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How to PUG Perilous


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#1
Akuma47

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Point 1. This entire topic presumes you have bad luck with PUGs on Perilous and that every1 in your group is bad with shitty equip. This topic does not apply to other scenarios. If you dont agree with something here, just remember point 1.

 

 

We will start with class evaluation. See point 1. again for reference.

 

 

Super useless - assassin, alchemist, katari, reaver: on perilous they try to engage enemy to do some damage and they get 1 shoted. Usually get incapacitated 3x in first round. The clever ones just stand behind your range dps.

 

Useless - Templar, Legionare > cant tank, cant damage.

 

Mostly useless - Archer, Hunter > extremely low survivability, good damage although dead man results in zero dps.

 

Ok - Necromancer > Death Siphon makes him OK, good damage.

 

Good - Arcane warrior > Fade shield, Guardian spirit make him really good, can tank and dish a lot of damage.

 

Great - Keeper, Elementalist > Guardian spirit, Barrier make them great.

 

 

 

Now we continue with class Builds for worthy classes. See point 1. again for reference.

 

 

Elementalist

Barrier BAR- can save whole party from death, makes perilous possible, gives you huge shield that protects your HP.

Strength of Spirit SoS - +50% more Barrier, whats not to like?

Guardian spirit GS- every 60 seconds instead of deathblow you get full barrier. Amazing for those "oh ****, where those 5 archers came from? moments".

Death Siphon DS- you get 10% of health on kill back. Makes you pretty survivable and comfortable together with BAR and GS. I saw lvl 19 elementalist without it, made my heart bleed, he sucked too.

Fade Step FS or Fade cloack FC - it is your get the hell out ability. I personally go with FC cause of damage and you can use it while stunned on the ground. Not sure if FS can do the same. And you can use it to smash those unsmashable urns. If you dont have one of these babies, stay out of perilous. I saw elementalist sporting high damage spells, which didnt help him much when Revenant grabed him and 1 shoted him. After ress he got grabed and 1 shoted again. Made me die a bit inside. It is also great for demons jumping from the ground. You should be able to press FC before it stunns you but even if you dont, if you press it on the ground you have instant control of your character and can cast BAR or just walk away.

 

You should allways have those 4 abilities on elementalist, if not, dont go PUG Perilous.

Since every1, including you is bad, we need to protect ourselves.

 

Wall of Fire FW - great CC, OK damage. Amazing in choke points or corridors or wherever. When enemy pass FW they get pannicked, which results in them running around not doing dmg to you and you can dmg them. Simply amazing.

Firestorm FiS - great AOE CC and good damage. A bit long cooldown though. When you cast it, it has huge aoe in which meteors strike down your enemy, which results in them laying around not doing dmg to you and you can dmg them. Simply amazing.

 

Essential abilities> 4 Actives - Wall of Fire, Firestorm, Barrier, Fade Step or Fade Cloack. 

                              3 Passives - Guardian Spirit, Death Siphon, Strength of Spirit.

 

With this build you have best chance to keep your pug and yourself alive and kicking on perilous. It still packs a serious damage. See point 1. again for reference.

 

 

Keeper

Barrier BAR

Strength of Spirit SoS

Guardian spirit GS

Fade Step FS or Fade cloack FC

Static Cage SC - great aoe CC and great damage. When you cast it, it creates aoe cage that will let enemies in, but not out. When you hit them in the cage, they will get aditional lightning strike that is 50% of weapon damage. It might not seem like that great damage but just try it and you will see. Enemies desintegrate under focus fire. You can cast in choke points or doors just for buying time when you need ress some1/2/3 or you have boss ramapaging in your ranks and you need to keep adds away. Apparently archers will still shoot you.

 

Essential abilities> 3 Actives - Static Cage, Barrier, Fade Step or Fade Cloack. I would go with Lightning chain as fourth active, it has nice synergy with Static Cage.

                              2 Passives - Guardian Spirit, Strength of Spirit. Knight protector is nice passive that makes your barrier last a lot longer.

 

With this build you have best chance to keep your pug and yourself alive and kicking on perilous. See point 1. again for reference.

 

 

Arcane Warrior

You should not take this passive although it looks like a good choice on first glance >Strength of Spirit SoS - as it was brought to my attention, barrier has 10% of max BAR decay per second. So if your max BAR is 3000 without SoS the decay should be -300 per sec. With SoS you would get 4500 BAR and -450 BAR per sec. Which is not good, stay away from this passive.
Guardian spirit GS

Fade Step FS or Fade cloack FC or both

Fade Shield FaS - 30% of damage is converted into your Barrier. This skill enables Arcane Warrior to tank.

Spirit Blade SB - amazing damage. This skill enables Arcane Warrior to tank. It is melee skills. If you dont want to use it, dont go perilous.

Pull of the Abyss PotA - amazing AOE CC. It creates something like black hole that sucks enemies in. They concentrate on 1 spot which makes it easy to combo with Fade cloack into Spirit blade. While they are sucked in, they dont do damage and you can damage them. Amazing.

 

Essential abilities> 3 Actives - Spirit Blade, Fade Step or Fade Cloack or both, Pull of the Abyss.
                              3 Passives - Guardian Spirit, Strenght of Spirit? , Fade shield.

 

With this build you have best chance to keep your pug and yourself alive and kicking on perilous. See point 1. again for reference.

 

 

 

Generall recommendations for PUG Perilous. See point 1. again for reference.

I. You want at least 2 barrier casters. The more the better.

II. Arcane warior is great plus since he can tank and thus makes life easier for every1 else. 1 is enough.

III. Except mages, all other classess needs to be babysit since their survivability is zero. Necromancer doesnt have GS and he needs to be super carefull.

IV. Melee classes = dead meat/weight likes to collaborate with enemy by getting 1shoted.

V. Beware of archers, they are only a bit better then melee classes.

VI. If you cant cast your own BAR, allways stick to guy who can before pull, so you will get it. Do not initiate, do not pull if you dont have BAR on you, never ever.

VII. See point 1. again for reference.

 

 

Combo that is easy to achieve and will get you guaranteed satisfaction - PotA into SC, into FiS, into FW, into how many FC or other aoe damage you have = armageddon.


Modifié par Akuma47, 28 décembre 2014 - 03:09 .

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#2
J. Peterman

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tl;dr


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#3
Guest_Mortiel_*

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Super useless - Assassin, Alchemist, katari, reaver: on perilous they try to engage enemy to do some damage and they get 1 shoted. Usually get incapacitated 3x in first round. The clever ones just stand behind your range dps.

 

Useless - Templar, Legionnaire > cant tank, cant damage.

 

Mostly useless - Archer, Hunter > extremely low survivability, good damage although dead man results in zero dps.

 

Ok - Necromancer > Death Siphon makes her OK, good damage.

 

 

Meh, sounds to me like you don't know how to play these classes... The fact that you say Arcane Warrior and Elementalist are the two "good" classes speaks volumes.

 

But hey, at least the Keeper gets some love!

 

Let me break this down for you:

 

If you draw any attention as a Hunter, Assassin, or Alchemist, you are doing it wrong.

 

If you don't think the Legionnaire or Templar can tank or do damage, you are doing it wrong.

 

If you think Death Siphon is the only thing to note about the Necromancer, you are definitely doing it wrong.

 

 

However, what you did get right: Katari, Reaver, and Archer. Katari is broken, Reaver is broken, and I just don't like the Archer because he is voiced by Alistair, whom I went out of my way to have executed in Origins.

 

I also corrected some spelling for you. I mean, I would ask for more effort, but you lean on the Arcane Warrior, so I'm not expecting much.

 

B)



#4
knownastherat

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tl;dr

 

point 1



#5
TheThirdRace

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Due to the way Strength of Spirits' decay functions, using it is detrimental on the Arcane Warrior. Never use it and you'll gain twice the survivability.
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#6
coldflame

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Due to the way Strength of Spirits' decay functions, using it is detrimental on the Arcane Warrior. Never use it and you'll gain twice the survivability.

 

Please elaborate...



#7
Jeremiah12LGeek

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Jeremiah's guide on how to PuG Perilous:

 

- Get carried.

 

That is all.


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#8
Reginald Cousins

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Please elaborate...

When you reach full barrier, you'll notice the decaying starts after like a second compared to the instant decay when your barrier isn't full  So by having a larger barrier pool size, it would be a bit harder for the AW to reach full barrier.

 

(but honestly it doesn't matter, you're playing AW.  It's a faceroll class :).)



#9
Jeremiah12LGeek

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I just don't like the Archer because he is voiced by Alistair, whom I went out of my way to have executed in Origins.

 

15938229139_bf0f9e54b6_o.jpg


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#10
Trickshaw

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Please elaborate...


I *believe* he's referring to decay. I asked this question shortly after release and never got an answer so I dunno if it works the way I think it does or not. Barriers decay at, from my understanding, 10%/sec. Since AW's generate barrier via damage that means you have to deal 50% more damage/sec WITH Strength of Spirits than without it in order to counteract decay.

Again, I dunno if he's referencing that or something else. I'm a huge meta gamer so when I saw that passive and saw how barriers decayed I was like... waaaait a minute.

#11
Dragkonias

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Kind of waiting until they do a few more patches and I get some decent items before I try to pug perilious.

 

But heck, I think when ME3MP first came out I didn't even start doing Gold consistently until a month or two out either.



#12
Trickshaw

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Forgot to comment on the OP:

No.

That is all.

#13
NovaNinja

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Agree with most of your points except for Legionnaire.  A well specced Legionnaire can tank Perilous.  I've tanked it a few times and have cleared it with only 2 in the group.  I have soloed much of Perilous by kiting a lot, but really not worth the time.  

If specced correctly, a Legionnaire will have his invincibility cooldowns up a lot.  Running with Walking Fortress, Counterstrike, Warcry, and Flow of Battle(very important for faster cooldowns)

But yea, most of the rogues and 2hand warriors are not good for Perilous unless there is a mage for barrier.



#14
SLooPPy JOE

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I get where you're coming from OP. If there's 3 pugs with inquisition weapons and one player carrying with end game gear, that player would be better off with elementalist/keeper/AW.

BUT... You'll have to elaborate on templar/legionnaire. These classes are very viable and the legionnaire especially could carry pretty well. Templar/legionnaire > archer/hunter with 3 bad pugs.

#15
knownastherat

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Just a side note:

 

If you dont have one of these babies, stay out of perilous. I saw elementalist sporting high damage spells, which didnt help him much when Revenant grabed him and 1 shoted him. After ress he got grabed and 1 shoted again. Made me die a bit inside.

 

 

Where was his Barrier? And Guardian Spirit. Dunno about Perilous, but on Threatening I do not use Fade anything on Ele. I cast Barrier and Fire Mine. Revenant, DC, assassin, the big lava thing, whatever does not float. So perhaps that Ele was not sporting those high damage spells as he could have.



#16
Credit2team

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How to PUG perilous:

You don't.

threatening is for pugs 

perilous is for friends


follow these rules and you have successful enjoyable games. 


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#17
Reginald Cousins

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How to PUG perilous:

You don't.

threatening is for pugs 

perilous is for friends


follow these rules and you have successful enjoyable games. 

You just have to go into a pub perilous with a class that can carry.  Any barrier mage, legion, hunter, and archer.  Obviously if you're trying to farm xp/gold efficiently, then by all means avoid pub perilous.  Don't scare the masses from pubbing perilous.  The challenge can be fun because facerolling thru perilous with your mates can get really boring.


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#18
lpconfig

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If you think Death Siphon is the only thing to note about the Necromancer, you are definitely doing it wrong.

 

 

Spirit bomb in a group of 5 guys is 50 ticks of 200 % damage and 5 explosions for 600% damage.  13000% weapon damage if non of them are close enough to share the explosions at the end ....



#19
Guest_Mortiel_*

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Spirit bomb in a group of 5 guys is 50 ticks of 200 % damage and 5 explosions for 600% damage.  13000% weapon damage if non of them are close enough to share the explosions at the end ....

 

And makes me want to get on game chat just to cackle maniacally... Virulent Walking Bomb was my favourite mage skill from Origins, and it's better in Inquisition.

Aside:
Horror - Amazing AoE CC + A little damage.
Blizzard - Amazing AoE CC + A little more damage

Winter's Grasp - Amazing single-target CC + Yet more damage

Frost Step - Amazing sorta-AoE CC + Even more damage

Ice Armour - Adds more survivability when paired with Blizzard or Winter's Grasp (and should be patched to work with Frost Step, in my opinion).

 

As I said, anyone whom thinks Death Siphon is all the Necromancer brings is definitely doing it wrong. Depending on what time I can get for it, she will be one of my next build guides (someone requested Hunter already though... I just need to level him, promote, then level him again because Sleeping Powder is too limited).



#20
Akuma47

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As stated before, this is not my opinion on POTENTIAL of classes. This is my observation of PUGing through Perilous. It doesnt apply to good players with right builds, or to your group of friends or whatever else. It is about your average Joe with average knowledge with average equipment who thinks that what worked on difficulties before, will work on Perilous too.

 

@ Mortiel - with enough promotions via Rogue class plus +crit. chance rings Legionnaire has the potential to be the most facerolling class ever. Period.

                - agree on Necromancer, but you are talking about skilled player with appropriate build, you dont talk about my scenario.

 

@ NovaNinja & SLooPPy JOE - tanking requires usage of brain, taking advantage of LoS, managing your cooldowns etc. Not what this thread is about. I wrote about those 3 classes because they have GS which prevents 1shoting which saves lives and prevents wipe. BAR is the same mechanism, keeps you alive.

 

@ knownastherat - this is not about any other difficulty, only about perilous. His GS was procced on the pack before since he thought he could tank a bit more than is healthy. On perilous you cant really burst down enemy , thats why CC and sustain is much more important (See point 1. again for reference).

 

@ Credit2team - I do PUG Perilous, didnt know I cant.



#21
MajorStupidity

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 and I just don't like the Archer because he is voiced by Alistair, whom I went out of my way to have executed in Origins.

....... I do not know words that can adequately convey how wrong this is.... dafuq?!



#22
Guest_Mortiel_*

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@ Mortiel - with enough promotions via Rogue class plus +crit. chance rings Legionnaire has the potential to be the most facerolling class ever. Period.

                - agree on Necromancer, but you are talking about skilled player with appropriate build, you dont talk about my scenario.

 

Quoting is your friend. It is a glorious feature offered by message boards, but not Twitter or Facebook, where using the '@' symbol is most prevalent.

 

Aside, you are speaking of taking a survivable class in Perilous where the PUGs are likely to die. I stand by my comments on the Necromancer, assuming you are a skilled player with an appropriate build.

 

....... I do not know words that can adequately convey how wrong this is.... dafuq?!

 

Alistair is Dragon Age for me what Kaiden was to Mass Effect. I kill that whiney @(#% every time. Does that make sense to you now? B)



#23
MajorStupidity

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I didn't mind Kaiden either... Alistair was the soul of Origins I don't know how you could hate him that much.



#24
stysiaq

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Girls.png

 

- He can't tank with a Legionnaire or a Templar

- Thinks only mages are good

 

Somebody with just a staff detected.



#25
Guest_Mortiel_*

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I didn't mind Kaiden either... Alistair was the soul of Origins I don't know how you could hate him that much.

 

I know. I do it because I am vindictive and have some deep-seeded issues. But hey, at least I just take it out on poor, innocent video game characters... and occasionally throw pillows. I hate those bloody throw pillows...

 

(For anyone unaware, I am being a smart@ss. I just like harassing Major)

 

 

Girls.png

 

- He can't tank with a Legionnaire or a Templar

- Thinks only mages are good

 

Somebody with just a staff detected.

 

 

NAILED IT!

 

(See what I did there?)