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This video speak the truth - Stop Pre-ordering games.


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#1
Dreez

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I know this video mostly covers 343 and Halo5, but it also hits home conserning most other big developers and publishers

of games, and i think it's about time ALL gamers unites and stops giving away our money to developers that releases broken

games with the mindset "fix it later"...

 

https://www.youtube....h?v=dCC499Gf4DY



#2
SlottsMachine

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Preach. The only time I preorder is if I'm getting the game on sale. 



#3
Gravisanimi

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*goes to preorder 3 different games*

 

I know these games, they are done, they are being localized.

 

There are no absolutes, as a society, we have to stop making binary rules about things we need to use common sense and judgement on.


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#4
Cyonan

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No matter how good the points are in that video, it's unfortunately not going to get people to not pre-order. A lot of stores like Gamestop/EB Games also set it up so that there's a good chance you wont get a copy if you don't because they want the extra money.

 

Although for PC(or mainly digital), I'm not sure why people would pre-order if you don't get a discount on the game. It's not like Steam or Origin is going to run out of copies.



#5
Kaiser Arian XVII

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The decrease of quality in Video Games since 2012 implies to stop pre-ordering video games.


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#6
Guest_EntropicAngel_*

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I see no reason not to.

I only buy games I know I'll like, so pre-ordering doesn't harm me in any way. There's no reason to wait, because I can simply wait after I have the game. If it has technical problems, the company will fix them (within reason of course); their reputation depends on it.

#7
Inquisitor Recon

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The penalty for pre-ordering shall be death.


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#8
Liamv2

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I shall pre order something just to spite you.


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#9
Guest_TrillClinton_*

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Doublefine.

 

>Start Kickstarter

>create game

>resources from kickstarter deplete and you cannot complete the game.

>give users source code to finish it themselves instead.

 

like what the hell.


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#10
Seraphim24

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I don't know, it doesn't seem like a big deal either way. Personally I've never pre-ordered a game (pretty sure on that), because I figure it doesn't let me play it quicker, minus or plus some random bells and whistles or outfits or whatever.

 

If people want those things though I don't really see a problem there.... I mean if someone buys that in an e-shop after the fact or something I don't really see a difference. 



#11
AutumnWitch

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I  mean no disrespect but if you think ANY company can release a game in the scope and size that DAI is and there not be bugs at release you are naive. The fact they are making it run across (how many version of Windows?), PS3, PS4, Xbox1, Xbox 360 is MONUMENTAL from a development POV. From a cost analysis it is just too expensive to try to QA every bug on every platform. Hell, TBO I am really surprised they even released all the versions on the same date or even didn't cut out the older consoles altogether. 

 

If you go into these types of things knowing there will be a few bumps here and there it isn't so bad. I had only a few technical issues on PS4 and PS3 myself and they certainly didn't make the game unplayable. All I had to to was hit the skip button a few times and I was all good. Yea, yea there were some other small glitches but none of them really that serious and none that prevented my from playing the game.

 

I can't speak to other video games as I don't play any others but I am not sorry I preordered DAI and I would do so it again. If I could preorder any new paid DLC I would do that as well.


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#12
Cyonan

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I  mean no disrespect but if you think ANY company can release a game in the scope and size that DAI is and there not be bugs at release you are naive. The fact they are making it run across (how many version of Windows?), PS3, PS4, Xbox1, Xbox 360 is MONUMENTAL from a development POV. From a cost analysis it is just too expensive to try to QA every bug on every platform. Hell, TBO I am really surprised they even released all the versions on the same date or even didn't cut out the older consoles altogether. 

 

If you go into these types of things knowing there will be a few bumps here and there it isn't so bad. I had only a few technical issues on PS4 and PS3 myself and they certainly didn't make the game unplayable. All I had to to was hit the skip button a few times and I was all good. Yea, yea there were some other small glitches but none of them really that serious and none that prevented my from playing the game.

 

I can't speak to other video games as I don't play any others but I am not sorry I preordered DAI and I would do so it again. If I could preorder any new paid DLC I would do that as well.

 

As somebody who is a programmer, I can speak from experience when I say that the average customer doesn't give a damn about any of this.

 

Their issue is the most important thing and if you don't have it fixed yesterday you're a lazy and incompetent person.

 

but I still stand by my "I don't get why people would pre-order digital downloads of games, unless you're getting a discount on it". That has absolutely nothing to do with Inquisition, however.


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#13
mybudgee

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Average Gamer: "You're not the boss of me! Besides, free swag LoL"

:(

#14
Guest_TrillClinton_*

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As somebody who is a programmer, I can speak from experience when I say that the average customer doesn't give a damn about any of this.

 

Their issue is the most important thing and if you don't have it fixed yesterday you're a lazy and incompetent person.

 

but I still stand by my "I don't get why people would pre-order digital downloads of games, unless you're getting a discount on it". That has absolutely nothing to do with Inquisition, however.

 

 

Depends on how the customer-developer relations are handled and the development paradigm. Active development or rapid prototype usually warrants.

 

Rapid prototype usually gives you a bit of leeway



#15
A Crusty Knight Of Colour

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The penalty for pre-ordering shall be death.

 

By snu snu?

 

I think that pre-ordering represents a risk, but there are some cases that are worth it. Where you want to support the developers for one (early access/crowdfunding, though that model brings up even more risks for consumers as the 3.3 million dollar man Tim Schafer handily demonstrates), or whether you get a significant discount on launch price for doing so. It's not always so clear cut.

 

But the idea of pre-ordering AAA games for the purposes getting DLC/Swag or just the pride of getting the game at launch has always confused me. I don't know why people do that, or more accurately, actually defend it. It's one thing to take part in anti-consumer practices because you want GameStop's exclusive re-texture DLC pack, it's another thing entirely to defend it as a good practice. It's not, it's dumb as hell.


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#16
TheClonesLegacy

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At this point people trust 343 enough to pre-order?

Ok. Sure. Because Halo has never been better under their wing.'

Isn't that right broken remains of Halo Reaches Multiplayer?

 

Otherwise. I'm really getting sick of this "GAMERS UNITE AND SAVE GAMING!" BS.

Sure, there's alot of crap. But when hasn't there been? It'll never stop.

Stupidest revolution ever. Lenin is spinning in his air-tight coffin.

 

Pre-orders really mean nothing. Day one buys will still happen regardless, so nothing is different.

I just want them to stop with the gimmicks is all, like AC Unitys slot machine...thing. Be reasonable.

Just include physical swag, or some DLC skins. All I'm asking.

And if it's DLC content, release it later.

I'm looking at you AvPs Alien Hunter Predator skin!

4 years and I'm still waiting for it.



#17
In Exile

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No matter how good the points are in that video, it's unfortunately not going to get people to not pre-order. A lot of stores like Gamestop/EB Games also set it up so that there's a good chance you wont get a copy if you don't because they want the extra money.

Although for PC(or mainly digital), I'm not sure why people would pre-order if you don't get a discount on the game. It's not like Steam or Origin is going to run out of copies.

To play the game on release, because you're convined by the brand. And generally support it. The only games I've preordered have been Bioware games because, ending to ME3 excepted, I've never been disappointed. Though that doesn't mean I've pre-ordered every Bioware game.

The other thing is, what would I wait for? Gaming "press" reviews? The opinion of randoms on the internet?
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#18
DrBlingzle

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Never have, never will. Not because of any moral stand, just because I wait for the price drop. Cheapskates FTW.


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#19
Dermain

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The decrease of quality in Video Games since 2012 implies to stop pre-ordering video games.

 

This assumes that there is causation between pre-ordering video games and their quality.

 

It could also be that the cost of creating games sky rocketed, while (thankfully) the price for buying them has been standardized. So, if a company has a $100 and can only sell it for ~$60 then they're going to want to either sell a ton of copies or offer incentives to buy the game at a higher price. 

 

So yes, there would be an increase in developers wanting to get pre-orders of their games, but it wouldn't simply be because they wanted to scam people with a "lower quality" product for more money. Although, I'm not ruling out that being the reasoning for some developers (insert developer you hate with a passion for X reason here :rolleyes: ). 

 

Depends on how the customer-developer relations are handled and the development paradigm. Active development or rapid prototype usually warrants.

 

Rapid prototype usually gives you a bit of leeway

 

Not really.

 

How many people are familiar with how a company interacts with their fans? If they are familiar with it, do they care? 

 

How important do they see their problem? Would they be appeased by the developer stating "We're working on it"? Would they be fine with waiting X amount of weeks in order to get a problem fixed?


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#20
Guest_TrillClinton_*

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Not really.

 

How many people are familiar with how a company interacts with their fans? If they are familiar with it, do they care? 

 

 

If you define the type of customer. I am a software engineer and I work with clients that have been with us throughout part of the development. They know the vision,features and we keep in contact communication with them. An example is, when they send us feedback reports we usually send back emails if the bug is fixed. 

 

Throughout interacting with these clients, I have found them to be more understandable than the type of customer that buys COTS(Commercial Offf The Shelf Software). The development of this software usually has a much more limited correspondence with the user. Which kind of messes up their feedback loop, because testers can only find so many bugs but a huge audience can send in more reports. 


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#21
Dermain

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If you define the type of customer. I am a software engineer and I work with clients that have been with us throughout part of the development. They know the vision,features and we keep in contact communication with them. An example is, when they send us feedback reports we usually send back emails if the bug is fixed. 

 

Throughout interacting with these clients, I have found them to be more understandable than the type of customer that buys COTS(Commercial Offf The Shelf Software). The development of this software usually has a much more limited correspondence with the user. Which kind of messes up their feedback loop, because testers can only find so many bugs but a huge audience can send in more reports. 

 

Ah, I see I misunderstood your post.

 

Apologies. 

 

This is the sort of issue that I believe is being "addressed" by the whole "Steam early access" thing, but even then it then it still takes time to work out the new features/patches. 

 

Whether or not it's really a viable thing for video game companies to engage is is another issue entirely, and one I don't think would be solved by not pre-ordering games.

 

In fact, I would wager that by not pre-ordering people will just cause the price of video games to increase instead of only increasing the perceived quality.



#22
Guest_Cthulhu42_*

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I already don't, so yay me.

#23
Guest_TrillClinton_*

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Ah, I see I misunderstood your post.
 
Apologies. 
 
This is the sort of issue that I believe is being "addressed" by the whole "Steam early access" thing, but even then it then it still takes time to work out the new features/patches. 
 
Whether or not it's really a viable thing for video game companies to engage is is another issue entirely, and one I don't think would be solved by not pre-ordering games.
 
In fact, I would wager that by not pre-ordering people will just cause the price of video games to increase instead of only increasing the perceived quality.


I look at the early access model as actively participating in a developing products. It creates a good feedback loop and it can be used to spot out or implement features.

The biggest problem is that there is an uncertainty to what you are paying for. The vision is not the same as the implementation most of the times. Now comparing that with preordered material is basically putting your faith in something you have never played before and going on the word of mouth and opinion.

The two also share different refund policies, preordered purchases are much more flexible. Early access is also problematic when it comes to a games with story. Mostly because the users would not like to be spoiled. The alternative is to create a module with the same mechanics and have the user get a go at it. Pillars did this and it definitely could have been executed better.

#24
SlottsMachine

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#25
mybudgee

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LoLdoublethreads