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valkyrie yay or nay


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49 réponses à ce sujet

#26
q5tyhj

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The fact that you get a power that allows you to near constantly prime enemies free of cooldown.  Getting a movement speed bonus, enemy debuff, or more movement speed is icing on the cake.

Not to mention that refills your barriers. Debuff, speed boost, DoT, constant automatic BE priming... and refills barriers? Biovar pleez? 



#27
Deerber

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I will totally agree on AF being broken as ****, but in the end it doesn't really matter cause... Things like this are more important:

 

silly1x_zps01cd2b70.jpg

 

silly2x_zps7b6a2de5.jpg

 

silly3_zps7297a3a0.jpg


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#28
Zig

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Venom Valyrie

 

AF5 - Movement speed or extra damage taken... works fine either way. Best phantom exterminator B)  


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#29
ClydeInTheShell

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I'd shamelessly plug my youtube, but I go 3/6/6/6/5 and use the Talon. I take radius, movement speed and drain on AF and yes, you can plug and play most weapons that others have mentioned here: Wraith, Piranha, Raider, Hurricane, CSMG, etc. 



#30
LemurFromTheId

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Has anyone mentioned PPR yet? Because it's great fun! ^_^



#31
capn233

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Has anyone mentioned PPR yet? Because it's great fun! ^_^

 

Maybe now you'll never slime a guy with a positron collider, huh?


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#32
dragaaan

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thanks for all the input guys :D

where im at so far: movement speed is amazing :D wont go dmg taken again

power dmg and recharge speed on TA is not worth it when using the wraith. will try the raider maybe that will make a difference (i do detonate AF often... maybe ill have to rethink this one ^^)

mabe insted of maxing TA ill go with more weapon dmg.

daaaamn so many respecc cards :D



#33
RanetheViking

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Yay

 

She's one of my favourite kits to play. As long as you've got a good host.

 

AF - Radius, Damage Taken, Drain.



#34
AGCeyx

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I prefer damage taken on her because a lot of her damage output is from the Raider (at least the way I play her). Speed might be better when you have very good teammates and it turns into a race to find something to kill.

 

Attack cycle would be Warp (if far enought away for debuff), run into AF range for 15% dmg boost and warp rounds primed target bonus, shoot Raider, warp again for BE and hide Raider reload. Rinse and repeat as often as needed. You can also skip the initial warp if you are already close and just reprime your target by dodging in and out of AF range. Platinum Banshee is dead within two of those cycles, Brutes after one. Crabs can take a bit more if they fire up their lolnopower bubble.

 

Build: http://kalence.drupa...24X53384!DFE0.S

 

Also very good crowd control with BEs, detonatable AF and Techarmor for those "oh ****!" situations where you need a fast stagger 

 

So conclusion: Yay! One of the strongest kits in the game, especially on plat


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#35
Alfonsedode

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So, what s the repriming delay of AF finally ? R U guys all going out and in range back again ?



#36
Deerber

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So, what s the repriming delay of AF finally ? R U guys all going out and in range back again ?


At least those who are looking at maximizing their efficiency ;)
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#37
Marksmad is waving goodbye

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 Speed might be better when you have very good teammates and it turns into a race to find something to kill.

 

 

A key part of her damage is getting in close to prime with AF, so speed increases the damage output and reduces the damage you have to take while getting into AF range. Maybe skill can cover some of that, but the awesome Valkyries I've seen were all moving at greased lightning speed.


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#38
Olivia Wilde

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I've Been going Talon of late with her, but "Of late" was actually a while back

 

I took her on some Glacier speedruns with friends (Geth demolishon with no Krogans)

 

easy creds but a noisy game with a paladin and a nova guard also on the team

 

(4th player was a quiet Wraith FQI)

 

I believe this was the specs

 

Mass Effect 3 Character Builder | Kalence



#39
Alfonsedode

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No melee valkyrie here yet ?



#40
Catastrophy

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Forget shotguns, forget anything other than adrenaline mods - get a Hurricane and rush the enemy. You need a Hurricane because it's a bit like a chainsaw - well, the thing that comes closest, imo.


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#41
LemurFromTheId

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Forget shotguns, forget anything other than adrenaline mods - get a Hurricane and rush the enemy. You need a Hurricane because it's a bit like a chainsaw - well, the thing that comes closest, imo.

 

Trophy pls. PPR is a hundred meter laser chainsaw, it has the rev up and all.



#42
AGCeyx

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A key part of her damage is getting in close to prime with AF, so speed increases the damage output and reduces the damage you have to take while getting into AF range. Maybe skill can cover some of that, but the awesome Valkyries I've seen were all moving at greased lightning speed.

 

That is if you play her like a Fury with more shields and stronger BE's (not as often though). If I want to play like that I use the Fury, but whatever gets you going...

 

In order to play the Valkyrie a bit different I rely a lot on weapon damage, that is also the reason for opening her attack cycle with warp and not by moving into AF range and detonating. I want the target to be warp debuffed and primed (for the full Warp ammo VI bonus) before firing the raider. BE will kill off most stuff after that, otherwise just Asari dodge in and out of AF range for repriming. The speed of that is not influenced by the speed evolution so you loose/gain nothing there.

 

Mooks are a bit different, here you actually run in for a BE first to remove shields, kill and/or stagger. After that usually the units still alive will panic because of AF and you can finish them off with Raider applied generously to their faces.

 

The BE based approach is probably a bit better on Gold as you have a faster TTK on mooks, for Plat or the boss heavy gold waves the weapon damage approach is more efficient. 


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#43
LemurFromTheId

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That is if you play her like a Fury with more shields and stronger BE's (not as often though). If I want to play like that I use the Fury, but whatever gets you going...

 

In order to play the Valkyrie a bit different I rely a lot on weapon damage, that is also the reason for opening her attack cycle with warp and not by moving into AF range and detonating. I want the target to be warp debuffed and primed (for the full Warp ammo VI bonus) before firing the raider. BE will kill off most stuff after that, otherwise just Asari dodge in and out of AF range for repriming. The speed of that is not influenced by the speed evolution so you loose/gain nothing there.

 

Mooks are a bit different, here you actually run in for a BE first to remove shields, kill and/or stagger. After that usually the units still alive will panic because of AF and you can finish them off with Raider applied generously to their faces.

 

The BE based approach is probably a bit better on Gold as you have a faster TTK on mooks, for Plat or the boss heavy gold waves the weapon damage approach is more efficient. 

 

I pretty much agree with this, but in all fairness it must be said that movement speed increases your damage output regardless of the method you use to deal damage. Taking debuff instead of movement speed still is an excellent choice in many cases, that double debuff is sweet and it's one major factor that really differentiates the kit from Fury. There's always Adrenaline III for when you need it, but if you play Plat on Glacier, there's constantly something to shoot at on AF range.


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#44
AGCeyx

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I pretty much agree with this, but in all fairness it must be said that movement speed increases your damage output regardless of the method you use to deal damage. Taking debuff instead of movement speed still is an excellent choice in many cases, that double debuff is sweet and it's one major factor that really differentiates the kit from Fury. There's always Adrenaline III for when you need it, but if you play Plat on Glacier, there's constantly something to shoot at on AF range.

 

That is of course true, especially on very good teams where everything in sight dies very quickly and you have to try to get to enemies fast before they get killed by someone else. On such teams I would probably trade the cyclonic from my build for an adrenaline mod. On avarage teams or PUGs you will usually have a good supply of enemies coming in your range so you do not have to run that far ;-)



#45
Catastrophy

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Trophy pls. PPR is a hundred meter laser chainsaw, it has the rev up and all.

Yes, but not the sound and the kicking.



#46
NuclearTech76

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http://kalence.drupa...!24N53364!EFE55

 

Because **** everything, it has to die. Really if you don't slap a Raider on her, you're missing out. She chews through Platinum spawns like a hot knife through butter. Glad to see the greater part of BSN has come around to the greatness of the Raider Valkyrie.


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#47
Deerber

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I pretty much agree with this, but in all fairness it must be said that movement speed increases your damage output regardless of the method you use to deal damage. Taking debuff instead of movement speed still is an excellent choice in many cases, that double debuff is sweet and it's one major factor that really differentiates the kit from Fury. There's always Adrenaline III for when you need it, but if you play Plat on Glacier, there's constantly something to shoot at on AF range.

 

Yeah as I said, I think that movement speed is a superior choice too - but trying to differentiate her a bit from her much better sister means going damage taken because of the double debuff. And AM, of course.


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#48
Teabaggin Krogan

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I usually just go 66653 with damage and recharge for tech armor, standard warp and double damage, drain on Af.

Slap on a hurricane with some warp ammo and any power damage gear with either power damage/efficiency amps and you have a walking biotic nuke.I just focus on detonating BES as my main source of damage with hurricane spray in between for anything left standing.

This is one of the best boss killers in the game period especially on Gold and plat!



#49
Swan Killer

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Looks like some players still want to play her Fury-style, which is fine by me, but it shines much more with a different play style.

 

Unlike the Fury, the Valkyrie isn't a hit & run glass cannon kit, but rather a "walk into the crowd of 2 Primes 3 Hunters and 3 Pyros and withstand damage, while constantly draining shileds by putting out a fuckton of damage, and go home"-kit, so 1.25-1.50 sec CD is absolutely not necessarily, with running around like a "hamster on coffee", teleporting all over the place and ****.

I personally go full DR on the tech armor, and Radius/Damage Taken/Drain on the AF, equip the Piranha or Raider (both give you between 70-120% cool down, which is about 3.5 seconds on Warp, perfectly enough to keep the BEs going, while killing everything else with your weapon). 

It's almost impossible to die if you play smart, know your limits and especially if you're on-host, so the AF and Warp don't **** you, whenever you need to drain shields the most. Cyclonic III-IV and Geth Scanners are a very strong recommendation also, and of course there's always the incindiary ammo+warp cheese, if that's your thing. 


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#50
Learn To Love Yourself

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If you're not going for Incendiary/Warp cheese, you might as well skip rank 6 of Warp, unless you're going for the recharge bonus.

If you're equipping cyclonics, then investing some in Fitness and more in TA may be advisable.  Otherwise, if you're going power recharge or adrenaline, investing more in Fitness may do you well.

 

I, like many others, enjoy playing her with either a Wraith or the Raider.

 

I also like to spec damage debuff in AF and headshots in passives, because I'm a sucker for damage bonuses.  Plus, her dodge is so godly that she often doesn't really need a speed bonus, though I do love my Adrenaline Mods.

 

I might run something like this