Okay, I've been reading the same arguments over and over, trying to turn this into a competition. There is no competition. Women (mostly the straight ones) characters currently get more heartbreaker LIs than male ones, in the sense that the heartbreak (be it cheating, lying, betrayal, death, etc) is completely unavoidable. Straight men PCs can have tragedy, but it's normally avoidtable.
Maybe in the past guys got tragic romances, but women were lucky in those games to get a romance at all.
More recently, men get romances wherein they MIGHT have a heartbreaker, but they can pretty much always have options to avoid that heartbreak. (Not always true, gay guys who romanced Anders got betrayed too.)
I acknowledged, even in the first post, that some people like tragedy and that even I sometimes like it. The problem is that I do not feel that tragedy or heartbreak or betrayal etc. is all we should get, collectively, all ANYONE should get. But, if we are going to get such a high number of them, then the majority should not be put on women PCs as it currently has. They should be spread around so that men PCs also get the tragedy, heartbreak, cheating, betrayal, etc.
Most people are okay with a very rocky relationship, most people DO want a semi-happy (though not necessarily Disney) ending. But as I said in a previous post, I absolutely don't want to take away tragedy from those who like it, and I'm not saying I never want to see tragedy, or breakups, etc. again. I just want to see it stop female PCs being the sole focus of this kind of romance. Am I saying I want to see men suffer? No; in fact I know there are men who enjoy tragedy and heartbreak stories too.
You can argue "tell whatever story is best," but, it's easier to say that when you aren't the one who has a better than 50% chance of your characters' romance plots ending badly. I do not want to have to spoil myself on all of the romance content, or avoid romance entirely, just to get the ending I want for a particular character. Sometimes, I adore a good tragedy. Most of the time, I don't, because the in-game world is screwed up enough already, and I should be allowed to have one bright spot in it for my characters. Do I think Solas's story was excellent? Yes, but it lacked closure (and by closure, I'd be fine with it being truly over--but it's worse than cruel to not even let players lock him in until he dumps them). But I think there was absolutely no need to do certain things in Blackwall's romance (sex and leaving her naked alone in a barn before she even knew the truth? That's just beyond skeevy... seriously... and he was intended to be the primary romance for straight women; I ask you: what on Earth were they thinking when they came to believe that was a good idea???). Thane never needed to die. Jacob never needed to cheat. But, players of female characters have no control over any of it.
This isn't about who has the most romance, or who suffered more ten or twenty years ago. This is about a problem that I've noticed, and that others have noticed, in the present.
My proposed solutions: Either make heartbreak type endings for romances optional for all characters (not just optional for men, while being inevitable for women), by depending upon player actions during the romance plot, OR, spread them around evenly so that female characters do not have more than 50% of these kinds of endings. Alternatively they could be reduced in number in general, but even then I want to see that players of male characters get heartbreaker romances as much as women do.