Modifié par Fizzlin, 26 janvier 2010 - 09:49 .
Sound is cutting off the last word of lines
#1
Posté 26 janvier 2010 - 07:18
#2
Posté 26 janvier 2010 - 07:51
#3
Posté 26 janvier 2010 - 07:55
#4
Posté 26 janvier 2010 - 08:00
#5
Posté 26 janvier 2010 - 08:10
Downloaded off of Steam for both ME1 and ME2.
Running Windows7 Professional 64bit on i7 OC'd to 3.1 gHz, 285 GTX, onboard audio card, P6K-SE Asus Board.
Modifié par Fizzlin, 26 janvier 2010 - 08:14 .
#6
Posté 26 janvier 2010 - 09:48
#7
Posté 26 janvier 2010 - 10:07
i started another thread about this. is is crazy annoying. anyone know what's up?
#8
Posté 26 janvier 2010 - 10:23
#9
Posté 26 janvier 2010 - 10:26
#10
Posté 26 janvier 2010 - 10:40
steam version.
#11
Posté 26 janvier 2010 - 11:32
Onboard Realtek using analog speaker jacks, driver RTKVHD64.sys. Tested previous driver version, running current driver 6.00.0001.6029 Date 1/19/2010.
I have the same issue; dialog content is faint and can only be heard with my speakers amped very high and all other sound sources (including music/game sound) turned almost off.
They had this problem with running the Realtek chipset in Hardware mode in ME1. I don't see an option in ME2 to switch to Software mode.
Considering most onboard systems use Realtek chipsets these days, you would think it would be the most QA'ed audio chipset of the bunch... I suppose the real technical team was too busy with Dragon Age: Origins. I had no problems with that game.
~GaVak
#12
Posté 27 janvier 2010 - 12:08
#13
Posté 27 janvier 2010 - 04:08
#14
Posté 27 janvier 2010 - 04:13
Sound blaster Audigy for sound.
#15
Posté 27 janvier 2010 - 04:18
#16
Posté 27 janvier 2010 - 04:18
#17
Posté 27 janvier 2010 - 04:24
4GB RAM
ATI Radeon HD 5870, 1GB VRAM, Cat 9.12
Creative SB X-Fi, ctaud2k.sys [6.0.1.1347]
Microsoft® Windows Vista™ Ultimate x64, Service Pack 2 (6.0.6002)
DirectX 10.0 (Mar2009) or later ---- DirectX 11.0 actually
I had the same problem in ME1, and now in ME2.
#18
Posté 27 janvier 2010 - 05:06
#19
Posté 27 janvier 2010 - 05:41
edit: i too have win7 64 bit w/ realtek onboard audio
Modifié par hobotroid, 27 janvier 2010 - 06:02 .
#20
Posté 27 janvier 2010 - 06:32
This may turn out to have nothing to do with hardware and more to do with codecs or something. I found settings in the ini file where you slow the mouse down (can't recall the name atm) listed under BioConversation but changing any of these settings prevents the game from launching.
This is killing me as I'm headed out of town for the weekend and REALLY need this to work properly on my laptop. I could play it with subtitles and try to ignore the speech but that means I'm missing half the game.
#21
Posté 27 janvier 2010 - 06:50
when i upgraded to Win7 Ultimate 64bit the problem started with ME1. People's dialogue would get cut off... usually just the last part of a word but sometimes even whole words. I just assumed that it was because the game wasnt compatible with Win7. annoying but lived with it.
But now I just installed ME2 yesterday and it happened again. It really is frustrating. Having peoples words like that really kills the immersion of a game.
Also... during the games cut scenes the voices do not match up to their lips. Sound effects (crashing, explosions, ect.) sound great and are right on with the action but the voices are off by quite a bit. I assume that they have to do with a similar thing.
Modifié par viener, 27 janvier 2010 - 06:54 .
#22
Posté 27 janvier 2010 - 06:54
viener wrote...
Also... during the games cut scenes the voices do not match up to their lips. Sound effects (crashing, explosions, ect.) sound great and are right on with the action but the voices are off by quite a bit. I assume that they have to do with a similar thing.
Yeah, same here.
#23
Posté 27 janvier 2010 - 07:30
csclark13 wrote...
I am noticing a trend. It seems that everyone with this problem has windows 7 professional 64 bit...or at least a 64bit version of windows 7. What do you all have?
viener wrote...
ok... i had a 32bit version of windows XP Pro with creative sound drivers... ME1 ran fine.
when i upgraded to Win7 Ultimate 64bit the problem started with ME1. People's dialogue would get cut off... usually just the last part of a word but sometimes even whole words. I just assumed that it was because the game wasnt compatible with Win7. annoying but lived with it.
I have the same issue in ME1 and also in ME2 but I run Windows XP Home Edition SP3 32bit.
My computer:
Intel Core i7 CPU 920 @ 2.67GHz
3GB RAM DDR3
EVGA GeForce GTX 275 896MB 448bit ForTheWin version
Sound Blaster X-Fi Xtreme Gamer
I upgraded all drivers to the newest versions plus directx and nothing change, still waiting like everybody else here for some help.
#24
Posté 27 janvier 2010 - 08:23
#25
Posté 27 janvier 2010 - 08:49
Kochas25 wrote...
I have the same issue in ME1 and also in ME2 but I run Windows XP Home Edition SP3 32bit.
My computer:
Intel Core i7 CPU 920 @ 2.67GHz
3GB RAM DDR3
EVGA GeForce GTX 275 896MB 448bit ForTheWin version
Sound Blaster X-Fi Xtreme Gamer
I upgraded all drivers to the newest versions plus directx and nothing change, still waiting like everybody else here for some help.
That is really weird considering this...
Since i recently upgraded my system to Win7... I still have WinXP Pro 32bit installed on one of my hard drives. I booted that up and installed ME2. Guess what happened... The sound was PERFECT. Voices and sound effects were dead on during cut scenes... and none of the dialog was getting cut off in the dialog sequences.
I'm really not sure what this means... especially since other 32bit WinXP machines are acting up...
Modifié par viener, 27 janvier 2010 - 08:50 .





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