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Necromancer skill discussion/help


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28 réponses à ce sujet

#1
slayergrim

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So let's talk about some skills and possible replacements for the cookie cutter winter grasp/ blizzard/ cold step while keeping walking bomb as core. There's a few skills I want you guys to tell me of in your experience in particular.

Horror, the aoe panick spell, isn't often recommended to be used but I actually like it. You can cc 3-4 archers to get them off your teams back or even use it as an escape skill as it gives you a couple seconds to get away. I've found it easily castable in between walking bombs and blizzard. Why don't more people use this?

Flash fire is a single target spell like winters grasp but instead they are feared but at twice the duration and even more with the upgrade. Could take the place if winters grasp or even be used with it for 2 survival skills.

Mind Blast, never tried this but I've considered trying it out as a barrier builder/escape. Barrier and reducing aggro on a low cool down sounds nice when you get attacked. How do you guys review mind blast?

Ice mine, doesn't look like it does any damage just a hard freeze at 35 mana with medium cool down.

Energy barrage could be used with walking bomb for added dps to get them exploding faster.

Discuss these mentioned skills and what worked and what didn't about them. Thanks fellow necroz. Fun class!

#2
slayergrim

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What about this Experimental build

1. Mind blast replaces winters grasp. It has a lower cooldown and much cheaper with threat reduction and some barrier.

2. Walking bomb is core.

3. Blizzard

? 4. Horror / flash fire (spread fear passive) / ice mine (detonate combo with mind blast and try lockdown with this and blizzard)

#3
DanakV

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I am far from adept with necromancer but I'll be glad to share my opinion on a couple of the skills.

 

  • Horror - I actually like this ability and take it frequently on my necro for pretty much the reason you listed.  I generally use it against ranged groups or when rushed by a pack of wolves.  It's not the best, but I still prefer it over most of the other 4th options available.
  • Energy Barrage - I really wanted to like this skill as it seems like it would be a perfect 4th ability for necro:  a combo detonator and a direct damage option to quickly kill your walking bomb target to start the chain (without causing a freeze delay a la Winter's Grasp).  In practice, however, it just seems so lackluster because of the travel time to your target - especially when half your shot ricochets off a wall and bounces around forever.  Most of the time the status effect has expired by the time you actually hit (so no combo) or someone else kills the target.  Bleh.

I too would be curious about opinions on Mind Blast.  I've never really given it a shot so perhaps I should try that next.



#4
slayergrim

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Thanks for the input on energy barrage

#5
III Poison III

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So many new Necromancer threads.

#6
slayergrim

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Ice mine inside or next to blizzard is an idea for lockdown.

Flash fire with 16 second fear duration with passive that spreads their fear and burning. One dead mob with flash fire could fear and burn a large group and continue to chain

#7
Credit2team

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energy barrage is nice as a detonator
horror will prime for a combo

teamwork FTW


  • lpconfig aime ceci

#8
knownastherat

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Horror - who does not recommend it? Moderate cd and mana - though mana cost is kind of irrelevant with Death Siphon - panics lots of enemies including Despair Demons for example. Armor reduction, little DoT, AoE, synergies with characters being able to do extra damage to panicked. 

 

Mind Blast - 8 sec cd 20 mana 5m radius? Spam it all day. Assuming Clean Burn (cd reduction upon spell cast) works there is no better spell to use it with. The stagger it inflicts is short but usually sufficient to execute whatever is needed - evade, potion, cast. Rogue and warriors will appreciate it too when fired close to them when they are in trouble. Also, its detonator but that is just a bonus.

 

I will not advertise my build again because it get always ignored and other builds for reasons beyond my comprehension (I guess their write ups look nicer or something) are being preferred but whoever said Horror is not recommended and used Winter Grasp with Walking Bomb either does not understand the class well or does not play it to its full potential. 



#9
slayergrim

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Knownastherat, IDE like to hear your build

#10
lpconfig

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Horror, Walking bomb (upragded), Fade step (upgraded), and blizzard.  Virulence and death syphon are must haves.



#11
knownastherat

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I asked for it, didn't I? ;)

 

---

Suicidal Necromancer

 

Frost Step

Mind Blast

Horror

Walking Bomb

 

passives: all the damage bonuses from Gravelord, and up to Tricks of the Trade (bonus to damage and duration for party) in the other.

 

How it plays? Simulacrum is your friend. Start behind: Horror (its not bad fears lots of enemies, some armor reduction too, and its your Barrier) -> Walking Bomb - > Frost Step to tank/pack of enemies - Mind Blast - probably getting hit so detonate Walking Bomb for regeneration and when good and mobs still around Horror and Frost Step out or stay in regenerate more and Walking Bombs etc. For some reason I died a lot but as usual in skilled hands this could be pretty fun - adrenaline - as damage seems ok when detonating hmm timely. I tanked one Threatening with this build literally. The mobs are on you, but feared or blasted or re-position with Frost Step while still having aggro. 

---

 

Since I posted this (10 days ago) rotation and approach to encounters evolved a little but nothing substantial. Depends on team composition, if there is no tank or if there is no one to assassinate priority targets, I take on those roles. Otherwise, follow tank, step to her/him and let the madness begin. See those 3 archers in the back killing your team? Step in and get rid of them. Situation hopeless? Step in and possibly suicide for few more casts with Simulacrum giving some time to team mates to regroup/get of cd. etc its action oriented versatile build.

 

This said, promote few times, try different stuff and see for yourself. I came to this build as build I like to play. I am not the best player around and I do have decent weapon (Pyre). With this build, without rushing mind you, I score 4k+ on Threatening regulary and over 6k+ when group is hmm not experienced. This is to say I believe its damage output is sufficient.



#12
TeamLexana

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I'd like Horror more if enemies stayed feared longer while playing with other peeps. It's a pretty meh skill unless you solo which I did on routine at level 6 for the weekend challenge for staff kills, lol. It was great solo, I could fear a group and they'd stay feared for the duration which helped a lot.



#13
slayergrim

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Rat have you tried fade cloak with upgrade for explosion after your dash into group with cold step?

#14
knownastherat

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Nope but you can :)



#15
mission555

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Ice Mine is pretty good imo, mostly because of its low mana cost and the high mana cost of your core spells. 



#16
knownastherat

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I was toying with Ice Mine, for the reasons stated, on Ele but not on Necro. Question is, would Necro be viable as crowd control rather than dps? If Ice Mine, then Ice Amor, Blizzard,  .. Winters Grasp and there is one slot left and I am not sure Walking Bomb it is.

 

---

edit: probably irrelevant but in SP after some debate about 2H warrior without tactical (pause) on Nightmare I took dwarven 2H for spin with 3 mages for 3 Barriers as without Shield Wall .. anyway I ended up beating encounters 3 levels above mine as all enemies were either frozen from Ice Mine multiple Winters Grasps or on the floor from Charging Bull and Mighty Blow. 2H had only 4 skills: War Cry, Challenge, Charging Bull and Mighty Blow. This is to say that the mechanics to make different stuff possible are in the game. Though some ways will be more efficient than others. 



#17
Guest_Mortiel_*

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So let's talk about some skills and possible replacements for the cookie cutter winter grasp/ blizzard/ cold step while keeping walking bomb as core. There's a few skills I want you guys to tell me of in your experience in particular.

 

I use two Necro skills and two Ice skills: Horror and Walking Bomb; Winter's Grasp and Fade/Frost Step. I do have Blizzard with the Ice Armour passive if I notice there is no tank in the part, at which point I fall back on the sadly cookie-cutter build, using Blizzard as a way to initiate Ice Armour if I am waiting for Fade Step on cooldown.

Unfortunately, with five skills upgraded, it does mean I have to sacrifice two passives. It's not a perfect build, but I am working a bit more on it. I will likely promote and build without Blizzard because it is not frequently used.



#18
Chaz Darkbane

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Never use flash fire. Ever.

 

And do yourself a favor and don't take the pyromancer perk unless you just want the fear bonus, because the necromancer has no method of burning enemies (I believe flashfire can...on a critical.)



#19
Chi_Mangetsu

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Mind Blast is an exceptional detonator and is an excellent addition as a fourth power. Plus, it blows up vases wonderfully.

#20
J. Peterman

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OMG!!!! Use spirit mark everyone!!!! It's so awesome, and you would know if you didn't play mass effect 3, and played the older dragon age games instead!!!!!!



#21
gay_wardens

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OMG!!!! Use spirit mark everyone!!!! It's so awesome, and you would know if you didn't play mass effect 3, and played the older dragon age games instead!!!!!!

 

It's actually getting to the point where you're amusing me. I haven't even posted in this thread.



#22
Marnius

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Edit: nevermind, too late.

#23
knownastherat

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Mind Blast is an exceptional detonator and is an excellent addition as a fourth power. Plus, it blows up vases wonderfully.

 

 

Indeed! Even 2 vases in one shot :) Priceless.

 

 

Never use flash fire. Ever.

 

And do yourself a favor and don't take the pyromancer perk unless you just want the fear bonus, because the necromancer has no method of burning enemies (I believe flashfire can...on a critical.)

 

I believe attacking mobs with Fire staff inflicts burning? Then Virulence ... Necro with Horror should probably take Pyromancer.  



#24
slayergrim

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I feel like Blizzard just doesn't work well when trying to cast other spells in your rotation with it toggled on. I ran out of mana before blizzard slowly freezed them and didn't have enough mana to horror winters grasp and walking bomb when I needed to. So I decided to only cast blizzard when i knew I could leave it on long enough to freeze the enemies with walking bomb up then auto attack. This worked a lot better. Blizzard isn't too exciting though because it takes a while to even slow them down. I'm not really sold on this ability but we don't have much aoe to choose from. Maybe upgrading horror for the aoe dps tick would do it's job for cheaper with ice mine for a lock down.

#25
J. Peterman

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I felt like Blizzard just wasn't working well when trying to cast other spells with it toggled on. I couldn't do either well because I ran out of mana before blizzard slowly freezed them and didn't have enough mana to horror winters grasp and walking bomb efficiently. So I decided to only cast blizzard when i knew I could leave it on long enough to freeze the enemies and keep walking bomb up then auto attack. This worked a lot better. Blizzard isn't too exciting though because it takes a while to even slow them down.

 

The "Death siphon" passive solves that problem. Open up with blizzard on a large enough group, walking bomb immediately after, a few basic attacks, then detonate. Killstreaks galore + refilled mana.