at Bioware have decided to change a great CRPG franchise that had great tactics and roleplay into a dumbed down console action game with shallow roleplay elements.
Almost all problems experienced can be attributed to that. If they had stuck with the original formula, the original game mechanics, the original everything, except develop a new map and a new story, think of all the time they could have saved? They did not need to reinvent the wheel. All the time they spent on trying to make the game engine work, and bug hunt, could have been spent on making an awesome story, with awesome npc's and villains. Instead, they were rushed, because they tried to change more things than they had time to do competently.
- Numbnumb27, stephen_dedalus, 9TailsFox et 2 autres aiment ceci
#56
Posté 27 décembre 2014 - 12:48
One thing....
I guess most things I do not like can be summed up as
the powers that be at Bioware have decided to change a great CRPG franchise that had great tactics and roleplay into a dumbed down console action game with shallow roleplay elements.
Almost all problems experienced can be attributed to that. If they had stuck with the original formula, the original game mechanics, the original everything, except develop a new map and a new story, think of all the time they could have saved? They did not need to reinvent the wheel. All the time they spent on trying to make the game engine work, and bug hunt, could have been spent on making an awesome story, with awesome npc's and villains. Instead, they were rushed, because they tried to change more things than they had time to do competently.
I sometimes wonder if it's criminal to think that "all they had to do is update the game with better graphics" because I certainly do seem to have that opinion about many new games, but I'll be damned if that's all I wanted Inquisition to be. An updated Origins with the Frostbite engine would've have been amazing. Keep the same CRPG elements that made Origins so great and simply introduce the tantalizing visuals Frostbite is so capable of. In doing so Bioware would have cemented the Dragon Age series into classic status.
Unfortunately, as you said, Inquisition reeks of over simplified mechanics that do not lend to a satisfying experience. I miss calibrating the perfect tank, mage, or rogue and watching them execute the perfect assault with minimal input. But I digress, shame on the poor AI. The game could have been so much more.
- EvilChani et ThePhoenixKing aiment ceci
#57
Posté 27 décembre 2014 - 01:28
the powers that be at Bioware have decided to change a great CRPG franchise that had great tactics and roleplay into a dumbed down console action game with shallow roleplay elements.
You may laugh, but I've seen more complex "console action games" before. The word "console" isn't even needed, just "dumbed down action game".
My main problem (aside from the boggling lack of sense the game makes) is the oversimplification. DAI does a lot of right moves, yes, but it - in Bioware fashion - hacks apart the previous two games and stuffs whatever is left into DAI.
I'd been hoping for an ME3 take on DAI and I know that will make some of you cringe, but I mean in a gameplay sense. ME3 added back in all the missing elements from ME1 that were just gone in ME2, took the strengths of both games and improved them. If DAI had taken Origins' flexibility and worldbuilding with DA2's more reactive combat (just..slower) and better encounter design and then added a sensible crafting system and open world, it'd have been so much better.
- grammagamer1 aime ceci
#58
Posté 27 décembre 2014 - 02:26
One thing....
I guess most things I do not like can be summed up as
the powers that be at Bioware have decided to change a great CRPG franchise that had great tactics and roleplay into a dumbed down console action game with shallow roleplay elements.
Almost all problems experienced can be attributed to that. If they had stuck with the original formula, the original game mechanics, the original everything, except develop a new map and a new story, think of all the time they could have saved? They did not need to reinvent the wheel. All the time they spent on trying to make the game engine work, and bug hunt, could have been spent on making an awesome story, with awesome npc's and villains. Instead, they were rushed, because they tried to change more things than they had time to do competently.
This. And upgrade the graphics of course. In fact the should create the "Bioware RPG Engine" and use it for like A HUNDRED YEARS, just upgrading graphics and creating new games in it. Period. And no, I'm not joking. They can make experiences with other games, just don't ruin Dragon Age and I'm fine with it.
- Dakota Strider aime ceci
#59
Posté 27 décembre 2014 - 02:30
If I could add one more, because this is really more annoying than the other two I mentioned earlier. The hands.
I swear sometimes my qunari rogue looks like Edward Scissorhands running around out there
#60
Posté 27 décembre 2014 - 02:31
The character creator for Hawke being pitch black is a real pain. You can't see a thing in there!
- juliet_capulet aime ceci
#61
Posté 27 décembre 2014 - 02:35
I'm just repeating this from my thread, in hopes it might be heard. Probably won't be, though. ![]()
I hate the min zoom restriction in combat for the action cam.
I'm not even talking about the default zoom,
but why put a huge restriction on the min zoom,
there's no reason the minimum zoom can't be closer if you want it to be. But you literally just can't zoom in more.
That's irritating, you know.
What I want is to zoom in to just behind my character (after you draw your weapons), like you can in exploration camera.
Maybe make the camera the same as you had in exploration mode? Or just the ability to zoom in closer if I want (in combat) would be great.
It's really disorating the way the camera is now, at least for me.
#62
Posté 27 décembre 2014 - 05:19
Instead of repeating some stuff already seen i'll just say that worst thing was that side content off the main missions it felt more like filler for grind wheel and the worst thing is it took me 150h to realize that after finishing the game.
- Regan_Cousland aime ceci
#63
Posté 27 décembre 2014 - 05:55
Bad writing
Bad combat system
Bad economy system
Bad crafting system
Bad open world implementation
Bad quest implementation
Bad storyline
Bad controls
Bad optimization
- Numbnumb27 et ThePhoenixKing aiment ceci
#64
Posté 27 décembre 2014 - 06:28
While I immensely enjoy the game, there are some things that I'm unhappy with:
- Unsatisfactory hair: unattractive; short hair or near-bald are the only options; lack of hair physics; ear/hair crashes (worst with elves)
- Pointless customizations for Skyhold
- Horrible formal attire (really? for an Orlesian ball?)
- Lack of armor variety
- Too easy to thwart Corypheus...numerous times.
- Anti-climactic end fight.
#65
Posté 27 décembre 2014 - 07:07
30+ hrs in and here is the list
...
- Pathing / AI - Combat or not its atrocious. My main is a rogue and I have to re-position him every 2 seconds so he stays out of melee/cleave range ugh (he keeps on moving to the front of a mob or close to the middle where he gets hit. How about DAO rogue positioning when backstabbing!?!) ... Have fun fighting a bear I constantly get mauled. Forget about dragon fights. Since I'm a completionist I roam all of the areas spamming search and the amount of time my main bumped into other party members and couldn't get past is astonishing. Make your guys be able to walk through your guys or something at least during exploring.
Looting - Do I really have to stand on top of a chest to loot it? If this is really needed make my toons walk up to the loot after clicking it. Oh and now that I think about its hilarious but sometimes when fighting mobs in closed spaces their guts (loot) gets stuck on a ceiling lol or under the floor and it cannot be looted!
Camera / Zoom - Even with a mod the angles you get are utterly frustrating.
Party banter - While hilarious especially between Varric and Cassandra or Solas and Vivienne its gets repetitive after a while. Once I have heard the repertoire don't make me listen to it again. What about the other members? What about interaction with your main?
Gathering - Its a bit much and I'm a completionist
. Respawn rate for crafting materials and animals is really high c'mon now. Ez mode anyone? At level 11 I can make gray gear and its not that good anyway. Ok yeah I have some blue schematics and its for upgrades ... What is the point?
Feels too much like a cheap console port. I'm too scared to buy ME4.
When is the next patch?
#66
Posté 27 décembre 2014 - 07:13
Single Most? It would have to be the simplified behaviour system, not just because the AI is dumb as that steaming pile in my cat's litter box, BUT because they had the gall to take one of Dragon Age's best features and gut it into dirt.
- Lycana, Regan_Cousland et jamphat aiment ceci
#67
Posté 27 décembre 2014 - 07:56
Annoying monster's that constantly knock me on the ground and make noises that make's my ears want to bleed, the first time I ran cross a darkspawn in some area, I didn't even know it was one , looks nothing like one, looks like generic armored mob, and not much mention the hundreds of bandit's that say "kill that warrior" or "it's a trap" and run into it anyway ^^ I mean who programmed this shitty game,
#68
Posté 27 décembre 2014 - 08:02
See? Doesn't that feel better?
And I have to agree with everyone about the loss of tactics - I LOVED SETTING TACTICS for my team. I am so sad that it's gone.
OMFG do I miss setting my team tactics. There is no way to possibly like your comment enough. Sad peppered with disappointment, wrapped in nostalgia, stuffed with Why Bioware? WHY?
- friffy, ThePhoenixKing, PogueMT et 1 autre aiment ceci
#69
Posté 27 décembre 2014 - 08:13
dragonagekeep.com - why can't I just import my game saves from the previous games? They're all sitting there in my Documents folder. Thing doesn't work for me anyway. 42 hours of gameplay and I am only 12 hours into the game cause I have to keep restarting it and trying to import my world state. Just let me import my saves. Stupid stupid stupid.
Mine is all encompassing: we were told this would be like Origins and it's nothing like it. It's just a crappy action rpg single player mmo.
Isn't that terrible? I feel so burned on this game. Had no intention of buying it until they said they were going back to the Origins style tactics. I was so happy when I heard that announcement, but then started playing and decided that this would be the last EA game I every buy. So sad they bought Bioware.
#70
Posté 27 décembre 2014 - 08:15
Interesting side quests being scrapped in favor of "exploration"
I like the exploration. It adds authenticity to the world of Thedas and enhances the DA experience.
However ... the exploration should not have replaced the interesting, cinematic, story-driven side-quests from previous games. In that you are completely right.
Longtime BioWare fans don't play a BioWare game to wander aimlessly for hours. They want story and substance in all things. Even an open world.
- NasChoka, ThePasserby et DragonKill83 aiment ceci
#71
Posté 27 décembre 2014 - 09:18
Why is everyone complaining about "action gameplay"? If it is intended to be action then why on earth do I have to damned well pause the game every damned 10 seconds because retard party members can't do their bastard job properly. Oh wait I know, because Bioware thought it would be cool to remove tactics because we can't have that as well as our tactical camera (poor excuse for one) because that would be too complicated for our simple minded target audience. And **** telling our fans about this drastic change in our combat system before release because we want RPG fans to think this is a lot more tactical than DA2 so we get more money!
Yes I am very frustrated about this aspect of the game.
Interesting side quests being scrapped in favor of "exploration"
The exploration and zone sizes are great. The content in those zones are horrendous. If they actually put the effort into side story quest lines relative to the zones instead of clogging them with mmo type grind quests of the most primitive kind it would be enjoyable doing something outside of the main story.
- pasmith31 et Regan_Cousland aiment ceci
#72
Posté 27 décembre 2014 - 09:47
The new magic schools and the new role for mages that follows. I really, really, really, miss damaging-glass cannons from before.
Oh, really? Then you are doing something very very wrong because if you insist that something like Rift Mage is not powerful enough damage wise... oh well.
As a simple example: in nightmare difficulty it took me less than 4 seconds in total to kill all the enemies in The Western Approach in the main quest line there (the one with the Wardens); party members neither had the chance to attack, I practically dispatched all of them with my PC with a single combo. If this is not enough power for you then I imagine the amount of cheese you would like, seriously.
The only thing against which mage nuke builds are not so strong in comparison to other builds are bosses, but this is how it should be. The mages have always been the most damaging class against crowds, but against single strong targets they lack the damage potential of a rogue, for example (and this is true not only for DA, also for Divinity: OS is in this way, for example, and rightly so). If mages would be as powerful against single bosses as they are against crowds then they would be totally unbalanced in comparison to other roles and classes.
#73
Posté 27 décembre 2014 - 09:59
There are quests I don't like and I'm one of those give me my origins sequel guys but overall in really do like this game.
#74
Guest_MauveTick_*
Posté 27 décembre 2014 - 10:13
Guest_MauveTick_*
Oh, really? Then you are doing something very very wrong because if you insist that something like Rift Mage is not powerful enough damage wise... oh well.
As a simple example: in nightmare difficulty it took me less than 4 seconds in total to kill all the enemies in The Western Approach in the main quest line there (the one with the Wardens); party members neither had the chance to attack, I practically dispatched all of them with my PC with a single combo. If this is not enough power for you then I imagine the amount of cheese you would like, seriously. Neither a DW rogue can dispatch a crowd of enemies as fast as a good nuke mage build can.
The only thing against which mage builds are not so strong in comparison to other builds are bosses, but this is how it should be. The mages have always been the most damaging class against crowds, but against single strong targets they lack the damage potential of a rogue, for example. If mages would be as powerful against single bosses as they are against crowds then they would be totally unbalanced in comparison to other roles and classes.
I don't know about the guy/girl you quoted, but IMO I don't do something "very very wrong", in fact I don't have much choice when it comes to building my mage. For instance, can I put all my ability points into Magic at level up in order to increase my damage while paying the price of having almost no health? No.
Guess how much I like the simplified mage compared to my mage in Origins? ![]()
- Dakota Strider et TobyJake aiment ceci
#75
Posté 27 décembre 2014 - 10:25
Lack of choosing attribute points on level up, MMO fillery sidequests, and above all the removal of tactics....
- friffy aime ceci





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