Offline Imports?
#1
Posté 27 décembre 2014 - 09:02
Those who have played the entire series knows what I faced: no way to import my game. Now for most this isn't a problem. But I don't normally have Wifi when I play Xbox 360. So one could put two and two together to see I'm stuck with a dead Warden and a Mage Hawke who supported mages when I had a human Mage survive the blight and a Mage Hawke who actually sided with the Templars whose brother is in the Grey Wardens instead of the Templars.
So my one suggestion is can Bioware possibly make a DLC, they can even charge $5 for the trouble, that would allow old generation players of this game to actually import their characters? This would be an easy way to make a quick buck AND it would solve the problem of people not being able to access the Keep, both offline players and online players who have bad Internet connection.
#2
Posté 27 décembre 2014 - 09:22
I have this neat little theory about Dragon Age Keep...
1. When BioWare presented Mass Effect 3 to the public, they mentioned that the amount of story nodes was gigantic and added a lot of work. This is because every decision made in both previous games influenced something in the current one.
2. There is also the fact that many people never played the previous Dragon Age games.
3. Not to forget that DA:I was meant for the next-gen consoles and importing a savegame from an old console might not be that easy.
Those three points are probably the reason why we have the DA Keep, so people could easily create a world state.
It wouldn't be any trouble for us PC gamers and longtime BioWare fans to import the relevant savegames from DA:O and DA2 but it seems we aren't important enough to warrant the extra work again. Obviously, Dragon Age Keep means less work for BioWare and probably gives them access to some neat statistics, too.
#3
Posté 27 décembre 2014 - 09:55
#5
Posté 27 décembre 2014 - 10:27
The Keep definitely has a lot of problems with it. So far, I'm not the biggest fan.
Allowing people to export to offline memory is a very good way of addressing a lot of the issues, and would have saved me quite a bit of difficulty, since having wifi for my XBone didn't make any difference for the first day that I spent trying to import my Keep World State.
Allowing the Keep to function offline as a separate program saved to someone's hard drive would do even more to address the issues. I'm hoping they plan to do that, since the game has been out for almost 2 months, and The Keep is still in Beta, and not really functioning properly.
- Teddie Sage aime ceci
#6
Posté 27 décembre 2014 - 11:11
I think there should be a way from the Keep to export a world state into a USB key or a flash card, so we could upload that file in the game when playing offline. Who agrees?
But then it couldn't act as a DRM, then, could it ? ![]()
#7
Posté 27 décembre 2014 - 11:17
I think there should be a way from the Keep to export a world state into a USB key or a flash card, so we could upload that file in the game when playing offline. Who agrees?
Me but I will add : allow to register it too directly on the PC.
- Teddie Sage aime ceci
#8
Posté 27 décembre 2014 - 11:21
I have this neat little theory about Dragon Age Keep...
1. When BioWare presented Mass Effect 3 to the public, they mentioned that the amount of story nodes was gigantic and added a lot of work. This is because every decision made in both previous games influenced something in the current one.
2. There is also the fact that many people never played the previous Dragon Age games.
3. Not to forget that DA:I was meant for the next-gen consoles and importing a savegame from an old console might not be that easy.
Don't forget point 4: DAA and DA2 made a hash of some of the important savegame flags, which weren't all correct in DA:O to start with. PC players could get around this with mods, but console players were SOL.
#9
Posté 28 décembre 2014 - 01:27
When the Keep was first announced I was hoping it would be a bit more like the gibbed save generator pc mod that was available for DA2. It allowed you to go through all the game choices to make a custom import file so you could play out different choices without having to slog through DAO again. No internet connection required, no single world state.
At this point I can't start a new game with custom world state because psn is still down.
#10
Posté 28 décembre 2014 - 02:06
Snip
------
So my one suggestion is can Bioware possibly make a DLC, they can even charge $5 for the trouble,
------
Snip
I believe that from EA's point of view it all boils down to:
Time
Cost
and Value.
Put another way. EA Q3 FY14 Report
"...
REDWOOD CITY, Calif.--(BUSINESS WIRE)-- Electronic Arts Inc. (NASDAQ: EA) today announced preliminary financial results for its third fiscal quarter ended December 31, 2013. "
"EA's third quarter marked an exciting start to a new generation of games, and we are proud to have been the #1 publisher on next-generation consoles in December, with millions of gamers across the globe playing EA titles on the PlayStation 4 and Xbox One..."
http://investor.ea.c...eleaseID=821683
--------------------------------
"REDWOOD CITY, CA – October 28, 2014 – Electronic Arts Inc. (NASDAQ: EA) today announced preliminary financial results for its second fiscal quarter ended September 30, 2014."
"..Calendar year to date, EA continues to be the #1 publisher on PlayStation®4 and Xbox One consoles in the Western World,.."
http://www.ea.com/ne...nancial-results
http://www.gameblogs...earnings-report
What does it all mean? Simple: You DLC request is/may be evaluated based on Time, Cost and Value to EA.
#11
Posté 28 décembre 2014 - 02:13
Of the many things I have complained about in DLI, the Keep is not one of them. My old games imports transferred just fine. And I was even able to go in and edit a little (played DAO about 15 times, so made the game I used as my transfer, a conglomerate of all my best choices. Saying that, I know almost everything about DLI has been buggy. So what works for some, doesn't always work for everyone.
#12
Posté 28 décembre 2014 - 03:14
Time
Cost
and Value.
----Quote from Sartoz (I'm new to forums so no clue how to do that fancy box thingy)
I think you have a point but just as they did with an extended ending of Mass Effect 3 they can and should fix a wrong. It is obvious that the keep has its ups and downs. But the option for gamers to use the old way should still be there.
#13
Posté 28 décembre 2014 - 04:44
Instead of waiting for a hypothetical DLC, why not just plug your Xbox into the network for a couple of minutes?
#14
Posté 28 décembre 2014 - 04:14
Instead of waiting for a hypothetical DLC, why not just plug your Xbox into the network for a couple of minutes?
Because I mainly play Xbox at Dad's who doesn't have Wifi. The reason I'm on this forum is my Mom has Wifi and occasionally I bring my Xbox over with the excuse of having friends over. I could do this whenever I start over BUT my mother doesn't approve of lugging my Xbox back and forth.





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