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A Ritual Curse on Bioware


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#1
Sprenk

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There must be 200 threads on these forums based on the theme of "I personally don't like doing X, so why oh why is it in the game to torment me?"

 

I didn't know there were so many completionists amongst the Bioware fanbase. In service to their holy cause, I propose the following ritual curse:

 

"Curse you, Bioware, for forcing me to do every optional side quest in the game! A thousand slow cuts, Bioware, for compelling me to return the lost druffalo to the farm! A heap of carrion on your bottles of Thedas! A festering bath of maggots on your drapery selections! On your shards! Your songs! I want only one simple path, which I MUST be able to fully and comprehensibly complete! Because DA2 had limited content, all future Bioware games must be similarly limited and fully completable in 25 hours! Because of your failure to understand my needs, this is the worst game ever!"

 

There, I feel like I've done a great service to the community. You're welcome.


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#2
C0uncil0rTev0s

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You did see the end oth the story, friend? Did you?
Please tell me you didn't.



#3
Sprenk

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You did see the end oth the story, friend? Did you?
Please tell me you didn't.

Indeed I did! After spending 973 hours on a fully completionist run through, I have now checked myself into the Betty Ford Center for Video-Game Addiction. I expect Bioware to pay my bill.



#4
C0uncil0rTev0s

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And you found that satisfying that no one of your 'choices that matter' doesn't matter anything?



#5
Shechinah

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(to Council0rTev0s) Out of curiousity, what did you think of how the Divine choice worked?



#6
Sprenk

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And you found that satisfying that no one of your 'choices that matter' doesn't matter anything?

 EVERY choice in the game must be equally and vitally important! I demand it!



#7
Liveshiptrader

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I actually have a bigger problem with how hostile people can be with criticism when you have personnel attacks against the person rather than reasonable countering the criticism much like this thread itself.

 

and please think to yourself before you criticise someone over personnel taste, even if they prefer all humanoids be replaced with Hanar it still wouldn't be wrong just different and highly unlikely to be accepted.

 

The quests where more often than not boring and whether you had to complete them there is clearly less meaningful content over the Mass Effect and previous DA games to make room for them.


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#8
C0uncil0rTev0s

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(to Council0rTev0s) Out of curiousity, what did you think of how the Divine choice worked?

Well... Leliana is more liberal and sides with the thesis of mage freedom. Cassi sides with Chantry High Standards and Templars, with Mages put to Circles. 



#9
Sprenk

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The quests where more often than not boring and whether you had to complete them there is clearly less meaningful content over the Mass Effect and previous DA games to make room for them.

To be serious for a moment, I VERY much doubt there is less "meaningful content" in DAI than in early Bioware games--in fact, I think you could demonstrate there are more "important" plot events (someone in another thread has done this analysis, but I can't remember where I found it). It could be that you THINK there is less because you've diluted your game playthrough with excessive druffalo wrangling?--but that would be your choice, not Bioware's

 

I think it's absurd that people complained about the lack of content in DA2--and now some complain about there being too much content in DAI--even though much of that content is actually fully optional. I feel sorry for Bioware, sometimes.

 

What am I saying! They must PAY for their failure to modulate their story to my exact specifications--even though they have actually made it easier for me to self-modulate!


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#10
C0uncil0rTev0s

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To be serious for a moment, I VERY much doubt there is less "meaningful content" in DAI than in early Bioware games--in fact, I think you could demonstrate there are more "important" plot events (someone in another thread has done this analysis, but I can't remember where I found it). It could be that you THINK there is less because you've diluted your game playthrough with excessive druffalo wrangling?--but that would be your choice, not Bioware's

 

I think it's absurd that people complained about the lack of content in DA2--and now some complain about there being too much content in DAI--even though much of that content is actually fully optional. I feel sorry for Bioware, sometimes.

 

What am I saying! They must PAY for their failure to modulate their story to my exact specifications--even though they have actually made it easier for me to self-modulate!

Wait a second... Who says THERE'S TOO MUCH CONTENT in DA: I?

 

Lack of content is it's actual flaw..


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#11
9TailsFox

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I am sorry I dared express my opinion and criticize this game. I never wanted open world, especially filed with filer quest. How dare I say Bioware shouldn't waste time on shallow open world and spend it on better main story and characters.

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Spoiler


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#12
Sprenk

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Wait a second... Who says THERE'S TOO MUCH CONTENT in DA: I?

 

Lack of content is it's actual flaw..

I'm tempted to say, "I do not think that word means what you think it means"--but that would be snarky. And I choose never to be snarky.



#13
Sprenk

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I am sorry I dared express my opinion and criticize this game. I never wanted open world, especially filed with filer quest. How dare I say Bioware shouldn't waste time on shallow open world and spend it on better main story and character.

Err . . . so why don't you simply play the game the way it should be played--main story line only--and simply ignore all the "shallow," unimportant open world quests like feeding refugees and getting them blankets? (I mean, don't we have people who are supposed to attend to such trivial matters?)

 

I assure you, the main story line is just as long and satisfying in DAI as it was in DAO and DA2. I'm sure Bioware plotted it all out very carefully. There are just as many cut screens as there ever were, if not more. You're losing absolutely nothing. I suppose you could argue that Bioware could churn games out quicker--just make them all like DA2, huh? Except people went and complained. . . . Go figure.

 

There's a legitimate place for DA2--it's a fine game--but it's a limited game. Bioware chose to be ambitious with DAI. It has succeeded both critically and in the sales figures. I'm afraid they're likely to keep making this type of game. Hence my ritual curse.



#14
Regan_Cousland

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The problem isn't that there are too many optional side-quests! Side-quests are great.

The problem is that these optional side-quests replace the meaningful, cinematic, story-driven side-quests that have characterized previous BioWare games.

It seems like such a waste to create all of those huge, beautiful, sandbox environments and give the player no meaningful incentive to explore them.



#15
9TailsFox

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To be serious for a moment, I VERY much doubt there is less "meaningful content" in DAI than in early Bioware games--in fact, I think you could demonstrate there are more "important" plot events (someone in another thread has done this analysis, but I can't remember where I found it). It could be that you THINK there is less because you've diluted your game playthrough with excessive druffalo wrangling?--but that would be your choice, not Bioware's

 

I think it's absurd that people complained about the lack of content in DA2--and now some complain about there being too much content in DAI--even though much of that content is actually fully optional. I feel sorry for Bioware, sometimes.

 

What am I saying! They must PAY for their failure to modulate their story to my exact specifications--even though they have actually made it easier for me to self-modulate!

The problem is.

Open world empty, what's not empty filed with filer quest with no effect on main story.

 

more "important" plot events I will not argue on this I don't know. But DA:I pacing is horrible because of open world. We get not fluid main story but in pieces.

1h main story 1h levelling up doing boring side quests with no illusion of choice, and worst no affect on main story. Yes I know it's related because leader number #3 working for Cory but it shallow. And main quest is not integral part of the world. We have 2 games in one main story and open world. And some people "but you don't need to do side quests if you don't want to" What? What bull sh.. is this? I done all quests in DA and DA2 and liked all of them. I buy game and half of it boring filer quests, and some people suggest "oh don't worry you can skip it" 

 

People complain lack of content in DA2 when? No one complain about lack of content in DA2. I remind you we say "Stop reusing one dunging you have" and Bioware like always go to extreme. ME1 inventory to big remove inventor. Levels to small Bioware snap make open world we don't need and never ask.

 

Game was delayed 1 year and still last mission was rushed and anticlimactic.



#16
Liveshiptrader

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Err . . . so why don't you simply play the game the way it should be played--main story line only--and simply ignore all the "shallow," unimportant open world quests like feeding refugees and getting them blankets? (I mean, don't we have people who are supposed to attend to such trivial matters?)

 

 

 

most people don't go into these games knowing these quests are boring and have no long term benefit outside of exp

 

unlike previous games where the lions share is from the story missions you need to complete a certain amount of these to stay within the level limit

 

the most important point which you ignored is that there story and meaningful sidequests because they wasted resources on these

 

your defending the inclusion of something which the majority including yourself do not enjoy



#17
9TailsFox

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Err . . . so why don't you simply play the game the way it should be played--main story line only--and simply ignore all the "shallow," unimportant open world quests like feeding refugees and getting them blankets? (I mean, don't we have people who are supposed to attend to such trivial matters?)

 

I assure you, the main story line is just as long and satisfying in DAI as it was in DAO and DA2. I'm sure Bioware plotted it all out very carefully. There are just as many cut screens as there ever were, if not more. You're losing absolutely nothing. I suppose you could argue that Bioware could churn games out quicker--just make them all like DA2, huh? Except people went and complained. . . . Go figure.

 

There's a legitimate place for DA2--it's a fine game--but it's a limited game. Bioware chose to be ambitious with DAI. It has succeeded both critically and in the sales figures. I'm afraid they're likely to keep making this type of game. Hence my ritual curse.

So why make quests which suppose to be my solders job, and instead of making 5 filer quests make 1 real side quest with story and choices like in DA and DA2

 

You don't need to assure me The Main story is 10 quests with playtime of maybe 10-15 hours.

Bioware chose to be ambitious with DAI. To ambitious I hope no open world in DA4.

It has succeeded both critically and in the sales figures Of course it did I "both" DA3 after I completed DA2. It means nothing I will buy DA4 just because it is dragon age. Same Mass effect even if after ME1 story get worse and worse culminating with worst ending ever. I still buy "ME4"



#18
Sprenk

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The problem isn't that there are too many optional side-quests! Side-quests are great.

The problem is that these optional side-quests replace the meaningful, cinematic, story-driven side-quests that have characterized previous BioWare games.

It seems like such a waste to create all of those huge, beautiful, sandbox environments and give the player no meaningful incentive to explore them.

Are you SURE meaningful, story-driven side quests have been "replaced"? I'm asking because, to give just one of many examples, I played through the Varric and Cassandra personal quest lines, and I could swear there were numerous cutscreens and highly satisfying (and amusing) personal revelations. But perhaps I was just imagining all that?



#19
Sprenk

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your defending the inclusion of something which the majority including yourself do not enjoy

Indeed! That's why I developed a ritual curse on Bioware! How dare I enjoy a quest that is not deeply integrated into the main plot line and fully visualized with a cutscreen!

 

Oh, wait, DAO and DA2 had LOTS of those as well.



#20
9TailsFox

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Are you SURE meaningful, story-driven side quests have been "replaced"? I'm asking because, to give just one of many examples, I played through the Varric and Cassandra personal quest lines, and I could swear there were numerous cutscreens and highly satisfying (and amusing) personal revelations. But perhaps I was just imagining all that?

You realise well at least I include companion quests as part of main story. DA2 have 2 quests each companion DAI have 1 each.



#21
C0uncil0rTev0s

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I'm tempted to say, "I do not think that word means what you think it means"--but that would be snarky. And I choose never to be snarky.

So you didn't answer my request, sir or maam. I've asked you to point me ANYONE complaining there's too much content of a proper quality in DA: I.



#22
Regan_Cousland

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Are you SURE meaningful, story-driven side quests have been "replaced"? I'm asking because, to give just one of many examples, I played through the Varric and Cassandra personal quest lines, and I could swear there were numerous cutscreens and highly satisfying (and amusing) personal revelations. But perhaps I was just imagining all that?


No, you weren't imagining that. Companion quests are still as narratively driven and engaging as ever in DA:I.

But companion quests didn't used to be the only quests, outside of the main storyline, with a strong narrative hook. 

Remember the Rhyming Oak and the Hermit in DA:O? Remember the magistrate's son who murdered female elves because they were "too beautiful", or the blood mage prostitute who bewitched Hawke to cut his own throat in DA2?

Those are just a few examples of many I could have listed.

Now name me a comparatively interesting side-quest in DA:I that isn't tied to the main story and isn't a companion quest. Go ahead.

Listen ... the game has a lot going for it. I'm not denying that. In fact I purchased it twice -- once from the PS3, and again for the PS4 when I decided to upgrade to next-gen. But here in the Feedback section of the forum I and others are entitled to criticize developer decisions which we feel have diminished the core Dragon Age experience.



#23
Sprenk

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So you didn't answer my request, sir or maam. I've asked you to point me ANYONE complaining there's too much content of a proper quality in DA: I.

Ah! I see what you did there. You snuck in the words "of a proper quality" this time and then accused me of failing to see them the first time. Very played, sir or maam.

 

Seriously, for a second,what I think, reading the replies to my OP, is that a lot of people underestimate the amount of "high quality" plot in DAI and underestimate the amount of filler in DAO and DA2. Selective memory?

 

People who object to the "open-world," Skyrim-like character of DAI might at least acknowledge that DAI has FAR more high-quality content than Skyrim had. Or than WoW has. Or any of that type of game. What some people want to see as a "sell out," I see as a melding. DAI is a MUCH better game than Skyrim was, even after Skyrim was heavily modded.

 

I also personally think DAI is a better game than DAO or DA2, but that's far more subjective, of course. Feel free to disagree or criticize.

 

But when you think DAI is "lacking quality content"? I just scratch my head (and post snarky threads!)--because I, like you, played through the content, and I found there to be as much or more "high quality" material as any of Bioware's earlier games. I can--and probably should--start counting out the shear number of significant scenes--except I haven't played through them all yet because the game is so huge and permits so many different paths. And I'd just as soon start another play through instead of trolling you good people.



#24
Sprenk

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Remember the Rhyming Oak and the Hermit in DA:O? Remember the magistrate's son who murdered female elves because they were "too beautiful", or the blood mage prostitute who bewitched Hawke to cut his own throat in DA2?

Now name me a comparatively interesting side-quest in DA:I that isn't tied to the main story and isn't a companion quest. Go ahead.

Good examples! Serious question--and I respect your love for the game.

 

How about the side quest(s) involving the Mayor of Crestwood? Who did a horrible thing many years before--opening the dam gate to stop the blight, but drowning his own people? It's an even better plot treatment, at least in one way, because you actually get to bring him before you for judgement. And the moral issues aren't as black and white as in the examples you give.

 

How about the Fairbanks line in the Emerald Graves? The tale of Scout Ritts? Anais and her Templar lover? Depends on what you like--there are a LOT of choices.

 

I will grant you that there are some duds--the "Lord Woolsey" thing in The Hinterlands certainly comes to mind. I suspect they gave that to a temp intern/



#25
Lunatic Lace

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Good examples! Serious question--and I respect your love for the game.
 
How about the side quest(s) involving the Mayor of Crestwood? Who did a horrible thing many years before--opening the dam gate to stop the blight, but drowning his own people? It's an even better plot treatment, at least in one way, because you actually get to bring him before you for judgement. And the moral issues aren't as black and white as in the examples you give.
 
How about the Fairbanks line in the Emerald Graves? The tale of Scout Ritts? Anais and her Templar lover? Depends on what you like--there are a LOT of choices.
 
I will grant you that there are some duds--the "Lord Woolsey" thing in The Hinterlands certainly comes to mind. I suspect they gave that to a temp intern/


Honestly, I also liked a lot of the things involving judging people on the skyhold throne. Especially when they continued to give you more updates on your decisions after that, like throwing the goat-tossing avvar at Tevinter.
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