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Single Most Frustrating Aspect of the Game - Air Your Grievance!


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#151
ExelArtz

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schematic farming is F- BS! the loot system is worse then destiny


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#152
suntiger745

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- Console UI on the PC.

- Inventory. Pretty frustrating to navigate, lots of wasted space and too large fonts and icons. Mouseover tooltips a bit slow to load and takes up too much space.

- Companion behaviours. Feels very limited compared to previous games.

- No walk/run toggle. Also no sprint, unless that was only meant for the mount from the start.

- Tactical camera. Very frustrating to use, too restrictive to be useful.

If I need to give orders during a battle it works better to pause with crtl, give the orders (click the appropriate abilities) and then resume fighting. Or switch the character I control.

- No extension of the action bar. I have more abilities than I have buttons. I have the keyboard to use them all, but I can't due to the restrictions..

- Characters slow to load in the inventory view. Based on the setup my rig has this should not be an issue, but it is.

 

 

I will say that adding jumping did a lot for the exploration. Huge positive there.

Other than that, I'm glad I play this game for the characters and story and not for the gameplay. :mellow:


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#153
Asakti

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The lack of tactics.

 

I could stand the bad UI; the lack of hair options; tactical camera - heck, even the 8 spell/power slots if we had the ability to detail proper tactics for our party members.



#154
Exodus2000

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Lackluster side quest

cough mediocre combat cough

#155
Saphiron123

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Dialogue free companion interaction free, fetch quests... so many, and so distracting from the experience. If a quest isn't good enough to warrant a cutscene and some companion commentary, it's just a distraction.

Great game, but the shard quests are so boring, i hate them so much.



#156
Fandango

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For me it has to be the dull, repetitive and unengaging nature of many of the games side quests. Felt like filler!
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#157
Razir-Samus

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For me it has to be the dull, repetitive and unengaging nature of many of the games side quests. Felt like filler!

that's because it is... being that one of the devs (can't remember the name now) said they wanted a game that could last between 20 and 200 hours, granted it doesn't take 200 hours to get full completion, i've seen some say they've finished in 100-120

 

personal whims, was it passion, or a mistake?



#158
Fandango

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that's because it is... being that one of the devs (can't remember the name now) said they wanted a game that could last between 20 and 200 hours, granted it doesn't take 200 hours to get full completion, i've seen some say they've finished in 100-120
 
personal whims, was it passion, or a mistake?


One can only guess, though I do sometimes find myself wondering what happened to the content that was demoed at PAX.

#159
deadkai

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The amount of montains and rocks to mask loading times. Open world my ***.



#160
Dubya75

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TACTICAL CAMERA

 

Nuff said



#161
jojobe71

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Im impressed with the amount of content and game play. I have played a mage so far and have not tried any of the other chracters. What i find frustrating the most:

1. their is no storage and no one thought about how characters that craft will hold all that crafting components. Right now in my game i can only pick up 9 items before i have to destroy something.

2.Some of the quest are poorly written. you have to run around to try and figure out what to do. (the quest to save the queen so far is the worst written quest).

3. the thief skills are listed under a castle mission instead of character feat. (Its minor but does not make any sense).

 

All in all its a very good game.

 

I figured out what was taking space. It seems to be valuables. charms and crap like that...Im still trying to figure out what is junk and what is not.



#162
vetlet

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Daft AI.

Not being able to change inventory if you have enemies with differing resistances in one battle.

Not being able to cast lesser-used skills from menu.

Lack of proper tactics

Some weird assumption that one is using a controller to play the game (run 3 times round this tree, right hand touching, using K&M is not fun)



#163
G00N3R7883

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Speaking as someone who ranks Origins as my favourite game of all time, and Inquisition as "good, but not great".

 

- Inquisition's combat is very poor. I loved Origin's tactical combat but Inquisition is very basic. Its pretty much an action hack and slash RPG. No in depth companion tactics menu (use ability X in situation Y), no healing magic (except for Vivienne's focus ability), 8 active ability limit ...

 

- Not being able to click something at a distance (for example to pick up loot) and have my character walk over there automatically is very annoying.

 

- Camera control in the "tactical" view is horrible. I don't think it zooms out far enough to give a good view of the whole battlefield and it constantly gets stuck on walls/ceilings/terrain

 

- No auto attack in the normal view which means I have to use the "tactical" view.

 

- Why do we need 4 or 5 different screens for crafting? It would be far more convenient to be able to craft upgrades for weapons and armour, add and remove upgrades, and swap upgrades from 1 item to another all on the same screen.

 

- On the war council map, some "completed" mission markers stay visible, which later in the game made the map look very cluttered and its annoying trying to identify which ones I need to do.

 

- Despair demons. I might have got the name wrong, but they mostly spawn at rifts and they float above ground, attacking with ice. Anyway, I hate how they constantly jump about 1 mile away from the rifts. First time I fought one it brought me so far away from the rift that the game interpreted it as me "abandoning the quest", so after I'd killed it and gone back to the rift, the rift was at 100% health again and everything I'd already killed had repawned. After that I literally refused to fight them, kept my Inquisitor standing at the rift while my 3 companions eventually killed those demons. Very annoying.


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#164
grammagamer1

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Honestly, I think a lot of the repeated complaints here could be cleared up with removal of multiplayer.  I don't know why it's there, what fxn it serves, but the PvP appears to be impacting PvE which is so wrong in any game but hits the epitome here (see: limitation to 8 actions, inablity to switch weapons in combat). 

 

Bioware's niche is the epic, choose-your-own-adventure-novel type story/game.  Every other frickin' game on the market is PvP, FPS, or some variation thereof. I can shoot zombies or apocolyptic crap or fill-in-the-blank elsewhere, ad nauseum.  Bioware is that last oasis of a good, epic story.  The last oasis.  And yet they waste dev hours on PvP which is already done and overdone in so many games.

 

That and the ugly as dog's shaved backside skyhold clothing. ;)

 

 

Ursulawinn,

I totally agree with your assessment.

It seems to me the only function the multiplayer serves is to put $$$ in bioware/EA's pockets.

Want to level up so you can take on the next  quest???   It'll cost ya....mwahahahahaha

Shame on them for getting my hopes up for a multiplayer at least..at the very least like mass effect



#165
TOply

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Time to jump in...

 

Got to agree with the behaviour; I completely forgot how detailed it could be in Origins.

 

The menu system is rubbish.

  • Can I not just have a drop-down menu instead of cycling through my whole roster.
  • Do I really need separate stations to modify weapons and armour.
  • Being able to see the stats of current equipment when crafting would be useful.
  • Being able to see which attributes on your equipment are base and which belong to upgrades would be nice.
  • Research items should NOT be in valuables/junk.

No storage!!!

 

Jumping sucks with a keyboard and mouse.

 

Is there really a need for me to summon my war council to go gather herbs/metals/coin? The war table should be reserved for more important operations; plus, it's annoying to zone and wait for everyone to gather every 10 minutes. Why can't the hundreds of other soldiers milling around go gather resources for me, instead of my commanders? I mean, that's pretty much what's happening now anyway so why not just let us set it up outside of the war table.

 

Skyhold is a waste.

  • I haven't finished the game but the upgrades are sad. Even if they're just supposed to be cosmetic, they need to have more visual impact; I'm looking at you, infirmary and nursery. More upgrades would also be great.
  • The nursery is sad; really...SIX pots? Some nursery.
  • Putting the war room behind three doors...why?
  • What's really the point of your bedroom.

Crestwood's enviroment changing after you close the rift and drain the lake was great. More stuff like that would be amazing.

 

The Winter Ball approval countdown. Just personal preference but I'm not a great fan of timed events in RPGs.

 

 

Annoyances...

 

The outfits we wear to the ball...there is no way that Vivienne would show up at court wearing that ugly thing. And why should she? The Inquisitor can wear it but everyone else in your party should be dressed differently.

 

Be nice if we could turn helms on and off for individual characters; I love Vivienne's horn helm.

 

Mounts seem pointless.

 

Having your companions do more stuff in their area would be nice; Varric and Vivienne just stand at the exact same spot and Iron Bull just sits there. At least, Solas and Dorian move around and interact with the enviroment a little.

 

The "newspaper" should be more prominent instead of a tattered sheet of paper stuck on a staircase.

 

For someone in her mid-30s, Celene sure has a lot of wrinkles and a saggy neck.

 

The Skyhold leisure suit...ugh.


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#166
Ahalvern

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Gonna go with hairstyles as well. I mean, yeah longer hair would be best, but if that's too hard to do I'd be content with well-cared and lovely looking ones, such as curly or wavy hairstyles.


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#167
TOply

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Oh. I forgot one thing. The mage necro spec zombie spell; have the loot drop BEFORE the mob gets resurrected and don't have your party stay in combat when the zombie is "live".


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#168
Akka le Vil

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Oh. I forgot one thing. The mage necro spec zombie spell; have the loot drop BEFORE the mob gets resurrected and don't have your party stay in combat when the zombie is "live".

 

So much this... I disabled the spell on AI 'cause it was causing more annoyance than giving help...



#169
snackrat

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Hair saturation. I want Inqi to be blond, or ginger, or black. Not yellow, or orange, or blue.


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#170
ThuumMaster

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I've complained on this a few times but I hate how there's no offline importing system for this game! I can't start my game from where I left off which is infuriating!!!

#171
Eralrik

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For me:

 

1) Beards look like Crap!

2) Party AI in Non-Tactical combat, bloody idiots.

3) Skyhold customization is a joke I wanted something like in Neverwinter Nights 2 rebuild from the ground up.



#172
mfmaxpower

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#1 Grievance: the game is WAY too easy. I finished my first playthrough (played on Hard) without even entering 3 areas because I was already over-leveled for the final mission. The last 1/3 of the game, at least, was a cakewalk. Very, very anti-climatic in the end.

 

(This, I believe, is directly connected with my #2 grievance, which is that the open world game design doesn't integrate well with the core storyline.)



#173
Artyoan

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The lack of tactical customization for your party members. The difficulty could have been made so much harder (and more enjoyable) if they had implemented a robust tactical ai system.

 

Combat is the weakest point of the game. 'Hard' was only somewhat difficult at the start. I shouldn't feel like I'm fighting my teammates stupidity so often. And I shouldn't feel like my teammate's stupidity is the reason the game had to be so easy/forgiving.



#174
Frond

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Lilliana.

I chopped off your head! How?!?

Oh, a half-assed explaination. Thanks for making my choices matter.

#175
SamuelJPitt

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Bioware got a great deal right on this game, all utterly dwarfed by all of the pointlessly annoying issues.

 

Easily the single worst feature is the balance: to create an expansive game only to make it become ludicrously easy with fast levelling, the moment that you set one foot off the meagre beaten path. I literally beat Coryphius with one hand, barely looking at the screen, and I left huge areas untamed by the end-game because it was already completely unchallenging. I would even take DA:II and its wallpaper maps over a game without challenge.