I am a heterosexual female. I remember prior to the release of DA II, I wrote several parodies, in which my femme Hawke (I nicknamed her: LadyHawke) had a tête-a-tête (a talk) with the Devs. One of the things she desired to know was about the love interests. She asked if she could have a date with her love interest, just the two of them under the stars. This is a direct quote: “Some of my fans also desire to know if there is a scene where my love interest and I go on a date and afterwards bathe-tastefully done-under the stars.” This was not added in DA II, but I understand that it is in Dragon Age: Inquisition. My interest was Sebastian in Dragon Age II. Everything about him fascinated me. So, I planned my heroine to romance him and only him.
When the game was released, the way the romance was written by the writer, was not what I had in mind. Being a writer myself, I understood. Hence, I role-played Sebastian as intended by the writer. Did I wish that it could have been different? Yes. Nevertheless, this is not what roleplaying is about. Did I wish a DLC could have fixed this? Yes, I did, but I understood that was NOT a major issue to pursue right away. DA II had shortcomings as you all know. I wanted some of these shortcomings to be remedied instead. I wanted the world of Dragon Age to be filled with life. I wanted to be able to jump, to see wildlife roams about. I wanted to see the birds and hearing them as well. How Bioware, Creative Director: Mike Laidlaw, repaired this was to add the sound of nature and of wildlife in future DLC’s of Dragon Age II. I was contented with that (it was something), but what I truly desired was for Dragon Age to be what it is now: stunningly beautiful with the fundamentals in place… the fundamentals to be a beloved game in place.
Dragon Age Inquisition is monumental. The writing is excellent. The ‘wheel’ is improved tremendously from what it was in DA II. There are many nuances added into the wheel. I asked that our love interests (companions) to have the opportunity to interact with our heroes/heroines while they are adventuring in this immense world. They are doing so; it is so refreshing to see this. Our playable characters even provide insights as to what’s happening in the environment; that could have taken the role-play element out of it, but in this case, it doesn’t. What our heroes/heroines do say, out of our (my) control, enhance rather than subtract because it is done right. The writers did an excellent job. To me, Dragon Age: Inquisition is the background, the backdrop of what is to come... not another immediate installment in the Dragon Age universe, but future DLC’s, which will fill this breathtaking world that is Dragon Age: Inquisition—DLC’s that will fill this lush-ful, breathable world.
Dragon Age Inquisition needs people and towns. It needs more schematics for the crafting system in place. It needs storage space; it needs to rally the keeps to make them what was initially divulged to us. It needs to tweak the bugs, the glitches and the AI/UI. So many DLC’s can be made for Dragon Age: Inquisition because the fundamentals are all in place. Can a DLC for the companions and Advisers be part of what is to come? Certainly! We can only hope that Bioware will capitalize on this stunning game. What needs to occur is to reevaluate the mechanics of what made Dragon Age: Origins and Dragon Age II worked. I enjoy the combat in Dragon Age II; they are some great elements in place in that installment. To me, Creative Director: Mike Laidlaw should have continued on with those cool mechanics that were already there in Dragon II. He should have just adapted the new elements that were inspired by Bethesda (and also Bioware’s own development team) into Dragon Age: Inquisition (all gaming companies implement some elements of other games into theirs, but adapting them for their own games; that’s what occurred with Dragon Age: Inquisition. It is a game of its own to me).
The romances in Dragon Age inquisitions are a breath of fresh air to me. There is something for everyone—for everyone! It might not be what everyone wants, but it is there. There is variety. I enjoy that. That’s great writing. Hence, as far as the writing in Dragon Age: Inquisition goes, we, as players, can truly role-play our heroes and heroines quite well; this goes for the romances as well. Yes, a few of the love interests must make hard choices; if we go with realism, Dragon Age: Inquisition delivers there—big time! Nonetheless, not all of those decisions that must be made are in your face types; we must role-play those characters as intended by the writers. We can only hope to meet with them at a later time—in future DLC’s perhaps (I would hope not immediately. Bioware must concentrate on the mechanics that make the game work first and foremost)? Or in future installments?
Let’s us give the writers the freedom of creation. To me, how Solas is written is a breath of fresh air. I enjoy his worldviews. I hadn’t had so much fun or pleasure interacting with a character, outside of reading a great novel. And I find it in a video game. Great job Bioware!