Enemy archers in mp are way overpowered, need nerf
#1
Posté 26 décembre 2014 - 04:10
Balance your game. Also, fix the bugs like all enemies dying and no key, or templar commander bugging out.
#2
Posté 26 décembre 2014 - 06:14
I noticed some behavior on archers, if they retreat the next arrow is a critical it can take a full guard on routine and kill you on threatening or higher theres no animation that can hint if it is a ability or not but i noticed that is random ,some arrows can kill you on spot others hit the default amont of damage.
I hope that this is a bug.
#3
Posté 26 décembre 2014 - 06:27
rocket troopers could (and still can) fire 2-3 missiles at once after taking cover
coincidence?
- HowlingSiren, Cette et iphan4tic aiment ceci
#4
Posté 26 décembre 2014 - 06:43
rocket troopers could (and still can) fire 2-3 missiles at once after taking cover
coincidence?
5 Archers (or 5 Marauders) all turning at the same time like automated turrets and firing at the same target at the exact same time...
Fall back plan restore health before teleporting, you can then get killed before you finish teleport, just like Vanguards or Shadow Strike (N7 Shadow)...
coincidence?
- Credit2team et iphan4tic aiment ceci
#5
Posté 26 décembre 2014 - 06:43
LOS them, and CC them. They do hurt, but it can be dealt with.
Edit: They do appear to use armor piercing mods though. I have taken a full draw through a wall before.
#6
Posté 26 décembre 2014 - 06:50
They do have some pretty ME3 MP esque bullcrap to them, lol, but I think the reason they hit so hard is because you're meant to promote warriors for the constituition - health buff and cunning for the ranged defense buff, at least I think I saw somewhere cunning is suppose to give ranged defense in this game, lol. I am certain it does critical chance for sure though.
#7
Posté 26 décembre 2014 - 06:53
They do have some pretty ME3 MP esque bullcrap to them, lol, but I think the reason they hit so hard is because you're meant to promote warriors for the constituition - health buff and cunning for the ranged defense buff, at least I think I saw somewhere cunning is suppose to give ranged defense in this game, lol. I am certain it does critical chance for sure though.
1 Con = 5 HP + .5 Melee Defense
1 Will = .5 attack + .5 Magic Defense
1 Cun = .5 Crit chance + .5 Range Defense
- TeamLexana aime ceci
#8
Posté 26 décembre 2014 - 07:26
#10
Posté 27 décembre 2014 - 02:16
They're geth in disguise!
Seriously, every time I've experienced a sudden wipe, it's because of those damn bowmen!
...or someone woke up a Revenant and the other party members wandered away from the treasure room and got pincered.
- CitizenThom et Hawklyn Starblade aiment ceci
#11
Posté 27 décembre 2014 - 02:32
Had this ready...

On topic:
Just re-prioritises the combat tactics.
Enemy archers are a higher priority target.
- III Poison III, Shadowson et Hawklyn Starblade aiment ceci
#12
Posté 27 décembre 2014 - 02:46
- lpconfig et Kjubaran aiment ceci
#13
Posté 27 décembre 2014 - 04:40
- CitizenThom aime ceci
#14
Posté 27 décembre 2014 - 07:07
I haven't dealt with archers, yet, but those wiry demons that teleport seem to take me out really easy.
#15
Posté 27 décembre 2014 - 08:33
Mages should be scared of archers by design and rogues are working as intended since they can snipe and sneak one by one.
#16
Posté 27 décembre 2014 - 09:09
#17
Posté 28 décembre 2014 - 08:03
#18
Guest_Mortiel_*
Posté 28 décembre 2014 - 08:08
Guest_Mortiel_*
Just re-prioritises the combat tactics.
Enemy archers are a higher priority target.
Finally! Someone gets it!
High five to you, mate!
- lpconfig aime ceci
#19
Posté 28 décembre 2014 - 09:37
- CitizenThom et laudable11 aiment ceci
#20
Posté 28 décembre 2014 - 09:44
Yeah you prioritze but oh wait theres eight of them and each one can potentially one shot.
Hence why Jamie Madrox is such a dick. It's great when a mook mob consists entirely of Marksmen and not one sword mook.
- CitizenThom et Cette aiment ceci
#21
Posté 28 décembre 2014 - 10:32
#22
Guest_Mortiel_*
Posté 28 décembre 2014 - 10:48
Guest_Mortiel_*
They're so easy to kill though. Literally have no combat tricks on my legion and a lvl 14 sword (gives guard on hit) and i can two shot an archer on perilous. Just make sure your party focuses them (and shadows!) before the big dudes. Also know not to get their attention if you're running a class with low ranged defense.
Yeah, I actually ended up making a video about this because a PUG straight up told me Venatori Brutes are priority targets... *facepalm*
#23
Posté 29 décembre 2014 - 12:46
Archers are Rogues.
A rogue's job is to eliminate a target quickly, usually a single target.
This includes enemy rogues.
#24
Posté 30 décembre 2014 - 02:00
Was playing on my AW earlier, just promoted and leveling again. I hit an archer with spirit blade, he backed off a few steps while I was mid-animation, turned and hit me for 659 damage. Wasn't paying close enough attention, but I'm almost positive I had some barrier remaining before he hit me, and I still had barrier left after he hit me but my health was down to one bar. That ability of theirs is definitely bugged in some way. Tried to grab a screenshot but the numbers faded before I reacted to it.
Nothing makes my AW bleed his own blood!
#25
Posté 30 décembre 2014 - 02:34
Seriously though, you people need to realize Archers are meant to be Assassins with bows. They're actually weaker.





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