The RNG store was the most common thing to b***h about in ME3 and rightfully so. Unfortunately, when I doubted that you can design a worse store, there it is - DAMPster!
Why DAMP store is worse than ME3 one? That's why:
- Unique items vary from single-digit levels to level 23, and low level uniques are often abysmal even when compared to high level commons/rares
- There's apparently no limit on items on any given type, thus you aren't guaranteed that you'll get an item you really want because you got the others
- Every weapon is salvageable, which means you can salvage a good item of yours by accident (I heard stories like that)
- Weapons are strictly tied to classes which means that if you even get a good weapon it won't necessarily be a weapon for a class you fancy, but for 2 other characters or 4 if it's a staff.
- From the looks of it there's a clear hierarchy of weapons with 1 or 2 'Holy Grails' in each category, which means that you can't be satisfied with your current gear unless you'll finally hunt down that white whale.
- Half of each chest are potions which can be bought separately and nobody uses them anyway.
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Now, the improvements that I have in mind would be:
- Keep the 15+ level uniques as uniques, make rares out of other items so players don't get their hopes up
- Add chests that would guarantee a unique item for an increased price - it still would be fair because you can have a superb rune as your uniqe, and after finding a bunch of them you don't need more, really.
- Add chests that would have just items in them - for example a 7-items-chest for 1200
- Add more weapons in DLCs, weapons that compare to the top-tier ones, don't increase the garbage pile.
- Add possibility to craft a good, upgradeable weapon that would have properties based off the used materials - I bet that most of the players have piles of unused materials right now
- Have the unique items lock the possibility to get another one of the same type unless it's a rune or this item is salvaged.
Thoughts?





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