Agreed. Wasting all of those huge, pretty environments on filler quests instead of using them as backdrops for interesting story content (with cinematic camera angles as in ALL previous BioWare games!) is my biggest grievance after the butchered tactics system.
If the game's beautiful open-world environments were used as a means of enhancing the story instead of avoiding it, and if combat was as tactically sound as in previous games, Inquisition would be worthy of its many accolades, IMO. Alas ...
It's still very good. I wouldn't have played it for dozens of hours if it weren't. But it's not as good as it should be, and it's not as good as Dragon Age: Origins, despite having the potential to be.
Personally, I like the huge environments, but there are definitely problems with how the areas are used. The thing is, the problems could be fixed with just a few alterations:
1. The requisition missions should be done at the war table, not in the area you're visiting.
2. Enemies do not respawn. Once you wipe out the bad guys in an area, they shouldn't return unless, and only unless, there is an actual quest involved with their return and that quest is somehow tied into the main storyline or a crucial sidequest.
3. Once you've cleaned out the bad guys, the area becomes more populated with decent human beings and, on each subsequent return to the area, you notice that it is cleaner/repaired/etc. In other words, you get rid of the problems, and other people come back to rebuild and either get rid of the disgusting ruins or clean them up and make them presentable. If they wanted to tie this in even more with what the Inquisition is doing, then give us war table missions to repair areas or assist people in moving into the now safe areas. We get to see the fruits of our labors and gain fame/acceptance/influence to boot.





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