I've been avoiding posting here, but I have to get this off my chest.
Single Most Frustrating Aspect of the Game - Air Your Grievance!
#101
Guest_Roly Voly_*
Posté 28 décembre 2014 - 09:26
Guest_Roly Voly_*
- friffy et EATherrian aiment ceci
#102
Posté 28 décembre 2014 - 09:59
My quest to create a fearsome Qunari has failed, kind of hate the redesigned "human" look.
Also half their armor is bugged and shows up as pyjamas or one of like two layouts. I need armor options.
#103
Guest_MauveTick_*
Posté 28 décembre 2014 - 10:03
Guest_MauveTick_*
Never heard about crafting? (Btw, you took the worst example possible as this is what the game does for you already, just saying...)
And yes, if you think mages are weak damage wise in this game then you are doing something very very wrong.
I didn't say I find mages to be weak damage wise, I said "Guess how much I like the simplified mage compared to my mage in Origins".
Loosing options and some of the freedom when building and playing my mage, both in terms of spells and ability points, means I cannot freely create the mage I want.
"never heard of crafting?", "worst example possible", "you are doing something very very wrong", wow, you seem like a really nice person, guess how I'll respond from now on. /ignored.
- Dracon525 aime ceci
#104
Posté 28 décembre 2014 - 10:53
You know not everyone experiences the same issues, right? I personally think the writing is excellent, the art style is very creative and the combat has never been a priority for a lot of RPG fans.
Don't dare to hijack with your doom and gloom and put down tbhose who are actually enjoying the gamke and who's concerns are not the same as yours. ******.
WOW!!! foot in mouth much? you just did the same thing, what bives you the right to say "combat has never been a priority for a lot of RPG fans" I've been playing RPGs for decades and good combat is a priority.
#105
Posté 28 décembre 2014 - 02:38
At the moment it's two cosmetic things:
- lack of decent hair
- the beige Skyhold pyjama-outfit
I understand these are small things in the end, but they really bother me and prevent me from enjoying the game.
The awful and very limited selection of hair and those beige, totally unfitting pyjamas just break immersion every time I start to actually connect to my character. I prefer the game before Skyhold and wish I could stay in Haven and in my armor. I start to feel almost bitter when all companions, advisors and even NPCs are dressed in normal clothing while my inquisitor walks around in sleepwear looking stuff. And Josephine's and Morrigan's hairdos are a constant remainder that there is better hair in the game - I'm just not allowed to use it. ![]()
I also very much dislike the Winter Palace ball outfit. Why can't my character use a dress? And if she can't, why make the uniform that unflattering and plain ugly?
- Anouk, Regan_Cousland et EATherrian aiment ceci
#106
Posté 28 décembre 2014 - 03:22
Pre-patch: the combination of immersive atmosphere that made me want to play and poor controls that made playing a chore.
Post-patch: reading this forum and not being able to play, as the patch introduced performance problems and frequent crashes.
#107
Posté 28 décembre 2014 - 03:27
Pre-patch: the combination of immersive atmosphere that made me want to play and poor controls that made playing a chore.
Post-patch: reading this forum and not being able to play, as the patch introduced performance problems and frequent crashes.
I'd say that's an improvement already. I mean, the game itself takes pity on you, denying access to the game ![]()
#108
Guest_Roly Voly_*
Posté 28 décembre 2014 - 04:52
Guest_Roly Voly_*
Just so you know, I let you die on the Destiny Ascension. I have no regrets.
#109
Posté 28 décembre 2014 - 05:06
Biggest? no in-game face editor, tied with no face saving/file/code.
- friffy et Moirnelithe aiment ceci
#110
Posté 28 décembre 2014 - 05:08
Hairstyles.
- KirsiJF et friffy aiment ceci
#111
Posté 28 décembre 2014 - 05:22
Combat Controls:
- Having to stupidly press a button to continue shooting.
- Character needs to be moved manually for any interaction.
- Can't jump while attacking.
- Can't swap weapons while in combat.
Inventory limited to 90 and absolutely no storage alternatives.
I haven't played the game in a while, but I think that's it.
- Akka le Vil aime ceci
#112
Posté 28 décembre 2014 - 05:34
Here are my biggest complaints:
- Choices have no tangible consequences in the game. Nothing you do really matters or affects the story in any way, except to give you a slightly different narration in the epilogue. Ordinarily this wouldn't be a big deal. Plenty of other RPGs have done it this way, including one of the all time greats, Baldur's Gate 2. However, Bioware made a big deal about how choice and consequence was a core pillar of this game. They said multiple times that the choices you made would have a profound impact on the game, but that is simply not true. http://johnswritersb...ge-inquisition/
- The tactics menu. I didn't get into tactics much in DA:O because I never found them to be necessary, but I loved using them in DA2. I could script my companions to set up and execute multiple cross class combos and I didn't have to worry about my ranged characters standing still while an enemy beat them to death.
- Chests in locked/hidden areas give crap loot. The most egregious example I can think of is the room in Winter Palace that takes 5 halla statues to open. What was inside? A single chest with some craptastic randomly generated gray items. What. The. ****. Thedas is littered with other examples, but that one really stands out especially because the official game guide says that there will be some "great loot" inside that room. Does Bioware enjoy trolling their customers or something?
- Moirnelithe, ThePhoenixKing et Regan_Cousland aiment ceci
#113
Posté 28 décembre 2014 - 05:42
BAD:
-No auto-attack feature
-Jumping.
-Using jumping to introduce climbing areas to get to chests or quest items (My name isn't Mario, make this go away).
-Clunky combat...hard targeting does nothing, she'll still stab air behind her instead of the dragon leg in front of her and the hard target will just disappear at random, among other things
-MMORPG style HUD. This is NOT Secret World, you don't need to 'balance' the game by limiting actions to 8 things. Single-player games should have an plethora of hotbars available, as the player likes. Dig into your old NWN files or load up a play of DDO...that is what a HUD should look like in single player. This is NOT an MMORPG.
-STATs being assigned on automatic. Again, dummy MMORPG stuff that shouldn't be there...I want to choose more, not less about my character builds. (See DnD 3.5 as the ultimate perfection). Handing someone a character build is fail, this must be flexible.
-Not ending it after 3. Just kill someone already and start on the next trilogy...like you did with Mass Effect.
-Gathering flowers and rocks. Again, not an MMORPG with an economy and this is the epitome of boring. Skyrim was boring. Make it go away. Please.
-Limiting rogues to either bows or daggers. I miss the DA:O weapon switch fxn...it was grand but disappeared by game 2. I could switch weapons in combat in mass effect as well, going from punching to sniper rifle. Seriously, this change makes no sense...UNLESS it's an MMORPG balance thing, and it's not, it's a single player game. Stop treating single player like an MMORPG.
-IF/THEN tactics controls for party members are missing
-ranged party members no longer run away from melee attacks on automatic...that AI is now broken for some reason
-lack of storage
-No auto-attack feature
GOOD:
-beautiful environments
-the water was indeed grand, I felt like I was on the ocean walking a beach in Thedas this go
-the writing was there, I just needed to get past the prologue stuff (usually contraindicated in real books too) and leave the Hinterlands
-the hard choices, this was fantasitic
-goes to writing, but, plot twists make things better, all around
- friffy, Akka le Vil, Moirnelithe et 2 autres aiment ceci
#114
Posté 28 décembre 2014 - 08:21
BAD:
-Gathering flowers and rocks. Again, not an MMORPG with an economy and this is the epitome of boring. Skyrim was boring. Make it go away. Please.
I don't really mind gathering rocks and flowers, but I DO mind having to watch that tedious crouching animation every single time I collect something.
Please get rid of it and allow us to pick up herbs and rocks with a single button click as we jog past them.
It's not as if removing that animation would break immersion. Characters don't open doors with their hands; they use telekinesis, apparently, but no one cares.
- EvilChani et SaiyaSama aiment ceci
#115
Posté 28 décembre 2014 - 10:14
For a game that I like quite a bit there are a lot of things that bug the hell out of me about it. Most have been covered; the two main ones(apparently on forums one = more than one) being able to access only 8 abilities at a time, and not being able to change weapons or abilities in the middle of a fight. I can understand locking out armor changes, but weapons and abilities?
#116
Posté 28 décembre 2014 - 10:33
There's a lot of little things that bug me, but I understand then because of how massive and great most of the rest of the game is. Things like the horrendous hair options, no in-game CC, lack of armor types, no elvish decor or throne, etc.
But two things actually made me upset with the game, those being the lack of a satisfying main story and the lack of endgame content.
The story was solid, don't get me wrong. But at the end, I felt like I had accomplished next to nothing. We learned nothing new about almost any Dragon Age lore, we knew less than when we started, and what plot revelations we DID get had nothing to do with the immediate plot of the game. There was a bad guy, you stopped him. The end.
But, I told myself, there's clearly s much to look forward to after the end! I'll get to do more quests involving the new divine! I'll get to tie up loose ends! I'll get to reminisce with my companions about our adventures! Nope, nothing. And I mean literally nothing. Someone at the war table mentions a new divine, and I think Cole might ave a secret message. But that is literally it. No new quests, no dialogue with your companions, nothing. For all the world, that final battle might have never happened.
- ThePhoenixKing et SaiyaSama aiment ceci
#117
Posté 28 décembre 2014 - 10:47
I forgot the incredibly obtuse ai companions who always are blocking doorways and ladders. In DAO they did the same thing, but the game allowed the controlled character to slide between companions and npc alike. Now you cannot get through a space between npc a truck could fit through.
#118
Posté 28 décembre 2014 - 10:55
Also normal to nightmare are way to easy. Normal should be the hard level, hard the nightmare, and nightmare truly impossible for someone not very good like myself.
- SaiyaSama aime ceci
#119
Posté 28 décembre 2014 - 11:11
Too many mountains that requires you to figure away to get over them to collect shards... oh and the war table has way too many unnecessary side quests. I am the inquisitor, not a damn King! Theirs way too much reading going on in the war table. If I wanted to read I would pick up a book and read, not play a 3D graphical game... Oh and even if you do read... IT IS ALL IN THAT ANNOYING CAPS! I feel as if BIOWARE IS TRYING TO MAKE MY EARS BLEED WITH SO MUCH YELLING!
#120
Posté 28 décembre 2014 - 11:11
I was going to cite a lack of cutscenes for sidequests, but I've since had one better, upon playing DAI prologue a few times to get some of my other playthroughs prepped and ready to go.
When a companion tries to talk to you in ambient dialouge, the wheel pops up, but its greyed out and you can only sometimes interact with it. When you try to move the analouge stick, your character moves instead, and the pressing of said analogue stick only works sometimes in getting the dialogue wheel to work. This is a console problem most likely, but its still bears bringing up that my character was seen giving a cold shoulder to varric not by my choice, but becasue I couldn't access the wheel in time.
- friffy et Regan_Cousland aiment ceci
#121
Posté 28 décembre 2014 - 11:23
After thinking about it, I really, really despise the 'recommended levels' for main story quests. What if you choose to do one of them and you can't progress because the creatures are ten levels above you? What if you only have one save? You can't just fast travel away! You're stuck there! That would be an incredibly rare occasion, but a designer needs to think about these things, surely? For someone who only wants to get through the main plot, it's an aggravating barrier. Although... I haven't tried such a thing. I'm not sure whether there is level scaling or not in those main missions. So if there is, that's my grievance sorted.
That's really all I wanted to get on with in the game, though - the main plot and companion quests. In order to do that, I always felt obliged to grind doing pointless rubbish like opening locked huts in the middle of nowhere or finding someone's buddy a few meters away. It doesn't help that there aren't that many main quests in the first place, so when I did complete them all, I felt dissatisfied. Basically, the flow of the game for someone who wants to focus on the main story is naff. The pleasure of Skyrim is that I can do whatever I want, when I want. If you're going to turn Dragon Age into that kind of experience, don't make me grind... make me want to grind. And put in more main quests.
#122
Posté 28 décembre 2014 - 11:23
Searching high and low for the Inquisitor Hat/Orlesian Mage Hat, only to find that it has a weird fake scalp attached, complete with Frankenstein-type stitches/staples. Thanks for ruining my life, Bioware. ![]()
- AppalachianApex aime ceci
#123
Posté 28 décembre 2014 - 11:28
Here are my biggest complaints:
- Choices have no tangible consequences in the game. Nothing you do really matters or affects the story in any way, except to give you a slightly different narration in the epilogue. Ordinarily this wouldn't be a big deal. Plenty of other RPGs have done it this way, including one of the all time greats, Baldur's Gate 2. However, Bioware made a big deal about how choice and consequence was a core pillar of this game. They said multiple times that the choices you made would have a profound impact on the game, but that is simply not true. http://johnswritersb...ge-inquisition/
- The tactics menu. I didn't get into tactics much in DA:O because I never found them to be necessary, but I loved using them in DA2. I could script my companions to set up and execute multiple cross class combos and I didn't have to worry about my ranged characters standing still while an enemy beat them to death.
- Chests in locked/hidden areas give crap loot. The most egregious example I can think of is the room in Winter Palace that takes 5 halla statues to open. What was inside? A single chest with some craptastic randomly generated gray items. What. The. ****. Thedas is littered with other examples, but that one really stands out especially because the official game guide says that there will be some "great loot" inside that room. Does Bioware enjoy trolling their customers or something?
I have a question with 1. I, respectfully, request that you clarify what you consider to be a tangible consequence.
How is the choice between mages and templars, which affects which side you have as your allies, which side attacks you at haven, and what one of the main bosses of the plot are going to be, not an in-game choice with a major impact? What about choices, like the multiple who lives or dies choices you face that then remove those characters or deeply affect your companions not in-game impacts? Choosing the ruler of the empire? All of these open up different sets of side quests and War Table missions. These provide different in-game options and rewards. What about non-recruiting characters so they are not present for the entire game?
Not meaning this to come off as judgmental, just wanting to open up the discussion. Everyone has a right to their own opinion and gaming experience. I personally feel that Dragon Age, and Bioware, have done a better job than most other of providing tangible consequences, so this comment is very confusing to me.
Of course, I also really love the story, so those epilogue consequences are a big deal for me. I remember when no game had any kind of alternate choice or ending, you were stuck with what you got.
So can you define what you are looking for in a tangible consequence?
#124
Posté 28 décembre 2014 - 11:40
I would very much appreciate harder boss battles. The last dragon I took down in Emprise took longer and more effort than Corypheus and his flying pigeon. When I killed him I had the same damn moment I did when I killed Alduin..."oh, thats it?"... "really, there has to be more, I didnt even use a health pot!" Seriously Bioware and every other company producing RPG's you can make boss battles challeging, and for the Maker's sake please flippin do! It makes no sense why random mobs are tough and side quests requir effort but the big bad boss is like swatting flies... not hard, not challenging and completely anti-climactic. I loved the game don't get me wrong but when the end comes and I am still sitting here going... "thats the end?" Not good, and frankly I am frustrated that I spent all that time upgrading potions and I didnt need any of them... WTH?!?!?1
- Pillagius aime ceci
#125
Posté 28 décembre 2014 - 11:43
Yeah... Had other issue - in Forbidden Oasis you get a quest from female NPC that wonders around the area to get the ring from a cave that overrun with spiders. Went there, found the ring but I've been looking her for hours!! Why? Turns out - because of a bug! She just disappears and in order for her to re-appear you have to leave the area and come back - THEN you can find her... Great...
- Dracon525 aime ceci





Retour en haut







