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Enemy archers in mp are way overpowered, need nerf


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39 réponses à ce sujet

#1
Dante Krown

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Took a hit of 900 from one on threatening. On perilous they take out full barrier or guard and most health in a single shot. Either buff up all the classes or nerf the archers. Whats worse is you guts just make some stairs and stick a half dozen archers at the top.

Balance your game. Also, fix the bugs like all enemies dying and no key, or templar commander bugging out.

#2
Felipe.slay

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I noticed some behavior on archers, if they retreat the next arrow is a critical it can take a full guard on routine and kill you on threatening or higher theres no animation that can hint if it is a ability or not but i noticed that is random ,some arrows can kill you on spot others hit the default amont of damage.

I hope that this is a bug.



#3
Credit2team

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rocket troopers could (and still can) fire 2-3 missiles at once after taking cover

coincidence?


  • HowlingSiren, Cette et iphan4tic aiment ceci

#4
TheThirdRace

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rocket troopers could (and still can) fire 2-3 missiles at once after taking cover

coincidence?


5 Archers (or 5 Marauders) all turning at the same time like automated turrets and firing at the same target at the exact same time...

Fall back plan restore health before teleporting, you can then get killed before you finish teleport, just like Vanguards or Shadow Strike (N7 Shadow)...

coincidence?
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#5
lpconfig

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LOS them, and CC them.  They do hurt, but it can be dealt with.

 

Edit:  They do appear to use armor piercing mods though.  I have taken a full draw through a wall before.



#6
TeamLexana

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They do have some pretty ME3 MP esque bullcrap to them, lol, but I think the reason they hit so hard is because you're meant to promote warriors for the constituition - health buff and cunning for the ranged defense buff, at least I think I saw somewhere cunning is suppose to give ranged defense in this game, lol. I am certain it does critical chance for sure though.



#7
lpconfig

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They do have some pretty ME3 MP esque bullcrap to them, lol, but I think the reason they hit so hard is because you're meant to promote warriors for the constituition - health buff and cunning for the ranged defense buff, at least I think I saw somewhere cunning is suppose to give ranged defense in this game, lol. I am certain it does critical chance for sure though.

 

1 Con = 5 HP + .5 Melee Defense

1 Will = .5 attack + .5 Magic Defense

1 Cun = .5 Crit chance + .5 Range Defense


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#8
Dante Krown

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My buddy has over 1k hp hes promoted so much, csn still die from a single archer.

#9
Trickshaw

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Whenever an enemy archer aims in on my hunter or archer I run away screaming, "SAME TEAM, SAME TEAM!"

Doesn't always work though...
  • Benman1964, lpconfig, Kaitus et 6 autres aiment ceci

#10
Chi_Mangetsu

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No wonder Templar Marksmen look identical.

They're geth in disguise!

Seriously, every time I've experienced a sudden wipe, it's because of those damn bowmen!

...or someone woke up a Revenant and the other party members wandered away from the treasure room and got pincered.
  • CitizenThom et Hawklyn Starblade aiment ceci

#11
SofaJockey

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Had this ready...

 

nerfmage.jpg

 

On topic:

 

Just re-prioritises the combat tactics.

Enemy archers are a higher priority target.


  • III Poison III, Shadowson et Hawklyn Starblade aiment ceci

#12
III Poison III

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Don't worry, once you ltp you'll know where all archers are gonna be and take them out first/quick. It gets easier with experience.
  • lpconfig et Kjubaran aiment ceci

#13
Sin_Drago

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They archers aren't strong we just have level 4 armor and they have high level and damage bows and weapons. If they give us armor that's the correct level then everything will balance out.
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#14
Jeremiah12LGeek

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I haven't dealt with archers, yet, but those wiry demons that teleport seem to take me out really easy.



#15
CaoSlayer

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The only thing I would change about archers is to give them a damage nerf against guard so warriors other than lego can survive.. and note that the lego really only can do it thanks to walking fortress.

Mages should be scared of archers by design and rogues are working as intended since they can snipe and sneak one by one.

#16
Chi_Mangetsu

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Didn't the patch/DLC break armor so that it only affects your character's rear? Given that, were that to be fixed, it might make things less ridiculous.

#17
Mofojokers

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Yeah something needs to be done not so bad on routine or threating but perilous they become the things nightmares are made of.

#18
Guest_Mortiel_*

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Just re-prioritises the combat tactics.

Enemy archers are a higher priority target.

 

Finally! Someone gets it!

 

High five to you, mate!


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#19
Dante Krown

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Yeah you prioritze but oh wait theres eight of them and each one can potentially one shot.
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#20
Chi_Mangetsu

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Yeah you prioritze but oh wait theres eight of them and each one can potentially one shot.


Hence why Jamie Madrox is such a dick. It's great when a mook mob consists entirely of Marksmen and not one sword mook.
  • CitizenThom et Cette aiment ceci

#21
ShintomeEX

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They're so easy to kill though. Literally have no combat tricks on my legion and a lvl 14 sword (gives guard on hit) and i can two shot an archer on perilous. Just make sure your party focuses them (and shadows!) before the big dudes. Also know not to get their attention if you're running a class with low ranged defense.

#22
Guest_Mortiel_*

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They're so easy to kill though. Literally have no combat tricks on my legion and a lvl 14 sword (gives guard on hit) and i can two shot an archer on perilous. Just make sure your party focuses them (and shadows!) before the big dudes. Also know not to get their attention if you're running a class with low ranged defense.

 

Yeah, I actually ended up making a video about this because a PUG straight up told me Venatori Brutes are priority targets... *facepalm*



#23
gay_wardens

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Archers are Rogues.

 

A rogue's job is to eliminate a target quickly, usually a single target. 

 

This includes enemy rogues.



#24
Kaitus

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Was playing on my AW earlier, just promoted and leveling again. I hit an archer with spirit blade, he backed off a few steps while I was mid-animation, turned and hit me for 659 damage. Wasn't paying close enough attention, but I'm almost positive I had some barrier remaining before he hit me, and I still had barrier left after he hit me but my health was down to one bar. That ability of theirs is definitely bugged in some way. Tried to grab a screenshot but the numbers faded before I reacted to it.

 

Nothing makes my AW bleed his own blood!



#25
gay_wardens

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Seriously though, you people need to realize Archers are meant to be Assassins with bows. They're actually weaker.