Aller au contenu

What do you want to see in the Remastered Edition of the ME Trilogy?


  • Veuillez vous connecter pour répondre
408 réponses à ce sujet

#51
Guest_shepard_343_*

Guest_shepard_343_*
  • Guests

I want to see this back in the game 

(Anderson extended conversation at the end)

 

and this:

(Grunt + other ME2 squadmates cut dialouge) they could at least show some cinematics with them 

and wouldn't have to bring the voice actors back

 

In general I think there's probably some cut material which can be used again 


  • HydroFlame20 et SilJeff aiment ceci

#52
Dr. Rush

Dr. Rush
  • Members
  • 401 messages

ME1 needs an item and inventory re-design. The terrible inventory system of ME1 is by far its biggest and most glaring flaw. Reduce the inventory by reducing the huge surplus of identical items. Copy/paste a lot of the systems and weapons from ME2 and 3, like how guns fire uniquely, instead of having a I-X upgrade system that does nothing but clog up the inventory screen. 

 

ME2 - Give us the option to recruit all companions in any order. This will require some slight editing of TIM's dialog, but it will be worth it since all of the dialog is recorded for companion banter on all of the planets. With all that banter recorded, give us the original vision of what ME2 was supposed to be, a more open-galaxy experience that isn't held back by the limitations of last-gen DVD storage space.

 

ME3 - this is a can of worms, because everyone will say, remake the ending. I would love to see Priority Earth redesigned, where we are able to actually assign tasks to our allies and see the consequences of the choices we make. 

 

Lastly, I want to see all of this in 1080p, 60 FPS, with antialiasing cranked up. Get rid of the ME1 texture pop-in. Include every SINGLE PIECE of DLC for the entire trilogy. Don't leave any SIngle-Player DLC out. Do this and I will gladly buy this remastered trilogy. 


  • Tonymac et HydroFlame20 aiment ceci

#53
JeffZero

JeffZero
  • Members
  • 14 400 messages

I want to see this back in the game
(Anderson extended conversation at the end)

and this:
(Grunt + other ME2 squadmates cut dialouge) they could at least show some cinematics with them
and wouldn't have to bring the voice actors back

In general I think there's probably some cut material which can be used again

The cinematics would cost a fair bit more to design and implement into the preexisting system than virtually any conventional Remaster has ever been allotted. Not to mention, chances are, an outside studio such as Bluepoint will handle this project. That's how it usually goes, and I don't see BioWare necessarily making an exception. Bluepoint isn't going to design new content.
  • Drone223 aime ceci

#54
Lee T

Lee T
  • Members
  • 1 320 messages

The cinematics would cost a fair bit more to design and implement into the preexisting system than virtually any conventional Remaster has ever been allotted. Not to mention, chances are, an outside studio such as Bluepoint will handle this project. That's how it usually goes, and I don't see BioWare necessarily making an exception. Bluepoint isn't going to design new content.


I would be very surprised if you end up being wrong. Delighted, but very surprised..

#55
Guest_john_sheparrd_*

Guest_john_sheparrd_*
  • Guests

I would be very surprised if you end up being wrong. Delighted, but very surprised..

it depends on the budget 

its probably just a simple remaster with all the dlc's and better graphics but maybe (and hopefully) it will be more


  • HydroFlame20 aime ceci

#56
Geralt of Relays

Geralt of Relays
  • Members
  • 77 messages

While I don’t envision a “re-mastered” edition of Mass Effect to realistically go too much beyond the cosmetic side & maybe a couple of major bug fixes, but since this is a wishlist here is my 2p on it.

 

Unified graphics engine, with as many FMV sequences scrapped and done via the game engine wherever possible, FMVs in general just haven’t looked the part anymore. Ideally as well there would be a unified combat system, or at the very least a fixed system for ME1. Get those bugs fixed that can cause havoc & sometimes even forcing game reloads, particularly when using biotics.

 

For the love of god please fix the cutscenes for all 3 games to show Shep & his squad the weapons they actually have equipped and not the generic Avenger rifle, that’s bad coding man!

 

Sort out as many save import bugs as possible, particularly the ones between ME1 & 2.

 

Assuming same combat system gets put in place for all 3 games, have a seamless character levelling process put into play that can’t be completed until ME3. You can cap at level 20 in ME1, 40 in ME2 and finish at the 60 by ME3.

 

Get rid of the thermal clips, there was no need to retcon these in for ME2 & 3, the fact there are places that continue to spawn ammo after you’ve picked up means the devs know themselves that system doesn’t work. Just get rid of them, and go back to the heat system with some weapon mods that affect cooling etc in the same sort of spirit some ME1 weapon mods did.

 

As much cut/incomplete content finished and put into the story possible, and access to completed content that was blocked, e.g. it’s possible with a mod on PC to have Legion, Tali etc for Horizon mission in ME2, but to prevent constant disc swapping on consoles this got blocked off to all players.

 

If any story/script elements could be fixed or improved I’d be in favour of that too, little things like Shep knowing about thermal clips at the start of ME2 when s/he shouldn’t, and squad members not wearing sealed suits in toxic environments/vacuum.

 

Agree with the comments made to streamline/get rid of decryption & scanning mini games from ME1 & 2, but assuming there would be a unified combat system this would remove most of the item pickups in ME1 anyway so there wouldn’t be much mini games needing doing.

 

That’s about it from off the top my head, the chances of getting anything new is slim of course, so if they could at least make the engine more accessible & easier for modders to do work. That would be a good compromise under the circumstances.


  • Lavros aime ceci

#57
Drone223

Drone223
  • Members
  • 6 657 messages

 

Get rid of the thermal clips, there was no need to retcon these in for ME2 & 3, the fact there are places that continue to spawn ammo after you’ve picked up means the devs know themselves that system doesn’t work. Just get rid of them, and go back to the heat system with some weapon mods that affect cooling etc in the same sort of spirit some ME1 weapon mods did.

The heat sink system in ME1 was horrid, all you do was go into the room with an AR and just spam it, there was no point in using any of the other weapons. The heat sink system becomes redundant when certain mods are used that allow you the fire none stop. Introducing an ammo system in ME2 was vastly improved the gameplay since people can't just spray an prey.



#58
Geralt of Relays

Geralt of Relays
  • Members
  • 77 messages

The heat sink system in ME1 was horrid, all you do was go into the room with an AR and just spam it, there was no point in using any of the other weapons. The heat sink system becomes redundant when certain mods are used that allow you the fire none stop. Introducing an ammo system in ME2 was vastly improved the gameplay since people can't just spray an prey.

 

If it's fixed to work as originally intended then it won't be like that again, hence why I mentioned why I want the bugs fixed (I include exploits in those). The attitude to developing ME2 was wrong, for a lot of things the answer from Bioware was to blow something up and either forget about it or start again from scratch. (Which is what they also rather ironically done with Shepard.)

 

People said the inventory system was bad, so in response it was ditched completely.

People fedback combat was too easy to exploit with the mods given, so instead of being fixed, mods were binned and ammo replaced the heat system.

Folk said there too much MAKO and too much of it tedious, so it was gone completely.

 

I can go on but you get the point.



#59
Drone223

Drone223
  • Members
  • 6 657 messages

If it's fixed to work as originally intended then it won't be like that again, hence why I mentioned why I want the bugs fixed (I include exploits in those). The attitude to developing ME2 was wrong, for a lot of things the answer from Bioware was to blow something up and either forget about it or start again from scratch. (Which is what they also rather ironically done with Shepard.)
 
People said the inventory system was bad, so in response it was ditched completely.
People fedback combat was too easy to exploit with the mods given, so instead of being fixed, mods were binned and ammo replaced the heat system.
Folk said there too much MAKO and too much of it tedious, so it was gone completely.
 
I can go on but you get the point.

The combat in ME1 was clunky so it was a good move by Bioware to redesign it and everything (including ammo) was a massive improvement. Ammo isn't an issue as long as powers are used frequently and instead of spraying and praying people have to make their shots count, and given how most people don't have an issue thermal clips are here to stay.

#60
Vazgen

Vazgen
  • Members
  • 4 961 messages

Personally I would've went with a combination of both. Unlimited ammunition but if your gun overheats the only way for it to cool down is to replace a heat sink which are limited (3 for the start, upgradeable)


  • Geralt of Relays et Annos Basin aiment ceci

#61
Geralt of Relays

Geralt of Relays
  • Members
  • 77 messages

The combat in ME1 was clunky so it was a good move by Bioware to redesign it and everything (including ammo) was a massive improvement. Ammo isn't an issue as long as powers are used frequently and instead of spraying and praying people have to make their shots count, and given how most people don't have an issue thermal clips are here to stay.

 

I just use a trainer now for MEs 2 & 3 for unlimited ammo so it ultimately won't affect me either way no matter how they decide to go on this. The main point is though they should have fixed that mechanic, or started with ammo to begin with. Could you imagine in Empire Strikes Back if Luke & Vader changed over to normal swords from Lightsabers on the basis that a crystal or power cell isn't needed for a normal sword?

 

It's nuts and we all know it, there isn't a good enough lore reason to make the change from heat based to thermal clips. Do I want unlimited ammo with the chance of occasional overheat (that cools with time), or clips that I could run out of that would permanently stop me from firing my gun? It's a no brainer, and there isn't even a better DPS another bit of made up lore nonsense.



#62
Dr. Rush

Dr. Rush
  • Members
  • 401 messages

 

For the love of god please fix the cutscenes for all 3 games to show Shep & his squad the weapons they actually have equipped and not the generic Avenger rifle, that’s bad coding man!

 

This, a thousand times this. I forgot how much I hate this terrible design. Always using a generic avenger rifle. Oh god, please Bioware, fix this!



#63
Vazgen

Vazgen
  • Members
  • 4 961 messages

I just use a trainer now for MEs 2 & 3 for unlimited ammo so it ultimately won't affect me either way no matter how they decide to go on this. The main point is though they should have fixed that mechanic, or started with ammo to begin with. Could you imagine in Empire Strikes Back if Luke & Vader changed over to normal swords from Lightsabers on the basis that a crystal or power cell isn't needed for a normal sword?

 

It's nuts and we all know it, there isn't a good enough lore reason to make the change from heat based to thermal clips. Do I want unlimited ammo with the chance of occasional overheat (that cools with time), or clips that I could run out of that would permanently stop me from firing my gun? It's a no brainer, and there isn't even a better DPS another bit of made up lore nonsense.

Lorewise, weapons pack more punch with thermal clip system. It is also an effective way to combat enemy Engineers with their Sabotage (you might remember how annoying they were in ME1). Also, cooling down is dependent on the environment temperature and in high heat conditions the gun might overheat very fast. Thermal clips also should ensure that the weapons serve longer, due to not being subjected to constant extremes of heat. 

I can see why army may move to thermal clip system from unlimited ammunition. 



#64
Element Zero

Element Zero
  • Members
  • 1 727 messages

Lorewise, weapons pack more punch with thermal clip system. It is also an effective way to combat enemy Engineers with their Sabotage (you might remember how annoying they were in ME1). Also, cooling down is dependent on the environment temperature and in high heat conditions the gun might overheat very fast. Thermal clips also should ensure that the weapons serve longer, due to not being subjected to constant extremes of heat.
I can see why army may move to thermal clip system from unlimited ammunition.

True. There was definitely sense in it. I find it humorous, though, that we then face the Reaper invasion with its threat of ever-degrading supply lines and manufacturing capabilities. The Protheans transitioned to small arms that didn't rely on heat sink technology, while Council races, copying the Geth, did the reverse in advance of the invasion.

I'd have made the switch in a partial way. We could've gone to a manual, rapid heat purge. It would essentially be the same as limited clip capacity, even with a similar animation, but without reliance on thermal clip scavenging. I think I'd have liked his method best, though I understand why they switched to a traditional ammo system.

#65
Geralt of Relays

Geralt of Relays
  • Members
  • 77 messages

Lorewise, weapons pack more punch with thermal clip system. It is also an effective way to combat enemy Engineers with their Sabotage (you might remember how annoying they were in ME1). Also, cooling down is dependent on the environment temperature and in high heat conditions the gun might overheat very fast. Thermal clips also should ensure that the weapons serve longer, due to not being subjected to constant extremes of heat. 

I can see why army may move to thermal clip system from unlimited ammunition. 

 

Cooling down is not dependant on temp, just try your gun on Metgos compared to Noveria and you'll see they cool down at the same rate. This is due to the Mass Effect fields, the gun or even the Mako are essentially in their own self contained environment as a result of this, and thus will always heat or cool at the same rate.

 

Even assuming you're right, and it's 100% better then how come it's every single gun in the galaxy all of a sudden runs on these clips? Tech takes time to filter through, especially on a galactic scale. If it could be done so fast and so cheaply (As it is mentioned the heat cooler mechanism had to be removed to accommodate the clips), then why is it not done for other things, such as thanix cannons? Also, despite being exiled for 10 years, on Jacob's loyalty mission you can pick up thermal clips on that planet, and the guns there run on them. Why is this? Did they learn to travel through time in space? Doesn't sound like they need much rescuing if they can secure future tech with no problems!

 

As I've said, Bioware messed up, and instead of fixing it they put in something different because reasons, and that's just not good enough.



#66
Element Zero

Element Zero
  • Members
  • 1 727 messages
You definitely have to accept the hand-wave handling of the lore and try not to think about it. I always chuckle when clips fall off of dead Cannibals. Apparently, they use clips in their dead-body-arm-guns.

I also occasionally wonder why I can't use the obviously universal clips from my pistol to keep my Mattock firing. Oh, well...
  • Cette aime ceci

#67
Drone223

Drone223
  • Members
  • 6 657 messages

I just use a trainer now for MEs 2 & 3 for unlimited ammo so it ultimately won't affect me either way no matter how they decide to go on this. The main point is though they should have fixed that mechanic, or started with ammo to begin with. Could you imagine in Empire Strikes Back if Luke & Vader changed over to normal swords from Lightsabers on the basis that a crystal or power cell isn't needed for a normal sword?
 
It's nuts and we all know it, there isn't a good enough lore reason to make the change from heat based to thermal clips. Do I want unlimited ammo with the chance of occasional overheat (that cools with time), or clips that I could run out of that would permanently stop me from firing my gun? It's a no brainer, and there isn't even a better DPS another bit of made up lore nonsense.

For Bioware it doesn't matter if the lore behind is goo or not if the gameplay mechanics are good and players love it then they'll stick with it. And technically it's not unlimited ammo with the cooling system since the bullets come from a small block of metal that takes of grain sized pecies so it does have to be replaced eventually. Also with thermal clips if the gun is overloaded the clip can be discarded and replaced quickly in a few seconds while the cooling system means having to wait for it to cool done which could be the difference between life or death in a fight.

#68
Geralt of Relays

Geralt of Relays
  • Members
  • 77 messages

For Bioware it doesn't matter if the lore behind is goo or not if the gameplay mechanics are good and players love it then they'll stick with it. And technically it's not unlimited ammo with the cooling system since the bullets come from a small block of metal that takes of grain sized pecies so it does have to be replaced eventually. Also with thermal clips if the gun is overloaded the clip can be discarded and replaced quickly in a few seconds while the cooling system means having to wait for it to cool done which could be the difference between life or death in a fight.

 

What is the point of establishing a universe with rules if you're just going to break or handwave them on a whim for when it's convenient? The lore has to matter, or there's no point to it, rules to a universe get established to prevent you just doing anything you want.

 

The crux of my point is having ammo or thermal clips isn't the issue, they had one very clear rule and then wished it away with something completely and utterly contradictory because reasons. It's on a par to what Lucas did to the force in the prequel films. In the original trilogy you could be a Jedi provided you had a Jedi teach you. Then it got changed to being based on the amount of chlorine (yes I'm using that word for the lols) that you're born with in your blood and it's pre-determined for everyone whether you can be a Jedi or not. You can debate the merits of one being better or not, but you started with a certain precedence to establish that piece of lore and deserve being criticised to the hilt if you handwave it away. It's up to us the consumer to hold Bioware (and anyone else) to account whenthe fundamental rules of their own universe get broken.

 

Again I ask the question, despite being exiled for 10 years, on Jacob's loyalty mission you can pick up thermal clips on that planet, and the guns there run on them. Within the context of game lore can you explain how this is even possible?



#69
Display Name Owner

Display Name Owner
  • Members
  • 1 190 messages

If this were to happen... Well, there's a thread where someone who does or did work at Bioware claimed the ending was supposed to be released in episodes. The plot details wouldn't change obviously, but he claims that things such as EMS-specific cutscenes were supposed to be implemented eventually. So, I guess I'd want that if possible.

 

I don't think a remastered edition is even remotely likely though, if you want the truth. Now I could be wrong, but I don't see why Bioware would even bother.



#70
Drone223

Drone223
  • Members
  • 6 657 messages

What is the point of establishing a universe with rules if you're just going to break or handwave them on a whim for when it's convenient? The lore has to matter, or there's no point to it, rules to a universe get established to prevent you just doing anything you want.

The crux of my point is having ammo or thermal clips isn't the issue, they had one very clear rule and then wished it away with something completely and utterly contradictory because reasons. It's on a par to what Lucas did to the force in the prequel films. In the original trilogy you could be a Jedi provided you had a Jedi teach you. Then it got changed to being based on the amount of chlorine (yes I'm using that word for the lols) that you're born with in your blood and it's pre-determined for everyone whether you can be a Jedi or not. You can debate the merits of one being better or not, but you started with a certain precedence to establish that piece of lore and deserve being criticised to the hilt if you handwave it away. It's up to us the consumer to hold Bioware (and anyone else) to account whenthe fundamental rules of their own universe get broken.

Again I ask the question, despite being exiled for 10 years, on Jacob's loyalty mission you can pick up thermal clips on that planet, and the guns there run on them. Within the context of game lore can you explain how this is even possible?

Story and gameplay segregation happens a lot in the trilogy (and other games in general). We see people get shot dead with one bullet even though their have full body armor with their kinetic barriers still up. I won't excuse the issues it'll bring up but seeing as how they used thermal clips were used in ME3 I'm betting most players overlooked any lore issues it had since it brought major gameplay improvements. So at the end of the day Bioware is going to stick with things fans like and improve on them even if it may bring up lore issues.

Modifié par Drone223, 02 janvier 2015 - 03:55 .


#71
RoboticWater

RoboticWater
  • Members
  • 2 358 messages

What is the point of establishing a universe with rules if you're just going to break or handwave them on a whim for when it's convenient? The lore has to matter, or there's no point to it, rules to a universe get established to prevent you just doing anything you want.

 

The crux of my point is having ammo or thermal clips isn't the issue, they had one very clear rule and then wished it away with something completely and utterly contradictory because reasons. It's on a par to what Lucas did to the force in the prequel films. In the original trilogy you could be a Jedi provided you had a Jedi teach you. Then it got changed to being based on the amount of chlorine (yes I'm using that word for the lols) that you're born with in your blood and it's pre-determined for everyone whether you can be a Jedi or not. You can debate the merits of one being better or not, but you started with a certain precedence to establish that piece of lore and deserve being criticised to the hilt if you handwave it away. It's up to us the consumer to hold Bioware (and anyone else) to account whenthe fundamental rules of their own universe get broken.

 

Again I ask the question, despite being exiled for 10 years, on Jacob's loyalty mission you can pick up thermal clips on that planet, and the guns there run on them. Within the context of game lore can you explain how this is even possible?

That "whim" made the combat quicker and generally more fun. Gameplay comes before lore almost every time and in this case, the switch to clips was well worth the, IMO, limited damage to continuity.

 

More to the topic at hand: for better or worse, BioWare made some decisions with both story and gameplay that some of us may not like. Would I be happy if they fixed fetch quests, scanning, and the entirety of ME3's plot? Absolutely, but BioWare shouldn't waste their time fitting the Mass Effect series to our fan fiction, especially when the fanbase isn't completely together on many topics. 

 

Obviously, I don't care as much about a remastered trilogy seeing as I have a PC and neither backwards compatibility nor fancy graphics are much of a problem for me. Unless the game is made of pixels or I can see annoyingly sharp polygons, I don't think the game needs an update.

 

We all realize that the Mass Effect trilogy wasn't perfect, but keeping our heads in the past isn't going to get us anywhere. If anything we'll all end up doing what Lucas did to Star Wars. I love pointing out the many failings of each game, but a remaster isn't a chance to fix those problems; it's a chance to celebrate the success of a franchise with slightly better graphics. We should continue debating the merits of the series, but do so for the sake of sequels.



#72
SilJeff

SilJeff
  • Members
  • 901 messages
Replace 3's awful codex/journal with one that works like the perfectly fine 1&2 Codex and journal. Also, pool the three codex's so when you unlock and entry, it is available in all the future games in your playthrough (assuming there are some entries in 1 that aren't in 2 and 3, and entries in 2 that aren't in 3).

Maybe bring in the guy who voiced the codex and have him voice the secondary codex for the three games?

Fix Elanos Haliat's model so that he is a turian like he is supposed to be

Add in a cutscene depicting what the wall of text tells us in that side quest involving the trinket we get from the Consort for helping her with the Elcor.

Of course, upgraded graphics, ALL DLC (including a redone Pinnacle station and any promotional/preorder dlc from the trilogy) included on disc, and bug fixes.

Take note from the master chief collection and allow us to switch from remastered to original graphics at the push of a button.

Maybe pool all off the armor/costume packs from 2 and 3 so you can use all of them in both games.

Maybe create a new "Alternate Appearance Pack 2" for 3 for the remaster and pool it too. I don't believe BW planned to just have 1 appearance pack in 3 since they have the number 1 in its name.

Time for more outlandish/unrealistic ideas:
If they can't replace priority earth outright, just add cutscenes showing our war assets at work.

Add more building interiors to the UNC missions in 1 so that they are a lot less repetitive.

Include another "special features" disc with the set that would include the following:
-a new version of Mass Effect Galaxy that uses your controller instead of an ios device. You can still get the bonus in 2 for completing it, the difference being that the bonus can be turned on and off after getting it instead of it being permenately on.
-a new version of Mass Effect Infiltrator that uses your controller instead of an android/ios device. You can still get the war asset in 3 for completing it.
-a section of the disc could be the videos from the Mass Effect 1 collector's edition disc
-another section of the disc could be the videos from the Mass Effect 2 collectors' edition disc
-a third section could be all the promotional videos made for Mass Effect 3 (not sure why it's CE didn't have a special dvd like the others, but that's a different topic)
-maybe a download code for the Paragon Lost movie
-digital versions of all the mass effect comics
  • Hirdas, Lee T, Vespervin et 1 autre aiment ceci

#73
Vespervin

Vespervin
  • Members
  • 2 030 messages

The post above mine is crazy. I like it!


  • SilJeff aime ceci

#74
taglag

taglag
  • Members
  • 248 messages

  ME1 >> allow more color options like ME3 on your armor, and add this also to your clothing, and fix some of the body chest flatness on the ladies in ME1, they look like there wearing a restaining bra. Also it was very easy to see a big difference in ashley's body as opposed to the player, and Asari body, this should also be re figured I think.

 

  ME2 >> one very often done modding was to allow the female player to wear the cheerleaders clothing, I think that would be a nice option to add that ability, as well as some more clothing, and armor option's, after all you are working sort of for serberus, and Meranda, and Jacob had those outfit's.

 

  ME3 >> I only played it once with the original ending, and after almost 2 years finally replayed it with the MEHEM installed, and I felt better about it this time, not nearly as sick, and disgusted as I was the first and only time I finished it. Until I re did it with the MEHEM installed.

 

  ME3 >> Remove the war readyness Enhanced if you play online thing completly from the Single player game, I never play online and it was just wrong to try and force me too.  I found that also a very Evil thing to have added to the single offline players game.



#75
SilJeff

SilJeff
  • Members
  • 901 messages
I would also like to see an offline mode added to the MP so that you don't need internet to play it (maybe have the cpu control the other three characters)
  • Vespervin aime ceci