Despite the game emphasizes those door blockers can only be damaged with the opposite element, they actually take damage from any element. I've been opening doors with my staff's autoattack despite it does not counter the blockade's element.
is it a bug that you can damage elemental blockades with any element?
#1
Posté 27 décembre 2014 - 11:56
- Shandyr aime ceci
#2
Posté 27 décembre 2014 - 02:14
Pretty sure this was changed late in development to avoid frustrating players. You can see all kinds of things that were good ideas but then they watered them down so people wouldn't complain about it.
#3
Posté 27 décembre 2014 - 04:01
Personally I'm glad they changed it. Carrying 3 or 4 staffs just to use each one like once per area is annoying and serves little purpose.
- Araceil aime ceci
#4
Posté 27 décembre 2014 - 04:09
#5
Posté 27 décembre 2014 - 04:26
Yeah that would suck to have a fire barrier and have the spirit/fire mage along with a lightning staff. Not interested in that level of stupid in the game.
#6
Posté 27 décembre 2014 - 05:56
More than that, you don't even need to use magic. Explosive Shot will take them out in a couple of blasts.
#7
Posté 28 décembre 2014 - 01:59
Thank god they changed that.
I am not interested in carrying 4 different stave's for no other reason than clearing a path. Its equally as stupid as making some locked doors need a rogue AND a perk (that can not be acquired without having 4 other perks in the same category) to open.
#8
Posté 28 décembre 2014 - 06:42
Pretty sure this was changed late in development to avoid frustrating players. You can see all kinds of things that were good ideas but then they watered them down so people wouldn't complain about it.
To be fair, they would have boxed themselves into a corner otherwise. When you give someone only 8 active slots, you can't then pretend that having access to all elements is likely.
#9
Posté 28 décembre 2014 - 08:46
A bug? Much more likely it was a compromise.
#10
Posté 28 décembre 2014 - 10:31
Thank god they changed that.
I am not interested in carrying 4 different stave's for no other reason than clearing a path. Its equally as stupid as making some locked doors need a rogue AND a perk (that can not be acquired without having 4 other perks in the same category) to open.
To be fair if you play your cards right and get all the secret agents you only need to spend 1 point for it.
#11
Posté 28 décembre 2014 - 11:02
#12
Posté 29 décembre 2014 - 03:38
Its still kind of there, its much easier to destroy them with the "counter" element from what I've seen. But yeah, I wasn't looking forward to having to carry one staff of each element around just in case.
The only bug is that the game insists on telling you something that is no longer really true every time you see one of them.
#13
Posté 29 décembre 2014 - 04:45
Pretty sure this was changed late in development to avoid frustrating players. You can see all kinds of things that were good ideas but then they watered them down so people wouldn't complain about it.
This one wasn't a good idea. It should have just been a magical barrier that remains unaffected by all physical damage.
And then we should have been using the same type of undestroyable barrier magic that makes those barriers when casting our own barriers. How can one mage create an indestructible to everything but magic barrier in a doorway which lasts forever but not be able to make the same kind of barrier around themself? This makes no sense!
And how can warriors knock down stone walls anyways? Again this makes no sense!
#14
Posté 29 décembre 2014 - 06:00
And then we should have been using the same type of undestroyable barrier magic that makes those barriers when casting our own barriers. How can one mage create an indestructible to everything but magic barrier in a doorway which lasts forever but not be able to make the same kind of barrier around themself? This makes no sense!
And how can warriors knock down stone walls anyways? Again this makes no sense!
Going in Reverse: Its piles of loosely mortared stone/bricks, a sledge hammer is all a "normal" person would need. Nothing wrong with a guy in plate in a fantasy setting kicking it down.
Presumably the barrier that doesn't let kinetic energy through would prevent the user from moving if used on themselves, thus it might make them temporarily invulnerable, but at the same time they couldn't do anything themselves. A barrier that lets you keep swinging your sword is far more useful.
#15
Posté 29 décembre 2014 - 06:56
I remember finding this out. I was going through the Hinterlands and came across one of the said barriers. Naturally, I did not have a staff of the opposite element. Out of frustration, I started attacking and casting spells on the barrier only to find I was actually causing damage. Once the barrier was down, I shrugged and entered the cave to cause chaos among all of the enemies.
Good times.
#16
Posté 29 décembre 2014 - 08:26
Pretty sure this was changed late in development to avoid frustrating players. You can see all kinds of things that were good ideas but then they watered them down so people wouldn't complain about it.
It clearly wasn't a good idea. Can you imagine the frustration of running into an Ice Barrier and realizing you had no Fire Spells/Staves? You'd have to sit there spamming Explosive Shot or waste Antivan Fire; frustrating. Not to mention, Electricity and Spirit... It isn't exactly clear that they counter each other.
Warriors and Rogues don't have different weak walls / locked doors that require a certain type of ability to unlock it, after all.
#17
Posté 29 décembre 2014 - 09:33
Warriors and Rogues don't have different weak walls / locked doors that require a certain type of ability to unlock it, after all.
Lol, could you imagine? "Only hammers can break stone, only axes can break wood, swords are useless."
#18
Posté 29 décembre 2014 - 09:48
Lol, could you imagine? "Only hammers can break stone, only axes can break wood, swords are useless."
And now I have. *shudders*
NOPE.
#19
Posté 29 décembre 2014 - 10:21
Yeah... I'm pretty glad they let you break down barriers with any magic. Making you use one part member of each class to explore isn't that big of a deal (most people do it anyway) but carrying around different weapons for each class for different types of interactions. Yuck.
#20
Posté 30 décembre 2014 - 03:37
Personally I'm glad they changed it.
I wish they'd documented it.
And I actually didn't know that any staff worked. I've been carrying around extra staves the whole game.
#21
Posté 30 décembre 2014 - 03:43
It's kind of funny, because the one at the small mine says you need to use the same damage type, and the one in the woods says you need to use the opposing damage type... and neither one of them is correct.And I actually didn't know that any staff worked. I've been carrying around extra staves the whole game.
Oh, BioWare.





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