Point 1. This entire topic presumes you have bad luck with PUGs on Perilous and that every1 in your group is bad with shitty equip. This topic does not apply to other scenarios. If you dont agree with something here, just remember point 1.
We will start with class evaluation. See point 1. again for reference.
Super useless - assassin, alchemist, katari, reaver: on perilous they try to engage enemy to do some damage and they get 1 shoted. Usually get incapacitated 3x in first round. The clever ones just stand behind your range dps.
Useless - Templar, Legionare > cant tank, cant damage.
Mostly useless - Archer, Hunter > extremely low survivability, good damage although dead man results in zero dps.
Ok - Necromancer > Death Siphon makes him OK, good damage.
Good - Arcane warrior > Fade shield, Guardian spirit make him really good, can tank and dish a lot of damage.
Great - Keeper, Elementalist > Guardian spirit, Barrier make them great.
Now we continue with class Builds for worthy classes. See point 1. again for reference.
Elementalist
Barrier BAR- can save whole party from death, makes perilous possible, gives you huge shield that protects your HP.
Strength of Spirit SoS - +50% more Barrier, whats not to like?
Guardian spirit GS- every 60 seconds instead of deathblow you get full barrier. Amazing for those "oh ****, where those 5 archers came from? moments".
Death Siphon DS- you get 10% of health on kill back. Makes you pretty survivable and comfortable together with BAR and GS. I saw lvl 19 elementalist without it, made my heart bleed, he sucked too.
Fade Step FS or Fade cloack FC - it is your get the hell out ability. I personally go with FC cause of damage and you can use it while stunned on the ground. Not sure if FS can do the same. And you can use it to smash those unsmashable urns. If you dont have one of these babies, stay out of perilous. I saw elementalist sporting high damage spells, which didnt help him much when Revenant grabed him and 1 shoted him. After ress he got grabed and 1 shoted again. Made me die a bit inside. It is also great for demons jumping from the ground. You should be able to press FC before it stunns you but even if you dont, if you press it on the ground you have instant control of your character and can cast BAR or just walk away.
You should allways have those 4 abilities on elementalist, if not, dont go PUG Perilous.
Since every1, including you is bad, we need to protect ourselves.
Wall of Fire FW - great CC, OK damage. Amazing in choke points or corridors or wherever. When enemy pass FW they get pannicked, which results in them running around not doing dmg to you and you can dmg them. Simply amazing.
Firestorm FiS - great AOE CC and good damage. A bit long cooldown though. When you cast it, it has huge aoe in which meteors strike down your enemy, which results in them laying around not doing dmg to you and you can dmg them. Simply amazing.
Essential abilities> 4 Actives - Wall of Fire, Firestorm, Barrier, Fade Step or Fade Cloack.
3 Passives - Guardian Spirit, Death Siphon, Strength of Spirit.
With this build you have best chance to keep your pug and yourself alive and kicking on perilous. It still packs a serious damage. See point 1. again for reference.
Keeper
Barrier BAR
Strength of Spirit SoS
Guardian spirit GS
Fade Step FS or Fade cloack FC
Static Cage SC - great aoe CC and great damage. When you cast it, it creates aoe cage that will let enemies in, but not out. When you hit them in the cage, they will get aditional lightning strike that is 50% of weapon damage. It might not seem like that great damage but just try it and you will see. Enemies desintegrate under focus fire. You can cast in choke points or doors just for buying time when you need ress some1/2/3 or you have boss ramapaging in your ranks and you need to keep adds away. Apparently archers will still shoot you.
Essential abilities> 3 Actives - Static Cage, Barrier, Fade Step or Fade Cloack. I would go with Lightning chain as fourth active, it has nice synergy with Static Cage.
2 Passives - Guardian Spirit, Strength of Spirit. Knight protector is nice passive that makes your barrier last a lot longer.
With this build you have best chance to keep your pug and yourself alive and kicking on perilous. See point 1. again for reference.
Arcane Warrior
You should not take this passive although it looks like a good choice on first glance >Strength of Spirit SoS - as it was brought to my attention, barrier has 10% of max BAR decay per second. So if your max BAR is 3000 without SoS the decay should be -300 per sec. With SoS you would get 4500 BAR and -450 BAR per sec. Which is not good, stay away from this passive.
Guardian spirit GS
Fade Step FS or Fade cloack FC or both
Fade Shield FaS - 30% of damage is converted into your Barrier. This skill enables Arcane Warrior to tank.
Spirit Blade SB - amazing damage. This skill enables Arcane Warrior to tank. It is melee skills. If you dont want to use it, dont go perilous.
Pull of the Abyss PotA - amazing AOE CC. It creates something like black hole that sucks enemies in. They concentrate on 1 spot which makes it easy to combo with Fade cloack into Spirit blade. While they are sucked in, they dont do damage and you can damage them. Amazing.
Essential abilities> 3 Actives - Spirit Blade, Fade Step or Fade Cloack or both, Pull of the Abyss.
3 Passives - Guardian Spirit, Strenght of Spirit? , Fade shield.
With this build you have best chance to keep your pug and yourself alive and kicking on perilous. See point 1. again for reference.
Generall recommendations for PUG Perilous. See point 1. again for reference.
I. You want at least 2 barrier casters. The more the better.
II. Arcane warior is great plus since he can tank and thus makes life easier for every1 else. 1 is enough.
III. Except mages, all other classess needs to be babysit since their survivability is zero. Necromancer doesnt have GS and he needs to be super carefull.
IV. Melee classes = dead meat/weight likes to collaborate with enemy by getting 1shoted.
V. Beware of archers, they are only a bit better then melee classes.
VI. If you cant cast your own BAR, allways stick to guy who can before pull, so you will get it. Do not initiate, do not pull if you dont have BAR on you, never ever.
VII. See point 1. again for reference.
Combo that is easy to achieve and will get you guaranteed satisfaction - PotA into SC, into FiS, into FW, into how many FC or other aoe damage you have = armageddon.
Modifié par Akuma47, 28 décembre 2014 - 03:09 .





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