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Mass Effect 3's original ending explained.


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#126
dorktainian

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the ending?  It's like discovering all your favorite food items in the fridge, only to realise that it's all crawling with maggots.

 

Looking at it literally?

 

You use the crucible.  You destroy all the mass relays, therefore stranding everyone at their current location making them easy pickings for reapers (or something else).  Shepard dies if he picks Control or Synthesis, but lives if he picks high EMS destroy (the best ending) or refuses to use the crucible and honks of starjar.

 

The  normandy crashes on jungle planet somehow surviving explosive decompression in space, and hey ho everyone is alive.

 

Oh and Starjar completely invalidates the best game of the series... The Original Mass Effect.

 

That's my literal interpretation.


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#127
Cheviot

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The ending (and the structure of the the game) could be seen as an extended reference to the ideal ruler envisaged in Hobbes' Leviathan, but I've only read summaries, so I won't go into it.  You don't even need to know about it to explain the ending of ME3.  You just need to have played the ending of ME1.  In that game, once Shepard gains control of the Citadel from the Reapers, he is given the opportunity to choose how the galaxy is to be governed (by choosing who leads the council).  In ME3, once Shepard gains control of the Citadel from the Reapers (by helping his allies get The Crucible in place), he is given the opportunity to choose how the galaxy is to be governed (by choosing whether to remove the Reapers entirely (Destroy), share the galaxy with them (Synthesis) or keep the Reapers in place, except with Shepard in charge of them (Control)).


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#128
Ithurael

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I just headcanon this happens everytime I would get to starjar

http://forum.bioware...plosion-ending/



#129
ImaginaryMatter

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The ending (and the structure of the the game) could be seen as an extended reference to the ideal ruler envisaged in Hobbes' Leviathan, but I've only read summaries, so I won't go into it.  You don't even need to know about it to explain the ending of ME3.  You just need to have played the ending of ME1.  In that game, once Shepard gains control of the Citadel from the Reapers, he is given the opportunity to choose how the galaxy is to be governed (by choosing who leads the council).  In ME3, once Shepard gains control of the Citadel from the Reapers (by helping his allies get The Crucible in place), he is given the opportunity to choose how the galaxy is to be governed (by choosing whether to remove the Reapers entirely (Destroy), share the galaxy with them (Synthesis) or keep the Reapers in place, except with Shepard in charge of them (Control)).

 

You're probably going to have to explain that one. Nothing in the end really corresponds to anything Hobbes wrote. The Catalyst isn't ruling through any kind of social contract, it's imposing its will on the galaxy. I don't even think you can say there's such a connection between the Reapers and the Catalyst since they seem to be mindless tools built for war. Shepard doesn't apply either, he's making a decision (in either case) because he happens to be standing in a particular place at a particular time.


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#130
Cheviot

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You're probably going to have to explain that one. Nothing in the end really corresponds to anything Hobbes wrote. The Catalyst isn't ruling through any kind of social contract, it's imposing its will on the galaxy. I don't even think you can say there's such a connection between the Reapers and the Catalyst since they seem to be mindless tools built for war. Shepard doesn't apply either, he's making a decision (in either case) because he happens to be standing in a particular place at a particular time.

As I said, I've only read summaries, and that was some time ago.  I only mentioned it because such an interpretation was possible, not that it's the key to anything. But anyway:

 

- The Catalyst's belief in the ineviatability of conflict between Organic and Synthetic corresponds to Hobbes' idea of "war of all against all" as the natural state of things.  Also, there are conflicts within the Organic and Synthetic groups as well.

- I agree that the Catalyst does not rule by social contract, but is instead following the first natural law Hobbes identifies: work towards peace, even if using all the tools of war to do so (i.e. the Reapers). It is acting like a Soverign in that it is trying to protect it's realm, but does so imperfectly.

- The thing that - for Hobbes - typifies the position of Soverign is Judgement; the Soverign is given the power over the state so that he may resolve disputes and have the power to enforce them.  This is what the Catalyst believes it has done with the Cycles, and this is what Shepard spends ME3 doing (resolving centuries-old disputes, proving his ability to judge.)

- For Hobbes, the Commonwealth (i.e. the State, Realm etc.) is created when people pledge alligence to an individual in exchange for security. Throughout ME3, the various groups pledge their support to Shepard specifically, i.e. their support is given because of him, because of what he's done.

- The final choice the Catalyst offers Shepard is the current ruler (the Catalyst) choosing Shepard as his successor, and allowing him absolute power, even if that doesn't turn out well for the Catalyst or the Reapers.  Shepard is offered the decision not just because he is standing in a particular place at a particular time, but also because of the reasons why he is standing there (i.e. because he solved the particular conflicts that allowed him to build his alliance).

 

But, as previously stated, you don't need to have read [short summaries of] 17th Century political texts [a while ago] in order to explain the ending of ME3.  You just need to have played the earlier games. 


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#131
Alamar2078

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@Valmar:

 

1.  I actually think that using no DLC is exactly the model that should be used in a thread discussing the ORIGINAL [I.E. no DLC] endings.  At the very least I think it's fair not to use DLC and people generally shouldn't be criticized for that UNLESS they open the door themselves to criticism.  [Yes I gave you an out]

 

2. Personally I'm willing to allow flexibility for someone ranting.  If they make what I consider to be a flippant (?) remark that's wrong I won't beat on them much for that and I'll try to criticize their general argument where possible.  Then again different strokes for different folks.

 

3.  If we get picky I don't think it's a semantic issue at all.  I believe the civilizations are dead as a door-nail.  I will give you that something of the species lives on in a sense but from the scope of your prior arguments I thought you were being very specific in your analysis.  Then again I may just be misreading things.

 

4.  I think we are talking about semantics here.  You believe the explanation we received is enough to qualify as an explanation.  I'm not going to beat the guy up if the ****-poor explanation we got doesn't qualify as an explanation to him.

 

5.  I think we can agree that Shep. shouldn't take the explanation at face value.  The player is another story as you point out.

 

6.  You may be right but in this instance I don't see how it's creatively possible that the catalyst we see isn't supposed to be a mutated form of the kid we see / dream about.  While I can swallow that story elements & explanations are horrible I believe that choice [the avatar] couldn't be chance.  Then again maybe I'm overestimating the developers??

 

Now after that all that and to summarize:

 

-- A lot of me wishes Wizzy was correct

-- I think you're correct but I'm not sure I agree with your argument's construction esp. on the two posts in question

-- At this point it just doesn't matter one way or another .... unless North Korea hacks BW's Email servers and we get "real" confirmation IT was intended :)



#132
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Mass Effect 3's original ending explained

 

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To clarify. IT (or Indoctrination theory) has a few Variants:

 

I think you can rule out a few of those. They did say that the ending you get is on the disk, they wouldn't ship a game only to have the actual resolution to the Reaper plot via DLC or some future game.

 

 


I would have actually preferred a 'reaper code targeting' signal and have argued before on this forum that it was both feasible in the lore and would had allowed opportunities for the geth and EDI to survive. The issue is that starbrat specifically says that the catalyst DOESN'T descriminate. All synthetic life and technology is targeted, not just the reapers, for whatever strange reason. So, since it is all targeted, it is not necessary for Shepard to have reaper tech in him in order for the blast to kill him.

 

The whole thing with the Catalyst threatening to destroy EDI and the Geth if you don't pick his "preferred options" is nothing more than psychological manipulation, which, according to the codex, is a symptom of Reaper indoctrination.

 

It's all about Reaper self-preservation. Reapers have the gun to their heads, so they pretty much say or do anything to stop you from shooting that tube and wiping out the Reapers.

 

Looking at a lot of the responses over the years watching this controversy, a lot of people did not pick the destroy option simply because EDI & Geth would die. Or that it would destroy the mass relays, stranding people, etc. So they went with the other options. They were indoctrinated by the Reapers.

 

 


No, it all happened. It just wasn't Shepard's choice - through all 3 games he's wanting to destroy the Reapers, put an end to them and their cycle, and then when it finally comes to it, he changes his mind and decides to control them? This was the indoctrination, it was suggesting that control was the better option, but he still had a chance to refuse it.

 

From an RPG point of view, the player controls Shepard.

 

When people talk about Shepard chose to do X. Well, only because the player told him to. Shepard controls Reapers? Only because someone had Shepard walk up to that power conduit and pushed the E key to interact with it. Or have Shepard walk over to the destroy side and shoot the tube, because I told him to using my keyboard and mouse.

 

Reapers aren't interested in indoctrinating Shepard per say. They are interested in indoctrinating *us* the players that control Shepard. How cool is that?

 

 


The  normandy crashes on jungle planet somehow surviving explosive decompression in space, and hey ho everyone is alive.

 

Not to mention, Joker, a guy with brittle bones being alive, let alone the first guy out the door. Doesn't even have a scratch on him. Ashley had more scratches on her when she got attacked by Eva Core.

 

Yeah, from a literal point, that whole scene doesn't really fit.



#133
Valmar

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@Alamar

 

1. Fair enough point, it is about the original ending. That doesn't make it any less flawed. EC is canonical - we're not meant to play the 'original' anymore. The proof of this is that the Wii U version was released with EC pre-installed.

 

 

 

2. The remarks though, in this case, are actually pretty significant. If your argument against something is based on a crucial misconception then the argument is invalid. This is bad because X, Y, Z doesn't mean anything if X, Y, Z is actually A, B, C (or in this case, R, G, B). Does it seem like I'm beating on him for this? I don't know. It's not my intention, though I may come across as harsh. If anything I'd like to help him realize his mistake in thinking. I would had truly appreciated someone clarifying the misconceptions I had about the ending - maybe then I wouldn't had hated it so much for two years.

 

 

 

3. Civilizations in the sense of their buildings, art, ect ect, sure, they're gone. Though I'd argue that is not the specific use of the term in the arguments here and what is being meant by the term is the people, in general. The reapers say themselves that they harvest advanced civilizations. Clearly they're not scooping up all their monuments, libraries and musical instruments to preserve. They're speaking in a more general sense of the term. They harvest the people. You can get technical about it but the term in this usage was never meant to be so literal, imo.

 

 

 

4. We differ much, then. I believe it is an injustice to your own intelligence to blatantly ignore evidence that is right infront of you just because you disagree with it on a personal level. I don't like the explanation they give for synthesis but I'm not going to pretend/lie and say they didn't give an explanation at all. A horrible explanation is still an explanation. I will complain about how horrible their explanation is, that they don't explain enough or that it doesn't make sense. I won't say they don't give us an explanation, however. Because that's factually not true.

 

I'm certainly not going to insist the ending didn't happen and everyone who chooses it is indoctrinated and made a mistake, that my preferred headcanon fanfiction takes precedence over the real ending.

 

 

 

5. Yes, I did point that out. Infact I said that very thing in the last page.

 

Shepard doesn't have to take it at face value, my Shepard doesn't. That doesn't mean we, the player, should put our fingers in our ears and closes our eyes going la-la-la to pretend the ending isn't real and that its all a dream.

 

Originally I'd argue for IT's credibility because it gives you nothing to really say 'its a dream' about. The original ending was so short and bland with no difference whatsoever that asking you to pretend it didnt' happen is like saying pretend you didn't just blink. With EC though we can observe that the endings are, infact, true. Don't tell me Shepard is just indoctrinated after I saw, with my own eyes, virtual God Shepard ruling over the reapers and rebuilding for us.

 

IT is fine and if someone wants to handcanon it, power to them. I've no issue with that. It is only when people come on her acting like their fanfiction fantasy is REAL and TRUE and INTENDED ending that I get, frankly, annoyed by it.

 

 

 

6. Ah,yes, overestimating the devs. The founding principle of IT. Lol. Look, it could be the kid. I can't say absolutely that it isn't. I can, however, point to all the evidence saying it isn't.

 

Bioware has a history of reusing art assets or using assets inappropriately. In the first game there is a merc leader you fight  that says he instigated the attack of Elysium. The character model is a human but in the lore it's clearly meant to be a turian.

 

In the breathing scene the art assets used for the rubble look like they're from London but in the actual lore, confirmed by Bioware, it's the Citadel.

 

Shepard has seen weird **** like this before in the Geth consensus and during  the Leviathan DLC and in both cases he makes mention of it, yet he doesn't squeak a word about the kid. If it was REALLY the same kid haunting his dreams you'd think he would take notice.

 

The kid's image and voice are purposely altered drastically. They made effort to change the model. If it was meant to be the kid, and indeed is just all in Shepard's head, then why wouldn't it look like the kid - plain and simple? Leviathan's indoctrination looked like a real person, there was no crazy light effects. It's clearly a hologram - which makes no sense if its all in Shepard's mind. If it wanted to take the form of the kid it would be the kid.

 

The Mass Effect art book has a section dedicated to the kid on earth yet it makes no mention of the catalyst.

 

We all heard how the ending was rushed - this ties in well with them reusing an art asset in the ending (twice, counting the rubble).

 

You tell me, honestly, what one you feel makes the most sense here. That its the kid from Shepard's dreams and for some reason Shepard makes no mention of it.

 

Or that the catalyst isn't mean to literally be the same kid from earth and its just a generic child model they reused as a bases to create the Catalyst model.

 

Again, I can't say factually which way is what. It's up to you to decide which one fits better. For me, its just a reused art asset. Thats why they changed it so much with so many effects and altered its voice with two other overlays. It's simple and doesn't add any plot holes or require you to make assumptions to explain this or that. The idea that its the kid is actually an assumption since it never gives anything to suggest that it is. This is something the player assumes because we can tell its model is an altered version of the kid's model. Though using this same logic I guess I could say all enemies are the same just because they all look like and say the same things over and over.

 

 

In response to your summery, I'll admit that my arguments weren't the most constructive. Not because I cannot be more elaborate but merely because I'm tired of the conversation. This is a deadhorse that has been festering and decaying on the front lawn of Mass Effect for over two years now. I just don't have the energy. It isn't like it would change anything anyway. You can point to the devs directly saying no no no and the IT believer will still go yes yes yes. Besides, Ithurael already did a fantastic job of pointing out things I otherwise would had, the poor bastard. LOL.

 

 

 

 

I think you can rule out a few of those. They did say that the ending you get is on the disk, they wouldn't ship a game only to have the actual resolution to the Reaper plot via DLC or some future game.

 

 

Which, btw, does include the EC dlc since the Wii U version comes with it on the disc.

 

 


The whole thing with the Catalyst threatening to destroy EDI and the Geth if you don't pick his "preferred options" is nothing more than psychological manipulation, which, according to the codex, is a symptom of Reaper indoctrination.

 

It doesn't threaten to destroy them, it explains that they will be lost too. It doesn't even single out the geth or EDI or anything, it just broadly says "all synthetics".  Why if I killed the geth? That means I lose EDI. Funny that it thinks the death of one individual is going to be enough to guilt me out ending the reaper threat. Funny that, if Im being indoctrinated, it doesn't know enough to specifically mention names.

 

 


 

It's all about Reaper self-preservation. Reapers have the gun to their heads, so they pretty much say or do anything to stop you from shooting that tube and wiping out the Reapers.

 

Looking at a lot of the responses over the years watching this controversy, a lot of people did not pick the destroy option simply because EDI & Geth would die. Or that it would destroy the mass relays, stranding people, etc. So they went with the other options. They were indoctrinated by the Reapers.

 

The reaper self-preservation argument makes about as much sense as the original ending. It's all about protecting itself so it lifts Shepard up to the decision chamber, explains how to kill them, and lets him make the choice to do so. All that elaborate scheming to trick Shepard when they could had just left him passed out down there bleeding out on the floor. Problem solved.

 

Also at least you acknowledge that Destroy is a real ending. The rest are just indoctrination. Yeah, thats reasonable. Those other guys were indoctrinated, fools. Their ending isn't real. Course, neither is ours. It's all a dream, man, and we'll never know what happened. Whoa.

 

Looking at a lot of the responses over the years watching this controversy, a lot of people pick destroy because they wanted to destroy the reapers and were upset that choice shoehorned in the destruction of all synthetics on a device that is built specifically to target reapers and potentially even partly built by the Geth themselves. In my experience those that specifically avoided the destroy ending just to spare EDI and the Geth are few and far between.

 

 


 

From an RPG point of view, the player controls Shepard.

 

When people talk about Shepard chose to do X. Well, only because the player told him to. Shepard controls Reapers? Only because someone had Shepard walk up to that power conduit and pushed the E key to interact with it. Or have Shepard walk over to the destroy side and shoot the tube, because I told him to using my keyboard and mouse.

 

Reapers aren't interested in indoctrinating Shepard per say. They are interested in indoctrinating *us* the players that control Shepard. How cool is that?

 

I'm not stoned enough for this. Call back later.

 

 



Not to mention, Joker, a guy with brittle bones being alive, let alone the first guy out the door. Doesn't even have a scratch on him. Ashley had more scratches on her when she got attacked by Eva Core.

 

Yeah, from a literal point, that whole scene doesn't really fit.

 

The same guy who stood at the hatch of the Normandy firing an Avenger rifle at collectors in the end of ME2? We could, and many people have, go through the entire series with a fine-toothed comb and nitpick every little thing if we wanted to. No need to act like ME3's ending is so special.  This series is not built upon absolute logic and reason. Yet people act so surprised about it specifically at the ending of the third game. As if everything up until that point was just so flawless and wonderful.

 

 

 


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#134
dorktainian

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How did Joker fire a weapon at all?  

 

Remember his quote regarding when the collectors boarded about 'breaking his arm at them'?



#135
angol fear

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@Alamar

 

1. Fair enough point, it is about the original ending. That doesn't make it any less flawed. EC is canonical - we're not meant to play the 'original' anymore. The proof of this is that the Wii U version was released with EC pre-installed.

 

Well, WiiU version is the latest version, the extended cut is included because if it wasn't, there would be the same reaction seen before ("the ending is rush", "we don't see what happened after", "I don't want the mass relay to explode" blablabla). It would be stupid if they have decided to create a DLC to have a compromise between their vision of the game and people's habit of narration, it would be stupid to create it for Xbox, PS and PC and to not preinstal it in the WiiU game. The original game still Bioware's vision, the extended cut is a compromise. So yes for a lot of people it becomes canonical, but it doesn't mean that it is if you try to understand the developers intentions.

And I think that it costs less and make people happier if it is preinstalled.



#136
Ithurael

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The same guy who stood at the hatch of the Normandy firing an Avenger rifle at collectors in the end of ME2? We could, and many people have, go through the entire series with a fine-toothed comb and nitpick every little thing if we wanted to. No need to act like ME3's ending is so special.  This series is not built upon absolute logic and reason. Yet people act so surprised about it specifically at the ending of the third game. As if everything up until that point was just so flawless and wonderful.

 

Well...MrBtounge did a great segment on believability in a game (i think it was his first TUN video).

 

It was basically focusing on the death of Legion. The death...lets face it...made no real sense given the context of the lore, the story, and the codex. But the moment was just so good we just ran with it.

 

The audience can usually overlook an oddity or a inconsistency if it is in favor of a good dramatic moment. I know I can. This is most likely how IT gained SUCH favor. Yes, IT - if true - is a retcon on the codex. But the idea of not only a great battle of wills between shepard and harbinger but the promise of a new ending were so great that people overlooked the codex or only focused on one aspect of the codex and the lore and then did everything they could to 'prove' that what they believed was true - mostly via speculation, which was justified (to them) by Walter's "lots of speculation from everyone" quote.

 

But once we reach the ending...or hell, even priority earth mission itself...narrative coherence just takes a back seat.



#137
Ithurael

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The whole thing with the Catalyst threatening to destroy EDI and the Geth if you don't pick his "preferred options" is nothing more than psychological manipulation, which, according to the codex, is a symptom of Reaper indoctrination.

 

 

While psychological condition (not manipulation) is a part of reaper indoctrination it only occurs after the reaper gains control over the limbic system (as demonstrated in my previous posts)

 

"Reaper "indoctrination" is an insidious means of corrupting organic minds, "reprogramming" the brain through physical and psychological conditioning using electromagnetic fields, infrasonic and ultrasonic noise, and other subliminal methods. The Reaper's resulting control over the limbic system leaves the victim highly susceptible to its suggestions."

 

http://masseffect.wi...#Indoctrination

 

The codex tells us straight up that indoctrination is not about manipulation but conditioning. It doesn't trick the player or the victims. It forces them to do what they want.

 

The reaper suggestions come AFTER the control over the limbic system has been established which was gained through the electromagnetic fields, infrasonic & ultrasonic noise & other subliminal methods.

 

subliminal is NOT subversive.

 

From day one there was no chance that the catalyst was lying or trying to trick shepard into anything. The ending - while filled with retcons, plotholes, and inconsistencies - is surprisingly explained well now.

 

1-The reapers were the first solution to the org/synth prob

 

2-the crucible docks giving the catalyst a new solution(s) thus making the old solution invalid

 

3-Shep chooses a new solution and it takes effect.

 

This is explained in the dialog.



#138
Alamar2078

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@Valmar:  I was in the progress of writing what I thought was a well constructed response [I'm a smug one] but then I fat fingered the mouse and lost most of my thesis :)

 

I'm surprised that two people that basically believe the same things are going back and forth.  I believe you MAY be under a mistaken impression that I disagree with any of the facts or logical positions you're taking.  For the most part I'm not.  What I am doing is more in the form of critiquing your critique.  Basically I believe you can do better along those lines as you have a good set of facts, a logical mind, and I believe you understand enough about "art" to know that room must be left for interpretation in places.

 

NOTE:  I believe I may have contributed to confusion by being SLOPPY.  I should have been using terms like "author of the post you were referring to".  I believe I used OP instead of author and that caused you to look at other posts and not the specific post that caused you to create your initial numbered reply.

 

I do want to respond to some of your points as I'm getting the impression that you think I'm attacking you.  I'm not TRYING to do that at all.  Honestly I'm attempting to help you [whether it's wanted is obviously up for debate ... apologies if I've squished toes].

 

1.  I was just trying to point out that when possible we should constrain our arguments to the terms of the philosophical exercise proposed.  I would like to mention that it's standard practice to include all free DLC on disc when future versions of a game ship.  That shouldn't be taken to have significant meaning.  I also seem to recall that the devs indicate the EC just adds additional clarity to the endings -- it doesn't really invalidate / contradict the original ending.

 

2.  When I reread the author's general argument I don't see ANY substantial difference in what the Reapers are.  They could be robots, cyborgs, syntho-organic gestalts, armored Leviathans, or space squids.  I fail to see how the points that the author was trying to make change significantly based on their makeup.

 

3.  I would argue that civilization, even in broad terms, are indeed wiped out by Reapers.  I will grant that a harvested individual's memories, experiences, and maybe some of their consciousness is preserved but the original host is "dead" by all conventional [even broad] definitions.  The original species is certainly considered dead by the vast majority of the definitions of dead or extinct.  The Reapers may think of the species as having "acended" but I think "extinct" is still a valid description of the species.

 

4.  It would seem that you are disparaging my intelligence.  I think you can do better than that and I also suspect you misread my statement.  I go out of my way to say that it's reasonably fair for SOMEONE ELSE [note not me] to categorize a pathetically bad explanation having little value as having ZERO value.  I think if the author thought about it they would reword their statement as "no [good] explanation" was given.   I think this rewording doesn't change what the author was saying at it's core and neither does it substantially detract from their argument.

 

5.  I agree with you and I acknowledge that AND acknowledge that I see your statement and you still bring the point up?  I suspect my sloppiness in using OP when I should have used the longer term of "author of the post you responded to with the numbered bullet points" has caused you to reference back the wrong post.  I agree that the OP comes in saying XYZ is the truth and there is no room for other interpretations and that's not good.  However the AUTHOR of the post that you replied to in your numbered post [Jan 6 1:52 AM] does not make that contention.

 

6.  You make some good points and even one I wasn't aware of [using a human model when IN GAME lore indicates a turian should have been used].  However I believe it all comes down to one of two options:  Either you believe that Bioware intended to use a RANDOM model with no meaning at the end OR you believe that Bioware chose to call back to prior events in the game when they specifically chose the model in question.   When it comes to good story development and most theories of artistic interpretation I would contend that one SHOULD ASSUME that the latter option is the preferred starting point and only if clear evidence to the contrary is presented should you then you should entertain the possibility of the former.    Normally I would ARGUE that I'm right however the developer HAS MADE other disastrous botches in fundamental storytelling rules / development so I can't claim with any certainty at all they didn't botch yet another one.

 

To summarize my response:

-- I'm not intending to attack you.  My goal is to try to make you a more effective critic

-- My OWN failings may have contributed to misunderstanding.  That is due to sloppiness and not to a lack of ability [or humility :) ]

-- If you're attacking my intelligence [as opposed to lack of sloppiness] then I suggest you re-evaluate your position

-- While I believe your interpretation is largely correct I feel that there are some reasonable arguments that can be made contrary to your [and my] interpretations of ME3



#139
Alamar2078

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@Valmar:  BTW:  I'm not picking on you when responding directly to your posts mostly.  I just view you as someone I can have a rational discussion with and thus are "worth it".  If I ever get the feeling someone isn't going to be rational or "worth my time" I often won't bother.  Also there's nasty time constraints.  Silly work getting in the way of my responding to everyone with good points :)



#140
Alamar2078

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@Ithurael:  I agree with 1-3 at the end of your pose esp. when DLC is taken into account.  I believe artistically it would be better to have approached point 2 as "new variables have been introduced and the current solution needs to be re-evaluated".

 

However that is picking at "nits" and may not be worthy of further consideration :)


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#141
Ithurael

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@Ithurael:  I agree with 1-3 at the end of your pose esp. when DLC is taken into account.  I believe artistically it would be better to have approached point 2 as "new variables have been introduced and the current solution needs to be re-evaluated".

 

However that is picking at "nits" and may not be worthy of further consideration :)

 

Well yeah. I mean - to point 2 - the catalyst literally says:

 

"you have changed/altered the variables"

 

"The crucible changed me, created new - possibilities. But I can't make them happen"

 

The only thing the crucible did was to give glowjob a new solution(s) to his problem. That is it, as the crucible is just a power source.

 

Though, I think that what you said: "new variables have been introduced (by way of the crucible) and the current solution needs to be re-evaluated"...had that been in the game or in the catalyst dialog. That would be an easier pill to swallow I think. But I am not sure.

 

The crucible is as contrived as the glowkid is to be honest. I would have preferred the crucible introduced in ME1 or very very early on in ME2.



#142
Alamar2078

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If we are going to have Catalysts and Crucibles I think the Crucible should have been introduced early in ME2 and the Catalyst should have been discovered via a "Leviathan" DLC in the middle or end of ME2.

 

In terms of "making pills easy to swallow" I agree with you almost 100%.  My PERSONAL preference would have been for the Crucible to have totally rewritten the Catalyst [Reaper controlling AI] and have that explained.  It would have made the original ending [and I think the EC] easier to swallow and would better explain why a new "character" is introduced at the end without [much in the way of] earlier development.

 

Then again it's too late to rewrite ME 1-3 to MY liking barring virtually impossible sets of circumstances.

 

 

BTW:  I was aware of what the Catalyst [Starbrat] said in game.  Just wanted to clarify if I was unclear earlier.


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#143
sH0tgUn jUliA

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The problem with trying to use the DLC with the original ending is that the ONLY DLC that we received that was planned at the time of the Original Ending was Omega. My guess is that Leviathan was an outgrowth of the Extended Cut, rather than something that was to be part of the Original Ending. It doesn't fit with the original ending. It fits with the Extended Cut.

 

One DLC that was planned that was on the original game disk had to do with Admiral Xen and her search on the Citadel for an AI. It was never done. You can find parts of the dialogue on the game disks. The mission was to be post Rannoch. Your job was to prevent her from finding Starbrat because she was performing illegal AI experiments to do so. Had she succeeded it would have messed up the Starbrat ending. Drag her in and put her to work on the Crucible or kill her. But they could have changed it and had it mess with the ending with a subsequent DLC as part of the infamous "Puzzle Theory" that never came about.

 

Instead we received the Extended Cut DLC that had part of the coding for Leviathan included. It was here that they decided to have this DLC justify the existence of our beloved Starbrat.

 

So we would have had Omega (always was planned), a different Citadel DLC, and one other DLC - "If you knew what we have planned you'd keep your games forever." Instead we got the EC, Leviathan, Omega, and the current Citadel DLC.



#144
SwobyJ

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What is green? Imagine I should present to you an object which, to my mind, is of indisputable greenness and ask, "Does this thing appear to you to be green?"

Naturally, you might say that it does, for you have come to recognize the appearance of the color of the object to be "green," associating the word with what your eyes see. But could it be my understanding of "green" differs entirely from yours? What if, perchance, you could see into my mind? You might realize that all things that I name "green" are actually "red" in your understanding.

 

Ah, without the moorings of objective truth, we are set adrift in oceans of solitary experience.

 

--The promising opening to a lecture given by Karsten Groeke, philosopher-poet at the University of Orlais. The lecture's quality dropped significantly after this point, and ended quickly when Groeke subjected audience members to a poorly constructed ode to chartreuse. He fled from the auditorium under fire from students armed with overripe "red" tomatoes.

 

Play both videos at the same time.

 

 

 

 

Wake up. Breathe. Breach the darkness.

 

leap-faith.jpg



#145
SwobyJ

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Again, play both at the same time. Notice anything? Nothing?

 

 



#146
Paulomedi

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When I saw this thread, two things came to my mind:

 

The endings: Epic Fail.

 

 

 

Trying to justify bad writing: Beating a Dead Horse.


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#147
SwobyJ

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When I saw this thread, two things came to my mind:

 

The endings: Epic Fail.

 

 

 

Trying to justify bad writing: Beating a Dead Horse.

 

marcwalters-e1366842802169.jpg?w=660



#148
teh DRUMPf!!

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tumblr_m5oeeqXU6y1r5s4uj.jpg

No matter what that guy did, it cannot be worse than what Greg Keyes did to the Elder Scrolls lore...


"Author?" Is Mass Effect a book series now?

#149
dreamgazer

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"Author?" Is Mass Effect a book series now?

 

Pretty sure "best-selling" doesn't even refer to Karpyshyn's Mass Effect stuff, but his Darth Bane series. 



#150
Kurt M.

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"Author?" Is Mass Effect a book series now?

 

Well, there are a few ME books out there....